Who's Who & What's What in Warhammer
Numbers:
- 4th Nordland Regiment:
- see Baron Werner's own. (D1)
- 17th Regiment of Foot:
- see Baron Olaf's own. (WD#90)
- 207th Lodge of the World's Edge Engineers' Guild:
- famous for their fleet of Thwopters.
500-Years-War:
- the Elf-Dwarf wars? (WD#134)
A:
- A Gardener in Parravon:
- FICTION. Written by Brian Craig and found in the
Ignorant Armies anthology. Armand Carriere and Phillipe investigate the
strange garden of Gaspard Gruiller.
- A Hundred And One Uses for a Dead Pygmie:
- a book by Zeno Phobe. (WD#100)
- A Place of Quiet Assembly:
- FICTION. Written by ?? Published ?? (WD#140)
- Abra the Small:
- a diminutive Goblin wizard, he has a brother, Cadabra,
and they both fight in Gan Green's mob. (WD#97)
- Abrahim; snake-man, Arabian:
- he led a party of adventurers into the World's
Edge Mountains to plunder a subterranean crypt for a map. The party
consisted of Elizabet, Friedrich-Gustav, Myllara and Sven. (WFRP)
- Abrasko Mountains:
- this range seperates the Tilean City States from the
Estalian Kingdoms.
- Acques, Melissa d':
- the girl kidnapped by bandits and taken to the ruined
fortress of Drachenfels. She was born in 1390 IC, and achieved vampirehood
in 1402 IC. (No Gold in the Grey Mountains)
- Adamnan-na-Brionha:
- the Lord of the Dance. The god of the elven wardancers,
who believe he was born before all other creatures, he is the First Being,
an amalgam of sound and motion whose dance holds together the universe. He
is a deity of music and war, and worshipped by Wood Elves in general.
(WD#112)
- Adolf Jager:
- character in The Howling Season. Mistakenly called Boris Jager
at the start of the adventure, his name changes to Adolf half-way through
the text - a _bad_ typo. (WC)
- Adventurers at Bay:
- a play by Detlef Sierck. (WD#117)
- Aenarion the Defender, Poenix-King:
- the doomed, he and his descendants
labour under a curse. (WD#156)
- Aenarion, Dragon Armour of:
- this suit of armour was forged upon Vaul's Anvil
for the first Phoenix-King and can resist the breath of Dragons. It was
given to Tyrion at the Battle of Finuval Plain. (WD#156)
- Aeryn:
- aka North Albion. Known kings of Aeryn are Rynn O'Flynn, Flynn of
Eldaw, Ragnar O'Flynn and Lufric the Doomed. Known provinces are:
Lucanfell. Known settlements are: Castle Eldaw. See Albany. The peoples
of Aeryn raid Morien on occasion. (GGG, WD#137)
- Aesllanan Woodmage:
- a companion of Prince Iolair Gilandiril. Owned a wand
of fireballs and a magical amulet. (JSp87)
- Affairiche:
- see Handrich.
- Agam, Code of:
- the body of law that originated with the King Agam Rund.
(WD#137)
- Age od Darkness:
- ? (WD#153)
- Age of Wars:
- ? (WD#118)
- Aggie, Miss:
- see Agnetha Zeetrouw.
- Agim:
- Agim was a keen orc marksman, famed for killing his sister while
attempting to shoot an apple balanced on her head. (WD#97)
- Agim's Ardent Archers:
- a unit of orc archers under the command of
Vomitskrag Krusher. (WD#97)
- Aglim:
- Arch Lector of the Cult of Sigmar, based in Talabheim; Imperial
Elector.
- Agrain, King:
- last monarch of Kalos, slain by Morcar's minions when
the city fell. (WL)
- Agurk:
- herb, causes shaking. (WD#126)
- Akendorf:
- ? (WD#125)
- Akrak-Rhun:
- the Rune of Fortune. A common rune found on swords and axes.
(WD#153)
- Alabrin-Rhun:
- the Rune of Swiftness. Devised by Thurgard the Treacherous
and said to incorporate Elven rituals in its making. (WD#153)
- Alaric the Mad:
- a dwarven Runesmith who promised Sigmar Heldenhammer the
twelve Runefangs in return for recapturing his dwarfhold. Alaric's name
rune is a longed-for sight on a rune weapon. Some say he forged rune
weapons for the Khan Queens of Kislev and that the dark blade Fearfrost is
amongst his works. Alaric vanished after delivering the Runefangs.
(WD#147)
- Alarielle:
- the Everqueen of Avelorn. (WD#156)
- Alawn:
- a town in Morien. The king's daughter, Morgana, married King Herla
of Plennydd. (WD#137)
- Albany:
- aka East Albion. Known kings of the East are Dunco. A treaty was
signed in 1087 IC with Marienburg to establish trade and good relations.
Due to a mistake by Imperial cartographers, this more northerly island in
the Albion archipelago is often referred to as East Albion, whereas the
western and more southerly island of Aeryn is often called North Albion.
(WD#76, 118, 137)
- Albion:
- a archipelago of islands on the north-west of the Old World
continent. Originally settled by Elves -2500 IC after their long and bitter
war with the Dwarves. Primitive humans arrived -1500IC. "a place of bogs
and fens, notorious for it's chilling mists and inclement weather". There
are four main islands to Albion and a host of smaller ones: the main four
are Albany, Aeryn, Morien and Great Albion. It is said in Morien that
Albion was once united under the great and good King Agam Rund.
(WFRP, Storm Warriors)
- Albion, East:
- see Albany.
- Great, Albion:
- this is the largest island in the Albion archipelago. The
inhabitants are considered a bunch of thieving pirates by nearby Morien.
(WD#137)
- Albion, North:
- see Aeryn.
- Albrecht:
- slain by a Flamer. (WD#119)
- Albrecht of Tisenbreck:
- famous for his book on siege warfare - "The
Art of Siege". (WS)
- Aldium:
- a village near the headwaters of the Tana Dante in the Khyprian
Empire. (WD#125)
- Aldred Fellblade:
- a Templar of Sigmar who was sent to discover what disaster
had overcome the Our Father of the Hammer monastery outside Nuln. He found
and befriended the burned down monastery's only survivor, Johan Zauberlich.
Later they studied together under Professor Heilman at the University of
Nuln. He has a distinguished career behind him and has tracked down many
witches and chaos cults. He has seen action in Kislev and his epic search
for the sorceror Illek of the Burning Skull took him to Praag and then the
edge of the Chaos Wastes. He has sworn to recover the ancient Dwarven sword
Karaghu^l from the ruined city of Carag Eight Peaks. (WD#125)
- Alfginnar:
- possibly a Dwarven god but may just be a venerated ancestor of
Clan Durrag. (WD#134)
- Alfunas:
- herb that halves healing times. (TEW)
- Algenonsonn, Torin:
- aka Steamhammer. A dwarven Guidlmaster, who was never
without his dog, Blacky, by his side. Head of the 207th Lodge of the
World's Edge Engineers' Guild. (WD#100)
- Allurian:
- wrote a standard text on warfare - "Elven War Studies". (WS)
- Alptraum, Ludmila von (2435):
- Grand Countess of Averland, based in Averheim;
named heir is her eldest daughter, Baroness Marlene; Imperial Elector.
- Alptraum, Rudolf von:
- led the Siege of Faenasti and died during it when a
wall fell on him. (WS)
- Alptraun Manor:
- on the edge of the Forest of Shadows, family seat of the
von Bleistift family. [NOTE: very probably a typo as the manor is later
referred to as the Bleistift Manor - which makes more sense.] (WD#159)
- Altai Krai:
- an area of the Northern Steppes. (JAu85)
- Altdorf:
- a city-state and capital of the Empire, it lies on the banks of the
River Reik. See Fog Riots. The state regiments of Altdorf wear red and
blue uniforms. (Beasts In Velvet, WD#140)
- Altdorf Times:
- a newsrag of Altdorf. (WS)
- Alte Geheerentode:
- a Marienburg rum. (WD#119)
- Altenberg, Wolfgang:
- second pilot on board the Emperor Luitpold, Wolfgang
is under the command of Captain Mikhail Iorga. (WD#122)
- Altquartier:
- a disreputable area of Middenheim. (WD#105)
- Alynda:
- a town of the Khyprian Empire in the province of the Westlands.
(WD#125)
- Amazon Guard:
- the elite female bodyguards of the Everqueen. (WD#156)
- Amber:
- one of the Colleges of Magic. Symbol: Arrow. Colour: Brown. They
are the most-trusted of all Wizards, and quite likely to live normal lives
under the guise of some other career. (WD#113)
- Amethyst:
- one of the Colleges of Magic. Symbol: Scythe. Colour: Mauve,
Pink, Pastels. They are self-indulgent, with tremendous appetites for life
as well as food. They understand the mortal nature of man and seek rewards
and pleasure in this life. (WD#113)
- Anaryll:
- the High Elf mage who took over Prince Tallanquine's command when
the latter was killed. He commanded the army at the Battle of Red Axe Pass.
Owned a Doomfire Ring. He slew the goblin warlord, Gorrgfang Ratbreath and
the shaman Grobgut Skewtooth. (WD#154)
- Anatol:
- a very young apprentice studying under Wilhelm Rotkopf. (WD#128)
- Ancestor Spirits:
- the ethereal residue of dead pygmies which come back from
beyond the grave (cooking pot?) to help or hinder their descendants.
(WD#100)
- Angestag:
- a week-day.
- Angon, Baron D':
- a Bretonnian noble. (WD#137)
- Angus:
- loyal nobleman to King Dunco of East Albion. He was with the king
the night of the fatal ambush in Glen Givet. (WD#76)
- Anvila:
- a female dwarf. Anvila is a well-educated and tough member of her
species. She had studied in many Imperial and Dwarven establishments,
particularly in Caraz-a-Carak. She allied herself with Wolfgang von
Neuwald for a time. (WD#122)
- Apocalypse, Flagellants of the:
- these Imperial citizens see their society as
doomed, the end is coming in the wake of Chaos. They are religious zealots
who travel around the empire whipping and beating themselves into religious
ecstasies. (WD#147)
- Appledown, Maxentius "Maxie":
- the halfling apprentice to Anton Loewjer in
Marienburg. (WD#135)
- Applejack, Doctor Hieronymous:
- a human who travelled on a boat up the Reik
from Altdorf to Marienburg. His companions were Stumpy and Scarzini.
(WD#118)
- Apprentice Luck:
- FICTION. Written by Sean Flynn and found in the Ignorant
Armies anthology.
- Appucinis, The:
- a mountain range full of bandit strongholds and Goblin
caves. The eastern and Western slopes are thickly wooded. (WFRP)
- Aquavit:
- a Norse drink. (WD#119)
- Arab and the Comely Pig, the:
- a song about a particular incident involving
Luyt'ama Rah'slyn, the Mad Arab. (JSp86)
- Araby:
- comparable to the Near East in the time of the Ottoman Empire.
A huge empire composed of theocratic Caliphates and ruled over by the
Sultan of All Araby. Religious fundamentalism led to a series of wars
against the Old World (see Daryus-e Qabir). A hot, dry place, mainly
desert with civilisation clinging to rivers, wells and oasises.
(WFRP)
- Araflane Warskald:
- part of Skarloc's Wood Elf Archers, Araflane is
minstrel to the group. He owns a bronze carynx warhorn which is said
to strike fear into the heart of his enemies. (WD#92)
- Arathalle:
- a champion of Tol Yvresse, a Silver Helm. He carried the Silver
Helm standard at the Battle of Red Axe Pass. (WD#154)
- Arathion:
- the father of Teclis and Tyrion. (WD#156)
- Archangelo:
- a priest of Law who brought retribution to Zaragoz. (WD#119)
- Argalen:
- the son of Lord Moranion, brother of Eltharion the Grim. He
studied magic at Tor Yvresse under the tutelage of the Warden of the City.
Enraged by his father's death, Argalen fought at the Battle of Yvraine Plain
only to be killed by Grom the Paunch, his body thrown from the goblin's
chariot. (WD#158)
- Arhalien of Yvresse:
- killed by Urian Poisonheart at the Battle of Finuval
Plain. (WD#156)
- Arnaud, Comte d':
- a renowned soldier in the Bretonnian army, this noble is
often given the honour of carrying the standard on the field of honour. His
colours are red with a yellow lion's head device quartered with a yellow and
blue woven pattern. (WD#138)
- Arngrim Redbeard:
- Runesmith who worked at Karak Azul in the dark times when
Chaos wept down out of the north. His weapons have a keen edge and are
crafted to slay the minions of Chaos. (WD#153)
- Arianka:
- a goddess of Law. She was imprisoned in a glass tomb beneath the
palace in Praag that requires three crystal ikons to open. Kaleb-Daark
was sent by Malal to recover the ikons and free her. Her tomb is watched
over by Walpurgis. (JSp87)
- Arka Zargul:
- leader of the dwarves at Dungal's Mine. (JSp86)
- Armour of the Dwarf Kings:
- this ancestral armour is worn only by the High
King of the Dwarfs. Made from hardened Gromril it is protected with several
lost runes of protection. (WD#160)
- Art of Siege, The:
- a standard text on siege warfare by Albrecht of
Tisenbreck. (WS)
- Ar-Ulric:
- High Priest of the Cult of Ulric, based in Middenheim;
Imperial Elector.
- Arzneier, Jan van:
- a herbalist with premises (the Floracopoeia) on Potion
Square. He has contacts throughout the Known World, and even has stock
from Cathay and Lustria. He sometimes provides free treatment to the
orphans of the Marienburg Home For Foundlings. He is a member of the
Guild of Physiks. (WD#126)
- Aschaffenberg, Parzival Tristan:
- the son of an Altdorf noble, Parzival
was doing a tour of duty as head of the local militia in the village of
Pritzstock when the troubles started. He is enamoured of Isolde Guderian.
(WD#98)
- Aschendorf, High Priestess Margaret von:
- the head of the Great Hospice.
(WD#130)
- Assassins of the Blade:
- an infamous band of asassins. They employed Mario
Fettucini to make specialised magical equipment for them. (WD#103)
- Astra:
- the beautiful dark-elf who convinces Sam Warble to find a missing
statue for her. (The Tilean Rat)
- Astyanax:
- the elementalist who lives beside the Black Tarn in the Khypric
Empire. His assistants are Averil and Nicodemus. (WD#125)
- Athel Loren:
- the Wood Elf settlement deep within the Loren Forest in
southeast Bretonnia. This is the larget Wood Elf settlement anywhere.
300 years ago it was threatended by the infamous Bloodaxe Alliance.
(WFRP)
- Athel Tamarha:
- Lord Moranion is the ruler of this place. (WD#158)
- Atrazar:
- see The Golden Helm of Atrazar.
- Auerswald:
- a village in the Reikland, on the banks of the River Teufel.
(The Black Sail)
- Aufwiegler, Joseph:
- an agitator wanted for inciting rebellion in Altdorf.
He escaped justice there by faking his death. His body was carried
upriver from that city by smugglers. Even his lover Ursula Kopfgeld
thinks his death real - although she suspect something odd has happened.
(WD#94)
- Aurochs:
- a kind of cattle, common in the Border Princes. They have very
shaggy coats and horny mouths. (WD#125)
- Avanti, Renzo:
- Mordini's second-in-command when the outfit was ambushed and
destroyed by Sardo. (JSp87)
- Avelorn:
- home of the Everqueen. (WD#156)
- Avelorn, Heart of:
- a gift of the Everqueen to Tyrion. It is a magical
amulet. (WD156)
- Avenging Knights of the Cleansing Flame:
- a band of warrior-knights,
sworn to root out the evil of chaos whereever it may lurk. Founded by
Chronus Goodheart, a member of the Brotherhood during the Arabian Wars,
the cult's prime goal was to find and kill his cousin, Eroneus Balbadron
who had turned to the worship of Khorne.
- Aver, River:
- finds it's source in the Black Mountains and flows
through the Empire passing by the Moot and joining up with the Reik at
Nuln.
- Averil:
- she was an abandoned child left in the streets of Aldium and raised
to be a slave working for a while with a pharmacist before Astyanax took her
under his wing when her master died. (WD#125)
- Averheim:
- a town in the Empire close to the Moot. (WD#140)
- Averland, County of:
- province in the Empire; capital Averheim. The colours
of the state province regiments are yellow and black. (WD#146)
- Averridge:
- a village in The Riding.
- Axe of Grom, The:
- Grom the Paunch of the Misty Mountain used this axe
which is also called 'Elf-Biter'. (WFB4)
- Axe-Bite Pass:
- this pass crosses over the Grey Mountains. It connects the
Bogenhafen road on the Empire side with the Gisoreux-Parravon road on the
Bretonnian side at Jettez-Lez Dix. The village of Helmgart lies on this
road in an upland valley of the Grey Mountains. (WD#107)
- Axel:
- a thug employed by Claudio Carbonetti. (WD#105)
- Azamar:
- the Rune of Eternity, a rune so powerful that only one of it can
exist. It is currently marked on the Throne of Kings and makes that
artefact indestructable. (WD#160)
- Azhag the Slaughterer:
- the infamous Orc Warlord who led the Orc Invasion of
2512 IC. He had unearthed a Crown of Command in the ruins of Todtheim and
from that moment his conquests began. He mastered the dreaded Doomfang, a
mighty war wyvern, and quickly gathered a sizeable army behind him.
(WD#157)
- Azram the Mighty:
- a Dwarf God. Lord of the Stone and Heart of the Mountain.
He created the Colossi. (JAu85)
- Azul:
- metal, or, more specifically, iron. (Khazalid)
- Azul-Rhun:
- the Iron Rune. (WD#153)
- Azure, Alphonse L':
- a Maitre d'Astrologie, Alphonse is a Bretonnian wizard
of the Celestial college. He has seen action with the Bretonnian army.
(WD#138)
- Azz-Rhun:
- the Rune of Cleaving. Used on the first Dwarven metal armour.
The use of this rune among Dwarves predates its use among Elves. (WD#153)
B:
- Baalrukh:
- the foulest, most evil, most powerful of daemons. Said to
be six in total; Balgorg being the only one known.
- Badlands, the:
- plagued by goblinoids from the World's Edge Mountains
ever since the Goblin Wars. A bleak, depressing area caught between
the Worlds Edge Mountains, the Black Gulf and the Marg beh-Marg
desert. To the north, the Blood River and the Border Princes stops
the goblins spreading any further. See the Broken Nose Goblins.
(WFRPpp271)
- Badrinas:
- the apprentice of Rhiannon Demonfriend. She turned him into a
dragon to deal with a small army. (JSp87)
- Bagnol:
- a Hobgoblin caravan leader. His caravan was attacked by the Dolgans
tribe. He employed Gutrot and his wolf riders. (JAu85)
- Bagrain:
- the Master of La Maisontaal. Bagrain is priest of no mean ability;
he experiments with various mechanical devices and has created an artificial
tin man. In order to animate it, Bagrain penetrated Skavenblight and
managed to steal the dire Black Arc from under the noses of the Skaven who
were too busy celebrating the Great Feast. He was not able to use the Arc
as he had hoped. He was a friend to Heinrich Kemler before joining the
consortium of wizards that turned against the necromancer. (JSp86)
- Bahb-Elonn:
- a mage from the Old World. He led an expedition to the new
continent of Lustria where he rediscovered and gained control of the
Floating-Gardens (c2422 IC). By using the powers of this ancient Slann
device, Bahb was able to conquer most of Lustria. He also seemed to have
discovered the secret of imortality. However, his arcane studies led him to
conjure up a daemon far too powerful for him to control. In 2502 IC, the
failing Floating-Gardens fell to earth near a pygmy tribe. His diary,
Tales of a Travelling Dictator, exists. (WD#100)
- Baith-Caradan:
- the legendary Elven Dragon-Masters. Once many, they have
vanished from the world. Supposedly they lie sleeping in some shady forest
or forgotten mountain waiting only for the call to fight the enemies of
the Elven domains.
- Bakasha:
- a greater daemon placed as guardian to the Web by Flynn of
Eldaw. He was ordered to let none but a true heir of Flynn into the
Web of Eldaw. (GGG1pp16)
- Bakraz-Rhun:
- the Berserker Rune. Suggests that this rune was devised for a
now lost Dwarf Berserker cult - the remnants of which can be found among the
Norse Dwarves. (WD#153)
- Balbadron, Eroneus:
- a member of The Brotherhood and the founding father
of the Red Redemption. After the capture of some ruined, Arabian temple,
Eroneus came upon a book hidden in the dust. He picked it up and read
it, slowly finding himself agreeing with every word. It was a book of
Khorne worship and the words mirrored his hatred of the Arabians. In
a religious ecstasy, Eroneus smashed his face repeatedly off one of the
temple walls. Then seeing an ancient mask and some black robes upon the
wall, he donned them and went out to slay his brothers as they slept. He
spread his gospel amongst the other bands of the Brotherhood and became the
Master of the Redemption, his battle cry was "Be redeemed through blood,
saved through slaughter". The cult he founded spread even amongst the
Empire. See also Darkhold.
- Baldbeard:
- a gnome, killed when a giant fell on top of him. (WD#95)
- Baldrik the Bad:
- Runesmith who lived during the Dwarf-Elf wars. He used
secret knowledge stolen from the Elves and turned it against them. His
weapons can strike a mortal blow against an Elf and are very rare - the
Elves destroy them and pursue those that have them, and Goblins and Chaos
warriors covet them. (WD#153)
- Baldurich, Seel:
- a child from the village of Pritzstock. (WD#98pp50)
- Balgorg:
- a Greater Demon, one of the six Baalrukh, this one is Balgorg
Fire Breath, drinker of souls and breaker of stone. He can breathe
fire like a dragon, but unlike the other Baalrukh, may also cast
Elemental Spells. (WD#97 pp15)
- Balloch:
- a place in East Albion. (WD#76)
- Balor:
- a deity of the Fimir. Balor is a huge cyclops. It is said that it
takes several Fimir to open his immense eyelid but when it is open then all
that he gazes upon may die. (WD#102pp20)
- Balzud Ugal:
- a Dwarven hero under the command of Barnok Blatterzan.
He fought at the Valley of Death. His name means 'hand of iron
strength', and he once boasted that he could crush a goblins head with
one hand. (WD#97)
- Bambrag:
- the incontinent shaman of the Crooked Eye Orcs, sometimes
acts as Musician to Ruglud's Spike-Can Commandoes. (WD#95)
- Banadl Anwesu:
- a High Elven Ranger, who was sent by Ghabhralla to spy
upon the Dark Elves in Naggaroth. He arrived just prior to the start
of the Blood War, but was betrayed and consequently unable to alert
the Duke about the impending invasion. (WD#108)
- Banga Gong:
- a pygmy minor hero. (WD#100)
- Banish Fear:
- a spell of the Light College. It requires a heart from the
body of a lion to work and can bolster the courage of those friendly to the
caster makning them immune from fear - natural or otherwise. (WD#139)
- Banishment, Rune of:
- see Ghull-Dreng-Rhun.
- Banquo:
- the lieutenant of McDeath. (WD#76)
- Barak Tor:
- the Witch Lord moved from here to Kalos. (WL)
- Barak-Varr:
- "sea gate", unlike other dwarfholds this city is located on
the coast and in the lowlands. It is a trading port at the tip of the
Black Gulf. (WD#152)
- Barbier, Cesar:
- a friend of the necromancer Magister Chazal, he meets up
with Alpheus Kalispera at the necromancer's funeral. (Who Mourns a
Necromancer?)
- Bardin Orc-render:
- a dwarven champion who fights in Lord Gromson's
regiment. (WD#144)
- Barnok Blatterzarn:
- Dwarven commander who fought in The Valley of
Death. His hold, Carak Oran lay on the same mountain pass as Carag
Eight Peaks. Carak Oran is now a ruin. His standard is of a mighty
black axe on a red background. (WD#97)
- Baron Olaf's Own:
- this is the moniker of the 17th Regiment of Foot, a
company of infantry within The Empire. Their battle honours include
the Battle of Bauer's Farm. (WD#90)
- Baron Werner's Own:
- this is the other name for the 4th Nordland Regiment.
(D1)
- Basilisk:
- ?
- Bat Winged Loony:
- see Doom Diver.
- Bat-eyes, The:
- a unit in Gorrfang Ratbreaths outfit. (WD#154)
- Batres, Johannes:
- a noted physician and member of the town council (no
name given as to which town!). Johannes was murdered by Hienrich Gotter,
the witch-hunter. (WD#82)
- Battle of Aver Vale:
- on an Angestag morning, in the month of Brauzeit
2513 IC, the army of Dwarf Lord Durnatz Duran faced the Orc Warlord King
Uggo's hordes. Notable for the use of Dwarven Thwopters. (WD#100pp53)
- Battle of Bauer's Farm:
- fought between a goblinoid force and The
Empire. The goblinoids included Harboth's Black Mountain Boys. The
Empire mauled the goblinoids, sending Harboth's lot scurrying into the
Border Princes as a safer stomping ground. Empire forces included the
17th (Baron Olaf's Own) Regiment of Foot and a contingent of Stirland
Free Foresters. (WD#90)
- Battle of Black Fire Pass:
- took place in the year 0 IC, this battle
brought to a close the Dwarf-Goblin war that had been raging for 1500
years. Sigmar Heldenhammer routed the Goblin hordes. Because of this
great victory, many tribes sword immediate fealty to Sigmar resulting
in the founding of The Empire. (WD#91)
- Battle of Blood Keep:
- Empire vs Elf/Dwarf alliance. (WD#148)
- Battle of Blood Peak:
- Dwarfs vs Waaa-Gorbag. This battle was the end of
the Waaagh! for Gorbad and the mountain in whose shadow it was fought is
now called Blood Peak in memory of this day. (WD#153)
- Battle of Bugman's Brewery:
- this infamous conflict saw Bugman's Dwarf
Rangers defeated and nearly destroyed. The brewery, itself, was ransacked.
(JSp87)
- Battle of Dog Peak Pass:
- the small, dwindling Dwarven outpost at this
pass was overrun by goblinoids. A winter battle to reclaim it was the
inevitable result. Caran Crazak commanded a small force of valiant
Dwarves and was aided by Sabine Heistlenburger, a cleric of Sigmar.
They faced the might of Bogrot Snotbrumm's goblins and Gruzk
Bloodgobbler's Orcs. The battle was marked by Gruzk's throwing of
bound dwarven prisoners over the battlements and onto the oncoming
forces of Caran and Sabine. (WD#91)
- Battle of Dungal Hill:
- a conflict between the supporters of Donalbane and
those of McDeath. (JSp86)
- Battle of Edsel Ford:
- this battle saw the end of the Bloodaxe Alliance.
They were on their way back to the Dark Lands from their campaign base at
Yetzin valley in the Vaults. Here, as they crossed the Blood River they
were anihilated. (D1)
- Battle of Feis Mabdon:
- the end battle of the start to the Blood War.
It took place on Chulin Meadow, east of the city. Here Duke
Ghabhralla made his last stand, allowing his people to flee the city
in ships - a desperate move that saw most, if not all drowned.
(WD#108)
- Battle of Finuval Plain:
- the deciding battle in the Dark Elf War. Here the
remnants of the High Elf armies had gathered and Teclis brought his brother
back from the dead to join them. The Everqueen was with them. Tyrion
prevailed against Urian Poisonheart but not before Urian had slain Arhalien
of Yvresse and Korhian Ironglaive. Teclis brought his magic to bear against
the Witch-King and finally defeated him. The tide turned and the High Elves
won the day. (WD#156)
- Battle of Grimdal's Tomb:
- Kazgar's dwarves vs Baron Flaubert Bonsante/'s
Bretonnians. A dwarven expedition, led by Kazgar the Fearless were intent
on recovering the Great Hammer of Wrath from Grimdal's Tomb in the Loren
Forest. Baron Falubert learned of the dwarves presence and rushed to
intercept them. The battle ended when Helena, the Baron's daughter sealed
the remaining dwarves in the Tomb. The Bretonnian's had won the day.
(WD#153)
- Battle of Grimgrill Dale:
- the Horn of Sigismund was given to the Emperor by
the grateful dwarves after this battle. (WD#157)
- Battle of Grootscher Marsh:
- this was the final decisive engagement between
Emperor Wilhelm's forces and the armies of Westerland. The Imperial forces
were easily beaten back and dogged in the unfamiliar fens and bogs. With
the help of a Sea-Elf militia, the Imperial army had been backed into a
vast area of quicksands. As a result, Wilhelm abandoned his attempts to
regain Westerland and formerly accknowledged it. (WD#118)
- Battle of Hangover Hill:
- this conflict was started by a large Goblin force
who ambushed Bugman's Dwarf Rangers after one of their serious drinking
contests. Amazingly, the dwarves trounced the greenies. (JSp87)
- Battle of Hathar Ford:
- fought during the Dark Elf War on the islands of the
Elf Kingdoms. Here Teclis intervened and slew Ferik Kasterman and his Coven
of Ten. (WD#156)
- Battle of Iron Peak:
- Dwarf vs Orc/Goblin. Geheimnisnacht + 1, 2510 IC. The
Orc/Gobbo side was commanded by Gorblum the Magnificent. They had attacked
two dwarven mines and were intent on destroying the village of Eisenhof but
Thorgrim Greybeard had had time to gather his forces and descend on
Gorblum's lads. The resulting clash saw the dwarven forces anihilated.
Thorgrim escaped. (WD#159)
- Battle of La Maisontaal:
- a three-way conflict between the monks of La
Maisontaal, a Skaven army and the undead hosts of the Lichemaster. (JSp86)
- Battle of La Tour:
- noted for the loss of an Imperial steam tank which sank
into a marsh. (WD#146)
- Battle of Middenheim:
- this battle was fought near the city when the Chaos
incursions threatened to overrun the city-state and sweep it away. The
Knights of Middenheim stormed out of the city on their fiery warhorses,
bareheaded and wielding warclubs, the resulting battle broke the Chaos army
and they routed, the Knights smashing the skulls of hundreds of evil
creatures. The Knights formed the Order of the White Wolf and this conflict
is celebrated every year in Middenheim when the populace gathers on the
battle-field for the Feast of the White Wolf. (WD#146)
- Battle of Noirdun:
- Empire vs Bretonnia in a narrow pass in the Grey
Mountains. The day was won by the Empire when Karl-Franz I, himself led an
attack through a side pass on the Bretonnian's flank. (WD#147)
- Battle of Osterwald:
- this battle took place during the Orc Invasion of 2512
IC. Empire vs Orcs. Otto Blucher commanded the Imperial side. His hand
was bolstered by the presence of Ludwig Swartzhelm, Wolfgang Greiss, Franz
Wagner and the Grand Theogonist Volkmar the Grim. Against them stood Azhag
the Slaughterer and his army of Orc and Goblin marauders.
(WD#157)
- Battle of Red Axe Pass:
- Gorfang Ratbreath's gobbos vs Anaryll's high elves.
This battle took place near the end of one of the numerous High Elf forays
into the land of Naggaroth. A High Elf army had penetrated far into the
Dark Elf lands in order to force the Dark Elves to withdrawn their forces
from the coasts of Ulthuan and return to Naggaroth to defend their citadels
and towns. This worked well until the High Elf commander, Prince
Tallanquine took a mortal wound. His second-in-command, Anaryll decided
to withdraw the remainders of his forces across the Red Axe River to avoid
the returning Dark Elf armies. That route was thick with goblins under the
command of Gorfang Ratbreath who engaged the elves. Groggo, Grobgut
Skewtooth, Grubbi and Skraggi were on the gobbo side and Anaryll commanded
the Emerald and Sapphire companies of Yvresse as well as some Silver Helms,
an Ithrim Patrol and Eldril's Silver Arrows. The High Elves won the day and
both Grobgut and Gorfang were slain. (WD#155)
- Battle of Remasalia:
- a notable conflict when the Empire and Tilea found
itself on both sides, for and against an invading Bretonnian army. The
battle went ahead anyway despite the ridiculousness of the situation.
(WD#146)
- Battle of the Jaws:
- this battle took place between the Dwarves of
Karaz-a-Karak and the goblinoid hordes. Gorfang Rotgut took part and lost
his eye in the battle. (WD#159)
- Battle of the Plains:
- see the Battle of Yvraine Plain.
- Battle of Yvraine Plain:
- High Elf vs Goblin. The mighty army of Grom the
Paunch had cut a swathe of destruction across Yvresse. When the Elves had
a chance to group they went to meet Grom's forces on Yvraine Plain. Ferghal
of the Iron Spear was the Elf commander; a good soldier but no tactician.
The Elves lost and Feghal and Argalen, the son of Lord Moranion were killed.
(WD#158)
- Baum, Stefan Ritter von:
- a commander of the Reiksguard. He was with Grand
Duke Ferdinand when Gorefist the Destroyer attack his castle. (WD#156)
- Baun, Eva:
- a smuggler opperating out of Altdorf. (WD#96)
- Bavian:
- the court wizard of King Agam Rund. His dabblings in darker magick
are said to have brought about an end to Agam's rule and divided Albion into
several different countries. (WD#137)
- Beaky:
- the pelican mascot of the Pelican's Perch in Marienburg. His wings
have been clipped and he likes a good pint. (WD#119)
- Beast:
- the mutant warsteed given to Kaleb-Daark by Malal. (JSp87)
- Beast:
- the murderous fiend that stalked the streets of Altdorf. See Harald
Kleindeinst, Rosanna Ophulus and Baron Johan von Mecklenberg. (Beasts in
Velvet)
- Beast of Eldaw:
- a daemon servant that Flynn of Eldaw summoned to guard
the labyrinthe beneath Castle Eldaw. (GGG1pp51)
- Beastmen, Chaos Beastmen:
- originating in the Northern Chaos Wastes, these
creatures have the forms of men, perverted into animal shapes and endowed
with unnatural abilities. The minions and servants of the Chaos Gods they
live in small bands deep in the forests of the Old World. They speak Dark
Tongue and are often called the Children of Chaos. Humanity considers them
a collection of disorganised, bestial, murderers, but Beastmen do have an
ordered society and are concerned with things other than attacking human
settlements. There are several distinct types of Beastmen:
Gors, Bray,
Spawn, Turnskins, Gaves and Shaman. They all join together under the banner
of a chaos champion and form Warbands. Beastmen prey upon themselves far
more than they attack peoples of the Old World. (WFRP,WD#124)
- Beasts in Velvet:
- FICTION. A novel Jack Yeovil published by GW Books. ISBN
1 872372 38 4. It is set in the imperial capital of Altdorf where a
murderous fiend is stalking the fog-bound city streets. Set in 2506 IC.
Features Yevegeny Yefimovich, Harald Kleindeinst and Johan von Mecklenberg.
- Beasts of Nurgle:
- foul creatures beloved of Nurgle. They seem like giant
slugs and leave a trail of slime everywhere. They have a huge mouth with
a tentacled head and a long whip-like tail. All of this is made worse by
a personality like an excitable young puppy. (WD#119)
- BeeAy:
- particular kind of hairstyle favoured by many orcs. (Orrakh)
(WD#106pp22)
- Beesbok, Beesbox:
- a pygmy deity. According to pygmy legend, the world was
created by eleven gods who threw a big feast to celebrate the deed. Two
of them killed the other nine gods and dined upon their flesh. The two
surviving gods were half-brothers called Beesbok and Brobat. Beesbok is
typically seen as a happy, jolly fellow, who has quite a stomach on him and
would rather be lazing around than doing anything strenuous. His symbol is
a crude semi-circle with its ends upwards (said to resemble a smiling
mouth). (WD#100pp11)
- Beet Liquor:
- a favourite alcoholic drink with nomads of the Northern
Steppes. (JAu85)
- Beggars' Guild:
- many cities have such an underworld organisation of
beggars and the very poor. They provide safe-houses, protection and a
surprisingly good source of information for members and those that can
pay for it. Often the Guild becomes co-conspirators with the Thieves'
Guild, usually as a lesser wing of that Guild. (WFRPpp22)
- Beith-Caradan:
- the Elven Dragon Masters. Now legendary, they are said
to have fought a great battle against Chaos a little over two hundred
years ago, and have not been heard from since. Some say they are
asleep deep in the forest waiting until the time they are needed once
more. (WD#92)
- Beledar:
- the dwarven leader of an expedition to reclaim Karak Eight Peaks.
He still holds out there with grim determination. (WD#152)
- Bellthor; Gargoyle:
- set to watch over the Gate of Doom by the Witch
Lord. (WL)
- Belorn, Lord; Dwarf, DEmp:
- to him Grin gave his map. Belorn it was
who built the Great Citadel. (KKpp4)
- Belorn's Mine:
- Belorn built his Halls upon this mine, it was mined out
even before the days of Morcar. (KK)
- Belstaff, Ring of:
- a magical ring said to offer considerable protection to
its wearer. (WD#105pp56)
- Belyevorota Pass:
- in Kislev. (WD#140)
- Beowulf, Lupendreng, Ulfcarl, Ulfjarl, Ulfthegn:
- titles for Weres. (WD#107)
- Berghafen:
- the capital of the League of Ostermark in the Empire. It lies at
the confluence of the River Urskoy and the River Talabec and is the highest
point on the Talabec that can be reached by large river traffic.
(WD#122,140)
- Bergsburg:
- a town on the western side of the Middle Mountains, it lies on
the Middenheim-Talabheim road. The village of Hovelhof is nearby.
(WD#122,140)
- Berndt Lavaspear:
- author of "The Dwarven Art of War". (WS)
- Berryhill, Maximillian:
- the plump, halfling cook aboard the Emperor
Luitpold, Maximillian is under the command of Captain Mikhail Iorga.
(WD#122)
- Berserker Rune:
- see Bakhraz-Rhun.
- Bertholdt:
- Brother Marjikus' brother. He is a member of the Guild of
Stevedores and Teamsters in Marienburg. (WD#126)
- Bilbali:
- Estalian city north of the Irrana Mountains.
- Bildhofen von, family of Middenland:
- descended from Grand Duke Gunthar
von Bildhofen.
- Bildhofen, Gunthar von:
- younger brother of Emperor Magnus the Pious;
fell foul of the Grand Theogonist and retired to Middenheim.
- Bildhofen, Leopold von (2466):
- Grand Duke of Middenland, based in Carroburg;
named heir is his younger brother, Baron Siegfried; Imperial Elector. Once
hired a group of mercenaries under the command of Lord Offo Yellowbeard to
fight the Brettonians. The mercenaries contained a group of Slann warriors.
(WD#96)
- Bildhofen, Baron Siegfried:
- heir to Middenland. Brother of Leopold. (WD#96)
- Billa Bong:
- a pygmy champion. (WD#100)
- Black Amulet, The:
- a lustrous polished stone of midnight blue engraved
with a single glowing rune. (WFB4)
- Black Arc of the Covenant, The:
- this is perhaps the Skaven's most holy and
powerful artifact. It used to be kept in Skavenblight but was stolen by the
Monk Bagrain and taken back to the Monastery of La Maisontaal. The Arc
lies in an ornate casket that requires a warpstone key to open. (JSp86)
- Black Ark:
- the dread ships of the Dark Elves. (WD#156)
- Black Arrow:
- the pseudonym for an outlaw and the outlaw's band of brigands
that plagued the area near the Crossed Lances inn. The gang held captive
a halfling cook named Sleeves. (WD#101)
- Black Banner:
- this standard flies at the head of a great undead host,
it's reappearance plays a part in the Prophecy of Kalos. (WL)
- Black Crag:
- see Carag Oran.
- Black Fire Pass:
- in the southeast of Averland this pass crosses the World's
Edge Mountains. It is kept free of Goblin scum by the Border Princes but
only just. There is a major shrine to Sigmar here. See Battle of Black
Fire Pass. To orcs the pass is synonymous with great heroes like Notlob
and Harboth. It is called Haz-Drahz-Kadrin by the Dwarves.
(WFRP,WD#91,140)
- Black Gulf:
- the Blood River empties into it. (D1)
- Black Hand of Death, The:
- a powerful artifact owned by Tsekkaz. It takes
the form of a black gauntlet and is enchanted to cause killing damage
against Dwarves, Elves and Humans. (WD#134)
- Black Lotus:
- Affects Humans, Skaven. Addictive. Induces hallucinations.
(WD99,WD133)
- Black Mountain Boys:
- a unit of orc archers led by Harbothand his
second-in-command Yaskin Forit. The Boys had an uneasy alliance with
the goblin, Notlob and his mob, but have now split from this
partnership. They were active in the area of Black Fire Pass but
after the Battle of Bauer's Farm decided to move into the Border
Princes. They have the manic battlecry "Pulp the Stunties!". (WD#90)
- Black Mountains, The:
- these used to be controlled by Goblins, but
thanks to the Dwarves this area is largely clear of the evil
creatures. (WFRPpp270) Black Fire Pass is the major crossing point,
but there are many others, such as Dog Peak Pass (WD#91)
- Black Pilgrims, The:
- see Dru Perim.
- Black Scimitar Guard:
- the warriors of Emir Wazir the Cruel. (WD#147)
- Black Tarn, The:
- a mountain loch in the Black Mountains; part of the
Khyprian Empire. (WD#125)
- Black Tooth:
- the Shaman of Grom the Paunch, he mastered the war wyvern
Doomserpent. When Grom led his hordes across the sea to Ulthuan, it was
Black Tooth's magic that drained the Elf lands of power. He slew the Warden
of Tor Yvresse. (WD#158)
- Black Water:
- huge inland lake where the Black Mountains and the World's Edge
Mountains meet. Zhufbar and Karak-Varn lie north of this lake. Known as
Varn Drazh in Khazalid. It is actually the huge crater of a meteorite that
crashed onto the Warhammer World. All around it can be found the starmetal
Gromril. (WD#140, 152)
- Blackeye:
- a goblin shaman attatched to Bagnol's caravan when it was
attacked by Dolgans. (JAu85)
- Blackhead the Worse than Normal:
- a Goblin hero, part of Gan Green's mob he
rides into battle on a wolf. Often found fighting with the Howling
Slaughterers. Blackhead is one of the Spot Brothers, see Ziptpicker Zorn.
(WD#97)
- Black-Hearted Beast of Bretonnia:
- see Baron Flaubert Bonsante.
- Blackie:
- an independant Lesser Daemon, fairly weak and currently in the
service of Old Mother Crumhorn where he is kept in a magical cage and has
assumed the appearance of a black crow. (WD#133)
- Blacky:
- the canine companion of Torin Algenonsonn. (WD#100)
- Blaine, Captain:
- he took part in the assault on the dwarven fortress that
Quickfester Bodmin's Chaos Dwarves had made their home. He took a swivel
gun in the face and died during the assault. (WD#108)
- Blau:
- one of Foulbreath's captains.
- Bleistift, Count Johannes von:
- owns [Alptraum?] Bleistift manor. Actively
helps his vampire uncle, Count Rutger. (WD#159)
- Belistift, Count Rutger von:
- human vampire. His nephew is Count Johannes
von Bleistift. He is served by Sven Widerlich. Rutger killed Otto, the
priest of Morr. Rutger's great-grandfather was a Bretonnian. (WD#159)
- Bleistift Manor:
- on the edge of the Forest of Shadows, family seat of the
von Bleistift family. The Grove of Warped Elms lies outside the main gate.
(WD#159)
- Bleuler, Josef:
- a member of Pritzstock's militia. (WD#98pp52)
- Blighted Island:
- one of the islands of the Elven Kingdoms. During the Dark
Elf War it fell once more to the Dark Elves. The altar of Khaine is here.
(WD#156)
- Blighted Marshes:
- an area of Tilea, here the hidden ratmen city of
Skavenblight lies.
- Blinding Light:
- a spell of the Light College, it requires a glass prism and
the dust from a grave. The spell blinds the enemies of the caster. (WD#139)
- Blood:
- one of two Chaos Goblin Fanatics used by Spikes Harvey-Wotan to
distract Skrag the Slaughterer before he killed him. (WD#83)
- Blood and Earth:
- FICTION. Probably by Nicola Griffith but where was it
published? It is about the further adventures of Katya Raine. (WD#140)
- Blood Crusade:
- see Blood War.
- Blood Greed:
- the killing frenzy that comes over Minotaurs whenever the smell
the scent of blood. It is considered a blessing from the chaos powers.
(WD#125)
- Blood Peak:
- a mountain in the World's Edge Mountains. It gained its name
from the huge battle that ended the Waaa-Gorbad. See the Battle of Blood
Peak. (WD#153)
- Blood River:
- this river seperates the Badlands from the Border Princes,
finding it's source in the Worlds Edge Mountains it empties into the Black
Gulf.
- Blood War, The:
- the Druchii name for the fleet/crusade against the
High Elves. Also called the Blood Crusade. (WD#108)
- Bloodaxe Alliance:
- an alliance of various Orc tribes. They were for a long
time employed by the Hobgoblin Hegemony until that empire turned to more
peaceable methods and the Alliance was ejected from Hegemony lands. They
returned to the western fringes of the Dark Lands and launched a series
of raids into the Border Princes and beyond. 300 years ago, the Alliance
even threatened Athel-Loren from the northen edges of the Vaults.
Just over 100 years ago, the Alliance's shamans read strange portents in the
entrails of a sacrificial enemy: the time was right to strike out in a new
direction and they headed for Black Fire Pass. They got lost and ended-up
again in the Vaults. Here they made a permanent base for themselves in the
Yetzin Valley. They took over an underground comlex beneath an ancient
stone circle. They also attacked the monastery of Eyrie.
Eventually, their shamans decided to return to the Dark Lands and only a
small force of orcs led by Torgoch was left behind. The Alliance was
destroyed at the Battle of Edsel Ford on their way back to the Dark Lands.
Legend has it that divine intervention for past impieties sealed their fate.
(WD#133)(D1)
- Blood-God:
- see Khorne.
- Bloodsedge:
- ?
- Bloody Mask:
- a chaos cult dedicated to Tzeentch. Herman Zorin was its last
surviving member. The cult owned the Changing Faces of Tzeentch. (WD#150)
- Blucher, Otto:
- a famous general of the Empire. He led the Reiksguard at the
Battle of Osterwald and is said to have never lost a battle. (WD#157)
- Blue Flame:
- a famous diamond. (WD#101pp44)
- Blut, River:
- flows through Ostermark. The village of Osterwald lies along
its course. (WD#157)
- Blutroch:
- village that was wiped out by a mysterious disease. (TEW)
- Boerenstand, Jacob:
- one of Wilhelm Rotkopf's apprentices. A follower of
Shallya and a regular at the Long Dragon. (WD#128)
- Bogels Farm:
- a simple homestead in the Frugelhofen Valley. (JSp86)
- Bogenhafen:
- a town in the Empire on the Altdorf-(Axe-Bite Pass)-Bretonnia
road. (WD#140)
- Bogies, The:
- a regiment of Snotlings attatched to Gan Green's army.
(WD#97)
- Boglob Frothnose:
- goblin warchief who joined forces with a Skaven
contingent to attack a Human army. (WD#95)
- Boggrub Legbiter:
- Warchief of the Broken Nose Goblins, his evil army
besieged Karak-Azrum. See Gutbug, his lieutenant. (WS)
- Bogradd Tusker:
- the leader of a unit of orcs attatched to Morglum's
Marauders. (WD#110)
- Bogradd Tusker's 'Ogg Boyz:
- a unit in Morglum's Marauders led by Bogradd.
They have a pig for a mascot, called Plonki. (WD#110)
- Bogrot Snotbrumm:
- goblin commander who fought alongside Gruzk
Bloodgobbler's. Together they commanded the goblinoid forces at the
Battle of Dog Peak Pass. (WD#91)
- Bogrot Stuntybane:
- goblin leader who besieged Caraz-Lumbar with his
forces. (WS)
- Bohne, Anders:
- inmate of the Great Hospice. (WD#130)
- Bokha, Tsar Radii:
- the ruler of Kislev in 2510IC. [conflicts with Katarina
the Great's information unless the rulers of the other Kislev cities are
also called Tsars.] (WD#122)
- Boku-San:
- a legendary mage from Nippon. See the Oracle of Boku-San
(WD#97)
- Bolgasgrad:
- a town of Kislev, lies at a major confluence along the River
Lynsk. (WD#140)
- Boneripper:
- the Rat-Ogre used by Thanquol to attack Felix Jaegar and Gotrek
Gurnisson. Killed by Gotrek. (Skaven's Claw)
- Bonsante, Baron Flaubert:
- the Bretonnian commander at the Battle of
Grimdal's Tomb. He is know as the Black-Hearted Beast of Bretonnia. In his
young days, the Baron had had an encounter with a dragon that resulted in
one dead dragon and a dragon's fang embedded in his skull - many said this
gave rise to his violent temper. He paid Scarface money to betray his
dwarven employers, then killed the Kislevite later. His daughter, Helena,
is of marriagable age and he is on the lookout for a suitor. (WD#153)
- Bonsante, Helena:
- an Amethyst sorceress who fought at the Battle of
Grimdal's Tomb. She is the daughter of Baron Flaubert. (WD#153)
- Book of Ancients:
- a tome of prophecy concerning Arianka. It speaks of a
Doomed one who would help free the goddess. It is kept in Praag by
Walpurgis. (JSp87)
- Book of Grudges, the Great:
- aka Dammaz Kron (Khazalid), the ancient Dwarven
tome of slights and wrong-doings. No dwarven treaty is ever entered into
without first carefully examining this book for past slights and grievances.
Kept in Karaz-a-Karak, it is written on beaten gold or gold-copper alloy
leaves. It is said to contain not just betrayals and slights done to the
Dwarves by other races but by the gods themselves and by the forces of
nature. (WD#152, 160)
- Book of Remembering:
- an ancient Dwarven tome. Kept in Karaz-a-Karak, it is
written on beaten gold or gold-copper alloy leaves. (WD#152)
- Boorsevelt, Ishmael:
- proprietor of the Pelican's Perch inn in Marienburg.
A supertitious man who has a wooden leg. His pet, Beaky, is a pelican and
give the inn its name. (WD#119)
- Bordeleaux:
- Bretonnian city at the mouth of the River Morceaux, famed
for its wine trade. The wine comes mainly from the Morceaux Valley.
A centre for many great trading houses, their buildings dominate the
city which is built around the river Morceaux with two great hills on
either side of the river: Towerhill and Executioner hill. Large
vessels may only sail up as far as the bridge between the two hills,
beyond this, the Morceaux is too shallow.
- Bordeleaux, Duc de:
- a great leader amongst the Bretonnian leader, the Duc
has often led Bretonnian armies in the field. His colours are a quartered
pattern of red and blue with white Griffons rearing on the red and fleurs de
lys on the blue. (WD#138)
- Border Princes, the:
- an area of anarchy, bandit strongholds and petty
kingdoms that are constantly at war. Some princes in this area are all that
stands between the Empire and the Goblin tribes that pour out from the
Badlands, across the Blood River and along Mad Dog Pass. This area earned
it's name just over 1500 years ago when a number of disenchanted (and
probably disinherited) nobles left the Empire to set up new kingdoms. They
styled themselves as Princes. The area is a roughly rectangular piece of
the Old World bounded by the Black Gulf to the south, the Black Mountains to
the north, to the east are the World's Edge Mountains and west lie the
Appucinis which seperate the Princes from the Tilean City States. The
Khypric Empire is just one of many petty and puffed up kingdoms in this
region. Most of the towns are well fortified with strong walls - a
necessity in order to survive the constant internecine warfare. (WD#125)
- Borgin Forkbeard:
- pregenerated character. A scholarly dwarf from Zhufbar.
Borgin has a strong interest in history and like to visit historical sites
up and down the World's Edge Mountains. (D1)
- Borgoth the Ogre:
- works on the Suiddock. Swears by Granny Hetta's rum-
laced tea. (WD#120)
- Boris Goblin Basher, Tzar:
- a ruler of Kislev. His daughter, Katarina the
Great, is the current Tzar. His many campaigns in the east expanded the
Kislev Empire right across the World's Edge Mountains. (WD#146)
- Boris Jager:
- see Adolf Jager.
- Boris the Incompetent, Emperor:
- (1053 - 1115); died by Black Plague;
during his reign corruption is widespread.
- Boroush, the Storm Master:
- an evil sorceror, one of the Lieutenants of
Morcar. His eyrie lay in the Dark Mountains. (WoM)
- Borri:
- a dwarf of Iron Mountain. He fought and died at the Battle of Iron
Peak. (WD#159)
- Borzag:
- the Orc Shaman who used Gorblum the Magnificent to further his
ambitions. Took part in the Battle of Iron Peak. (WD#159)
- Botenverhuurder, Ingrid:
- barmaid at the Pelican's Perch in Marienburg. She
is a bit of a card sharp but plays the dumb to sucker-in the punters. Most
regulars know of her card abilities and don't play with her, but they like
to watch her clean-out a wealthy visitor. (WD#119)
- Bovigors:
- see Gors.
- Bovva:
- the apprentice of Rathnugg, the most famous boot maker of all
time. Bovva made a pair of magical boots. (WFRPpp184)
- Boyars:
- the Kislev equivalent of Barons. (WFRP)
- Boyz:
- a group of orcs or goblins.
- Braakbroew:
- a very strong Marienburg ale. (WD#119)
- Bran Wa Shin:
- the Elven technique of erasing unwanted memories. Elves
have developed a disciplined form of eidetic memory that remembers
everything. Their brains only have so much capacity and the periodically
review their memories and forget unimportant events. (WD#92)
- Brand, King:
- a king of Karaz-a-Karak. He gave the Great Hammer of Wrath to
Grimdal Runescar. (WD#153)
- Brandywine, Augustus:
- a halfling merchant, "Gussie" to his friends. He
works a carvan across the Vaults between Tilea, The Border Princes and The
Empire. On occasion he employs Rutger Reiter as an outrider. (D1)
- Bratsch, Chief Orderly Sister Hanna:
- works at the Great Hospice. (WD#130)
- Bratt Satsensnapper:
- massive, mature orc; leader of Bratt's Boar Boyz. He
is covered from head-to-toe with tatoos and scars. (WD#106pp19)
- Bratt's Boar Boyz:
- the infamous OrCav unit. Their base is on the western
side of the World's Edge Mountains, near Karak-Varn. They plunder the
lucrative trade-lanes between the Empire and the Border Princes, as well as
causing the Wordl's Edge dwarves no end of trouble. Their leader is Bratt
Satsensnapper. (WD#106pp19)
- Brauzeit:
- 9th month of the year.
- Bray:
- those wild-born beastmen who are not Gors or Spawn. They are
subservient to Gors, although one or two noted individuals have risen to
positions of power. (WD#124)
- Brayherd:
- when warbands of Beastmen meet in any sort of numbers it is termed
a Brayherd. Often they gather together to attack larger towns than they
would normally be able to cope with, but there are other reasons for a
Brayherd to be called - a Champion's Feast, for example. A Brayherd is
called by a warband going to a Herdstone and lighting a beacon. Other
bands in the area will see the sign and go the stone. Brayherds are only
ever held at certain specific sites. See Gorfight. It is fobidden to shed
blood (sacrifices excluded) at a Brayherd. (WD#124)
- Brest, Duc du:
- a Bretonnian noble. (WD#137)
- Bretonnia:
- the land west of the Grey Mountains is nearly all Bretonnia.
It was unified 1500 years ago when Gilles le Breton set out on a conquest of
neighbouring lands from the city of Gisoreaux. He never finished the task,
that was left to his grandson, Guillaume Barbenoire, some 70 years later.
The country is ruled by an absolutist monarchy, the current encumbent being
Charles de la Tete d'Or III. His palace lies at Oisillon. The Loren Forest
with the Wood Elf settlement of Athel-Loren lies totally within the bounds
of Bretonnia. (WFRPpp274)
- Breukrots:
- a wreckers' rock near Marienburg ? (WD#135)
- Brick 'Ead:
- one of the newest recruits in Bratt's Boar Boyz. (WD#106pp21)
- Brienne, River:
- this Bretonnian river finds it's source in the Vaults,
travels through the Loren Forest and empties into the Great Western
Ocean - a journey of over 1200 miles. Quenelles and Brionne lie along
it's length. The river is navigable for sea-going vessels all the way
up to Quenelles. (WFRPpp274)
- Bright:
- one of the Colleges of Magic. Symbol: Key. Colout: Red,
Orange. They are thought to be firestarters, and continually suffer
from chills. Hyperactive. (WD#113)
- Brightbranch:
- a Wood Elf scout. He discovered a party of Skull Cleaver
Orcs in the forest and brought word to Lord Erdil. Later he struck up a
friendship with the wardancer Yavathol and when another group of orcs were
seen near the Brook-Of-Many-Colours he was inducted into Yavathol's troupe.
Morfoin also witnessed Brightbranch's induction. (WD#96)(WD#111)
- Brionne:
- Bretonnian city at the mouth of the River Brienne. It lies
on the north bank, the south being marshy and unihabited. Called the
City of Thieves, this place is a den of corruption from the Governor
down. Pirates and smugglers regard Brionne as a safe-haven and many
operate from its docks. Pop. 11,000.
- Brobat:
- a pygmy deity. The brother of Beesbok. Brobat is the more
thoughtful of the two and is seen as scheming, a-moral and power-hungry.
He appears a huge pygmy - fully six feet tall wearing crocodile skins, a
feathered head-dress and carrying a stout wooden rod. His symbol is like
his brother's; a semi-circle but with the ends turned downwards.
(WD#100pp11)
- Broken Nose, Goblins of the:
- a tribe of Goblins who overran the
Dwarven strongholds of Karak Azul and Karak Azgal. This victory led
to the creation of the Badlands as hordes of Goblins poured through
the mountain passes once guarded by the Dwarves. (WFRPpp271) Led by
Boggrub Legbiter. (WS)
- Brond Sunken-Eye:
- lieutenant to Lord Gomrund Forkbeard. (WD#80)
- Brook-Of-Many-Colours:
- a stream in forest area patrolled by Yavathol and her
wardancer troupe. A bunch of orcs were spotted here and used as the
initiation of Brightbranch into the troupe. (WD#111)
- Broon:
- the leader of a Chaos Warband of men and beastmen. Other members:
Three Thumbs, Maalic, Old Gunther, Fergaz, Juuro. (WD#108)
- Brotherhood of Seamen & Pilots:
- this Guild-house for Marienburg lies on the
southbank of Stoessel Isle in the Suiddock area of the city. It has a small
temple to Manann. The guildmaster is Albert Loodemans. Eric Roergang also
works here as a cook. (WD#121)
- Brotherhood, The:
- this name was given to the monks and priests that fought
together against the Arabians in the crusades. See also the Disciples of
the Red Redemption.
- Brudda Bobb:
- a pygmy hero. (WD#100pp16)
- Bruenwasser Kanal:
- part of the Suiddock. This channel of deep water runs
between the mainland and the islands of Riddra, Stoessel and Luydenhoek.
It is crossed by the Draaienbrug Bridge. (WD#119)
- Bruglodd the Fruitcake:
- an orc of the Skull Cleaver band. Bruglodd once
saw humans using a mangonel and decided to build his own. His success
brought many victories for his tribe. (WD#89)
- Bruno:
- barkeep at The Mermaid in Altdorf. Employed by Wertha Trotz. Bruno,
however, is a drug pusher and is more than likely to offer any new customers
a selection of rare herbs. His fellow barman is Gebhard. (WD#96)
- Bruno:
- the ex-chief torturer of Count von Drakensberg. He left the Count's
employ after torturing one of Otto Kessler's friends and learning about the
Blue Flame. Nowadays he hangs out with Wolfgang Kellerman. (WD#101pp44)
- Bruno:
- a thug employed by Claudio Carbonetti. (WD#105pp51)
- Bruno of Wissenland, Count:
- his third son is Graf Freidrich von
Pfeifraucher. (WD#94)
- Brunt's Bruisers:
- a unit out of Carag Eight Peaks, they weild mighty
double handed weapons. Their standard shows a gore-spattered hammer.
(WD#97)
- Brutal:
- along withg Tartail, these beastmen were part of a warband that
travelled to Herdstone Granit and killed a band of humans on the way.
(WD#124)
- Bryz:
- a prince of the Fimm, he was sent to kill the traitor Gobnui and the
baby female Fimir he had stolen. (WD#102pp24)
- Bubonicus:
- a title of respect among the Skaven. (WD#124)
- Buckle of Hagmar:
- forged by Hagmar Wyrmshlager upon the bones of a
dragon, this belt-buckle contains some of that dead creatures
strength. It has since been turned into a Talisman which grants the
wearer some magical abilities, much less though than that of the belt.
(WD#97)
- Bukharin, Sergei:
- ambassador to the Empire from Tsar Radii Bokha, Overlord
of the North. He travelled on the Emperor Luitpold with Genevieve Sandrine
and Hendrik Kraly. Born around 2480IC into a minor noble family in Kislev,
Sergei distinguished himself in the Tsar's armies and wears the Silver Star
of Kislev. He is a Nachalnik Kavalyerov (Knight Commander) of the Kislevite
Order of the White Wolf. He is an experienced, enthusiastic soldier.
(WD#122)
- Bulg:
- a goblin chariot-salesman. Bulg was particularly good at his trade
on account of him being more intelligent than most goblins - he could even
read. (WD#109)
- Bulg:
- a big, fat orc, the lieutenant of Morglum Necksnapper. (WD#110)
- Bugman, Joseph:
- THE legendary Dwarven brewer - the originator of Bugman's
Best Bitter. His brewery was the scene of a famous battle, the Battle of
Bugman's Brewery at which the Master Brewer was thought killed, but he
turned up years later, unanounced, at the gates of Karak-Varn. After just
one taste of the beer his identity was proved beyond doubt and the King
reformed Bugman's Dwarf Rangers and immediately set out on a crusade to
re-establish Bugman's Brewery. Joseph Bugman and his epic journey to
Karak-Varn is the subject of numerous dwarven epic poems and drinking songs.
(JSp87)
- Bugman's Best Bitter:
- the famous Dwarven beer. Brewed by Bugman's
Breweries. (WD#96)
- Bugman's Breweries:
- where Bugman's Best was brewed until the brewery was
destroyed in the Battle of Bugman's Brewery. Several years later, an
attempt by the dwarves of Karak-Varn was made to re-establish the brewery.
(WD#96)
- Bugman's Castle XXXXXXXXX:
- considered Jospeh Bugman's finest moment, this
beer was developed after the Master Brewer arrived at Karak-Varn. (JSp87)
- Bugman's Dwarf Rangers:
- an outfit of dwarves led by Joseph Bugman, the
Master Brewer. They were masacred at the Battle of Bugman's Brewery and
later reformed at Karak-Varn. Their battle cry is 'Mhinz Abeir' with the
response 'Zyor Rond'. The new Rangers kept the old warcry but also use
'Ayt Peinz' and 'Khaari'. Their most famous vitory was at the Battle of
Hangover Hill. Notable members: Joseph Bugman, Tom Thyksson. (JSp87)
- Bullhead Doomtrot:
- a chaos centaur knight. His most infamous deed was the
sacking of the town of Chernozavtra in Kislev. (WD#98pp11)
- Burt:
- lives with Kurt and Gert on the Wendenbahn in the Altquartier of
Middenheim. They are all labourers. (WD#105pp55)
- Buttermere, Sam:
- see Sam Warble.
C:
- Cabanal:
- a town of the Khyprian Empire, it straddles the Tana Dante.
(WD#125)
- Caer Alawn:
- the castle of the King of Alawn. (WD#137)
- Caer Plennydd:
- the castle of King Herla of Plennydd. (WD#137)
- Cailission Silvereye:
- a pregenerated character. Cailission the elf is a
targeteer. He hails from Athel-Loren and used to be one of the Fir Ranna-
scath. (D1)
- Cairn Lotherl:
- a town in the High Elf kingdom of Yvresse. This was where
the goblin hordes landed during the Waaa-Grom. (WD#158)
- Cake Street:
- a street in Nuln. (Skaven's Claw)
- Calchoner, Megery:
- court magician to King Dunco of East Albion. He was with
the king the night of the fatal ambush in Glen Givet. (WD#76)
- Caledor:
- a kingdom of Ulthuan. The last dragons lies sleeping here.
(WD#149, 156, 158)
- Canal Street:
- leads onto Potion Square in Marienburg. Turner's Alley
is off it. (WD#133)
- Cannon Ball Express; coaching house:
- based in Nuln.
- Caprigors:
- see Gors.
- Captain of the Dead Host:
- see Skulmar.
- Carbonetti, Claudio:
- a minor noble currently residing in Middenheim although
he hails originally from Miragliano. He was behind the kidnapping of Ludwig
Orteli's son. His right hand man is Paolo Gentile. He usually has a group
of hired thugs in his pay. He has a pet dog called Guiseppe. (WD#105)
- Carag Eight Peaks:
- see Karak Eight Peaks.
- Carag Oran:
- a ruined Dwarf stronghold on the western side of Death Pass now
occupied by Gorfang (Troll-Eater) Rotgut and his Red Fangs tribe. Known as
Black Crag. Several members of Lord Kazador's family are held captive in
the dungeons. It previously belonged to Barnok Blatterzarn. It is called
Karag-Drazh in Khazalid. (WD#97, 152, 159)
- Caran Crazak:
- the dwarven commander at the Battle of Dog Peak Pass.
Caran's hold was responsible for the garrison that manned the small
outpost at the pass. When it fell to the goblins, he was keen to wipe
out the shame of his hold. (WD#91)
- Caraz-Lumbar:
- a dwarven stronghold, owned by Grim Skullhammer. Often
left in the hands of his son, Dumwin Stoutbelly if Grim is elsewhere.
The fort's cook, Quango Lipstrangle is also of note. (WS)
- Carolus, Emperor:
- the foolishly trusting Emperor who believed Drachenfels
when he said he had repented his life of Evil. He was poisoned by the Great
Enchanter in 1937 IC. (WD#117,140)
- Carriere, Armand:
- along with Phillipe, he investigates the garden of
Gaspard Gruiller. (A Gardener in Parravon)
- Carrion:
- the Undead remains of the great carrion birds from the Worlds
Edge Mountains. These once living creatures were destroyed and then
animated by the rolling clouds of Chaos during the great Chaos Incursion.
(WD#173)
- Carroberg:
- a city-state of the Empire. It lies on the lower reaches of the
River Reik on the edge of the Drak Wald Forest. The city's hero is Prince
Karad von Carron who defeated the Goblinoid Hordes at the loss of his own
life when they threatened the town. He is buried near the town, in the
Skaag Hills. The state regiment's uniform is dark red. (WD#121, 140, 146)
- Carron, Erich von:
- the great, great, great grandson of Prince Karad. He
has recently been visited by the shade of his dead ancestor. Prince Karad
has told Erich that the sword he used to defeat Ratgot Dwarfmangler,
Sonneklinge, has been taken from his grave. Erich also learns that the
tribe of orcs who have recently attacked the town are now led by Hogrod
Trollslaughterer and not Gragath Rogant. (WD#121)
- Carron, Prince Karad von:
- the hero of Carroburg. His win over the Goblinoid
Hordes that attacked Carroburg is the stuff of legends. Many, many tales
and songs recount his glory. Although he died at the battle, at the hands
of the ogre Ratgot Dwarfmangler, he won the day and a place in the ranks of
true heroes. His lieutenant, Dolf, also died that day and was buried in the
tomb as well. (WD#121)
- Carstein, Manfred von:
- the Vampire Count of Sylvania. (WD#173)
- Cartak Lines; coaching house:
- based in Altdorf.
- Carynx:
- [?] see Araflane Warskald. (WD#91)
- Casse/conque, Bertrand:
- a Bretonnian champion, he fought at the Battle of
Grimdal's Tomb. (WD#153)
- Casrik, of the Gold:
- a Gold Wizard, known to Jarkal. (WD#113)
- Cassandria:
- cousin to Rolando O'Flynn, she disappeared into the Web of
Eldaw just prior to the Seige of Castle Eldaw. She was looking for her
lost dog, Mitsy. The King's fool, D'Eric went to find her, and he too
vanished. Cassandria was always slightly insane, but her travels in
the Web and meeting the Beast of Eldaw, totally unhinged her. (GGG1)
- Castle Drachenfels:
- SOURCEBOOK. An adventure set in the ruined fortress of
the dead vampire-lord. ISBN ??.
- Castle Rock Coaches; coaching house:
- based in Middenheim. They run regular
services to Marienburg.
- Cataclysm, The:
- the end of the Old Slann civilisation was signalled
by the collapse of their two great Warpgates on the Warhammer World,
this caused the First Incursion of Chaos.
- Celestial:
- one of the Colleges of Magic. Symbol: Comet. Colour: Blue.
They are ostentatious and flamboyant, thought to be pretentious but good at
casting the odd horoscope. They respect knowledge amidst ignorance.
(WD#113,114)
- Cemetery Mount:
- see Cladh Karrond.
- Chainmail of Hagmar:
- a magical mail coat forged upon a fire of dragon
bones by Hagmar Wyrmschlager. Said to mirror the hardness of a
dragons scales. (WD#97)
- Champion's Feast:
- an excuse to call a Brayherd among beastman society. When
a champion dies in battle, a feast will be held to consume the body. The
choicest bits, heart, eyes, etc, will go to his favourite retainers.
(WD#124)
- Chancier, Pierre:
- the Bretonnian knight who led the service at the Tombs
of the Phalanx only to be attacked by ogres. Pierre was the only survivor
and he returned later with a band of heroes to clear out the Tombs of these
foul creatures. (WD#145)
- Chandagnac:
- the vampire who gave Genvieve Sandrine the Dark Kiss. He died
in 2177 IC (WD#140)
- Change, The:
- see Wasteland Export-Import Exchange.
- Changer of the Ways:
- a greater daemon of Tzeentch, or a pseudonym for him.
(advert WD#107)
- Changing Faces of Tzeentch:
- magical artifacts sacred to Tzeentch. These
masks were in the keeping of the Bloody Mask cult. (WD#150)
- Channel Rats:
- ? the collective name for the beggars and drop-outs that live
on the cannals of Marienburg. Granny Hetta is probably one of them. They
trust few outsiders - Brother Marijkus being a notable exception. (WD#126)
- Chaos:
- see Warp.
- Chaos Brothers, the:
- Helwud and Jaek. These two, along with Hogan
Headhacker and Zinbar Sicklesword were sent by Khorne to slay Kaleb-Daark.
They failed. The two grew to boyhood in the Orphanage of Verena in the
little town of Wurtbad. They visited a strange creature in the crypts of
that institution that some say was nothing less than a Skaven Lord of Decay,
but this seems unlikely. Whatever, they listened to the tales and lies this
being told and on one Hexensnacht they murdered the priestesses and
desecrated the altar at the orphanage. Their dark path had begun. (JSp87)
- Chaos Dwarfs:
- see Dwarfs
- Chaos Familiars:
- see Familiars.
- Chaos Heart:
- the name used by Minotaurs and Beastmen for their chaos
shrines. (WD#125)
- Chaos Warriors:
- when the Incursions of Chaos swept south they corrupted
many of the human race transforming them into these, the foul Chaos
Warriors, violent worshippers of the Chaos Gods. (WD#81)
- Chaos Wastes:
- "amorphous areas surrounding the Old Slann's
Warpgates... where the laws of nature and magic have little meaning."
At either pole of the Warhammer World lie the Chaos Wastes, here the
Incursions of Chaos have their origin and all manner of mutated
creatures hold sway. (WFRPpp261)
- Chaos Moon:
- see Morrslieb.
- Charles de la Tete d'Or III:
- the Bretonnian king. Uncaring and aloof,
he lives in his great palace at Oisillon, north-west of Giseroux.
(WFRPpp275)
- Charlie:
- Hostiles, see also Jack, Skinny, Stunty etc. (Orrakh) (WD#106pp22)
- Chazal, Magister:
- ( - 2497). A necromancer and friend to both Cesar Barbier
and Alpheus Kalispera. (Who Mourns a Necromancer?)
- Cheap Street:
- a road in Nuln. (Skaven's Claw)
- Chernozavtra:
- a town in Kislev. Sacked by Bullhead Doomtrot. (WD#98)
- Children of Chaos:
- see Beastmen.
- Ch'ing, Dien:
- (2446 - ) A servant of Tzeentch, he and Yefimovich opposed
Genevieve Sandrine and Yukovitch. (Red Thirst, Beasts in Velvet)
- Chimera:
- ?
- Chrace:
- an area of the Elven Kingdoms. Its capital is Tor Achare. (WD#156)
- Chronus Goodheart:
- a member of the Brotherhood during the war against Araby
and cousin to Eroneus Balbadron, the founder of the Disciples of the Red
Redemption. Chronus came across that first act of atrocity committed by
Eroneus - the murder of his fellow Brothers. Appalled by the scene and
numbed by the Khornate temple he found amongst the ruins, Chronus swore a
binding oath to remove the abomination of Chaos, specifically Eroneus,
from the world. To this end, he founded the Avenging Knights of the
Cleansing Flame and he and his three companions, Roland, Garland and a
fourth history does not name, he set out to track down Eroneus.
- Chulin Meadow:
- a pasture ground west of Feiss Mabdon that was the
scene for the Battle of Feiss Mabdon at the start of the Blood War.
(WD#108)
- Cicatrice:
- leader of the gang of bandits that attacked and killed the Baron
of Sudenland and kidnapped his younger son. (WD#118)
- City of the Damned:
- see Moussillon.
- City of Thieves:
- see Brionne.
- City-States:
- in the Empire, there are several large cities that have gained
the status of city-states. Like the provinces, these provide Electors and
are autonomous bodies. There are five: Altdorf, Middenheim, Carroburg,
Nuln, and Talabheim. (WD#146)
- Cladh Karrond:
- the second largest of the Dark Elf cities, its name means
'Cemetery Mount'. It is built on the northern shores of Diombh Muir.
(WD#108)
- Clan Durrag:
- the dwarven clan that ruled Durrag-Dol until it was overrun by
Skaven. (WD#134)
- Clan Eshin:
- a Skaven clan, aka Night Runners or Rat-assassins. They are
active among the cities of the Old World. They spread disorder by means of
stealthy killings and poisonings, and they use warpstone to make special
weapons, blade venoms and drugs. They are said to be able to control the
normal rats of city-sewers. (JSp86)
- Clan Mors:
- a caste in Skaven society. (WD#119)
- Clan Moulder:
- a Skaven caste. They actively use warpstone to breed mutated
creatures from slave stock, They created the Rat Ogres, Tracker-rats and
Wolf-rats. (JSp86)
- Clan Pestilens:
- aka Plague Monks, these are Skaven fanatics dedicated to
spreading disease and decay. They have agents in cities throughout the
Known World. (JSp86)
- Clan Rictus:
- a caste in Skaven society, possibly the slavemaster and slave
caste. (WD#119,134)
- Clan Scruten:
- one of the Skaven Clans. This is a servant clan of the
Grey Seers. They are skilled in the arts of concealment and infilitration.
Typically, members a tougher than the normal run-of-the-mill Skaven and
are all capable of living off the land for long periods of time in enemy
territory. They are commonally given missions to track down warpstone deep
inside enemy lines. (WD#98pp62)
- Clan Skyre:
- a Skaven Clan. Also known as the Warlock Engineers, they are
the masters of an insane blend of magick and science. They create the
powerful warp-weapons of the Skaven. They tend to use up a large ammount
of guinea-pig slaves in their experiments. They made the Firethrower, the
Black Ark and the Screaming Bells. (JSp86)
- Clausen:
- the captain of a river boat that sank without a trace, only to
reappear and dog the Eva Branduer as she lay alongside the Koenigstahl.
(The Black Sail)
- Clausewitz, Sister Clementine:
- a priestess of Shallya, she works at the
Great Hospice and looks after Erzbet Wegener. (WD#130)
- Claw of Nagash, The:
- this is the mummified hand of the dreaded Liche Lord
Nagash. Contains a powerful spell enabling the wielder to drain the life
fluids of an enemy, leaving a shrivelled, desiccated corpse. (WFB4)
- Claws, Sea of:
- ? (WD#158)
- Cleansing Flame:
- see Avenging Knights of the Cleansing Flame.
- Cleavving, Rune of:
- see Azz-Rhun.
- Clem Shirestock:
- Human used as an example of character generation throughout
the WFRP.
- Cloak of Protection:
- a Light Wizard's spell requiring a cloth of gold. It
gives the caster protection against attack, particularly from unnatural
foes. (WD#139)
- Cobbius, Lea-Jan:
- Guildmasater, a regular at the Pelican's Perch in
Marienburg. Lea-Jan runs the Stevedores' and Teamsters' Guild, and has done
for over thirty years. The guild's headquarters are on Riddra Isle. He
is in a position of considerable power, and has dealings with the merchant
houses and several members of the Council. He uses Pieter de Groot as his
chief firghtener and minder. (WD#119,120)
- Cockatrice:
- a hybrid creature whose origins lie in the machinations of
Chaos. There are many varied mutations of the underlying creature. The
most typical form is that of a huge, scaled chicken, with reptilian wings
and a long, scaled neck and tail. A rarely seen creature, they tend to
inhabit desolate mountainous regions or deep, gloomy forests and swamps.
(WD#88)
- Codex Daemonica:
- an arcane tome holding many insights into the nature of
daemons and chaos. (WD#104pp35)
- Cold Halls, The:
- part of the Forbidden City, here the dread Spirit Riders
rest. (WL)
- Cold Hounds:
- beasts tamed and taken into battle by the Slaan. (WD#96)
- Cold Ones:
- beasts ridden and taken into battle particulary by the Slaan
but also by Dark Elves. (WD#96)
- Cold Stark House:
- FICTION. Written ?? Published ??
- Colleges of Magic:
- (1) within the Empire raw magic is thought of as eight
seperate colours (Light, Golden, Jade, Celestial, Grey, Amethyst, Bright and
Amber) and the Hub Wizards (Rainbow and Dark) - these are the Colleges of
Magic. While other races may call the Colleges by different names, the
underlying principles are the same. See the Great Wheel. (2) The Colleges
of MAgic in Altdorf were founded by Magnus the Pious duirng the wars against
Chaos. He permitted the practice of magic within the Empire. (WD#113)
- Colossus, Colossi:
- these giant dwarves were created by Azram the Mighty.
They are made out of living rock. Four of them, two on either side, still
stand, motionless, at the main entrance to Everpeak - Caraz-a-Carak.
(JAu85)
- Colours of Magic:
- see Colleges of Magic.
- Commander of Road Wardens:
- a title of governmental office, handed out by the
local Elector and given only to trusted allies. (WD#91)
- Commercial Way:
- a street in Nuln. (Skaven's Claw)
- Commission of Overseers of Trade:
- runs the Wasteland Export-Import Exchange.
This twelve-strong quango is made up of the heads of Marienburg's merchant
families. (WD#112)
- Conwy, House of:
- a noble faction in Morien. (WD#137)
- Cordial of Tzeentch:
- a potent magical potion made by dissolving the ground
remains of a single feather or claw from a Lord of Change. Drinking this
brew causes immediate alterations in a persons mental and physical well-
being - good or bad, the effect is quite random. (WD#122)
- Council Oak:
- all Wood Elf settlements have a Council Oak. (WD#96)
- Country Gods, The:
- one of the two divine families in the Old World. Also
called the Northern Gods. Consists of Taal, Rhya, their son Manann and
Taal's brother Ulric. See also Town Gods. (WD#138)
- Courage, Rune of:
- see Kuzz-Rhun.
- Couronne:
- a Bretonnian city on the east bank of the river Sannez, famed for
its spa. It is a market place for the agricultural produce of the fertile
Sannez valley. A major import area for Estalian silks and spices. The spa,
with its springs and natural baths, is held to have magical powers of
healing. On one of these springs a temple to Shallya, Goddess of Healing
has been built. To here, many pilgrims journey in search of cures for all
manner of ailments. Upon the west bank a shanty town known as the 'Cesspit'
is a haven for all manner of lawless souls. The springs, however, provide
most of the city with a plentiful and sanitary water supply. (WFRP)
- Coven of Ten:
- see Ferik Kasterman.
- Cracklin':
- more or less universal positive adjective, e.g. cracklin' good,
cracklin' hot. (Orrakh) (WD#106pp22)
- Crimson Rose:
- a Tzeentchian chaos cult on the campus of the University of
Nuln. It was uncovered and destroyed by Johan Zauberlich and Aldred
Fellblade. (WD#125)
- Crooked Eye Orcs:
- a tribe of orcs commanded by Chief Gudruk Bonechewer.
Includes Ruglud and his Spike-Can Commandoes, and Bambrag the orc shaman.
(WD#95)
- Crossed Lances:
- an inn within the Empire. Owned by Wolfgang Kellermann.
(WD#101pp43)
- Crown of Kings:
- an adamantine crown that Witch-Kings of North Albion wore,
The last of the Old Kings, Lufric the Doomed was defeated by Flynn of
Eldaw. The crown will not allow the wearer to age or be slain. Lufric's
head was severed clean off by Flynn, but still the crown kept it alive
and able to talk. (GGG1pp52)
- Crumhorn, Old Mother:
- runs an apothecary in Potion Square. Widly thought to
be a witch, she has a familiar, Blackie, the Crow. Her stock in trade is
healing, poisons or potions. She is also able to identify magical items
thanks to her familiar. She murdered Marijke Schlachtoff. (WD#133)
- Crumpin', Makin' Bakin, Stompin':
- hand-to-hand combat. (Orrakh) (WD#106pp22)
- Cry of the Beast:
- FICTION. Written by Ralph Castle and found in the Wolf
Riders anthology.
- Crystal of Air:
- one of the Crystals of Power. A blue stone. This one was
given to the Elves - at the time, trusted friends and allies. Dwarven
legend has it that the elves promptly lost it. The elves had in fact taken
great care of it but, almost 300 years ago, their capital of Athel-Loren
came under threat from the Bloodaxe Alliance - and the crystal was in the
path of an advancing orc army. The elves tried to smuggle it out to safety
but the party carrying the crystal was ambushed by human brigands even
before they reached the edge of the forest. The bandit-chief kept the stone
for several years until he gave it in payment to some Dwarf Engineers for
building a fortified tower for him in the Yetzin valley. And it came
eventually into the possession of a certain Loremaster Hadrin who guarded
the shrine where the Crystal of Earth was kept. It was hidden by the
Dwarf-mage Yazeran in the Monastery of Eyrie. (WD#133)(D1)
- Crystal of Earth:
- one of the Crystals of Power. This one was hidden by the
Dwarves in the Shrine of Kadal-Helgad deep below the Vaults. When the
orc Torgoch desecrated the shrine the dwarves summoned up an elemental to
guard it. (D1)
- Crystal of Fire:
- one of the Crystals of Power. An ornately-worked red
stone. This one was sent into the World's Edge Mountains. It found its
way into the hands of Torgoch who looted it off a dead human wizard. (D1)
- Crystal of Water:
- one of the Crystals of Power. This one was lost by the
Dwarves in one of the many battles during the Incursions of Chaos. (D1)
- Crystals of Power:
- these four crystals, Earth, Air, Fire & Water, were
created by the master-artificers of the ancient Dwarven Empire. However,
the chaos god Tzeentch meddled in their creation, making them much more
powerful than their creators intended. When used together, as the Dwarves
intended, they granted their owner control over all four of the elements.
When appart, their use, thanks to Tzeentch, causes elemental imbalances
with highly unpredictable results. Over time the Dwarves came to realise
the need to seperate the Crystals: too much power for one individual to
yield and, inevitably, power corrupts. They sent the Crystals far away from
each other. (D1pp6)
- Cuolsh-an-Eshain:
- an elf who met up with Muenchbeck and Vukotich, together
the tried to rescue Semperphilius' son. (The Magician's Son)
- Cup of Oblivion:
- an artifact sacred to Mo/rr. It used to be housed in the
Temple of Mo/rr at Salzenmund but some enterprising git half-inched it.
(WD#106)
- Curse of Uathach, The:
- an epic poem concerning the treachery of Uathach and
the curse of Sigmar that damned him and his men to ride forever through the
night sky. (WD#114)
- Cutting, Rune of:
- see Hakka-Rhun.
D:
- Daemon Wolves:
- see Wissenland, Daemon Wolves. (WD#132)
- Daemonfriends:
- see Dirach.
- D'Eric:
- King Rynn's fool, he went in search of Cassandria, the King's
niece, who had vanished in the labyrinthe beneath Castle Eldaw. (GGG1pp15)
- Dagblad, Artur:
- rents a shop on Potion Square to Dirck Oester and owns
Dagblad's Wholesale Leathers. (WD#135)
- Dagblad's Wholesale Leathers:
- stands on the corner of Potion Square and buys
and sells leather in bulk. It is mainly a front for Artur Dagblad's other
activities. (WD#135)
- Dagger of Banishment:
- a Light Wizard's spell requiring a miniature silver
dagger. It can banish opponents of supernatural origin. (WD#139)
- Dagger of Hagmar:
- forged by Hagmar Wyrmschlager, this dagger is imbued
with the bitterness of a Dragons bite. (WD#97)
- Dammaz Kron:
- see the Great Book of Grudges.
- Dammenblatz of Wisenburg, Baron Otto von:
- the accuser of the Gravin
Maria-Ulrike von Liebewitz. (WD#94)
- Damned of Khaine:
- see Kryrnaa Khanas.
- Dance of Death:
- this revel is sacred to Nurgle and occurs before a battle.
His followers dance and sing in diseased abandon, calling out the atrocities
they intend to commit in Father Nurgle's name. (WD#119)
- Dang-Rhun:
- the Rune of Striking. First used on the earliest metal weapons
of the Dwarves. (WD#153)
- Dark:
- one of the Colleges of Magic. Colour: Dark. Symbols: Sign of Chaos,
an inverted Pyramid. They are despised in Human society as workers of Evil
and probable Necromancers. (WD#113)
- Dark Cone:
- part of the Spindle of Magic, from which the Dark College draws
its power. (WD#113)
- Dark Elves:
- This kindred were expelled from the Elven Kingdoms during the
great civil war (see the Sundering). They turned to the worship of Slaanesh
and Khaine and took up residence in Naggaroth. Called, originally,
Malteeras, they changed their name to the Druchii - the Dark Elves. They
are xenophobes, merciless, bitter. See Dru Perim. (WD#108)
- Dark Feast:
- the act of cannabilism. More specifically it refers to an
ancient rite that certain followers of Nagash used to observe which turned
them into Ghouls. (WD#173)
- Dark Lands:
- an area of the world that lies within a huge natural basin
formed by the World's Edge Mountains and the Mountains of Mourn. Volcanic
activity is commonplace and huge black clouds of ash roll across the
landscape. The area was devastated by a series of huge eruptions -1500I
which covered the area in deep layer of ash. The Goblin/Dwarf wars, 0I,
resulted in the Goblins being forced into this area. The surrounding
mountains are riddled with tunnels which are infested with Goblins and
Daemons. Below even these tunnels lie the tunels of the Lizardmen.
(WFRP)
- Dark Lords of Nagash:
- the five most faithful and terrible of Nagash's
captains and apprentices survived his downfall and still walk the world
as terrible Wraiths. (WD#173)
- Dark Mace of Death, The:
- made of black iron and carved with evil
runes, this weapon contains a powerful curse. It can release a
sudden, black burst of energy wounding those near its weilder. (WFB4)
- Dark Mountains, The:
- in this range lay the eyrie of Boroush. (WoM)
- Dark Tongue:
- the language of the servants of Chaos.
- Darkhold:
- an arcane book. Bound in black leather, it was once in the
possession of Darkhoth. The book itself is said to be a transcript of the
very book discovered by Eroneus Balbadron, the founder of the Disciples of
the Red Redemption. His second in command was Mordrid the Manic.
- Darkhoth:
- a leader of the Red Redemption. Said to have been initiated by
the Master of the Redemption himself, Eroneus Balbadron. A warrior priest,
Darkhoth was one of the most feared of the Redemption.
- Darsis Death Dealer:
- a rengade Dark Elf who fled Cladh Karond and led a band
of marauders. His henchmen wer Vok Rezhnek, and the wizard Tarnig Delzus.
(WD#144)
- Dart:
- the Earl of Hark Ness in East Albion. He fought alongside John
Quicksure at the Battle of Dungal Hill. (JSp86)
- Daryus-e Quabir, Sultan of All Araby:
- A religious fundamentalist who
launched a series of wars against the infidels of the Old World in 1500 IC. (WFRPpp261)
- Dassbut, Johann "Rowlocks":
- pregenerated character. A human Boatman. (TEW)
- Daughter of Khaine:
- Rhudd Cynaeaf claims to be one. (WD#108)
- Davis, Graeme:
- author of that timeless classic, River Life in the Old
World. (WD#100pp45)
- Dawnstones:
- this is the name given to a flint or obsidian dagger or hand-axe
such as occasionally turns up in a barrow grave. Enchanted Dawnstones are
known but are exceedingly rare. (WFRP)
- De Bestiis Chaotis:
- an arcane tome of knowledge, written in Classical, it is
the condensed version of Libram Libris Bestiis Chaotis. (WD#108)
- De Natura Daemonium:
- a foul book concerning daemonkind. (WD#104)
- De Natura Materiae:
- a treatise on elemental magick. (WD#107)
- Dead Host, The:
- see Forgotten Legion.
- Death Head:
- made from the skull of a former mortal worshipper of chaos,
these weapons are filled with pus drawn from the festering wounds of a
Great Unclean One and then sealed with wax mixed with blood. They are used
like grenades in combat and can infect victims with Nurgles Rot. (WD#121)
- Death Mist:
- a breath of Chaos that haunts the passages and corridors of
Kalos. It first appeared after the city fell to Morcar. (WL)
- Death Pass:
- Black Crag lies on the western side of Death pass, Karak Eight
Peaks on the east, Carag Oran on the west. The area is under the control of
Gorfang Rotgut and Skarsnik. The pass has the River Rustik running through
it. (WD#159)
- Death Skulls:
- a product of dark magic and warpstone. These creations are
flying skulls with glowing red eyes. They can be controlled by a mage and
guided over considerable distance. The mage can see through the skull's
eye sockets. (WD#98pp61)
- Death-quest:
- noble Fimm embark on this if their Meargh dies without a
successor. The quest may take many forms but often involves fighting as
allies with any of the other races. (WD#102pp20)
- Death's Dark Shadow:
- SOURCEBOOK and SCENARIO. Written by Carl Sargent and
published by Flame in 1991. Contained a gazeteer for Kreutzhofen and the
hamlet of Weilerberg, plus several short adventures.
- Delberz:
- town north of Altdorf. Setting for The Ritual (WD#99).
- Deloth's Shoals:
- an area of coastal waters in the Elven Kingdoms.
Site of the final battle in the Elven Civil War. (WD#108)
- Delzus, Tarnig:
- the dark elf sorceror who fought alongside Darsis Death
Dealer. (WD#144)
- Der Geflugelsalat:
- a house on the Gummisteifelstrasse in Nuln. (WD#93)
- Desalles, Gaspar:
- Bretonnian, hires the Eva Branduer to take him to Altdorf
after the Koenigstahl sailed without him. He carried with him a warpstone
charm stolen from Lothar von Diehl. Lothar caught up with him and killed
him. (The Black Sail)
- Descartes Phillipe:
- human gambler. (TEW)
- Desghulles:
- one of the best Parravonian vinyards. (Skaven's Claw)
- Desolation of Nagash:
- (WD#173)
- Detz, Harmis:
- an human ex-soldier who served his time in Prince Faramond of
Khypris' army. Harmis was born in Khypris, as was his brother Lavarock.
They both entered the military together. (WD#125)
- Detz, Lavarock:
- the brother of Harmis. A soldier in Prince Faramond of
Khypris's army. (WD#125)
- Deutz Elm:
- this large tree is in the Reik's Plaz of Nuln. To it's trunk
are commonly nailed adverts for help-wanted or dubious jobs offered. Many,
many adventurers hang out around the Elm, and if you are looking for help
this is the place to go.
- Dhiomb Muir, Sea of Grudge:
- this is the Druchii name given to the sea
off Naggaroth.
- Dibber, Juri:
- author of Steppe Gardening in the Tropics.
- Dickon, Captain:
- in charage of the Dock Watch in Altdorf. He has authority
over Helmut Elsaesser. (Beasts in Velvet)
- Diehl, Baron Gottfried von:
- a noble of the Empire exiled to the Border
Princes. His entourage was escorted there by Gotrek Gurnisson and Felix
Jaegar. (Wolf Riders)
- Diehl, Heinz:
- an elementalist Magus. After months of research, Heinz
attempted to summon a Wisentlich at Hochpointe in the Grey Mountains. He
and his assistant, Axel Udo, were killed for their presumption. (WD#107)
- Diehl, Lothar von:
- the sorceror whose designs were crossed by Stefan
Hochen. A servant of Tzeentch. His appentice was Gaspar Desalles, he
killed him for stealing a warpstone charm. (The Black Sail)
- Dieter:
- a chaos warrior who leads a group of mounted warriors into battle
under the banner of Kaon the Idolator. (WD#135)
- Dieter the Unchanging. Prince:
- a companion of Kurt the Wolf. Dieter has a
quick tongue that often angers Kurt. He is an albino and serves Khorne.
(WD#118, Ignorant Armies)
- Dieudonna:
- the person who donates money to the Great Hospice on the
condition that they keep Erzbet there. Her donations are arranged by the
Mandragora banking house. [Probably Genevieve Sandrine?] (WD#130)
- Dil, Flabagon:
- the halfling assistant cook to Gambo Hartstock. (WD#150)
- Dimrond-a-Durrag:
- the dwarven Earl King of Clan Durrag. He took part in the
First War and was among those who cast down Morcar and the Legions of the
Black Banner. He and a large part of his clan perished in the final battles
and were laid to rest in Durrag-Dol. (WD#134)
- Dimzad Dwinbar:
- a powerful dwarven mage who is atattched to Lord Gromson's
regiment. (WD#144)
- Dintrans, Jean-Louis:
- (RotL)
- Dirach:
- the Daemonfriends. The magic using caste in Fimir society.
(WD#102pp19)
- Dirgrusht Orges:
- an infamous clan of ogres who for a time were the
pawns of Festral, servant of Morcar. They have huge fortress hidden
within a vast cavern complex. (AtOH)
- Disciples of the Red Redemption:
- The Red Redemption is an offshot of The
Brotherhood, born during the religious wars fought between Araby and the Men
of the West. See Eroneus Balbadron, its founder. A Khornate cult, it
quickly spread throughout the Known World, its members hidding behind iron
masks and black robes to hide the scars of initiation.
- Discs:
- steeds of Tzeentch. These floating platforms carry Tzeentch's
champions into battles. Shaped like a discus with a thin mouth with many
sharp teeth on one side. (WD#119)
- Dock Road:
- a street just off Potion Square. (WD#128)
- Dog Peak Pass:
- lies on the Imperial side of the Black mountains. A
small mountain pass, it lies west of the better known Black Fire Pass.
The Troutbeck River flows west, out of the pass and then turns south.
Dog Peak Pass has a small shrine to Sigmar in a cave at the foot of
the pass (see Holy Cave of Sigmar Heldenhammer). As well as the
shrine, there is an old, but small, Dwarven outpost guarding Dog Peak
Pass. See Battle of Dog Peak Pass. (WD#91)
- Dogga:
- one of the new recruits to Bratt's Boar Boyz, he was killed by an
escaped elf. (WD#106pp21)
- Doggbref:
- Rokyug's father. (WD#106pp22)
- Dolf:
- the lieutenant of Prince Karad von Carron. He died at the battle
for Carroburg and was buried in the same tomb as his prince. (WD#121)
- Dolgans:
- a group of nomads who roam the Northern Steppes. They spend summer
usually in the valley of the River Tym and winter in the Altai Krai. They
are a collection of family groups having no centralised authority. Their
livlihood is mainly from the great cattle herds they follow around. They
often raid other tribes as well as Hobgoblin caravans from northern Cathay.
They have been known to trade with the Centaur bands that roam the steppes.
They like Beet Liquor. Once they attacked the caravan of Bagnol the
Hobgoblin. (JAu85)
- Domovoy, Domoviye:
- Spirit of the Hearth, Grandfather Spark. These rural
demi-gods are associated with the home and the family, and are said to bring
good luck. Appears as a tiny, ancient human no taller than six inches high.
Wears a white cloak that swirls with the colours of fire. If you look into
the flames of any fire for long enough you will see him. (WD#104pp10)
- Donalbane:
- the rightful heir to the throne of East Albion. He was supported
by the loyal McCoughlagan clan and led an attack on the Keyler Distillery.
(JSp86)
- Doom Diver:
- aka Bat Winger Loony. This specialist type of goblin that likes
nothing better to be catapulted into the air and aims for the enemy. He
wears a helmet with a big spike on top. (WD#154)
- Doomed One:
- the hero who would free Arianka, as foretold in the Book of
Ancients. (JSp87)
- Doomed Ones:
- those that serve the renegade god, Malal are called the Doomed
Ones. (JSp86)
- Doomfang:
- the great war wyvern steed of Azhag the Slaughterer. He slew
Franz Wagner at the Battle of Osterwald but was slain as well. (WD#157)
- Doomfire Ring:
- made of black iron carved with arcane sigils and set
with a cluster of rubies. Casts a powerful fire spell. (WFB4)
- Doomguard:
- the elite guard of Morcar, they were held at bay by Kenaron
when he held the gap at Grin's crag. Chaos Warriors. Five were given
by Morcar to the Witch Lord to serve as a personal guard. (KK)(WL)
- Doomserpent:
- the war wyvern owned by Black Tooth the Shaman of Grom the
Paunch. (WD#158)
- Doremus:
- son of Graf Rudiger. (Unicorn Ivory)
- Draaienbrug Bridge:
- this swing bridge crosses the Bruenwasser Kanal in
Marienburg. It connects the mainland with Luydenhoek. (WD#119,133)
- Drachenfels:
- FICTION. A novel by Jack Yeovil. Published by GW Books. ISBN
185515 001 8. Set in two time periods - 2477 IC and 2502 IC - this novel
tells of the downfall of Drachenfells, the Great Enchanter and introduces us
to Genevieve Sandrine.
- Drachenfels, a Romance:
- crafted by Master Yeovil the Balladeer. (WD#130)
- Drachenfels:
- the play by Detlef Sierck. It is about Oswald von Konigswald
and the band of worthies who helped him destroy the Great Enchanter. This
play was actually commissioned by von Konigswald himself. (WD#117)
- Drachenfels, Constant:
- aka The Great Enchanter. This creature had lived
seemingly forever. There was not a time when he was not been part of human
history. He lived in his fortress, the Castle Drachenfels for centuries.
He was finally destroyed by Oswald von Konigswald in 2480 IC. At one
point Drachenfels hoodwinked the Emperor Carolus into believing he had
repented, but it was only a ruse to get his hands more readily on his real
enemies. Evil incarnate was the best way to think of Drachenfels. The only
person to really get the better of him was Sigmar Heldenhammer, and even he
could not destroy him. (WD#117)
- Drachenfels, Castles:
- a fortress; the lair of The Great Enchanter. Lies in
the Grey Mountains north of Parravon and south of Axe Bite Pass. (WD#140)
- Dragon, Great Imperial:
- see Mordax.
- Dragon Rune:
- see Drakk-Dreng-Rhun.
- Dragonfire Castle:
- sits atop Wyrm Crag. Now a ruin this place was
once a fortress for the Wizard T'Siramen. Supposedly a fabulous
treasure awaits those only brave enough to search for it.
(DungeonQuest)
- Drakensberg, Count Amadeus von:
- his chief torturer used to be Bruno.
(WD#101pp43)
- Drakk-Dreng-Rhun:
- the Dragon Rune. This rune's existance may indicate that
there was once a Dwarven Dragon-Slayers cult. (WD#153)
- Drakwald Forest:
- bordered by the Talabec, the Reik, the Middle Mountains and
the Wasteland. It consists of dark, brooding stretches of mixed deciduous
forest. Humans seldom venture to the heart of this forest. Bands of
Beastmen and other, worse, chaos creatures roam the area.
- Dralst, Ernest:
- son of Klauss Dralst. He was murdered by members of the
Poison Claw cult. (WD#99pp24)
- Dralst, Klauss:
- a wealthy townsman of Delberz. The father of Ernest. He
was murdered by members of the Poison Claw cult. (WD#99pp24)
- Dread, Sea of:
- between Ulthuan and ? (WD#158)
- Dreadaxe:
- this mighty chaos weapon was given by Malal to Kaleb-Daark. It
is a living axe containing the remnants of some great chaos daemon who feeds
off the souls of its victims. (JSp87)
- Drengdang-Rhun:
- the Might-Strike rune. An old rune, possibly from a time
when Dwarves had no metal-lore. (WD#153)
- Drengs, Jarls, Karls, Kyning, Thegns:
- Norse or Norse Dwarf titles for
warriors. (WD#107)
- Droevigger:
- ? (WD#135)
- Droevigger's Funeral Emporium:
- backs onto Poultice water from Potion Square.
(WD#135)
- Dru Perim:
- the Black Pilgrims, this is the name given to the founding
fathers of the Dark Elf kingdom. They were the remnants of the fleet
defeated at Deloth's Shoals. They were recently overthrown by the
Kryrnaa Khanas, the Damned of Khaine. (WD#108)
- Druchii:
- this is the name the Malteeras took after being exiled to
Naggaroth. The Druchii are the Dark Elves. (WD#108)
- Drum of Doom:
- a magical musical instrument used by chaos warbands. It looks
like a normal drum, but the sides have been strengthened with bones and the
drum-skin has been flayed from the backs of living victims. Its sound is
an irregular rythym that unnerves the enemy. (D1pp79)
- Drumin Dragonhelm:
- a dwarven dragon-slayer who travelled all over the place
with his sidekick Grim Redbeard and a bunch of hardened warriors looking for
dragons and, more importantly, their treasure. (JSp87)
- Drunken Elf, The (Is a-Goin' t'Get 'iz Gizzard Sliced):
- a popular song
(amongst Dwarves) about the adventures of the Mad Arab, Luyt'ama Rah'slyn.
(JSp86)
- Drunken Guardsman, The:
- a pub in Nuln. (Skaven's Claw)
- Dumwin Stoutbelly:
- son of Grim Skullhammer, Dumwin is often left in
charge of his father's fort - Caraz-Lumbar. (WS)
- Dunco, King:
- the murdered king of East Albion. He was lured into a trap
by the supposedly loyal Thane of Cawdor, McDeath. In Glen Givet, he, his
court magician, Megery Calchoner and the nobles Macduff, Ross and Angus
were staying in an inn. McDeath and his coconspirators crept in at night
and killed them. (WD#76)
- Dunerka-a-Veran:
- Dwarven Heroine of Carag Eight Peaks, fought at The
Valley of Death. Her battle standard shows a double headed axe
embedded in a pile of Goblin heads. (WD#97)
- Dungal Hill:
- in East Albion. The scene of a battle between McDeath's
supporters and the supporters of Donalbane. (JSp86)
- Dungal's Mine:
- near Dungal Hill. The dwarves of Arka Zargul were trapped
in there by Een McWrecker until the supporters of Donalbane attacked
Dungal hill. (JSp86)
- Durbog:
- a powerful orc warboss, he rides a wyvern. Gained the support of
Uzgrim's Marauders. (WD#139)
- Durrag-Dol:
- an abandoned dwarfhold overrun by Skaven. Durrag-Dol was a
modest 500-Years-War colony in the World's Edge Mountains near the source of
the River Stir. It lay south of Karak-Kadrin. The building of the colony
was never completed. They were decimated during the closing months of the
Dwarf-Elf War and when the Goblin Wars started up the place was quickly
occupied and overrun by Orcs and Gobbos. Now it is home to a Skaven nest.
(WD#134)
- Durchwall:
- [?] see Hinterloch of Durchwall. (WD#92)
- Durgul, Sulring:
- (SRiK)?
- Durnatz Duran:
- a Dwarven Lord. He commanded the Dwarven side at the Battle
of Aver Vale. (WD#100)
- Duruk-Rhun:
- the Rune of Might. The invention of this rune is claimed for
several different ancestors. Whatever, the majority of weapons bearing this
rune were made in Karaz-a-Karak. (WD#153)
- Duvallier, Sister Marie:
- works at the Great Hospice. (WD#130)
- Dwarf, Dwarfs, Dwarves:
- the second of the races nurtured by the Old Slann.
They are short, stocky creatures with long hair and thick beards. They are
clannish, often living in inaccessable castles or underground holds. Dwarfs
are expert stone-workers and have a natural affinity with mountains, caverns
and mines. They are a proud and very short tempered race that bear grudges
forever. Typical dwarven oath - "Shave me, if I lie!". See War:Dwarf/Elf,
and War:Goblin Wars. They respect age, wealth and skill, and are master
craftsmen. Their rigid sense of pride and honour is legendary, they keep a
list of wrongs done by those who have broken faith with them - the Book of
Grudges. (WFRP,WD#152)
- Dwarf, Norse:
- this race of Dwarves live in Norsca. Their lives are nearly
the same as the Norse - raiding, pilaging, looting.
- Dwarf, Chaos:
- at the height of the Incursions of Chaos the northlands were
swallowed up and many of the Norse Dwarves and Imperial Dwarves were changed
by the touch of Chaos. There emerged a new breed with chaos in it's heart
and only evil in it's eyes - the Chaos Dwarf. (WD#78)
- Dwarf-Tickler:
- orcish name for a type of weapon [sword?] (WD#90)
- Dwarven Art of War, The:
- a book on warfare by Berndt Lavaspear. (WS)
- Dwarven Engineers' Guild, The:
- a secret organisation that jealously
guards their methods for creating all kinds of mechanical wonders. There
are many, many chapters of the Guild, each one is called a Lodge and given
a unique identification number within the Guild. The orignal lodge was
founded at Zhufbar. Members of the Guild are never supposed to reveal the
trade secrets, those that do are cruelly punished and expelled from the
Guild, unable to practice their craft. They are called Wetbacks. (WFRP)
- Dwarven Forge, The:
- this famous forge lies within the Halls of Belorn.
(KK)
- Dwor-Rhun:
- the Rune of Fear. Invented by Okri Two-Hoards. (WD#153)
E:
- Eagle:
- a Kislev gold crown. (WD#136)
- Eagle Warriors:
- class of Slaan warriors. (WD#96)
- Earth:
- one of the four elements. The colour of Earth is black, its number 4
and its symbol the triangle inverted. (WD#107)
- Earth Mother:
- the object of the Druidic religion. See Rhya.
- Earth Root:
- herb that is an effective treatment against the Black
Plague. (TEWpp34)
- Earthshaker Rune:
- ? (WD#153)
- Earthstone, Lesser:
- fist-sized lumps of rock having an small earth elemental
bound within. The owner can control the elemental once per day. (WD#132)
- Eberhardt the Just, Emperor:
- a member of the House of Holzkrug, he had
trained to be a priest of Shallya but had the leadership of Holzkrug Dynasty
thrust upon him and became Emperor. He founded the Great Hospice.
(WD#130)
- Edelmoed, Rasamus:
- a legendary figure, Rasamus was either a privateer or
a merchant captain. It is his death he is famous for. He was shipwrecked
and aboard a raft with one other man. Food was running out and Rasamus,
inspired by a vision, threw himself overboard. His companion was picked up
by a Marienburg ship. He was a changed man, owing his life to an act of
selflessness, and he entered the cult of Shallya and also founded the
Edelmoed Temple. (WD#126)
- Edelmoed Temple:
- in Potion Square, Marienburg. Dedicated to Shallya. See
Rasamus Edelmoed. Brother Marijkus runs it. (WD#133)
- Edelsteen, Paulus:
- a member of the Jewlers' Guild in Marienburg. An
ex-orphan from the Marienburg Home for Foundlings. (WD#126)
- Edis Edis:
- a necromancer and Chaos Lord. He defeated the black orc tribe
called the Mother Crushers, bringing an end to their Great Raids of Hunger
in the Empire. (WD#68)
- Edrin the Shifty:
- a follower of the bandit Herman Zorin. (WD#150)
- Edsel Ford:
- a crossing on the Black River. See the Battle of Edsel Ford.
(D1)
- Edyta:
- the legendary ax of the White Dwarf. (WD#90)
- Eeza Ugezod:
- leader of the Mother Crusher tribe of black orcs. Famous for
his Great Raids of Hunger. His second-in-command was Guted, the black orc
champion. He lew a dwarven hero at the Red Span. His reign came to an end
when the necromancer Edis Edis defeated the black orcs in battle. Eeza's
body, however, was not amongst those on the battlefield. (WD#68)
- Eiferer, Hanni:
- inmate of the Great Hospice. (WD#130)
- Eight Fathers, The:
- this is the name given to an ancient stone circle that
stands upon the granite top of Hochepointe. The circle is a strong focus
for earthpower and is sacred to the Earth Mother. Druids placed them here
approximately 2400 years ago. (WD#107)
- Eisenhof:
- a small village along the River Veiss in the Empire. The Battle
of Iron Peak took place just outsdide. (WD#159)
- Eldar Council:
- under the control of the King of Lothern, this is the
governing body of the Elf Kingdoms. (WD#108)
- Eldaw, Castle:
- in North Albion, here King Rynn O'Flynn and his armies
were defeated by Grimgag and his daemonic allies. The Web of Eldaw
lies beneath the Castle and provide a secret entrance. (GGG1pp14)
- Eldril:
- a High Elf archer, he and his Silver Arrows fought at the Battle of
Red Axe Pass. (WD#154)
- Electors:
- a conclave of The Empire's highest nobility. 15 in number, they
have the right to elect the successor to the current Emperor (one of their
number). The Electors are:
the Emperor, the Grand Theogonist of Sigmar,
two Arch Lectors of Sigmar, the High Priest of Ulric, and 10 provincial
electors. Some of the Electors have one of the twelve Runefangs.
(TEW, WD#91, 147)
- Elements:
- there are four elements; Fire, Air, Earth and Water.
- Elf, Elves:
- the first 'children' of the Old Slann, this race was least
tainted by the Cataclysm. They are the oldest and wisest of all the
humanoid races. Sophisticates, they loves the arts and live lives of
hedonistic self-indulgence. Elves do not get on well with other
species. They are a diverse species, having several sub-races or
'kindreds'; Dark -, High -, Wood - and Sea -. All elves have pointed
ears.
- Elf, Elves, High:
- they are the core of their race living in the cities of
the Elven Kingdom, scorning travel, pursuing lives of pleasure. Few
High Elves ever leave the Elven Kingdoms, though a few younger, more
adventurous individuals might do so as a form of vacation, or for the
experience.
- Elf, Elves, Wood:
- they have their largest settlement in the Loren Forest,
Athel-Loren. They are the last vestiges of the Elven presence in the
Old World. They are excellent bowmen, but reluctant warriors
prefering the hunt, singing, dancing and merry-making.
- Elf, Elves, Sea:
- aka Uranai, they live around the coasts of the Elven
Kingdoms and have a tradition of seamanship and fighting. They lack the
normal disdain of physical labour. They are brave warriors, and tireless
guardians of the seaways. Thanks to them the routes betweeen Lustria
and the Old World remain open. They have many coastal communities,
often part of human city-ports but autonomous. Elven trading posts in
the Old World are run almost exclusively by Sea Elves. (WFRP)
- Elf-Biter:
- this Axe belonged to Grom the Paunch. (see Axes: The Axe of
Grom)
- Elf Kingdoms:
- an archipelago in the Great Western Ocean. This range
of islands is of outstanding natural beauty, and consists of one large
circular island and many lesser islands. Here the Old Slann
transported the Elves -6000I. The major sea-port and capital is at
Lothern on the island of Ulthuan. Only the High Elves and the Sea
Elves make their homes here. (WFRPpp261)
- Elftown:
- the human name for the Sea-Elf quarter in Marienburg. See Sith
Rionnasc'namishathir. (WD#118)
- Elizabet; Scr, Emp:
- one of Abrahim's party. (WFRPpp3)
- Ellyrion:
- a kingdom of Ulthuan. (WD#158)
- Elsaesser, Helmut:
- (2486 - ) a young idealist who helps Harald Kleindeinst
track down the Beast. He was a young Law student at the University of
Altdorf who joined the Dock Watch in order to actually do something about
law and crime. Originally from the Reikwald Forest he is currently
(2506 IC) under the authority of Captain Dickon. (Beasts in Velvet)
- Eltharin:
- language spoken by Elves. (WFRPpp15)
- Eltahrion the Grim:
- High Elf, Warden of Tor Yvresse. He was near death from
a Witch Elf's poisoned blade when his father's ghost appeared to him and
told him to avenge his death. The ghost had brought Fangsword, his family's
ancestral weapon. His was the war griffon Stormwing. He defeated Black
Tooth in the skies above Tor Yvresse and turned the tide of battle against
Grom the Paunch. In the aftermath, he managed to stabilise the Vortex and
reactivate the Watchstone. (WD#158)
- Elven Civil War:
- -2500I the Elven nation warred amongst themselves,
this civil war resulted in the expulsion of the Dark Elves who fled to
the New World and the Northern Chaos Wastes. (WFRPpp262)
- Elven War Studies:
- a book written by Allurian, now a standard text on
warfare. (WS)
- Elvish:
- see Eltharin.
- Elyssa:
- recued from Beastmen by the young Konrad.
- Emmanuelleplatz:
- a street near the palace in Nuln. (Skaven's Claw)
- Emerald Company:
- one of the military outfits from Yvresse. (WD#154)
- Emmaretta:
- human catwere, passes for a young woman in her human form.
She travels the Empire in the company of two Wild Cats and claims to
be a Hunter. Her lover, Klaus, also a catwere was imprisoned and
Emmaretta seeks raise his bail. (WD#85)
- Emperor Luitpold:
- a luxury river liner named after the father and
predecessor of Karl-Franz I. It is run by the Hindelin Lines of Altdorf and
travels the river Talabec from Altdorf to Berghafen. Built by Spee
Boatyards of Altdorf in 2510, the Luitpold and its sister ships, the
Emperors Wilhelm and Magnus, are the best of the best. The boat has two
passenger decks with 8 luxury staterooms and 14 three-berth servant's cabins
on the upper deck and 16 twin-berth passenger cabins on the lower passenger
deck. Her sister ships are of a similar layout. Currently, the captain is
Captain Mikhail Iorga. (WD#122)
- Emperor Magnus:
- a luxury river liner named after Magnus the Pious. It is
run by the Hindelin Lines of Altdorf and travels the river Reik from Altdorf
to Nuln. Built by Spee Boatyards of Altdorf in 2510, the Luitpold and its
sister ships, the Emperors Wilhelm and Luitpold, are the best of the best.
(WD#122)
- Emperor Wilhelm:
- a luxury river liner. It is run by the Hindelin Lines of
Altdorf and travels the river Reik from Altdorf to Marienburg. Built by
Spee Boatyards of Altdorf in 2510, the Luitpold and its sister ships, the
Emperors Luitpold and Magnus, are the best of the best. (WD#122)
- Emperor's Confessor:
- a position held by high up clerics of Sigmar. Karl-
Franz I's confessor was Mikael Hasselstein (2506 IC).
- Empire, The:
- this is the largest and most powerful of the realms that make
up the Old World. It is itself made up of several largely independant
provinces and a handful of city-states, each ruled by a Count who keeps his
own armies, mints his own coinage and levies his own taxes. The Empire is
really a confederation held together, currently, under the auspices of
Karl-Franz I. The Empire's founding dates back over two-and-a-half thousand
years to the time of Sigmar Heldenhammer who, by sheer force of personality,
forged alliances in order to protect the peoples of what would be the Empire
from the goblinoid hordes. There is a degree of internecine warfare between
digruntled Counts but the Empire is a very stable political entity and the
most powerful military state in the Old World. The Imperial Army is known
as the Reiksguard. The Wasteland used to be part of the Empire but seceeded
from it in 2429 IC. The Empire is a feudal society with a layered class
system. See Provinces, City-States. (WD#146)
- Enz Splitter:
- a noted Orc strategist (deceased). (WS)
- Eponandilas Horse-Friend:
- the charioteer of Prince Iolair Gilandiril.
(JSp87)
- Erdil, Lord:
- a Wood Elf noble. He it was who recieved the news from
Brightbranch that a party of Skull Cleaver orcs had penetrated the forest.
Later, he recieved a party of adventurers into his village on the same day
as Brightbranch's initiation test to Yavathol's wardancer troupe. (WD#96)
- Erengrad:
- city of Kislev at the mouth of the River Lynsk. A major trade-
route into the Empire via the Middenheim road. (WD#140)
- Erich Carroburg:
- see Erich Hinfallig.
- Erich Hinfallig:
- doctor & alcoholic, see Is There A Doctor In The
House? A one-legged man, Erich's clinic is in the Ostwald distric of
Middenheim just off Ecke Strasse - it is funded by 'the Man'. His
cook/assistant is Hartwig Flatbrush. Erich previously went under the
name of Erich Carroburg and lived in Nuln. (WCpp27)
- Erik the Were:
- searches for the fabled Star Boat. (The Star Boat)
- Erimayfin:
- a young elf at the time of Torgoch's leaving the Yetzin valley
but now over 200 years old. He lives in the forest of Sith Fascoluinne.
(D1)
- Erlach-Manchdor, Aurelius von:
- the kidnapped child that Hargin the Dwarf and
Myrmidia search for. (The Manchdor Affair)
- Erntezeit:
- 8th month of the year.
- Ernst Max:
- human protagonist (TEWpp48)
- Escape:
- a spell of the Light College. Uses a lizard's tail as a spell
component. This magick creates a wall of life-force that no creature can
pass through. (WD#139)
- Esmeralda:
- Halfling goddess. (WD#138)
- Esmerelda's Apron:
- an inn on the edge of the Elfquarter in Marienburg.
(WD#120)
- Estalia, Kingdom of:
- lies in the south-west of the Old World. Close
to Araby, it has many trading contacts with that land. The Iranna
Mountains lie in the heart of Estalia, with the Abasko range to the
east. The people, a dark-skinned race, are divided, many small
independant city-states embroiled in internecine warfare. They
consider themselves to be the original human settlers in the Old
World. The two largest city-states are Bilbali and Magritta. (WFRP)
- Eternal Night and Solace, Convent of:
- Genevieve enters this place. (WD#140)
- Eternity, Rune of:
- see Azamar.
- Eva Brandauer:
- a river boat registered in Altdorf. Stefan Hochen joins its
crew as it sails downstream to Altdorf from Ubersreik (2495 IC).
- Everpeak:
- the human name for Caraz-a-Carak. (JAu85)
- Execution Hill:
- one of the twin hills of Bordeleaux, the imposing
Bordeleaux Fortress sits atop it.
- Eye of Unity:
- a symbol of the Rainbow College. (WD#113)
- Eye Sand:
- a tranquilliser, 2GCs per dose. Similar to Moonflower but
it affects all races, including Elves. (WCpp31)
- Eyrie, Monastery of:
- in the Yetzin valley, the monastery is where the
Dwarf-mage Yazeran fled with the Crystal of Air. (WD#133)
F:
- Fabriano, Duke:
- overlord of Lambrusco in the Tilean City States, Fabriano
carved out a successful political and military career for himself until he
turned against his most able commander, the mercenary Mordini. The death of
Mordini was one of the conditions of an alliance with the neighbouring Duke
of Organza. Setting up an ambush, he had Mordini killed. Mordini had other
ideas, his hatred brought him and his men back from beyond the grave to sack
the city of Lambrusco and kill very, very slowly the Duke. (JSp87)
- Faenasti:
- see the Siege of Faenasti.
- Fagor:
- a mutant employed by Hans Jinkerst. Fagor's sole mutation is a
pair of bulging eyes. (WD#87)
- Familiars:
- a familiar is the animal friend of a sorceror, it often confers
special abilities onto the sorceror through it's association with him. In
WFRP only Druids, as followers of the Old Faith got familiars (WFRP). Chaos
familiars are a second variety of familiars gifted to the Mage by his Chaos
Patron.
- Fangsword:
- a rune-encrusted longsword owned by Lord Moranion. (WD#158)
- Fanrax, the Malicious:
- an Evil Necromancer, one of the Lieutenants of
Morcar. He dwelt in an ancient cryt in a graveyard swamp beyond the
Shuddering Forests. (WoM)
- Far East:
- comprises, mainly, Imperial Cathay and the islands of Nippon.
Dominated by Humanity, with a few Goblin and Hobgoblin states. A vast range
of landscapes, from jungle to desert and an equally varying climate.
(WFRP)
- Faragrim:
- dwarf who ventured into the ruins of Carag Eight Peaks, he was
seeking the sword Karaghul but failed to find it. (WD#125)
- Faramond, Prince of Khypris:
- (WD#125)
- Farside:
- see Zaborota.
- Fatboy Smallnose:
- the Halfling housekeeper of Wolfgang Kugelschrieber, the
famous inventor. (WD#93)
- Father Bear:
- an enormous brown bear, the servant of a Leshy, that can speak
and reason like a human. The Leshy may grant any of its powers to Father
Bear. (WD#104pp12)
- Fauschlag Rock:
- ? (WCpp28)
- Faustmann the Killer:
- an ex-Pit Fighter now employed as a bouncer at The
Mermaid in Altdorf. He looks after patron's weapons while they are drinking
in this rowdy establishment. (WD#96)
- Faxtoryll:
- herb that stops bleeding. (TEWpp34)
- Fear, Rune of:
- Dwor-Rhun.
- Fearfrost:
- the magical sword carried by Tzarina Katarina the Great. It was
forged by the great Khan-Queen Miska the Slaughterer and is an relic of the
Tzars of Kislev. Other sources claim that the weapon was forged by Alaric
the Mad. (WD#147, 153)
- Feiss Mabdon:
- this High Elf city was the capital of the Isle of Rrinnhasha.
It fell to the might of the Dark Elves at the start of the Blood War. The
Chulin meadow lies just west of the city. (WD#108)
- Feldor:
- a champion of Khorne slain by Pink and Blue Horrors. (WD#119)
- Ferdinand, Grand Duke:
- his castle was attacked by Gorefist the Destroyer.
(WD#156)
- Fergaz:
- a member of Broon's warband. (WD#108)
- Ferghal of the Iron Spear:
- a member of one of the oldest families in
Yvresse. He was given the command of the High Elf army at the Battle of
Yvraine Plain. A good warrior but not a good leader, his forces were
routed and his head was hacked off by Grom the Paunch. (WD#158)
- Ferlangen:
- a town on the Erengrad-Middenheim road, it lies north of the
Middle Mountains. (WD#140)
- Ferrand:
- father of Emperor Karl-Franz I.
- Festral:
- Chaos Sorcerer and servant of Morcar, he was sent to recruit
the infamous Dirgrusht Ogre clan. When he reported his failure,
Morcar had his four Lieutenants destroy him. His Ring of Power was
used to destroy the Pit of Chaos within the Dirgrusht clan's fortress.
He had an assistant called Xenloth. (AtOH) (WoM)
- Festus the Fiend:
- a champion of Nurgle slain by Werner Thunderfist. (WD#124)
- Fettucini, Mario:
- a Tilean sorceror formerly employed by the Assassins of
the Blade. (WD#103pp6)
- Feueberg, Duke:
- rivalled Baron Wilhelm von Michelin for a military
post at the Electoral Court in Nuln. His position was weakened when
Wilhelm discovered his family's feud with the Moot. (WD#91)
- Fiarel:
- Elf. Pregenerated character. (RotL)
- Fiathiriel Clearwater:
- pregenerated character. An elf wizard. He just
travels around. (D1)
- Fiery Brand:
- this orc tribe are famous for sacking the legendary Castle
Omensk. See Whisprensk Giant Gymnastic Team. (WS)
- Fiery Heart, Order of:
- an elite cavalry unit of Sigmar Templars,
dedicated to the destruction of all Goblinoids. They have a long and
glorious history, dating from the civil wars when the Cult of Sigmar was
outlawed in Talabecland.
- Fildrigar Trueflight:
- a companion of Prince Iolair Gilandiril. A good
marksman with a bow. (JSp87)
- Filthy Harald:
- see Harald Kleindeinst.
- Fimir:
- aka Mist Daemons. These one-eyed creatures are rumoured to be half-
human and half-daemon. They live in marshes, fens and desolate moorlands.
Their fortresses are built atop crags and are constantly wreathed in mist.
Their society is split into four castes: the Shearl, the Fimm, the Dirach
and the Meargh. Only the Meargh are female and they rule the clans. The
Fimir worship one god, at least - Balor, a great one-eyed monster whose
baleful gaze can kill those he looks upon. All the Fimir hate bright
sunlight and become dazed and confused when exposed to it. It is rumoured
that the Fimir consort directly with daemons and enter into blood-pacts with
them. They may even worship daemons. Physically, they are as large as
Ogres but always stand hunched. They have long thick-muscled tails and some
tails have blades or spikes on the end. (WD#102pp19)
- Fimm:
- this is the warrior caste of the Fimir race. There are three types of
Fimm: the simple Warrior Fimm; the Fianna Fimm, an elite group of warriors;
and the Fimm Nobles. Various titles are associated with the prowess of an
individual Fimm; these are Fian, Finmor, Flaith, Flaithmor and Mistmor.
(WD#102pp20)
- Fingol Two-Feathers:
- a Wood Elf scout who fought on the Bretonnian side in
the Battle of Grimdal's Tomb. He shot the Kislevite scout, One-Eye.
(WD#153)
- Fir Rannascath:
- a group of elven warriors whose duty is to escort travellers
through the Loren Forest. (D1)
- Fireball:
- a spell that causes a rapidly expanding ball of fire to fly from
the casters hand towards its intended victims. It is commonally used by
Dark Wizards. The spell component is either a pinch of sulphur or a pinch
of warpstone. (WD#159)
- Firethrower:
- a Skaven device created by Clan Skyre. It projects a jet of
flaming corrosive material made from warpstone and other chemicals. (WD#119)
- First, The:
- see Adamnan-na-Brionha.
- First War, the:
- involved the Dwarves and Morcar, so not the Elf-Dwarf war,
something earlier? or the Goblin Wars? (WD#134)
- Flamer:
- a creature of Tzeentch. These foul creations are the obedient
servants of Lords of Change. Looking like un upturned mushroom they move
by leaping. They have two long tentacles instead of arms that spew coloured
jets of magick around. (WD#119)
- Flatfoot, Frito:
- the halfling assistant-cook to Gambo Hartstock. (WD#150)
- Flatfoot, "Peeler":
- this brave Halfling hero found fame at the Siege of
Praag.
- Fleabatta, Hugo:
- a beggar who plys the docklands of Altdorf with his
"paralysed" leg. The leg is fine, but Hugo does it up with cosmetic sores
to gain sympathy and a few coppers. Hangs out near The Mermaid. (WD#96)
- Fleiss, Manfred:
- a member of Pritzstock's militia. (WD#98)
- Flesh Flaying:
- a Dark Wizard spell that causes the flesh of a victim to
first boil and blister, then tear itself away from the body. A sharp-bladed
miniature dagger is the component for this spell. (WD#159)
- Fleshlings:
- a all-encompassing term used by elementals beings to describe
normal creatures. (WD#107)
- Floating-Gardens:
- a construct of the Slann created more than 7000 years ago.
The Gardens are an airborne citadel. It was still operable as recently as
2502 IC when the citadel came under the control of Bahb-Elonn. The craft is
powered by warpstone and the sophisticated control system works off the
pilot's thought-waves. (WD#100)
- Floracopoeia:
- Jan van Arzneier's herbalist shop on Potion Square. (WD#126)
- Flying Carpets:
- magical rugs that can carry the occupants through the air.
- Flynn of Eldaw:
- ancestral founder of the royal line of Flynn in North
Albion. He defeated Lufric the Doomed, the last of the Old Kings of the
North. (GGG1pp14)
- Fog Riots:
- a series of uprisings in Altdorf in 2506 IC. Caused by the
rabble-rousing of Yvegeny Yefimovich and the serial killings of the Beast.
The populace believed the killings to be perpotrated by a noble and the
Watch were covering up the killer's tracks for him. After all, it was only
the poor who were killed. (Beasts in Velvet)
- Fogrot Frother's Raving Psychos:
- a bunch of Goblin fanatics who've
attatched themselves to Gan Green's mob. (WD#97)
- Fondleburger Gustav:
- landlord of the Coach & Horses Inn. (TEWpp40)
- Fools Point:
- this treacherous peninsula seperates the Tilean Sea from
the Southern Sea.
- Forbidden City:
- deep below Kalos lies this crumbling ruin. Once it
was the Witch Lords proud stronghold. Here many servants of Morcar
are doomed to walk the stony passages. (WL)
- Forgotten Legion:
- the elite of the Witch Lord's army, they were led by
Skulmar. For a while they were encased in ice deep in the heart of
the Forbidden City. They are called The Dead Host (WL)
- Forkhelm Stoutback:
- the infamous dwarf who was given the honour of carrying
the High King of all the Dwarfs into battle on the Throne of Kings but
abandoned his leige and fled. His entire family abandoned their ancestral
home and took to wandering the Dark Lands in shame. (WD#160)
- Fortune, Rune of:
- see Akrak-Rhun.
- Foulbreath:
- a Brettonian mercenary captain-general. Scarlet, Blau and Noir
were his captains. His forces came up against a mysterious mist that fell
suddenly around them and from within a Voice challenged them to battle.
Individually a few volunteers went in then in groups but still no one came
back, only the sounds of battle then screams of death. (WD#95)
- Four Seasons; coaching house:
- based in Altdorf, they're establishing a
chain of exclusive Coaching Inns along the main routes out of Altdorf; they
serve all of the main roads. They have begun running a service to
Marienburg. (TEW)(WD#118)
- Franke, Bruno:
- the judicial champion emplyed by the Gravin Maria-Ulrike von
Liebewitz of Ambosstein to defend her during her trial. On the way to
Kemperbad for the trial, however, Bruno was assassinated by those employed
by Maria-Ulrike's accuser, Baron Otto von Dammenblatz. (WD#94)
- Frankfurter, Otto:
- ?
- Franz:
- a man hired by Otto Jaeger, acts as his butler. (Skaven's Claw)
- Frederheim:
- a place in the Reikland, the Great Hospice is here. Frederheim
is near the point on the Altdorf-Middenheim road where the Delberz road
forks off. (WD#130)
- Frederick the Bold:
- a hero of the Empire. (Skaven's Claw)
- Free Foresters:
- these are archers in the Imperial Army that hail from
Stirland. A regiment of them took part in the Battle for Bauer's
Farm. (WD#90)(TEWpp24)
- Freiwald, Anton:
- the sorceror. His apprentice is Katarina Kraeber. (The
Spells Below)
- Friedrich-Gustav, Lord of Auersvald; Emp:
- one of Abrahim's party.
(WFRPpp3)
- Frog-Swallowing Day:
- a famed festival day in the village of Mayby.
- Frostglint:
- one of Prince Iolair Gilandiril's horses. (JSp87)
- Frugelhoffen Valley:
- this mountain valley lies in the shadow of Frugelhorn
Mountain and has one significant settlement; Frugelhofen Village. (JSp86)
- Frugelhofen Village:
- in Frugelhofen Valley. (JSp86)
- Frugelhorn Mountain:
- one of the loftiest peaks in the Grey Mountains.
- Fumpenburger IV, Otto von:
- a young noble in Altdorf. (WD#96)
- Furfoot Harbull:
- Halfling herbalist; PC in the TEW campaign.
G:
- Gabrad the Carnal:
- leader of the Priests of Pleasure Slaaneshi cult. Gabrad
was a soldier in the Imperial Army. Not being what you might call
disciplined, he was always in trouble. One day he killed a lone Slaaneshi
Champion and read the scrolls he found on the creature's body. That was it.
He agreed so much with what he read he dedicated his life to Slaanesh.
(WD#122)
- Gaglug Dogbreath:
- the leader of a small unit of wolfriders in Morglum's
Marauders. He tends to be a bit of a glory-seeker, attacking first before
thinking things through. (WD#110)
- Gan Green:
- Goblin commander, allied to Vomitskrag Krusher at The
Valley of Death. Owned a magic sword (unnamed, +2 S). Rides in his
chariot, and his standard depicts a chariot scythe decapitating a
stuntie. See Zitpicker, Blackhead, Abra & Cadabra. (WD#97)
- Gant:
- a sewerjack in Nuln, killed by a Skaven poison-gas globe.
(Skaven's Claw)
- Garag the Devout:
- a Priest of Valaya and the dwarven standard bearer at the
Battle of Grimdal's Tomb. She fell during the battle. (WD#153)
- Garil Hooknose:
- lieutenant of Lord Gomrund Forkbeard. (WD#80)
- Garin, King; Dwarf:
- ruled when Morcar first showed his hand and died
fighting to the last alongside his brothers. He is buried in the Hall
of Dwarven Kings. (KK)
- Garg Gorgul:
- an ogre allied to the orcs of Carag Eight Peaks. He used to be
a pit fighter in a travelling freak show but after years of abuse he
escaped. He was ambushed by a scout party of Snarling Suns which he
proceeded to slaughter. When their chief, Goggrul Skarlug, arrived on the
scene he offered Garg the position of personal bodyguard. Garg accepted.
(WD#125)
- Garland:
- a companion of Chronus Goodheart, he it was who told Chronus about
the forces of Chaos, an evil greater than any Arabian Sultan. And when
Chronus founded the Avenging Knights of the Cleansing Flame, Garland, too,
took the oath.
- Garn:
- a minotaur guardian to one of the chaos shrines. (WD#125)
- Gascoigne, Alphonse Hercules de:
- a gnome private investigator famed for his
powers of deduction. He was employed by the Orteli family in Middenheim to
rescue their kidnapped son. During that investigation he employed Gitter
and Gorbuckle to help him. (WD#105pp50)
- Gascoigne, Jules:
- a Bretonnian from Quennelles. He had to leave the city
after avenging himself on some slavers who had killed his sister. That was
the end to his city-life. Now he is a true outdoorsman, having travelled
widely and held the position of Master of Hounds to the Lord of the Friest
of Akendorf. He joined up with Aldred Fellblade on his quest to Carag
Eight Peaks. (WD#125)
- Gates, The:
- these are the dimensional gateways in the Chaos Wastes that
connect with the planar realms of the mighty chaos powers. They are said
to be guarded by the Sentinels. (WD#118)
- Gate of Bellthor:
- a subterranean gate, entrance to the Witch Lords
stronghold beneath Kalos. Bellthor, a Gargoyle, was set to guard over
it. Also called the Gate of Doom. (WL)
- Gate of Doom:
- see Gate of Bellthor.
- Gaves:
- beastmen who were born into a civilised family but were left to die
on a hillside because of their mutations. They are adopted into the herd.
(WD#124)
- Gazat:
- a Skaven clawleader, under Tzerkual Varmatz's command. (Skaven's
Claw)
- Gazunda Wallrattler:
- dwarf, known for his flatulence, particularly after
a few pints of Bugman's Best. He was captured by the Slann in Lustria
and almost sacraficed by the Slann High Priest. However, his "little
problem" shows up in times of distress as well and the Priest spared his
life in amazement. He was taught their language and quizzed about the
Old World, particularly Bretonnia. (WD#96)
- Gebhard:
- a barkeep at The Mermaid in Altdorf. Works there alongside
Bruno, and both are under the watchful eye of Wertha Trotz, the manager.
Gebhard is handy with a blunderbuss, and has on occasion fired more than
just warning shots during the notorious brawls in the pub. (WD#96)
- Geheimnistag:
- day between Vorgeheim and Nachgeheim.
- Geheimnisnacht:
- the night of Geheimnistag, the Night of Mystery. The night
when the two moons will be both full. A time of ill-omen and evil. The
superstitious people of the Old World stay indoors on a night like this.
- Geheimnisnacht:
- FICTION. Written by William King and found in the Ignorant
Armies anthology it is set in Middenheim in 2495 IC. Feature Felix Jaegar
and Gotrek Gurnisson who, for one reason or another, are abroad in the
forests of the Reikland on this most unholy of nights.
- Geizhals, Werner:
- a wine merchant who plys his trade south of Middenheim.
(WD#98pp47)
- Gemariel Stargazer:
- an elven academic living in the Empire. He is rather
fat for an elf and comes from the Great Forest of Talabecland originally.
He moves on every few years, spending his time studying the stars. To
make ends meet, he often hires himself out as a tutor or sells horoscopes.
(WD#95)
- Geneeser, Edvard van:
- a physician with premises on Potion Square. (WD#126)
- Geneeser, Mats:
- he taught Sister Wilhelmina Pleegester medicine when she was
younger. (WD#126)
- Gentile, Paolo:
- a sadist employed by Claudio Carbonetti. (WD#105pp51)
- Gert:
- lives with Burt and Kurt on the Wendenbahn in the Altquartier of
Middenheim. They are all labourers. (WD#105pp55)
- Gespenst, Johann:
- a humble merchant who was killed one night whilst
staying in an inn. His body was dumped in the forest and his ghost
took up vigil above it. (WD#85)
- Gesundheit:
- herb that will halt the effects of infection. (TEWpp34)
- Ghaba Ghanaf:
- a Dark Elf city-port on the edge of Hangmans Bay.
(WD#108)
- Ghabhralla, Duke of Rrinnhasha:
- died at the Battle of Feis Mabdon.
One of his last acts had been to send the High Elven Ranger, Banadl
Anwesu on a secret mission to Naggaroth to spy on the Druchii.
(WD#108)
- Ghag Hold:
- see Ghag Hraef.
- Ghag Hraef:
- Ghag Hold, a Dark Elf city in the foothills of Guluach
Rondi. (WD#108)
- Ghal-Maraz:
- the sacred warhammer gifted to Sigmar Heldenhammer by the
Dwarves. He returned it to them in 50 IC. It seems to have been recovered
by the dwarves and given back to the Empire. (WD#140, 147)
- Gharbbin:
- the Druchii name for leper. (WD#108)
- Gharth:
- a dwarf of Iron Mountain, he fought in Thorgrim's army at the Battle
of Iron Peak but was slain by Skargash. (WD#159)
- Ghassally:
- the Gnomish dialect of Khazalid. (WD#86)
- Ghouls:
- those that worshiped Nagash in ancient times and ate the flesh of
their own kind gradually became twisted and malformed - they changed
gradually into Ghouls. Too, in the Old World, famine has forced simple
peasants into this unspeakable practice and they too have turned into
Ghouls. The Dark Feast is an abomination and all who partake may become
changed. (WD#173)
- Ghull-Dreng-Rhun:
- the Rune of Banishment. Said to have been devised by
Snorri Spangelhelm and protects the living from undead and ethereal
creatures. (WD#153)
- Ghur'urgh bu'yue:
- the name adopted by Lothar Bubonicus when he became a
Daemon Prince of Nurgle. (WD#124)
- Giaf Gabh Dion:
- a Sea Elf port on the Isle of Rrinnhasha, it's huge
sea wall guards the harbour with only a narrow channel between two
tall towers allowing entry. Its sacking was the first strike in the
Blood War. (WD#108)
- Gibbet, The:
- an inn in Grimminghagen. (WD#106)
- Gilda:
- lives in Nuln, the object of Hef and Spider's affections. She was
killed by Skaven. (Skaven's Claw)
- Giltbrook:
- he and Mickleson were old friends of King Rynn O'Flynn. The
three had been at college together. They helped Rynn's son Rolando and
the Wood-Witch Raglann to rescue King Rynn from Grimgag. (GGG1)
- Giluviel Malmir:
- Elf minstrel; PC in the TEW campaign.
- Gimbrin's Mine:
- a dwarven mine in the Frugelhofen Valley. (JSp86)
- Gisoreux:
- Bretonnian city on the river Ois. This is the largest city
in Bretonnia with a population of 18,000. Most of its populace is
disease-ridden, disabled, or poor. A politically volatile group, they
are known as the 'Gisoreux Mob'. The city is at a strategically
important river crossing and controls the 150 mile gap between the
Grey Mountains and the Pale Sisters. It was from here that Giles le
Breton set out to conquer the surrounding princedoms and laid down the
foundations to modern-day Bretonnia. The most decadent and corrupt of
Bretonnia's cities, Gisoreux hides many secret cults funded and fueled
by aristocratic thrill-seekers - the Dark Gods have many followers
here. Beneath the city is a labyrinth of passages.
- Gisoreux Gap:
- this area seperates the Pale Sisters from the Grey
Mountains. The major trade route between the Empire and Bretonnia, it
is plagued by brigands. The river Ois flows through it. (WFRPpp274)
- Gitter:
- an orc belonging to Margrogg's Maggots. He was killed and eaten by
another of the orc gans in Morglum's Marauders. (WD#110)
- Gitter:
- Dwarf employed by Alphonse Hercules de Gascoigne to case out Claudio
Carbonetti's hideout. (WD#105pp49)
- Gladbeich:
- a village on the banks of the River Kleiflusch. (The Magician's
Son)
- Glam:
- also called the Laughing Warrior, Glam is a Wardancer and part
of a troupe that has frequent dealings with Skarloc, The Hooded One.
Glam often accompanies Skarloc. (WD#92)
- Glass of Scholarship:
- a magical lens usually in a gold setting and with an
ornate handle or perhaps on a long chain. It can make most writing
understandable to the reader. (D1pp79)
- Glen Givet:
- this glen is in East Albion some distance to the east of
Castle Runsinane, the seat of McDeath, Thane of Cawdor, and later King
of East Albion. Here in the village inn, McDeath murdered his king, King
Dunco. Three roads meet in the village of Glen Givet, one to Runsinane,
one to Iskergow and one to Balloch. (WD#76)
- Glimdwarrow:
- this is the largest Gnome community in the Empire. It is
situated beneath the Mirror Moors and has nearly 1000 inhabitants.
(WD#86)
- Glinka, Claes:
- undertook a moral crusade in the Border Princes. (Red Thirst)
- Gnarok:
- son of Loremaster Hadrin. He lived at the Shrine of Kadal-Heldag.
When his father fled the shrine, Gnarok went too with the small band of his
father's followers. But when the party was forced to hide in an old tunnel-
complex from the orcs, Gnarok was smuggled out and sent to get help. He
never made it. On one of the high passes in the Vaults he lost his footing
and fell to his death. (D1)
- Gnawdoom:
- a Skaven Grey Seer. He led the attack against La Maisontaal in
order to recover the Black Arc.
- Gnomes:
- also called Petty Dwarves (a term that infuriates them), these
diminutive humanoids are very like their closely related cousins, the
Dwarves. Gnomes are slightly shorter and have large bulbous noses.
Generally a clannish race, they have a well-deserved reputation for
being at best sarcastic towards those of other races. They speak a
dialect of Khazalid called Ghassally. (WD#86)
- Goblins, Gobbos, Greenies:
- see below.
- Goblin, Forest:
- a sub-race of Goblins that are found in the dark forests of
the Old World. They like to decorate themselves with brightly coloured
feathers and elaborate designs painted onto their skin. They are masters of
the Giant Spiders of the forest and ride these creatures into battle.
(WD#157)
- Goblin, Lesser:
- a sub-race of Goblins that are weaker than the more usual
kin. They are often used as slaves and generally get abused quite a lot.
(JAu85)
- Goblin, Night:
- a sub-race of Goblins. They split away from their surface-
dwelling brethren when they took to living in the caves beneath the World's
Edge Mountains. There they survived on the many types of fungi and
mushrooms that they are now adept at farming. Some of these fungi affect
the goblin metabolism in a hallucinogenic or intoxicating way, and some few
goblins have been known to go into battle totally tanked up on the stuff -
they become whirling, crazed maniacs. As a race it is they, more than
any other, who have taken over the Dwarf strongholds. The enmity between
Dwarf and Night Goblin is implacable, they will fight to the death rather
than give an inch of ground. (WD#153)
- Goblin Bay:
- a play by Detlef Sierck. (WD#117)
- Gobnui:
- a Dirach of Mother Skattach's Fimir-hold in the Schadensumpf. He
tried to kill the Meargh when a new female was born. His attempt failed and
he had to flee the hold. (WD#102)
- God of Battle:
- see Khorne.
- God of Blood:
- see Khorne.
- Goggrul Skarglug:
- orc warchief of the Snarling Sun tribe living amid the
ruins of Carag Eight Peaks. (WD#125)
- Golden:
- one of the Colleges of Magic. Symbol: Hawk. Colour: Gold.
They are all thought to be immensely wealthy, despite any protests to
the contrary. They stand for ambition and the triumph of reason. (WD#113)
(WD#114)
- Golden Hammer:
- an upmarket restaurant in Nuln. It has portraits on the
walls done by Vespasian. (Skaven's Claw)
- Golden Helm of Atrazar, The:
- this helm radiates a protecive aura of
glittering energy around its wearer. (WFB4)
- Golgfag:
- a leader of an ogre band of mercenaries during the Goblin-Dwarf
wars. He was rival to Hrothyogg and his Pay-Swords. Golgfag lost the
Sacred Belly Guard to Hrothyogg in an eating contest. (WD#79)
- Gomrund Forkbeard, Lord:
- ambassador to Karak-Ungor from Karak-Kadrin.
Along with his two lieutenants, Brond Sunken-Eye and Garil Hooknose, he
fought alongside King Ulfar Stonehammer of Karak-Ungor against the Chaos
Dwarves. (WD#80)
- Gorak:
- a champion of Nurgle slain by Kalem Tarnel. Gorak summoned a plague
wind with his dying breath. (WD#121)
- Gorbad Ironclaw, Warlord:
- one of the most famous Orc chieftains. He led
an almost unstoppable crusade that smashed through the Empire. He died
at the Battle of Blood Peak. See Waaa-Gorbad. (WD#153)
- Gorban:
- a champion of Khorne. He was defeated by Nostag who used a Death
Head to inflict Nurgle's Rot upon Gorban. (WD#121)
- Gorblum the Magnificent:
- previously called Gorblum Yellowstreak until Borzag
the Orc Shaman lent him a Crown of Command. Gorblum was the goblin leader
of the Orc/Gobbo force at the Battle of Iron Peak. His campaign had already
seen the destruction of two isolated dwarven mines and the clan lord,
Thorgrim Greybeard had raised an army to meet him. (WD#159)
- Gorbuckle:
- employed by Alphonse Hercules de Gascoigne to case out Claudio
Carbonetti's hideout. (WD#105)
- Gore:
- one of two Chaos Goblin Fanatics used by Spikes Harvey-Wotan to
distract Skrag the Slaughterer before he killed him. (WD#83)
- Gorefist the Destroyer:
- the leader of a mighty Chaos army that attacked
Grand Duke Ferdinand's castle. He also defeated Duke Ivan's army in Kislev.
(WD#156)
- Gorfang (Troll-Eater) Rotgut:
- Orc chieftain of the Orcs of Black Crag. He
lost an eye at the Battle of the Jaws and now wears an iron patch to cover
the wound. He took part in the siege of Barak Varr and attacked Karak Azul.
Renowned, even amongst Orcs, for his utter hatred of the Dwarf race.
(WD#159)
- Gorfight:
- a ritual battle to decide which beastman champion will lead an
expedition or battle. Happens during a Brayherd when many beastmen warbands
are present. It is basically a head-butting contest as it is forbidden to
shed blood at a Brayherd. (WD#124)
- Gorfung:
- bosses around a unit of two stone throwers in Uzgrim's mob.
(WD#123)
- Gork:
- one of the two principal Orc deities. (WD#157)
- Gorm Foambeard:
- an over-enthusiastic dwarf, part of Gottri Flatnose's
crew. (WD#94)
- Gorrfang Ratbeath:
- the goblin warlord who attacked Anaryll's elves. See the
Battle of Red Axe Pass. Gorrfang controlled the area around the Red Axe
River in the lands of Naggarond. His second-in-command was Groggo.
Gorrfang was slain by Anaryll during the battle. (WD#155)
- Gorr'ummaraoor:
- the elemental bound into Werner Silbermann's Lesser
Earthstone. (WD#132)
- Gors:
- these are beastmen. They are generally the leaders and the better
fighters in a warband. They can be recognised by the horns they all have.
They type of horn further divides this class: those with goat's horns are
called Caprigors; those with a bull's horns are called Bovigors and those
with horns but not necessarilly the usual two or on their heads are calle
Ungors. A Gor may also be called classed by the chaos power he follows.
Thus we have Khorngors for Khorne, Slaangors for Slaanesh, Tzaangors for
Tzeentch and Pestigors for Nurgle. (WD#124)
- Gortsiete:
- a plant from which the drug Kurts is derived. (WD#87)
- Gorum Vorstenkleiner:
- a dwarven leader whose outpost faced a chaos army.
His dwarven mage, Molrik was of little use in defending the place. (WD#111)
- Goshuar:
- the leader of a band of Gypsies that roam throughout the Border
Princes. (D1)
- Gospodars:
- the ancestral nomadic tribe that founded the country of
Kislev. Previously they lived on the far side of the Worlds Edge
Mountains and used to raid into this region of the Empire. But due to
the Empire's unstable state about 1,000 years ago, the Gospodar tribe
invaded, taking over this area. (WFRP)
- Gotter, Heinrich:
- monk turned witch-hunter. Hienrich had been plagued
by visions of the Warhammer Worlds distant past - visions of the Slann and
of the coming of Chaos. He set out to destroy the threat of chaos fighting
for a while on the northern borders of the Empire before looking inward
for the signs of chaos which he found in great abundance. Ultimately
he fell foul of the judge Jurkson, who was in league with the Skaven.
Gotter was caught red-handed by Jurkson and the town guard over the body
of Johannes Batres, a coconspirator with Jurkson. This gave Jurkson the
oppurtunity to try and sentance Hienrich, and to later hand him over to
the foul ratmen where he undoubtedly met his end. (WD#82middle)
- Gottfried:
- a mutated servant of chaos. (WD#108)
- Gottri Flatnose:
- a dwarf sergeant in charge of an onager, famous for
deciding to use captured goblins as ammunition instead of rocks. Gorm
Foambeard was amongst his crew. (WD#94)
- Gottschalk, Monastery of:
- this place has a copy of Ye Describ'd Werkes of
Chaos. (WD#103)
- Graf:
- a title of the Empire, a Graf is usually also an Elector.
(WD#91)
- Graf Anders Square:
- the official name that appears on city ordnance for
Potion Square in Marienburg. (WD#126)
- Grafsmund:
- an area of Middenheim.
- Gragath Rogant:
- an orc warlord, leader of a tribe of orcs who plundered the
lands near Carroburg. He was replaced by Hogrod Trollslaughterer, an Ogre.
(WD#121)
- Graglug:
- chief of the Skull Cleaver Orcs. (JSp87)
- Gragor:
- an evil mage who controlled a band of orcs within the Great
Citadel. (KK)
- Grand Count:
- a title of the Empire, a Grand Count is invariably also
an Elector. (WD#91)
- Grand Duke:
- a title of the Empire, a Grand Duke is invariably also an
Elector. (WD#91)
- Grand Prince:
- a title of the Empire, a Grand Prince is invariably also
an Elector. (WD#91)
- Grandfather Barn:
- see Maciew.
- Grandfather Drowner:
- see Vodyanoy.
- Grandfather Grain:
- see Polevik.
- Grandfather Spark:
- see Domovoy.
- Grandmother:
- gypsy seer. One inevitably accompanies a gypsy caravan. She
is typically an old crone with disgusting habits who, for a mere piece of
silver, will read your fortune - this may involve sacrificing an animal or
contacting spirit guides. (D1)
- Granit, Herdstone:
- one of the many beastmen herdstones. (WD#124)
- Grat:
- a mutant employed by Hans Jinkerst. Grat has long spidery legs with
suckers on the ends.
- Graug the Terrible:
- a dragon that made its lair in the ruins of Karak-Azgal.
It was slain by Skalf Dragonslayer. (WD#152)
- Grawshak:
- Orc Shaman of the Northern Tribes, one of the four
Lieutenants of Morcar. (WoM)
- Grazkul:
- a Chaos Sorceror who did battle with some Dwarfs who were
blocking a mountain pass. (WD#85)
- Great Book of Despair, The:
- an ancient tome about the rise of chaos on the
Warhammer World. (JSp86)
- Great Crossing:
- a natural bridge in the Worlds Edge Mountains that lies
on route between the Empire and the Darklands. Here the Mother Crushers
defeated a dwarven hero (not named) and rechristened the bridge Red Span.
(WD#68)
- Great Day, the:
- a time of pophesy for the Skaven, when the Thirteen will
walk the earth once more. (Skaven's Claw)
- Great Enchanter, The:
- see Drachenfels.
- Great Feast:
- this is a yearly Skaven event dedicated to their foul god, the
Horned Rat. (JSp86)
- Great Forest:
- bounded by the rivers Stir, Reik and Talabec. It is a
mixed oak forest, and dominated by huge "imperial" oaks, and hoary,
moss-covered willows.
- Great Game, the:
- the cut-and-thrust of Skaven politics. (Skaven's Claw)
- Great Gate, The:
- see Halls of Belorn.
- Great Horned Helm, The:
- This artifact was given to Taal by his
younger brother, Ulric, as a gift. Ulric gave it as a peace offering,
agreeing to limit his winters to only one part of the year. Taal
already had a helm which allowed him to see through the eyes of all
wild creatures and to know all that happened in any wild place. He
did not want to set this helm aside for Ulric's gift. He also did not
want to offend his brother, so he sent the Great Horned Helm into the
world of mortals, hiding it atop a high mountain. It is now the most
sacred relic in the cult of Taal. Only a true follower of Taal may
ever find it and there is a prohecy that when a mortal next wears the
helm it will usher in a new age of harmony with nature. (WD#97)
- Great Hospice, The:
- run by the Sisters of Shallya, it was founded in 2243IC
by a grant of land and money from the Emperor Eberhardt the Just - himself
a priest of Shallya. The hospice is at Frederheim in the Reikland. In the
past no less than two Emperors have been incarcerated here. (WD#130)
- Great Maw, The:
- a god of the northern ogre clans. (WD#79)
- Great Raids of Hunger:
- name given to the campaign of raids orchestrated
by Eeza Ugezod, a member of the black orc, Mother Crusher tribe. The
campaign lasted for almost forty-two years. (WD#68)
- Great Silver Seal of the Empire:
- made for Magnus the Pious and now a relic
of the Empire. It was made by Frederick von Taurus to replace the lost Seal
of Sigmar. It was intended as a token of the new relationship between the
Empire and the wizards. (WD#137)
- Great Unclean One:
- a greater daemon of Nurgle. These hideous, infested
creations are miniature versions of the Plague Lord himself; huge, fat,
bloated, festering mountains of happy, joyful mirth. (WD#119)
- Great Wheel, The:
- a graphical representation of the Colours of Magic,
showing the relationships between the eight Colleges of Magic.
(WD#113pp15)
- Greatgut, Lord:
- the ogre chieftan controlled by Johannes Wiesehofer. He and
his band were made to break into the Tombs of the Phalanx. (WD#145)
- Greenies, The:
- a loathsome pair of Trolls that are unnaturally fond of
Ragged-ear Kraal. They follow him everywhere. (WD#97)
- Greevants:
- the neighbouring clan to the McArnos. (JSp86)
- Greis, Wolfgang:
- a Wizard Lord of the Amethyst College, he fought at the
Battle of Osterwald. (WD#157)
- Grey:
- one of the Colleges of Magic. Symbol: Sword. Colour: Grey. They are
itinerant mages, independant but whose opinions are well respected. They
strive towards good judgement. (WD#113)(WD#114)
- Grey Seers:
- the magic using class of Skaven society. They are the direct
servants of the Thirteen Lords of Decay and are all powerful sorcerors.
(JSp86)
- Grey Watch, The:
- an inn in Grimminghagen. (WD#106)
- Greycloud:
- one of Prince Iolair Gilandiril's horses. (JSp87)
- Gretchen:
- barmaid at the Pit Prop in Karstenberg. (WD#108)
- Gregor the Bold:
- character in The Howling Season.
- Grey Mountains, The:
- this ranges seperates the Empire from Bretonnia,
and is a stronghold for Dwarves. Axe-Bite Pass crosses it. (WFRPpp270)
- Grim:
- brother of Grom and Grum, cousin to King Ulfar Stonehammer. (WD#80)
- Grim Redbeard:
- dwarf, Drumin Dragonhelm's sidekick for many years. (JSp87)
- Grim Skullhammer:
- a dwarf who rules Caraz-Lumbar. He has a son,
Dumwin Stoutbelly. (WS)
- Grim Warspanner:
- a famous dwarven engineer. His most notorious invention
was Grim's Reaper which was stolen by a group of Snotlings. (WD#88)
- Grimdal Runescar:
- the hero of Grimdal's Saga. He vanished in the lands
west of the Grey Mountains, long before humanity's rise. Later his tomb
was discovered marked on a Bretonnian map. This led to a dwarven expedition
and the Battle of Grimdal's Tomb. (WD#154)
- Grimdal's Saga:
- the story of Grimdal Runescar. Mentions The Great Hammer of
Wrath, forged by Skalf Blackhammer, it was given to Grimdal by King Brand.
Grimdal went questing into the west of the Old World and never returned.
(WD#153)
- Grimdal's Tomb:
- the last resting place of Grimdal Runescar, it lies in a
clearing in the Loren Forest in what is now Bretonnia. (WD#153)
- Grimgag:
- Thane of Lucanfell in North Albion. As a young man he studied
at one of the Universities in the Empire or Brettonia. He was expelled
for vandalism and practical jokes, although the root causes may have been
much more serious. His activities were exposed by Prince Rynn O'Flynn of
North Albion. Later, the rivalries between these two intensified into
civil war with Grimgag defeating Rynn at Castle Eldaw and imprisoning
the King in his own dungeons. Grimgag summoned daemonic allies during
the final siege of Eldaw. Rynn's son, Rolando, thought killed in the
battle later reappeared and rescued his father. (GGG1pp14)
- Grimlok Khazias:
- a dwarven Troll Slayer. Once passed through Altdorf on
his way to a glorious death. (WD#96)
- Grimm, Anders:
- the twin brother of Gunther. The pair of them were footpads
but Sister Marianne Liefeder rescued them from jail and changed all that.
Now they work for her orphanage. (WD#126,133)
- Grimm, Gunther:
- the twin brother of Anders. (WD#126,133)
- Grimminghagen:
- a vilage near Salzenmund. (WD#106)
- Grimni the Twisted:
- the leader of a gang of chaos dwarves who are currently
allies of Kaon the Idolator. (WD#135)
- Grimnir:
- a dwarven god. He protected the dwarves when they migrated across
the planet by fighting off giants, trolls and dragons. He represents the
undaunted courage and fearlessness of the Dwarven race. Venerated by
Trollslayers and Giantslayers. He was given a pair of axes by Grungni and
he fought with one in either hand. He was killed fighting the forces of
Chaos in the North and only one of the axes was recovered. His death and
the loss of one of the axes take up several pages in the Book of Grudges.
(WD#152, 153, 160)
- Grimnir, Axe of:
- one of two such axes made by Grungni for Grimnir. One was
lost when Grimnir was killed in the Chaos Wastes. The other is now wielded
by Thorgrim Grudge Bearer. (WD#160)
- Grimnir-Rhun:
- the rune sacred to the Dwarf deity Grimnir. (WD#153)
- Grimnir's Rune:
- see Grimnir-Rhun.
- Grimorg Bonebreaker:
- an ogre, part of Gorefist the Destroyer's army.
(WD#156)
- Grim's Reaper:
- a pump wagon with a rotating spiked bar on the front
invented by Grim Warspanner. It was stolen from it's creator by a group
of snotlings who later threw in their lot with the Orcs of the Splintered
Bone tribe. (WD#88)
- Grimsmirk Danglejaw:
- a giant in league with Bogrot Stuntybane, took
part in the Siege of Caraz-Lumbar. (WS)
- Grimwald:
- a goblin atatched to Bagnol's caravan. (JAu85)
- Grin; Dwarf, DEmp:
- a loner who dreamed of finding a rich vein of gold;
discoverer of Grin's Crag. (KK)
- Grinning Moons, The:
- a unit in Gorrfang Ratbreath's outfit. (WD#155)
- Grin's Crag:
- a secret passage into Karak Varn. Named after Grin, a
dwarf, who discovered this narrow footpath that runs along the edge of
an abyss, following it he found himself in the lower cavern's of
Kelar's Keep the fortress at the very centre of Karak Varn. He carved
the route onto a stone tablet (Grin's Map) which he later gave to
Belorn, his Lord. (KK)
- Grin's Map:
- a stone tablet, now broken into four, that shows a secret
way into Karak Varn from the Halls of Belorn. (KK)
- Grismarie, River:
- a Bretonnian river fed by the Grey Mountains that pours
into the Great Western Ocean. It touches on the Loren Forest and is looked
upon as being enchanted because of this. Including the Upper Grismarie, the
river is over 1200 miles long. It is joined by the river Ois near
Gisoreaux. Sea-going vessels may navigate as far as this city, but only
barges can travel further - as far as Parravon. There is a ferry at
Moussillon, and the only bridges lie at Parravon and further upriver. (WFRP)
- Grobagg-Shamm:
- a pygmy Witchdoctor. (WD#100)
- Grobgut Skewtooth:
- a goblin shaman who wielded the Skull Wand of Kaloth at
the Battle of Red Axe Pass. He rode a giant spider into battle but was
slain by Anaryll. (WD#155)
- Grod:
- a mutant with an out-of-proportion arm. Member of Lothar Bubonicus'
warband. He took over the warband when Lothar achieved daemonhood. (WD#124)
- Grodgob:
- a Goblin commander who besieged a Dwarven stronghold. (WD#100)
- Groggo:
- an underling of Gorfang Ratbreath. He fought in the Battle of Red
Axe Pass. (WD#155)
- Groggo's Jabbers:
- a unit of goblin spearmen that fought at the Battle of
Red Axe Pass under Groggo's command. (WD#155)
- Grom the Wise:
- dwarf, cousin to King Ulfar Stonehammer, brother to Grum and
Grim. The rule of Karak-Ungor passed to him instead of the King's son when
King Ulfar died. Grom ruled in the name of the son, Prince Ulther. (WD#80)
- Grom the Paunch of the Misty Mountain:
- Lord of the Crags, he is the greatest
Goblin Chieftain of all time. He weilded the axe Elf-Biter. (WFB4)
- Grom Thingrim:
- a pistol-weilding dwarf who fights in Lord Gromson's army.
(WD#144)
- Grommo:
- possibly a Dwarven god but may just be a venerated ancestor of
Clan Durrag. (WD#134)
- Gromril:
- the starmetal. Found around Black Water. It is the remnants of
an ancient meteor. It is a fabulous metal that can take an almost
impossibly sharp edge and is as strong as diamond. Typically, weapons or
armour made from it are a dark grey or a bluish-black. (WD#152, 153)
- Gromson, Lord Brokk:
- the leader of an Imperial Dwarf regiment. Lord Gromson
fights with Bardin Orc-render, Prince Kargrim, Grom Thingrim and Dimzad
Dwinbar in his army. He weilds a mighty, magical axe. (WD#144)
- Groninghof, Professor Marius von:
- a professor at Altdorf Univeristy. He
frequently goes on elaborate and expensive expeditions and invariably brings
back a mountain of artifacts and rarities that have to be carefully examined
and catalogued and forgotten about. He has a reputation for interesting
finds but his detractors view him as little better than a tomb-robber.
(WD#122)
- Groot, Pieter da:
- Big Piet, a regular at the Pelican's Perch in Marienburg.
Pieter works at the Stevedores' and Teamsters' Guild, he is their chief
firghtener and not many people want to mess with him. He is Lea-Jan
Cobbius' right-hand man. (WD#119)
- Grootmoers, Marsh of:
- the vast marsh that surrounds Marienburg. (WD#118)
- Grootscher Marsh:
- an area of marshaland twelve miles south of Marienburg.
See the Battle of Grootscher Marsh. (WD#118)
- Groppenfrotteur, Knud:
- a farmworker from the village of Pritzstock.
(WD#98)
- Grossbart:
- a champion sorceror of Nurgle. (WD#114)
- Grossbart:
- ? (WD#133,135)
- Gross-Ustard, General:
- took part in the Siege of Thighbone Pass.
(WD#101pp75)
- Grotsnak:
- an orc in charge of ammunition for a stone-thrower at the Battle
of Iron Peak. His general, Gorblum the Magnificent, took offence at his
antics and killed him. (WD#159)
- Groundshakers, The:
- unit of boar-riders under Vomitskrag Krusher's
command. They spike their hair and that of their boars with lime.
Arch-rivals of The Terrible Thunderers. (WD#97)
- Grubbi:
- a member of Gorrfang Ratbreath's army. He commanded a unit of
goblin stikkas at the Battle of Red Axe Pass. (WD#155)
- Grubentreich:
- a village near Middenheim. (WD#98)
- Gruber, Anders:
- pregenerated character. Anders is a smuggler. He had to
leave Helmgart recently where he was nearly imprisonned for smuggling in
Bretonnian brandy. (D1)
- Grugnar Facebreaker:
- a follower of the bandit Herman Zorin. (WD#150)
- Gruiller, Gaspard:
- the owner of the strange garden in Parravon that attracts
the attention of Armand Carrie\re and Phillipe.
- Gruklak:
- leader of a mercenary band of Ogres that were employed by Otto
Frankfurter. They encountered a band of Fimir. (WD#102)
- Grum:
- brother to Grom and Grim, cousin of King Ulfar Stonehammer. (WD#80)
- Grunburg:
- a town in the Grand Principality of Reikland in the Empire. It
lies at the confluence of the River Teufel and the Reik. (WD#122, 140)
- Grunberg:
- see Grunburg.
- Grungi Cloudshoulder:
- a blunderbuss wielding dwarf who shot Notlob
Spleenbender. (WD#95)
- Grungni:
- the chief Dwarven god, said to be the first Dwarf to delve into
rocks, mine the ores and smelt them. His greatest shrine is in Karak Azul.
(WD#138, 153)
- Grungni-Rhun:
- the rune of Grungni. First created in Karak Azul by an
ancient Runesmith. (WD#153)
- Grungni's Rune:
- see Grungni-Rhun.
- Grunta:
- a war boar. (Orrakh) (WD#106)
- Gruzk Bloodgobbler:
- an orc commander who led his troops to victory
over a small dwarven outpost at Dog Peak Pass. Bogrot Snotbrumm
brought his goblin lads along to help him. This victory and the
subsequent defacing of the Holy Cave of Sigmar led to the Battle of
Dog Peak Pass. (WD#91)
- Gryphon Legion:
- Kislevite Cavalry mercenary unit; loyal to the Emperor
(TEW).
- Guardians of the Chaos Heart:
- the term Beastmen use for Minotaurs, as they
often guard the most sacred chaos shrines. (WD#125)
- Gucci, Boots of:
- a pair of magical boots that enhance the attractiveness of
the wearer. (WD#103pp9)
- Guderian, Isolde:
- a young woman from the village of Pritzstock. (WD#98pp50)
- Gudrug Bonechewer:
- Chief of the Crooked Eye Orcs, his youngest son is
Maggot. (WD#95)
- Guild, The:
- the thieves' and assassins' guild in Marienburg. The backroom
of the Lighthouse Inn is one of the many guild meeting places. (WD#128)
- Guild of Physiks:
- a city-guild of Marienburg for Physicians. (WD#133)
- Guild of Stevedores' and Teamsters', the Worshipful:
- a city-guild of
Marienburg. (WD#128)
- Guilder:
- the residents of the Wasteland use Guilders instead of Crowns
as the basic Gold unit of currency. (WD#133)
- Guilds:
- in general, to ply any sort of trade in any of the big towns and
cities throughout the Old World you must be a member of the appropriate
guild. Working without a guild license wil get your legs broken. Also,
most guilds operate a code of secrecy and take a very dim view of anyone
divulging trade practices. (JAu85)
- Guilstag:
- the alternative name for Konistag, as used by Wastelanders when
they seceeded from the Empire. (WD#118)
- Guiseppe:
- a dog, a Tilean Manhound, the pet of Claudio Carbonetti.
(WD#105)
- Gulderic:
- the chief of the Jutones who fought with Sigmar Heldenhammer for
three days and three nights before surrendering and swearing fealty to
Sigmar and his cause. See Marius the Fen Wolf. (WD#118)
- Guluach Rondi:
- the western mountains, this is the Druchii name for the
mountain range that delineates the western border of Naggaroth.
(WD#108)
- Gummisteifelstrasse:
- a road in Nuln.
- Gunder:
- a bodyguard employed to watch over Ulrike and Bertha Jung. Killed
when a coach crashed on the Altdorf to Middenheim road. (WD#98)
- Gundrich & Son:
- coppersmiths on the Wendenbahn in the Altquartier of
Middenheim. (WD#105)
- Gunpowder Pepper:
- hot, hot, hot. Beloved of halflings as the essential
ingredient in halfling hot-pot. (WD#150)
- Gunther:
- a member of Broon's warband. (WD#108)
- Gurnisson, Gotrek:
- (2370 - ) a dwarf trollslayer who, like all trollslayers,
is trying to atone for some past crime. Felix Jaegar accompanies him on his
self-imposed suicide mission. Gotrek is a sad, depressed dwarf unless he is
out trying to get killed. His axe is made from starmetal. The pair helped
escort Baron Gottfried von Diehl into exile and searched for the lost sword
Karaghu^l in the ruins of Carag Eight Peaks. They save Henkin Warsch from
an ancient evil. Gotrek kills Boneripper and puts and end to Thanquol's
plans in Nuln. (WD#120, Wolf Riders, The Dark Beneath the World,
Geheimnisnacht, A Place of Quiet Assembly, Skaven's Claw)
- Gustav the Mad:
- of Talabecland, he employed Litzenreich.
- Gut Ripper:
- a goblin tribe led by Zogrod Gutsticker. (WD#105)
- Gutbug:
- lieutenant to Boggrub Legbiter. (WS)
- Gutrot:
- a goblin. The leader of a band of wolfriders. They were employed
to protect Bagnol's caravan. (JAu85)
- Gwron:
- a town in Morien. (WD#137)
H:
- Haagen family:
- a middle-rank merchant family in Marienburg. (WD#120)
- Haagen's Wharf:
- lies at the eastern end of Riddra Isle in Marienburg. It is
a privately owned mooring run by the Haagen family. Now just another piece
of Suiddock owned by the family, it is more or less left to the care of
Jochen Kaaimans. (WD#120)
- Hadrin, Loremaster:
- a Dwarf at the Shrine of Kadal-Helgad. The Crystal of
Air came into his possession. He kept it until the arrival of Torgoch in
the Yetzin valley. Hadrin knew Torgoch carried another of the crystals and,
what with the Crystal of Earth being kept at the shrine as well, he advised
his rulers to take both crystals and flee the valley as an orc with one
Crystal of Power was scary in itself, the possibility of an orc with two or
even three would be unthinkable. The dwarven leaders refused to listen so
Hadrin gave his crystal to Yazeran the mage and told him to leave the
valley as quickly as possible. Later, when Torgoch and his orcs had nearly
breached a door into the Halls of the Kings, Hadrin left Yetzin with a small
group of followers, including his son and Ketiger. They ran into a strong
orc scouting party and were forced take refuge in a tunnel-complex behind a
waterfall at the top of Yetzin valley. Here Hadrin held out as long as he
could, but sent his son, Gnarok out through a secret entrance to find
Yazeran and bring help. Hadrin constructed a Great Ward in the complex to
delay the orcs. The complex fell and the dwarves were killed. Hadrin's
books came into the possession of Torgoch who learned to control his
crystal. (D1)
- Hagmar Wyrmschlager:
- a lengendary hero who appears in the folklores of
Norsca and the Wasteland. He slew a dragon that was laying waste to
the Forest of Shadows/Southern Coast of Norsca. Hagmar, son of a
blacksmith, volunteered to go and slay the beast. He filled a gutted
carcass of a deer with stones and set it to roast. The dragon
swallowed the carcass and the stones shattered inside the furnace-hot
belly of the dragon, killing it instantly. Hagmar looted the dragon's
cave and became rich. He forged several items of note, see The Dagger
of Hagmar, The Chainmail of Hagmar, the Talisman of Hagmar, and The
Buckle of Hagmar. (WD#97)
- Haken:
- a chaos thug who leads a gang of thugs under Kaon the Idolator's
banner. (WD#134)
- Haki Skavensplitter:
- this Runesmith worked at Karak Eight Peaks in the
days before it fell to the insidious Skaven. He forged many, many weapons
specifically aimed at destroying the foul Rat-men. He is believed to
have been killed defending his forge. (WD#153)
- Hakka-Rhun:
- the Rune of Cutting. Perhaps the oldest of Dwarven runes as it
is found on stone hammers that predate their discovery of metal. (WD#153)
- Haledvedson, Sigmar:
- a boatman in Altdorf who is not adverse to making a
little quick money on the side. (WD#96)
- Halfling Row:
- an area of Marienburg. (WD#128)
- Halflings:
- possibly the last of the Old Slann's genetic experiments,
they are a race of small humanoids that now hail from the Moot, part
of the Empire. They always go barefoot and have hairy hands and feet.
Halflings have Night Vision, Cook and probably Herb Lore or Silent
Move Rural. They are largely immune to the mutating effects of Chaos.
They have a homeland within the Empire called the Moot. (WFRP)
- Half-Orcs:
- cross-breed between the races of man and Orc. (WD#54)
- Hall of Archives:
- a governmental building in Nuln. (Skaven's Claw)
- Hall of Dwarven Kings, The:
- this hall lies within the Halls of Belorn;
here Belorn, Holgar and Garin are buried. (KK)
- Hallam, Vukotich:
- spent time in Kislev in his early days, laterly in
Middenheim. He sailed back to the Empire from Morien with Katya Raine.
Journeyed back to Kislev with Muenchbeck. Helped rescue Reiner
Semperphilius, only to later kill the boy's father, Rodrick.
(WD#140, Blood and Earth, The Magician's Son)
- Halls of Belorn, The:
- Dwarven halls built by Belorn on top of Belorn's
Mine. It was overrun by Orcs and Goblins in the days of Morcar. From
here a secret passage may be found near the East Gate that leads to
Karak Varn. The Great Gate leads into the Halls. The Warrior Halls,
The Spiral Passage, The Hall of Dwarven Kings, and The Great Citadel
lie here. (KK)
- Halls of the Ancestors:
- part of Carag Eight Peaks where the dwarves of that
city buried their dead. (WD#125)
- Halls of the Dead:
- part of the Witch Lords fortress beneath Kalos. (WL)
- Halls of the Kings:
- part of the Shrine of Kadal-Helgad. (D1)
- Halls of Vision, The:
- part of the ancient city of Kalos; built by King
Agrain, these halls are a maze of magical rooms. The secrets of the
Halls lie in the Keys of Agrain. (WL)
- Halsbret, Sigismund:
- a farmworker from the village of Pritzstock who
disappeared shortly after the first skull-sightings. (WD#98pp50)
- Halstadt, Fritz von:
- the Chief Magistrate of Nuln whose dealings with a
Skaven in the sewers of that city are disturbed by Gotrek Gurnisson and
Felix Jaegar. His father's estate and fortunes were ruined during a peasant
uprising. Fritz originally trained for the Sigmarite priesthood but left
after some scandal. Killed by Felix Jaegar. (WD#152)
- Hammer of the Stars:
- FICTION. Written by Pete Garratt and found in the Wolf
Riders anothology.
- Handrich:
- God of Trade, called Handrijk by the Wastelanders. He is the
patron deity of trade and merchants. He seems to be an amalgam of two older
gods as there are two conflicting myths about his origin; one has him as a
son of Manann, and the other as a younger brother to Ranald. In Bretonnia
he is called Affairiche and in Tilea he is Mercopio. (WD#138)
- Handrijk:
- see Handrich.
- Hangman's Bay:
- a huge bay off the Diomb Muir. The Dark Elf city of
Ghaba Ghanaf is at its mouth. (WD#108)
- Hanna:
- an orphan at the Marienburg Home For Foundlings. Hanna has a slight
mutation: one extra finger on each hand. Sister Marianne does not let her
go outside. (WD#126)
- Hans and Hans:
- two potboys that work at The Mermaid in Altdorf. They hand
round pots of stew and the like, and generally if something needs doing they
have to do it. (WD#96)
- Hans:
- a Pavement Artist, used as an example. (WD#138)
- Hansi:
- a small dog belonging to Udo Wentz. (WD#95)
- Harboth:
- an orc marksman, he led a unit of battle-hardened orc archers
called the Black Mountain Boys. (WD#90)
- Hardarin:
- a long dead sorceror. (WD#103pp9)
- Hardarin, the Hand of:
- a Wand of Jet belonging to Hardarin. (WD#103pp9)
- Hargin the Dwarf:
- he and Myrmididia searched for the kidnapped boy Aurelius
von Erlach-Manchdor. (The Manchdor Affair)
- Hargrim, King:
- a legendary Dwarven king, see Kadar-Gravning.
Hargrim's Crown is a potent Dwarven symbol. (WD#133)
- Hark Ness:
- an earldom in East Albion. Known earls: Dart. (JSp86)
- Harold the Huge:
- a Dwarf of Carag Eight Peaks, he is famous for
reaching the incredible height of five feet. See Harold's Best.
- Harold's Best:
- a unit out of Carag Eight Peaks. Each member of this
unit is rather tall for a Dwarf, but Dwarves they are. They keep
alive the memory of Harold the Huge, and their banner shows Harold
towering over a wimpy looking orc. (WD#97)
- Harpen's Hillmen:
- unit of Dwarf warriors out of Carak Oran. Thier
standard shows a green hill with a sword sticking in it. (WD#97)
- Hartmann, Joseph:
- a jack-of-all-trades who owns the smithy in
Karstenberg. He helps Johann Mulderbrek with the maintenance of the
silver mines. (WD#108)
- Hartstock, Gambo:
- the halfling chief-cook. Gambo was assigned to the
Emperor's army. The army camped one night in the shadow of the World's Edge
Mountains only to be attacked by goblins. Gambo's latest batch of hot-pot
was ruined by a wolfrider and in a terrible rage he had his assistants
make a jury-rigged catapult and fired the remainder of the supply of
Gunpowder Pepper at the goblin army. The pepper is said to have hit Grom
the Paunch head on. The goblin king was in such pain that his army was
easily repulsed. The Emperor himself request the recipe. Gambo's assitants
were Flabagon Dil and Frito Flatfoot. (WD#150)
- Hartwig Flatbrush:
- halfling cook/assistant to Erich Hinfallig. This
little thief was brought up in the village of Rottefach near Altdorf,
the only son of the village inn keeper and his wife. Kidnapped at 24,
he was enslaved to an Estalian wine merchant. He killed his master
and escaped. Has a pet white mouse called William. (WCpp28)
- Hasak Venomspawn:
- a chaos sorceror loyal to Slaanesh. Hasak was a member
of the Priests of Pleasure, he managed to summon a Daemonette called
Painfury Spasmclaw. Hasrak was brought up in a small village just outside
Altdorf. He was taught the basics of magick by the Amber Wizard Heinrich
Walfen. Hasrak became an Amethyst mage. Another Amethyst student
introduced him to the ways of Slaanesh and Hasak embraced the ways of
pleasure and put his feet firmly on the path of Dark magic. (WD#122)
- Haslefresian, Sven:
- subject of an autobiography by Eric Haslefresianson.
[Probably the same person as Sven Hesselfriesan - Bahb-Elon took this volume
to Lustria, as a guide?] (WD#100)
- Haslefresianson, Erik:
- author of Sven Haslefresian - The Unofficial
Biography. (WD#100)
- Haspadarin:
- a bunco artist, part of Goshuar's gypsy band. (D1)
- Hassan's:
- the spice and herb shop on the corner of Potion Square and Dock
Road. Owned by Hassan bin Naroun al-Asred. (WD#135)
- Hasselstein, Mikael:
- a Cleric of Sigmar who falls under the suspicion of
being the Beast. At the time (2506 IC) he is the Emperor's Confessor and
he is even considered by many to be the most likely successor to Yurri,
the Grand Theoginist.
(Beasts in Velvet)
- Hasso, The Emperor:
- gave a famous speech before he besieged Streissen.
(WS)
- Haupt-Anderssen, Alberich (2497-):
- Graf of Stirland, based in Wurtbad;
no named heir; Imperial Elector; leader of a cavalry squadron; also named
"The Hawk of Wurtbad". (TEW)
- Haz-Drahz-Kadrin:
- See Black Fire Pass.
- Heart of the Mountain:
- see Azram the Mighty.
- Hedric:
- a coachman. He had a route between Middenheim and Altdorf. His
coach was involved in a fatal accident - Gunder, a bodyguard was killed.
(WD#98pp46)
- Hef:
- Spider's twin brother. Both sewerjacks in Nuln. Both in love with
Gilda. They lived on Cheap Street and were in trouble with Big Jax. Skaven
killed him. (Skaven's Claw)
- Heidlemann Ernst:
- human physician's student; member of the the Red
Crown, a chaos cult. (TEWpp41)
- Heilman, Professor:
- a professor at the University of Nuln. (WD#125)
- Heilyn, House of:
- one of the noble families of Morien. (WD#137)
- Heilyn, Moraint:
- fought with King Herla. He is a member of the House of
Heilyn. He was put forward as a serious contender to the throne of Plennydd
when Herla's father died. (WD#136)
- Heldenhammer, Sigmar:
- see Sigmar
- Helgrind Bad-Axe:
- a dwarf champion who fought at the Battle of Grimdal's
Tomb. He was slain by Baron Flaubert Bonsante. (WD#153)
- Hellblade:
- a Skeleton Champion, servant of Morbius. (WD#94)
- Helmgart:
- lies in an upland valley on the Axe-Bite Pass road. The forests
of the area provide timber and charcoal. The Sorglos Ridge and Hochepointe
lie to the west. (WD#107)
- Helmut Weishund:
- a minor spy for the city of Nuln. He is often sent on
small, unimportant missions. (WD#93)
- Helmut:
- discovers an ancient evil at Wrecker's Point. (The Reavers and the
Dead)
- Helruns, Runeskyres, Skalds, Volas, Wyrdskyres:
- Norse or Norse Dwarf names
for wizards. (WD#107)
- Helwud:
- see the Chaos Brothers.
- Hemler Rottingflesh:
- a chaos sorceror of Nurgle. He told Hogrod Troll-
slaughterer steal the sword Sonneklinge from the tomb of Prince Karad von
Carron, and is behind Hogrod's sudden rise to power. Hemler is a Jade
Wizard. (WD#121)
- Henricus Salus:
- a firearm (WCpp15).
- Herdstone:
- the marker for a beastmen meeting-place. The herdstone is often
a specially erected monolith but can be a naturally occuring outcrop of
rock. Brayherds will be held at a Herdstone. (WD#124)
- Herisan:
- an evil priest. Follower of the Evil One who once controlled the
Barony of Suceava. She attempted to ressurrect her master but was defeated
in her aims by a band of adventurers. (WD#93)
- Herla, King:
- the monarch of Plennydd. His bard is Trystan. Early in his
rule he had to deal with a party of sixty ship-wrecked elves - unwelcome
visitors to Morien, but which he was honour-bound not to send away. He must
deal with Shipmaaster Thoron and Kerewan the elven wizard. He married
Morgana, the daughter of the King of Alawn. He once fought with Moraint
Heilyn, a pretender to the throne. (WD#137,Storm Warriors)
- Herzig:
- a town in the Grand Principality of Ostland within the Empire.
(WD#122)
- Hesselfriesan, Sven:
- Sven is a Master Guildsman at the Imperial Engineers
School in Altdorf. He was expelled from the Dwarven Engineers' Guild for
unhealthy experimentation. He fled to the Empire and built a steam powered
boat before taking it and a company of adventurers to explore the western
continents. [See Sven Haslefresian. This would make the journey west prior
to 2422 IC] (WD#146)
- Hetta, Granny:
- she is one of the many stree-sellers on the Suiddock in
Marienburg. She has a small boat and a spirit-stove she uses to heat up
pots of tea and sausages. She sells bottles of rum as well. A well known
and loved character, who has been known to give free-meals to those down on
their luck. In her younger days she was a smuggler. She is friends with
Eric Roergang. (WD#120)
- Hexensnacht:
- the last night of the year(?)
- Hexenstag:
- first day of the year IC.
- High Celestial Order of Lothern:
- a High Elf College for Celestial Wizardry.
(WD#113)
- High Elves:
- see Elf.
- High Helms, Order of:
- a newly constituted Knight Order, founded by the
Emperor who wants to create an elite cavelry unit of very tough and
extremely tall knights. Members are currently (2512 IC) drilled in Altdorf.
(TEW)
- High Throne of Kalos:
- one of three thrones that wait for those who would
preside over the Court of the Dead. (WL)
- Hightower Isle:
- an island of the Suiddock in Marienburg. The Niederbrug
Bridge and the Hoogbrug Bridge connect with it. The island was specially
fortified and raised to connect with the Hoogbrug. (WD#119)
- Hindelin Lines of Altdorf:
- a very up-market travel firm. They run the
luxury liners Emperors Luitpold, Wilhelm and Magnus. (WD#122)
- Hinterloch of Durchwall:
- [a country estate?] current heir is Margrave
Hermann von Pfeifraucher. (WD#92)
- Hirdman, Hirdmen:
- a member of a Norse Warhird. A warrior. Tall, blond,
blue-eyed and brainless (well, unsubtle, at least). Elite Hirdmen are
known as Huscarls. (WD#107)
- Hochen, Stefan:
- journeyed to Middenheim (2492 IC) to start a new life as an
apprentice physician. There he met up with Katya Raine. Worked with the
poor in the Temple of Shallya then he went to Bretonnia to work there. He
is befriended by Jochen Maier, the captain of the Eva Branduer, and joins
his crew (2495 IC) at Ubersreik only to cross the designs of Lothar von
Dielh. (Ignorant Armies, The Black Sail)
- Hochland, Barony of:
- province of the Empire; capital Bergsburg. Bounded by
the Middle Mountains to the North. The colours of the province regiments
Are green and red. (WD#122,146)
- Hochpointe:
- an exposed knob of granite along Sorglos Ridge in the Grey
Mountains. It is the highest point in the vicinity of Helmgart. The bald
has an ancient Druidic stone circle on it. See the Eight Fathers. (WD#107)
- Hoeth:
- the Elven god of knowledge and learning. (WD#158)
- Hoeth, Talisman of:
- created by an old Warden of Tor Yvresse, this talisman
can pass on knowledge to its wearer. (WD#158)
- Hogan Headhacker:
- one of the four Khornate warriors summoned by Khorne to
kill Kaleb-Daark. See Zinbar Sicklesword, and the Chaos Brothers. They
failed. (JSp87)
- Hogblud:
- chief of the Marrow Sucker Orcs. At one point Hogblud left
his band of orcs and wandered off, many months later he returned with
Zogzog, a Shaman, and Polly his Wyvern. His boys were glad to have
him back, what with his new found friends an' all. Hogblud and Zogzog
had been "worrying" their neighbouring Neck Snapper Tribe. (WD#92)
- Hogg:
- a war boar. (Orrakh) (WD#106)
- Hogg:
- a hobgoblin attatched to Bratt's Boar Boyz. He is responsible for
the elaborate and colourful war boars the boyz ride. His fame is such that
traders come to buy Hogg-dyed war boars off the unit from far-and-wide.
(WD#106pp19)
- Hogrod Trollslaughterer:
- ogre, a descendant of Ratgot Dwarfmangler who stole
the sword Sonneklinge from Prince Karad von Carron's tomb. He replaced
Gragath Rogant as leader of a tribe of orcs and led them against the town of
Carroburg. His base was in the old, abandoned dwarf-town of Kazrad-Kain.
This recent turn of fortune for Hogrod was brought about by Hemler
Rottingflesh, a sorceror of Nurgle. (WD#1212)
- Holgesheim, Graf Erich von:
- used as an example (WD#138)
- Holgar, King; Dwarf, DEmp:
- led his warriors at Keloth's Tor. He is buried
in the Hall of the Dwarven Kings. (KK)
- Holy Cave of Sigmar Heldenhammer:
- this shrine lies in Dog Peak Pass.
Sigmar is said to have rested here before the his triumphant victory
over the goblin hordes in the Battle of Black Fire Pass. The cave had
an impressive series of murals depicting Sigmar's exploits, sadly,
though, a marauding band of orcs and goblins defaced the shrine prior
the Battle of Dog Peak Pass. (WD#91)
- Holzkrug, House of:
- a dynasty of the Empire. Emperor Eberhardt the Just
came from their ranks. (WD#130)
- Hooded Man Inn, The:
- a small riverside inn near a ferry crossing in the
empire. For a time it was the forcal point for an active group of
Tzeentchian Chaos Cultists. They built a temple to their god under the
cellars. The cultists were finally driven from the area but the temple
remained hidden and forgotten. See the Writhers in the Dark. (WD#87)
- Hooded One, The:
- see Skarloc.
- Hoogbrug Bridge:
- the lofty towers of this Marienburg bridge are one of the
marvels of the Old World. (WD#118)
- Hoogman, Baron Matteus von:
- the baron of Westerland, Matteus was there
when the ship Lughsoll-Siaisullainn was sighted (2150IC). When the ship
landed he offered the old, ruined Sea-Elf fortress of Marienburg back to
them and thus secured a monopoly on Sea-Elf trade within the Empire.
(WD#118)
- Horn of Urgok:
- a twisted ram's horn with bands of rune encrusted red
copper. Contains a powerful spell. Friends will be filled with
courage by its note, enemies by dread. (WFB4)
- Horned Rat, the:
- ravenous god of the Skaven. He gnaws at the fabric of the
miultiverse marshalling the forces of decay. Every year in Skaven society
there is a Great Feast held in his honour. There are even some misguided
humans who follow this deity. See the Poison Claw cult. (WD#173,#99pp24)
- Horrors, Blue:
- the lesser daemons of Tzeentch. They are sullen and
malevolent, like bad-tempered children, and whine continuously. They look
like their counterparts, Pink Horrors, except they are blue. (WD#119)
- Horrors, Pink:
- the lesser daemons of Tzeentch. They have no real solid
form but are made from pure magical energy. When they move they become a
blur of pinkness and cackle insanely. They do not die, instead they split
into two Blue Horrors. If they can be described at all, it is as a moving
head on legs with a huge mouth and long suckered fingers. (WD#119)
- Hospices:
- these institutions are run by the priesthood of Shallya. There are
several throughout the Empire, each one specialising in the treatment of a
particular disease; such as insanity or Black Plague. The largest one is
called the Great Hospice. (WD#130)
- Hoth, Tower of:
- Teclis was taught by the Loremasters that live here. Also
called the White Tower. (WD#156)
- Hovelhof:
- ? near Bergsburg. (WD#122)
- Howling Moon Tribe:
- a tribe of orcs based at Carag Eight Peaks. Their
warchief is Skumwort Skabbad. (WD#125)
- Howling Season, The:
- scenario in WC, based in the town of Kurtwallen.
- Howling Slaughterers, The:
- a unit of Gobboes in Gan Green's mob. They are
Wolf Riders and are often accompanied by Blackhead the Worse than Normal on
his wolf. They carry bows. (WD#97)
- Hrothyogg:
- an ogre captain, infamous leader of the Ogre Pay-Swords. He
fought in the Goblin-Dwarf wars. Follower of the Ogre God, The Great Maw,
Hrothyogg won the Sacred Belly Guard from Golgfag (a rival leader) in an
eating contest that lasted three days. (WD#79)
- Hrothyogg's Tower:
- location unknown, but presumably belonged to the ogre
captain of the same name. This tower is the subject of a painting by
John Blanche. (WFRP)
- Hub Wizards:
- from the Spindle of Magic, those Wizards whose power lies
wholly in the Dark Cone or the White Cone are called the Hub Wizards.
(WD#113)
- Huhuurder, Axel:
- works at the Riverman's Association in Marienburg and is
occasionally seen at the Pelican's Perch. He was one of Sister Marianne
Liefeder's orphans. (WD#119,126)
- Huister, Odvaal van:
- the Chairman of the Board of Trade Equity in Marienburg.
(WD#121)
- Humanoid Creatures:
- class of creatures who are basically human-like in
appearance and are intelligent and social. (WFRPpp216)
- Humans:
- see Man.
- Hurtsis Rolf:
- human mutant (TEWpp43)
- Huscarls:
- the warrior elite of Norsca; these men are Hirdmen and part of the
Warhird. (WD#107)
- Huurder, Axel:
- the guildmaster of the Rivermen's Association. Axel is well
known for his fiery temper. He drinks occasionally in the Pelican's Perch
but is more often seen in the Whaler's Return with his friend Klaus
Mannlicher. (WD#121)
I:
- Iaghrond:
- North Tower, a Dark Elf settlement. (WD#108)
- Ice Queen:
- see Katarina the Great.
- Ignorant Armies:
- FICTION. An anthology of short stories edited by David
Pringle and published by GW Books. ISBN 1 872372 07 4. Contains the
stories Geheimnisnacht, The Reavers and the Dead, The Other, Apprentic Luck,
A Gardener in Paravon, The Star Boat, Ignorant Armies, and The Laughter of
Dark Gods.
- Ignorant Armies:
- FICTION. Written by Jack Yeovil and found in the Ignorant
Armies anthology. Set in 2501 it tells the story of Johann von Mecklenberg,
the rightful Baron of Sudenland and his search for his kidnapped brother,
Wolf. Features Vukotich and Cicatrice.
- Ikons, Crystal:
- there are three of these. They can be used to open the tomb
of Arianka, the goddess, and free her from her sleep. (JSp87)
- Illek of the Burning Skull:
- this chaos sorceror was hunted across the Old
World by Aldred Fellblade before being killed in a ruined city on the edge
of the Chaos Wastes. (WD#125)
- Imperial Engineering School:
- this institution is dedicated to the research
and development of new weapons. It was established [prior to 2422 IC] in
Altdorf by the Tilean Leonardo of Miragliano in imitation of the Dwarven
Engineers' Guild. Its most famous son is the dwarf Sven Hesselfriesan.
(WD#146)
- Imperial Expressway:
- a coach company of the Empire; based in Nuln.
- Imperial Guard:
- personal bodyguard of the Emperor. They travel with
the Emperor on all occasions, and guard the Imperial buildings. In times
of war, they form an elite unit at the core of the Imperial armies.
- Imperial Second Fleet:
- the fleet of ships that used to be stationed at
Marienburg before Emperor Leopold disbanded them and allowed the Province
of Westerland to conduct its own defence. The second had been stationed
there since the end of the Age of Wars. (WD#118)
- Imperial Tournament:
- an annual event attracting visitors from across the
Empire and abroad. At these games the soldiers of the Reiksguard compete
for the privilege of being closest to the Emperor in his bodyguard. (WD#146)
- Imrik, Prince:
- the greatest living High Elf warrior. He is a dragon-lord
and rides a blue dragon into battle. He carries the Star Lance. (WD#179)
- Incursions of Chaos:
- Inmate 21B:
- the anonymous inmate at the Great Hospice. (WD#130)
- Invisible Warriors:
- see Ninja.
- Invocation of Ending:
- the ceremony that deactivates a Watchstone. (WD#158)
- Iolair Gilandiril, Prince:
- an elven prince who loved to ride into battle
on his war-chariot with the scythes attatched. His charioteer was
Eponandilas, and his horses were called Silverleaf, Frostglint, Mistweave
and Greycloud. His friends Aesllanan Woodmage and Fildrigar Trueflight
often accompanied him into battle. Iolair was able to speak Orrakh. (JSp87)
- Iorga, Captain Mikhail:
- the merchant captain of the Emperor Luitpold,
employed by Hindelin Lines of Altdorf. The captain sails with Hans Sauber
as bosun; Reiner Reitsmann and Wolgand Altenberg as first and second pilot;
Maximillian Berryhill as head cook; and Eberhardt Kleingeld as purser.
Mikhail keeps them all in check and is always on the lookout for slackers.
(WD#122)
- Iron Man, The:
- see Vukotich.
- Iron Mountain, Dwarfs of:
- ruled by Thorgrim Greybeard. (WD#159)
- Iron Peak Pass:
- leads down into the village of Eisenhof. (WD#159)
- Iron Rune:
- see Azul-Rhun.
- Iron Weilder:
- one of two Skaven champions who led the Warrior Clans into
battle at the Battle of La Maisontaal. (JSp86)
- Ironbeard's Conquerors:
- a dwarf army. (WD#133)
- IIrrana, Kingdoms of:
- these are considered part of Estalia but are
really little better than brigands' fortresses guarding the passes
over the Irrana Mountains. (WFRP)
- Irrana Mountains:
- this mountain range is barren, with only brigands,
Goblins and monster lairs to be found. They cut deep into Estalia and
join the Abasko Mountains to the east. The fortresses of fierce-
fighting hill-men guard the passes over the range. (WFRPpp270)
- Is There A Doctor In The House?:
- article in WC. It deals with Erich
Hinfallig, his cinic and Hartwig Flatbrush. Introduces an expanded
method for dealing with healing. (WC)
- Iskergow:
- a place in East Albion. (WD#76)
- Istrabul:
- a place in Araby ? (WD#146)
- Ithrim:
- a kingdom of Ulthuan? (WD#154)
- Ithrim Patrol:
- a High Elf unit that fought at the Battle of Red Axe Pass.
(WD#154)
- Itzibitzi:
- a Slaan, Master of the Pond, who led a small expedition to the
Old World using Guzunda Wallrattler as a guide. There, they hired out
as mercenaries against the Bretonnians (Leg-Hunters). The expeditionary
force consisted of a full spawning each of Eagle and Jaguar warriors,
two pools of Cold Ones and riders, half a pool of Cold Hounds and
handlers and many lobotomised human slaves. The Emperor's spawnling,
Ulha'up also accomanied the force. They made their base in the swamps
south of Marienburg and received ambassadors and envoys from various parts
of the Old World. The Grand Duke von Bildhofen of Middenland hired them
for a time. (WD#96)
- Ivan:
- a Dolgan. (JAu85)
- Ican, Duek:
- a Kislev noble whose army was forced to retreat on a frozen
lake by Gorefist the Destroyer's legions. The ice broke and all died.
(WD#156)
- Iz-Zat-Tres-Ayle:
- the name of a Wisentlich summned by Magus Heinz Diehl.
(WD#107)
J:
- Jack, Jak, Jimbo, Joey:
- a human. (Orrakh) (WD#106pp22)
- Jacsen, Mikeal:
- one of the undead champions animated by the Lichemaster at
the Battle of La Maisontaal. (JSp86)
- Jade:
- one of the Colleges of Magic. Symbol: Triskele. Colour: Green.
Their magic is linked closely to nature and the turning of the seasons.
(WD#113)
- Jade Griffon:
- carried by the Grand Theogonist, this fist-sized lump of
jade carved into the semblance of a griffon is imbued with magical power
and can protect its wearer from harm. (WD#147, 157)
- Jade Mountain Lodge of Ulthwe:
- a High ELf College for Jade Wizardry.
(WD#113)
- Jaegar, Annabella:
- the Bretonnian wife of Otto Jaegar. (Skaven's Claw)
- Jaegar, Felix:
- the son Gustaf Jaegar. He studied classical literature at
the Imperial Univeristy and liked to think of himself as a poet. He was
expelled from the university for killing the bullying Wolfgang Krassner in a
duel. His father disinherited him for the deed. Embittered, he became an
agitator and was one of the leaders of the anti-Window Tax march. He was
rescued from the bloodbath that followed by Gotrek Gurnisson and taken to
the Maze. Later, after an epic pub-crawl, Felix woke up to discover he had
sworn to accompany the dwarf and record his death in an epic poem. Since
then, life has not been exactly normal for Felix. The pair helped escort
Baron Gottfried von Diehl into exile. (WD#120, Wolf Riders, The Dark Beneath
the World, Geheimnisnacht, A Place of Quiet Assembly, Skaven's Claw)
- Jaegar, Gustav:
- a wealthy woll merchant in Altdorf. He disinherited his son
Felix after a scandal at the University. He has another son in Otto.
(Skaven's Claw)
- Jaegar, Otto:
- Felix's elder brother. He pays a visit to his unsuspecting
and disinherited brother in Nuln. He brings two thugs, Karl and Franz with
him. He is married to Annabella. (Skaven's Claw)
- Jaek:
- see the Chaos Brothers.
- Jaguar Warriors:
- a class of Slaan wariors. (WD#96)
- Jahrdrung:
- 2nd month of the year.
- Jak:
- see Jack.
- Jakkuzzi Nightmares:
- unit of orc warriors under the command of
Vomitskrag Krusher at the Valley of Death. The Nightmares enhance
their fearsome appearance by bedecking themselves with jewellery made
from the corpses of vanquished foes. Their standard shows a black
demonic steed. (WD#97)
- Janacek Globes:
- some kind of magical item. (WD#103pp4)
- Jarkal:
- a Dark Wizard, known to Casrik of the Gold. (WD#113)
- Jarls:
- see Drengs.
- Jascha:
- a ginger cat owned by Hans Kluger. (WD#128)
- Jax, Big:
- Hef and Spider are in trouble with this person. (Skaven's Claw)
- Jaxxraql Doomwarper:
- chaos follower. (WD#100)
- Jeeves; a spirit servant that lived within the Floating-Gardens.
(WD#100pp45)
- Jester:
- there is a tradition dating back to 1143 of employing a Gnome
as Imperial Court Jester. Karl Franz I continues this tradition.
(WD#86)
- Jettez-Lez Dix:
- a Bretonnian town. It connects with the Empire road that
crosses the Grey Mountains at Axe-Bite Pass. (JSp86)
- Jewels of Power:
- class of magical items that tend to be of use only to
spellcasters. (WFRPpp185)
- Jigalo:
- a tumbler of Goshuar's gypsy band. (D1)
- Jimbo:
- see Jack.
- Jinkerst, Hans:
- a worshipper of Tzeentch and member of the Writhers in the
Dark Chaos Cult. Hans was given the mission of reconsecrating the hidden
temple beneath The Hooded Man Inn. He enlisted the aid of a band of
mutants - Grat, Otto, Fagor and Wilhelm. (WD#87)
- Joey:
- see Jack.
- Juck:
- herb, an iritant. (WD#126)
- Julia:
- leader of the McEwman clan that sought to kill McDeath. She landed
at Winwood harbour on route to castle Runsinane. (JSp86)
- Jung, Bertha:
- daughter to a wealthy Altdorf wool merchant. She has a
sister, Ulrike, and is cousin to Kirsten Jung. The two girls are watched
over by Gunder, a professional bodyguard. (WD#98pp46)
- Jung, Eduard:
- husband of Mathilde and uncle of Bertha, Kirsten and Ulrike
Jung. He runs The Black Sheep tavern in Grubentreich. (WD#98pp47)
- Jung, Kirsten:
- a Lady-at-Court to Graf Boris Todbringer in Middenheim. Her
uncle(/aunt?) is a wealthy wool merchant in Altdorf.
- Jung, Mathilde:
- wife of Eduard Jung. (WD#98pp47)
- Jung, Ulrike:
- sister to Bertha Jung. (WD#98pp46)
- Jurgen:
- a Watchman, used as an example. (WD#138)
- Jurkson, Judge:
- in league with the Skaven, Jurkson was able to use his
position to have the witch-hunter Hienrich Gotter tried and convicted of
the murder of Johannes Batres. Later he handed Hienrich over to his
masters, the ratmen. (WD#82middle)
- Jutones:
- the ancient human tribe that inhabited the Wasteland and were the
last to swear fealty to Sigmar Heldenhammer. Their chief Gulderic was said
to have fought with Sigmar for three days and three nights. Manuscripts in
the Temples of Verena record what little facts remain. (WD#118)
- Juuro:
- a member of Broon's warband. (WD#108)
K:
- Ka-a-bab Skewerers:
- unit of Dwarven pikemen out of Black Crag. Their
standard shows several goblins skewered on a pike. (WD#97)
- Kaaimans, Jochen:
- runs Haagen's Wharf along with warehouseman Andreas
Pakuister whom he treats like dirt. Jochen is nicknamed Breukrots after the
wreckers' rock of Marienburg. Although technically in the employ of the
Haagen's he is left to his pown devices and has numerous scams going with
the local smugglers - they don't always work out. Lea-Jan Cobbius uses
Jochen's warehouse occasionally for storing illicit goods. (WD#120)
- Kablaam:
- a three barreled organ gun, belonging to Carag Eight Peaks.
(WD#97)
- Kadal-Helgad, Shrine of:
- this is the Dwarven shrine in the Yetzin valley
that the Crystal of Earth was kept at. Loremaster Hadrin lived here, and
despite Hadrin's advice, the dwarven leaders refused to flee the place with
the crystal when Torgoch and his orcs entered the valley. As Hadrin had
predicted, Torgoch overran the shrine killing all the dwarves. The dwarven
leaders had, however, managed to summon up a very powerful elemental to hide
and protect the Crystal of Earth and so Torgoch never found it. (D1)
- Kadar-Gravning:
- a rediscovered Dwarfhold of the southern Worlds Edge
Mountains. The ancient Hold of Hargrim, it's legendary King. (WD#133)
- Kadar-Khalizad:
- ? (WD#145)
- Kadrim's Upchucker:
- a Dwarven stone thrower used in the the Valley of
Death by Barnok Blatterzarn's men. (WD#97)
- Kaia Stormwitch:
- elven wizard, part of Skarloc's band of Wood Elves.
Kaia is the keeper of their sacred standard. The standard is a holy
relic, containing the ashes of the heart of Kern. (WD#92)
- Kaldach, Eberhardt:
- a merchant whose brother, Wilhelm, was captured by chaos
cultists. His good friend, and fellow guild-member, Klaus Krudenwald
arranged for Wilhelm's rescue. (WD#122)
- Kaldach, Wilhelm:
- the brother of Eberhardt. Wilhelm was kidnapped by a
chaos cult and would have been sacraficed had he not been rescued by a
party of adventurers. Wilhelm was a merchant and ran a caravan between
Hovelhof and Bergsburg. It was while collecting timber in Hovelhof that
his caravan was ambushed and Wilhelm was captured by the Priests of
Pleasure (2504IC). (WD#122)
- Kaldezeit:
- 10th month of the year.
- Kaleb-Daark:
- a chaos champion dedicated to the renegade chaos god Malal.
Kaleb's exploits are legendary. He slew Sleban Foulheart, Khornes favourite
and was responsible for the rescue of Praag. Khorne, himself, took notice
of the deed and vowed revenge upon Malal and Kaleb. Kaleb was given the
chaos weapon Dreadaxe and the mutant warstead Beast. Kaleb was sent on a
quest to find the keys, the crytal ikons, to free the goddess Arianka from
her tombe below the palace of Praag. Kaleb was an ordinary mortal until
chaos orcs killed his parents. He vowed vengence upon them and that night
Malal came to him and bargained for his soul. "Dreadaxe thirsts for you" is
his battlecry. (JSp86)(JSp87)
- Kalispera, Alpheus:
- a friend of the necromancer Magister Chazal. He meets
Cesar Barbier at the Magister's funeral. (Who Mourns a Necromancer?)
- Kallman, Hans-Friedrich:
- a member of Pritzstock's militia. (WD#98pp52)
- Kalos:
- the fallen city, destroyed by Morcar he gave it to the Witch
Lord to rule. Beneath the ruins the Witch Lord built a great
stronghold - the Forbidden City. He was defeated and driven out, the
gates sealed shut. Later he returned. The Plains of Death can be
seen from here. (WL)
- Kaloth, Skull Wand of:
- carved from the finbone of a Dragonfish and
surmounted by the skull of a Dark Elf Mage. A potent magic item that can
steal a man's soul. Was in the possession of Grobgut Skewtooth at the
Battle of Red Axe Pass. (WD#154)
- Kammendun:
- a human settlement on the southeast eadge of the Schadensumpf
marsh. Population of about 30. Its inhabitants make a living from fishing,
farming and foraging. They also extract and sell bog-iron from the marsh
bottom. (WD#102pp24)
- Kan-Tucky:
- a Dwarven engineer. (WD#95)
- Kaon the Idolator:
- once a knight fighting against chaos, Kaon turned to
the Dark Path and now leads his own chaos warband. His lieutenant is
Varshak Doombringer, and other subordinates include Haken, Steelhorn,
Dieter and Grimni the Twisted. (WD#134)
- Karag Drakk:
- see Karak-Azgal
- Karag Dron:
- an active volcano near the southern end of the World's Edge
Mountains. It means "thunder mountain" in Khazallid. (WD#152)
- Karag Haraz:
- an active volcano near the southern end of the World's Edge
Mountains. It means "flaming mountain" in Khazalid. (WD#152)
- Karag Lhune:
- one of the eight peaks overlooking Karag Eight Peaks. (WD#152)
- Karag Mhonar:
- one of the eight peaks overlooking Karag Eight Peaks. (WD#152)
- Karag Nar:
- one of the eight peaks overlooking Karag Eight Peaks. (WD#152)
- Karag Rhyn:
- one of the eight peaks overlooking Karag Eight Peaks. (WD#152)
- Karag Yar:
- one of the eight peaks overlooking Karag Eight Peaks. (WD#152)
- Karag Zilfin:
- one of the eight peaks overlooking Karag Eight Peaks. (WD#152)
- Karag-Drazh:
- see Carag Oran.
- Karagril:
- Silverhorn, one of the eight peaks overlooking Karag Eight Peaks.
(WD#152)
- Karak Azgal:
- "hoard peak", it was also called Karag-Drakk (Dragon's Crag)
during the time of the Dragon, and originally its name was Karak-Izril (city
of jewels). Here there is an incredible abundance of gemstones and precious
metals. It is a city of the Dwarven Realm which fell to the might of the
Broken Nose Goblins after a bitter siege lasting years. The goblins never
found the treasure horde and left the place in ruins. It became a home for
dragons and other fell beasts. Graug the Terrible had his lair here until
Skalf Dragonslayer killed him. Since then the hold has been reclaimed.
(WD#152)
- Karak Azul:
- "Iron Peak", it has never fallen to the goblin hordes and is
ruled by Lord Kazador. Gorfang Rotgut and the Broken Nose goblins did once
successfully attack this hold, breaking into the throne room and capturing
several members of the Dwarf Lord's household, including Kazrik, Kazador's
son before esscaping back to where they came from. There is an abundance
of iron in this area and the hold is famed for its swordsmiths.
(WD#152, 159)
- Karak Eight Peaks:
- an ancient Dwarven stronghold built in a great bowl
surrounded by eight peaks - Karag Zilfin, Karag Yar, Karag Mhonar, Karagril,
Karag Lhune, Karag Rhyn, Karag Nar and Kvinn-Wyr. The stronghold dominates
the eastern end of Death Pass, Carag Oran sits at the other. It belonged
to Dunerka-a-Veran and was the fairest of the dwarven realms. She was
known as The Queen of the Silver Depths (Vala-Azril-Ungol). Unlike other
dwarven cities she was built open to the sky as a visible demonstration of
dwarven wealth and power. But, after a volcanic eruption to the south, she
was overrun by bands of orcs, goblins and skaven. In particular the goblin
Skarsnik made his home here. In recent times many expeditions have been
sent to reclaim her for the dwarves. The last one led by Belegar still
holds onto a tiny portion of the dwarfhold. (WD#97, 125, 152, 159)
- Karak Kadrin:
- a city of the Dwarven Realm. It lies near one of the
tributaries of the River Talabec. The closest, major Empire town is that of
Waldenhof. It is called "peak pass" in Khazalid and has never fallen to the
goblin hordes. Many Trollslayers and Giantslayers hail from here.
(WD#140, 152)
- Karak Varn:
- "Crag Mere" in Khazalid. It is the great Dwarven stronghold
within the World's Edge Mountains. It was shattered by an immense
earthquake and afterwards swiftly overrun by the goblin hordes. It was
retaken many years later but Skaven invaded and drove the dwarves away. It
was to here that Joseph Bugman came after the Battle of Bugman's Breweries.
Bugman's Dwarf Rangers were reformed here. Frequent expeditions are sent
to Karak Varn to try and drive out the Skaven. (KK, WD#152)
- Karak-Azrum:
- this Dwarven hold came under siege from the Broken Nose
Goblins. (WS)
- Karak-Izril:
- see Karak-Azgal.
- Karak-Bazik:
- a Dwarven fort. (WS)
- Karak-Ungor:
- a city of the Dwarven Realm. It was the first of the Dwarf-
holds to fall in the Goblin-Wars. It has never been reclaimed. It's last
King was Ulther Stonehammer, but Grom the Wise ruled in his stead. Ulther
had his father's oath to fullfil. It lies near the one of the tributaries
of the River Talabec. It means "delving hold" in Khazalid as it lies on top
of a vast network of caverns and tunnels. (WD#152)
- Karashalla's Reavers:
- a dark elf outfit. (WD#133)
- Karaz, Dragon-Crown of:
- the crown of the Lord of Karaz-a-Karak, the High
King of all the Dwarfs. Said to have been made by Grungni and is marked
with Za, the Rune of Kingship. (WD#160)
- Karaz-a-Karak:
- city of the Dwarven Realm. During the golden era of Dwarven
civilisation, Karaz-a-Karak, with its great caverns and arches was the
marvel of the age and was the capital of Karaz-Ankor. It is called Everpeak
by man and at its main entrance stand four giant Colossi. Here lie the
ancient temples to Grungni, Grimnir and Valaya. Here is kept the Book of
Grudges and the Book of Remembering. The city never fell to the goblins.
Krangal Ogreslayer was a king of Everpeak, an inscription above the gate
to Karaz-a-Karak commemorates his glory. Other kings: King Brand. The
current Lord of Karaz-a-Karak is Thorgrim Grudge Bearer.
(D1, JAu85, WD#152, 153, 160)
- Karaz-Ankor:
- the Ever-realm. This is the Khazalid name for the once great
Dwarf empire. Its capital was at Karaz-a-Karak. (WD#152)
- Kargan, King:
- the ruler of the dwarves at the time of the Goblin Wars. He
became the ally of Sigmar. (WD#114)
- Kargos the Despoiler:
- Fire-drake of the the red dragons. His elf-rider
was Thaindon, Elf-Lord of Caledor. (WD#149)
- Kargrim, Prince:
- leads his Longbeards into battle, fights as part of Lord
Gromson's regiment. (WD#135,144)
- Karl:
- a thug that Otto Jaegar hires. (Skaven's Claw)
- Karl-Franz I (2477 - ):
- Emperor (2502) & Grand Prince of the Reikland,
named heir is Prince Wolfgang Holswig-Abenauer, his sister's eldest son;
Imperial Elector. Son of Ferrand. [NOTE; WD#122 gives Emperor Luitpold
as Karl-Franz's father]
- Karls:
- see Drengs.
- Karnos, Lord of Beasts:
- a deity of the Wood Elf pantheon, the master
of the forest animals. Said, by humans, to be an aspect of Taal.
(WCpp21)
- Karsten, Prince:
- hired Skaven to help him break the siege of Castle
Seigfreid. (Skaven's Claw)
- Karstenberg:
- a small village of 30-40 adults that lies amongst hills,
or near mountainous terrain. No specific location. It has a small
silver mine nearby which has been taken over by an Ambull. The mayor
is Johann Mulderbrek. One pub:
the Pit Prop. Two men have recently
disappeared down the mine. Some 50 years ago, four other men went
missing - devoured by some dread creature. [UNDEVELOPED - shortly
before the incident 50 years ago, an unnamed wizard visited
Karstenberg and went down the mines in search of a "magical treasure
trove". And recently another wizard was snooping around.] (WD#108)
- Kaselorne:
- a village of Yvresse. (WD#158)
- Kaslain:
- Arch Lector of the Cult of Sigmar, based in Nuln; Imperial
Elector.
- Kaspar:
- a human follower of Werner Thunderfist. One of his arms mutated
into a tentacle. (WD#124)
- Kasterman, Ferik:
- the infamous leader of the Coven of Ten. He and the Coven
were slain at the Battle of Hathar Ford by Teclis buring the Dark Elf War.
(WD#156)
- Katarina Kraeber:
- apprentice to Anton Freiwald. She rebels against his
dark sorcery. (The Spells Below)
- Katarina the Great, Tzarina:
- the "Ice Queen", ruler of Kislev. She is the
daughter of Tzar Boris Goblin Basher. (WD#146)
- Kaya:
- a young gypsy, part of Goshuar's band. (D1)
- Kazador, Lord:
- dwarven ruler of Karak Azul, bears a strong grudge against
Gorfang Rotgut who humiliated his son, Kazrik the Mad, and captured other
members of his household. The event was meticulously inscribed into the
Book of Grudges. (WD#159)
- Kazgar the Fearless:
- a Runesmith who discovered the last resting place of
Grimdal Runefang and the Great Hammer of Wrath. He led a dwarven expedition
from Karaz-a-Karak to Bretonnia to recover it. They were intercepted by a
Bretonnian army. See the Battle for Grimdal's Tomb. Helgrind Bad-Axe,
Thord Trollbiter and priest of Valaya, Garag the Devout accompanied him.
He also hired two Kislevite scouts, Scarface and One-Eye in order to sneak
past the Bretonnians and the Wood Elves. His fate was to be sealed up in
Grimdal's Tomb forever. (WD#153)
- Kazrad-Kain:
- an old abandoned Dwarven town, used laterly as a base by Hogrod
Trollslaughterer and his orc warband. (WD#121)
- Kazrik the Mad:
- the son of Lord Kazador. During an attack on Karak Azul
this unfortunate dwarf was captured. He had his hair and beard shaved off
by Gorfang Rotgut's mob. An orc glyph was tatooed onto his bald head and as
a final insult he was nailed to his father's own throne. Since then, he can
hardly be called sane. (WD#159)
- Kegox:
- dragon, offspring of Mordax. Kegox was her first hatching. (WD#91)
- Keloth's Tor:
- site of a major battle between the Dwarven Empire and
orcs & goblins. The Dwarves massacred their enemy, ushering in an era
of relative peace. King Holgar ruled at the time and led his warriors
into the battle. (KK)
- Kellar's Keep:
- the inner fortress of Karak Varn.
- Kellermann, Wolfgang:
- the owner of the Crossed Lances and the leader of the
Black Arrows until he lost his foot. (WD#101)
- Kemmler, Heinrich:
- human. He was once a great and feared necromancer and
acted as councillor to kings and princes. His earned the title Lichemaster
and many tales and legends grew up around him. For over a century he spent
most of his time travelling the Old World and visiting the private libraries
of the great houses. The rivalries amongst the wizards brought a cabal
against him and he was defeated at Nuln and driven west. Then at Helmgart
he was trapped and imprisoned, only to escape again and turn south into the
lands of Bretonnia and the city of Quenelles. Here he sought sanctuary in
the Temple of Taal but his pursuers had sent Hell Hounds against him. He
only just managed to banish them but used the last of his energy in the
process and when people came to look he had vanished and was considered
slain. Heinrich had been wounded beyond recovery and dazed he wandered east
into the lands of The Princes and eventually stumbled across a cave high-up
in the Black Mountains. Inside was the tomb of an ancient Chaos Warrior.
He took hold of the Tomb-Blade he found within and felt new life fill his
battered body. Now he set about locating the Mound of Krell; another
chaos servants resting place that Heinrich had read about. It promised the
gift of rejuvenation and more power. He found it in the shadow of the
Frugelhorn mountain. There he struck a bargain with the chaos gods and
began a reign of terror. His depridations led him to attack La Maisontaal
at the Battle of La Maisontaal. He was, in his mortal days, a friend to
the monastery's Master Bagrain. (JSp86)
- Kenaron, Captain:
- of the Emperor's Guard, he help the gap at Grin's Crag
against the Doomguard, buying time for the Emperor to flee to safety.
Ultimately he was felled by Morcar's foul sorcery. (KK)
- Kerewan:
- the elven wizard who was among those elves ship-wrecked on Morien.
(WD#137)
- Kern:
- a demi-god, son of the Forest Goddess Torothal. His heart was burnt
and the ashes are now said to be part of a sacred standard guarded by Kaia
Stormwitch. (WD#92)
- Kerrmieryon:
- an elven term that means the pursuit of perfection in a chosen
task or discipline. Most elves are perfectionists. (WD#137)
- Kessandria, Witch Queen;:
- she was in league with the Witch Lord. (WL)
- Kessler, Annalisa:
- aka the Black Arrow. (WD#101)
- Kessler, Heinrich:
- the leader of the Knights Panther who saw action at the
Battle of Osterwald. Heinrich has the honour of slaying Azhak the
Slaughterer. (WD#157)
- Kesslar, Manfred:
- a small-time extortionist in Nuln. (WD#93)
- Kessler, Otto:
- a thief who stole the Blue Flame. He hid the gem and told
only his daughter, Annalisa, where it was hidden. (WD#101)
- Keyler Distillery:
- on the shores of Loch Lorm this was the scene of a battle
between the McEwman clan and the supporters of Donalbane. (JSp86)
- Keys, the Crystal:
- see Ikons, Crystal.
- Keys of Agrain, The:
- these magical items are not keys but four large gems.
King Agrain of Kalos created them and they are said to unlock the secrets of
the Halls of Vision. (WL)
- Khaef Korrond:
- Khaef Tower, a Dark Elf settlement at the southern-most point
of Hangman's Bay. (WD#108)
- Khaef Tower:
- see Khaef Korrond.
- Khaine:
- god, often called the Lord of Murder. He is linked in with the
myths and legends surrounding Mo/rr. Some consider him merely an aspect of
the Blood-God, Khorne. (WD#138)
- Khaine, the Altar of:
- this famous altar is on the Blighted Isle. It came
into Dark Elf hands once more during the Dark Elf War. (WD#156)
- Kharaguhl:
- a magic sword that once belonged to a Templar. It lay fogotten
in the Halls of the Ancestors amid the ruins of Carag Eight Peaks for a long
time and was guarded by a hideous mutated troll called Thulgul. (WD#125)
- Khazalid:
- language spoken by Dwarves. It is written down using the dwarven
runic script. (WFRP)
- Khorne:
- Chaos God. Called the Blood-God. Associated colours are Black or
Red. Associated Colleges are Dark, Bright. (WD#113, 138)
- Khorngors:
- see Gors.
- Kheewyzz, Assassin:
- a Skaven of Clan Eshin and part of the nest in Durrag-
Dol. (WD#134)
- Khyprian Empire:
- a petty kingodom in the Border Princes. It backs onto the
Black Mountains and comprises of the three provinces of the Northlands, the
Heartland and the Westlands. Notable towns are Cabanal, Khypris, Alynda,
and Mentreba. The kingdom is clustered around the Tana Dante.
(WD#125)
- Khypris:
- the capital of the Khyprian Empire. This town lies in the province
known as the Heartland. (WD#125)
- Kingdom of the Dead:
- an area of desert having many buried pyramids beneath
it's sands. (WD#173)
- Kingship, Rune of:
- see Za.
- Kinhall:
- the great eating hall in the Kinhearth of a dwarf colony. (WD#134)
- Kinhearth:
- the social centre of a dwarven colony, usually an entire level
is designated the Kinhearth and given over to various halls and meeting
places. (WD#134)
- Kislev:
- an area of ice and cold to the north of the Empire, bordered on one
side by the Sea of Claws. It is the only Old World country to extend over
the Worlds Edge Mountains (see Zaborota). Kislev was settled over 1,000
years ago by a formerly nomadic people called the Gospodars who used to live
on the far side of the mountains to the east. The capital city is also
called Kislev and lies on the banks of the River Urskoy. Kislev has never
fallen in its entirety to the Chaos hordes, thanks to the Empire it has
always held firm. The current Tsar is Tzarina Katarina the Great.
(WFRP, WD#146)
- Klammerer, Pieter:
- a handyman from Leichlinberg. (WD#98pp47)
- Klang-Rhun:
- Rune of Parrying. One of the more ancient runes. (WD#153)
- Kleiflusch, River:
- a small river in the Empire; Meunchbeck and Vukotich
crossed rafted down it. The village of Gladbeich lies along its length.
(The Magician's Son)
- Kleindeinst, "Filthy" Harald:
- (2460 - ) an investigator. He was once a
member of the Watch in Altdorf; the Watch Captain of the Luitpoldstrasse
District. He was sacked (2503 IC) after he ended the life of a noble.
Later he is reinstated into the watch and along with Rosanna Ophulus the
Seer and the young Helmut Elsaesser he sets out to discover who is behind
the serial killings that plagued Altdorf (2506 IC). They prove a good team
and later he and Rosanna help to track down a madman in the city. He has
travelled the Empire in the company of Sam Warble.
(Beasts in Velvet, Warhawk, WD#140)
- Kleingeld, Eberhardt:
- the purser aboard the Emperor Luitpold, Eberhardt is
under the command of Captain Mikhail Iorga. (WD#122)
- Kloszowski, Prince:
- a Tilean noble, he and Genevieve Sandrine are involved
in the intrigues of Udolpho. (Cold Stark House)
- Klug:
- the dwarven cook and navigator aboard the Eva Branduer.
(The Black Sail)
- Kluger, Hans:
- owns Kluger's Emporium. He inherited it from his father who
died in prison while awaiting trial for a murder he did not commit. Hans
has a very low opinion of the law. He is a fence and many of his childhood
friends are now high-up in Marienburg's criminal fraternity. His contacts
include Neugierde of Middenheim. He has a ginger cat called Jascha.
(WD#128)
- Kluger's Emporium:
- on Silver Street off Potion Square in Marienburg. Sells
antiques and curios. Owned by Hans Kluger. (WD#133)
- Knight Commander of the Imperial Guard:
- a title of governmental office.
Current encumbant is Margrave Hermann von Pfeifraucher. (WD#91).
- Knightly Orders of the Empire:
- being a Feudal society, when a noble assumes
his title and feudal responsibilities he joins one of the Knightly Orders of
the Empire. These are chivalric societies dedicated to a particular deity
or the memory of an ancient warrior hero. Their chief purpose is the
defence of the whole Empire against Chaos. The main two orders are the
White Wolves and the Knights Panther but there are many others. (WD#146)
- Knights of Purity:
- Marienburg order. A charitable organisation but a very
secretive one. They hold meetings in the back room of Moonbeam Inn. Known
members: Albert Loodemans. (WD#133)
- Knights of the Blazing Sun:
- a Knightly Order within the Empire. They are
all followers of the goddess Myrmidia. During the wars against Araby, some
Empire Knights helped recapture the temple of Myrmidia in Margritta. During
that battle an earthquake dislodged a statue of the goddess which crushed
Emir Wazir the Cruel. When the Knights returned home they built a shrine
to Myrmidia in Talabheim. (WD#147)
- Knights of the Fiery Heart:
- a Knightly Order within the Empire. (WD#146)
- Knights Panther:
- an order dedicated to the eradication of mutants, and
the preservation of racial purity; elite corps in Talabheim. Their origins
lie in the wars with Araby over a thousand years ago. The returning Knights
brought back panthers from the pleasure gardens of Istrabul - their order
became associated with the creatures. Their battle standard was specially
made for them by the College of Light. (WD#146)
- Knight-Chevalier of the Bedchamber:
- a title of governmental office
handed out by an Elector. (WD#91)
- Known World, The:
- From the point of view of the Empire, the Known World
comprises of The Old World (in great detail) and several other place names
that the general populace probably won't be able to place very well - Araby,
South Lands, Dark Lands, Cathay, Steppes, Lustria, The New World, Northern
Chaos Wastes & Southern Chaos Wastes. (WFRP)
- Knud:
- a thugs employed by Claudio Carbonetti. (WD#105)
- Koch, Else:
- an old harridan who lives on the Wendenbahn in the Altquartier
of Middenheim. (WD#105)
- Koch, Wilhelm:
- the local loony of the village of Karstenberg. 60 years of
age, with unkempt grey hair and a beard. A stooping 5'8" tall, he is built
like a scarecrow. He believes that the end of the world is at hand and is
convinced that a monstrous Daemon called Ridley is lurking in the
Karstenberg silver mine. He is, however, the local know-it-all, and can
remember quite a lot about Karstenberg's past. (WD#108)
- Koenigstahl:
- the abandoned river boat that the Eva Branduer discovered after
leaving Ubersreik. She had been carrying brandy but was attacked by
Beastmen. (The Black Sail)
- Koester's Boarding House:
- in Potion Square, Marienburg. (WD#133)
- Konigswald, Oswald von:
- (the Elder) he is the grandfather of the Oswald who
defeated Drachenfels. He died of a brain fever and, in accordance with
family legend, it was said that the ghost of Schlicter von Konigswald came
to bear him away. (WD#117)
- Konigswald, Oswald von:
- (2459 - ) the Crown Prince of Ostland. He, along
with several others, including Genevieve Sandrine and Anton Veidt, was
responsible for the downfall of the Great Enchanter in 2480IC. He carried
the battle to Drachenfels and with his small band of followers entered the
dreaded Fortress of the Great Enchanter. He killed the fiend. For this
deed, Oswald is a hero of the Empire. His father is on the point of dying
and Oswald has comissioned a play from Detlef Sierck, to be performed when
he assumes his majority and becomes an Imperial Elector. His steward was
Hendrik Kraly. [NOTE: the Konigswald family are NOT the Electors of
Ostland according to the Warhammer Campaign book, see Tasseninck family.]
(WD#117,122)
- Konigswald, Schlicter von:
- ? (WD#117)
- Konrad:
- FICTION. Written by David Ferring and published by GW Books. ISBN
1 872372 022 3. Tells the story of Konrad and how he meets up with the
hardened warrior Wolf von Neuvald. First of a trilogy. See Shadowbreed,
Warblade.
- Konrad:
- (2478 - ) a hardened mercenary on the edge of the Chaos Wastes.
Konrad started out life as a much-beaten servant boy. His village on the
edge of the Forest of Shadows was attacked by beastmen and he fled to a
neighbouring town. There he fell into trouble with the law but was rescued
by Wolfgang von Neuwald. They travel north to Kislev, meet the wizard
Litzenreich and Konrad has a magic sword called, simply, Warblade forged
for him by Dwarven master-smiths. The most unusual thing about Konrad are
his eyes; one is green the other gold. The green one, the left one is
blind. (WD#122, Konrad, Shadowbreed, Warblade)
- Koopmans, Jan:
- the head of one of the most powerfull merchant families in
Marienburg. He along with Pieter Winkler and Thijs van Onderzoeker, Jan
petitioned Magnus the Pious to allow Westerland to become a self-governing
Province rather than a Barony. They argued that the risk of offending
many of the great houses of the Empire by appointing the wrong one to the
office of Baron of Westerland might destabilise the Empire and so, for the
stability of the Empire, it would be best if Westerland were ruled by a
council made up of merchant princes. The Emperor agreed, and on the 32nd
Vorhexen, 2305IC a decree was published creating the Province of Westerland.
(WD#118)
- Koopvardijvloot Hoom:
- harbour master's offices? (WD#121)
- Kopfgeld, Ursula:
- the lover of the deceased Josef Aufwiegler. She suspected
that Josefs death was not all that natural and followed the coffin upriver
from Altdorf. (WD#94)
- Korglum:
- an orc, part of a stone-thrower crew at the Battle of Iron Peak.
(WD#159)
- Korhandir:
- the father of horses according to Elven legend. Malhandir was of
his bloodline. (WD#156)
- Korhian Ironglaive:
- the captain of the White Lions, and the most renowned
warrior of Chrace. He was killed by Urien Posionheart when he answered that
creatures challenge during the Battle of Finuval. (WD#156)
- Kraal, Ragged-Ear:
- an underling of Vomitskrag Krusher. He got his prefix
when, drunk on spitberry juice, he decided that serrated ears would improve
his looks. His partner, Skimgol, obliged him. (WD#97)
- Kragg the Grim:
- Runesmith, may still be alive in Karaz-a-Karak but is very
old. Honoured as an ancestor. He had to flee from Karak Ungol and then
later from Karak Varn. His bitterness against the enemies of the Dwarves
found its way into the weapons he forged and such a weapon is highly prized
by Dwarf and human alike. (WD#153)
- Kraken:
- (WD#158)
- Kraly, Hendrik:
- Oswald von Konigswald's steward. (WD#122)
- Krangal Ogreslayer:
- a king of Karaz-a-Karak. An inscription about him is
carved above the gate to Everpeak. (WD#152)
- Krank Kirsten:
- human thief. A pregenerated character. (TEW)
- Krassner, Wolfgang:
- an Altdorf bully. Killed by Felix Jaegar. (WD#120)
- Krell:
- once a mighty chaos servant his resting place at the Mound of Krell
was disturbed by the Lichemaster and his body was reanimated to fight again.
In his mortal days, Krell was a chaos warrior whose evil deeds shook the
world during the first incursions of chaos. His guard captain was Ranlac
the Black. (JSp86)
- Krell, Mound of:
- this is the resting place of the mighty chaos warrior,
Krell. It was guarded by undead servitors and a legend about rejuvenation
and power for the taking caused Heinrich Kemler to seek it out. (JSp87)
- Kreutzhofen:
- a town nestling in the shadow of the Vaults at the convergence
of the great mountain passes leading to Bretonnia and the Border Princes.
(Death's Dark Shadow)
- Krieglitz von, family of Talabecland:
- descended from Emperor Dieter
von Krieglitz.
- Krieglitz, Dieter von:
- Emperor; deposed after the secession of the
Wasteland
(2429).
- Krieglitz, Gustav von (2490-):
- Grand Duke of Talabecland, based in Castle
Schloss just outside the town of Herzig; no named heir; Imperial Elector.
- Krieglitz-Untermensch, family of Talabheim:
- descended from Emperor Dieter
von Krieglitz and Grand Duchess Ottilia Untermensch.
- Krieglitz-Untermensch, Elise (2481-):
- Duchess of Talabheim, based in
Talabheim; no named heir; Imperial Elector.
- Krizba:
- a Snotling chief. (WD#100pp25)
- Kronstadt, Alexander:
- a mutant from a moderately well-off family in
Marienburg. He was taken in by Sister Marianne Liefeder of the Marienburg
Home For Foundlings. His mutation was a set of long fangs that have since
been filed down so that he now apears normal. His brother has infiltrated
the Knights of Purity for Sister Marianne and now warns her about any
planned mutant-raids. (WD#126)
- Krudenwald, Klaus:
- a member of the merchants guild. Klaus helped out a
fellow guild-member, Eberhardt Kaldach, by arranging for a party of
adventurers to rescue his kidnapped brother, Wilheim. (WD#122)
- Krug, Hans:
- a farmer from Leichlinberg. (WD#98pp47)
- Krugenheim:
- a town within the Empire, it lies on the river Stir, mid-way
between Wurtbad and Waldenhof. (WD#140)
- Krupp, Albrecht:
- a handyman from Leichlinberg. (WD#98pp47)
- Kryrnaa Khanas:
- the Damned of Khaine. This secret cult within Dark
Elf society was formed almost as the Druchii kingdom was founded.
They had turned from the worship of Slaanesh, and had chosen to follow
Khaine. Over the millenia, they have gained power and influence until
recently they overthrew the Dru Perim and took control of the Dark Elf
empire. Their current leader is Rhudd Cynhaef, the Princess-Queen.
Amongst their number are the Tulluch, the Witch Elves. (WD#108)
- Kuftsos Adolphus:
- human bounty hunter; he has made the setup for
Kastor Lieberung. (TEWpp51)
- Kugelmann, Conrad:
- an agitator and active member of P.L.A.N.T. in Altdorf.
(WD#96)
- Kugelmatic XXXX:
- anything that begins with Kugelmatic is the invention of
the crackpot scientist Wolfgang Kugelschrieber. (WD#93)
- Kugelschrieber, Wolfgang:
- the famous inventor who resides in Nuln. His
house, Der Geflugelsalat, is on the Gemmisteifelstrasse. (WD#93)
- Kurt:
- lives with Burt and Gert on the Wendenbahn in the Altquartier of
Middenheim. They are all labourers. (WD#105pp55)
- Kurt the Wolf:
- declared an outlaw by his treacherous kinsmen, Kurt turned
to Khorne for aid in his revenge. Now he roams the wastes searching of the
Gates to Khornes kingdom. He has a band of followers including Oleg Zaharof
and Prince Dieter. (WD#118)
- Kurts:
- a drug made from the Gortsiete plant. Induces drowsieness and,
in a strong enough concentration, unconciousness. (WD#87)
- Kurtwallen:
- a village of hunters and trappers some 40 miles north of
Salzenmund, population around 40. (see The Howling Season) (WCpp7)
- Kurtz, Martin:
- a strong, young man of 26. 6'2" with short black hair
and green eyes, he is the foreman of the silver mine near the village
of Karstenberg. (WD#108)
- Kuryitsin, Oleg:
- pregenerated character. A Kislevite scout who works the
Yeltzin valley caravan route. (D1)
- Kusarigama:
- a ninjas weapon. It is a sickle on a length of cord or light
chain. Used as a hand weapon, but it can also be thrown, possibly
entangling the victim. (WD#81)
- Kuyper, Sergeant:
- a member of the Watch in Marienburg. He drinks at the
Pelican's Perch. (WD#119)
- Kuypers, Jaan van de:
- the richest man in Marienburg - supposedly. He is
the current Master Overseer at the Wasteland Export-Import Excahnge.
(WD#121)
- Kuyster, Handrijk van den:
- an obnoxious merchant from Marienburg that was
murdered on the Emperor Luitpold. (WD#122)
- Kuzz-Rhun:
- the Rune of Courage. (WD#153)
- Kvinn-Wyr:
- the White Lady, one of the eight peaks overlooking Karag Eight
Peaks. (WD#152)
- Kyning:
- see Drengs.
L:
- Land of Chill:
- see Naggaroth.
- Landgrave:
- title suitable for the lowest rank of nobility in The
Empire (WD#91)
- L'Anguille:
- a Bretonnian city at the mouth of the river Sannez, famed
for it's port and the huge 1500-foot high lighthouse. The lighthouse
is the tallest building in the Old World, and actually a fortress
built by the Elves many years before the Dwarf/Elf War. It's beacon
can be seen from Albion's southern coast.
- Lastkahn, Hanna:
- the daughter of one of the wealthy boat-building families
of Grissenwald. She is the mistress of Graf Freidrich von Pfeifraucher but
she is also betrothed to Thomas Prahmhandler, the heir of another wealthy
boatbuilding family. (WD#94)
- Lauengram, Kaspar:
- one of the bar staff at the Crossed Lances. (WD#101pp43)
- Laughing Warrior, The:
- see Glam.
- Laurelorn, Forest:
- the home of the best-known Wood Elf settlement in the
Empire. It lies north of the Middenheim to Marienburg road. A mixed
forest, home to the giant lornalim trees. (WD#140)
- Law:
- seemingly an opposite to Chaos, but in fact merely one aspect of
it. The forces of Law entered the World along with those of Chaos
when the Warpgates collapsed. (WFRPpp263)
- Lazlo, Pieter:
- the ambassador of Magnus the Pious to the High Elves. He
pleaded for any help the elves could send to stop the Old World being
overrun by the hordes of Chaos. The elves were hard pressed themselves but
Teclis, Yrtle and Finraer agreed to go back with him. (WD#156)
- Lead Belcher:
- a Dwarven machinery of destruction, now lost to the Goblins of
the Broken Nose.
- Lechart, Wuder:
- the village idiot of Pritzstock. (WD#98)
- Lecture for an Insignificant Princeling:
- book by Inuendo Machiavenni. It
contains much wisdom for aspiring tyrants and kings. (ME)
- Leech Street:
- see Zegepraal Straat.
- Leerer, Lisette:
- the proprietor of Lisette's Leather Goods. Not a leather-
worker but a trader in leather goods and hides. If its made out of leather
then her shop has it. Lisette is actually an assassin and a member of The
Guild. She has dealings with the Worshipful Guild of Stevedores' and
Teamsters' as well as the Knights of Purity. A paid up member of the
Leatherworkers' Guild. (WD#128)
- Leg-Hunters:
- the term Slann use for Bretonnians. (WD#96)
- Legions of the Black Banner:
- these armies took part in the First War.
(WD#134)
- Leichlinberg:
- a village near Middenheim. (WD#98)
- Leitdorf, Marius:
- the MAd Elector Count of Averland. (WD#158)
- Leonardo:
- a native of Miragliano, Chief Engineer Leonardo founded the
Imperial Engineering School in Altdorf. He was killed while testing out a
new flying-device, the explosion also burnt down half of the school.
(WD#146)
- Leopold, Emperor:
- succesor of Magnus the Pious in 2369 IC. Prior to this
he was the Count of Stirland. (WD#140)
- Leshy:
- Spirit of the Forest, Lord of the Forest. This spirit is the
sovereign of the forest and is vain, egomaniac. He has a patient servant
in Father Bear. A Leshy is a strange sight, like a bear with green hair,
goat's feet and horns, great claws like a grizzly and wearing a sheepskin
cloak. He can be any size he choses but prefers a gigantic frame, twenty
to forty feet high towering over the forest. (WD#104)
- Leverktse, Sister Anna-Lise:
- works at Great Hospice. (WD#130)
- Liadriel:
- Elven deity. (WD#138)
- Liber Mortis:
- A dread book on necromancy. One of the main forbidden books
from which this art can be learned. (WD#173)
- Libram Libris Bestiis Chaotis:
- an arcane tome of knowledge, written in
Classical, it details many evil and unnatural beasts of chaos. There
is a condensed version, the De Bestiis Chaotis. (WD#108)
- Lieberung, Kastor:
- Magister Impedimentae of the Cult of the Purple
Hand. He was responsible for organising a campaign of child-
kidnappings. After a cultist got caught, Lieberung fled from Nuln and
went to Altdorf. He was led to Bogenhafen by a false heritance setup
by bounty hunter Adolphus Kuftsos and professor Quintus Fassbinder.
Lieberung was murdered during an attack on his coach by a gang of
beastmen (2512). (TEW)
- Liebewitz, Emmanuelle von (2485 - ):
- Countess of Nuln, based in Nuln; no
named heir; Imperial Elector. Reknowned for her lavish parties. Sister of
Leos. She is currently being pestered by Ettiene Edouard Villechaize, the
Bretonnian Ambassador. (Beasts in Velvet)
- Liebewitz, Count Leos von:
- reputedly the finest fencer in the Empire, Leos
is a duellist. He is the brother of Emanuelle. (Beasts in Velvet)
- Liebewitz of Ambosstein, Gravin Maria-Ulrike von:
- the niece of Emmanuelle
von Liebewitz. Was accused and tried of immoral behaviour and complicity
in the death of a guest at one of her aunts infamous parties. Her accuser
was Baron Otto von Dammenblatz of Wissenburg. Her personal champion and
bodyguard is Bruno Franke. Her lawyer is Gustaf Rechtshandler. (WD#94)
- Liefeder, Sister Marianne:
- she runs the Marienburg Home for Foundlings. She
is well known in the city for her crazy ideas, most noted of which are the
blue uniforms and collecting tins with which she sends out her orphans to
beg. She is a genuinely sincere lady, but tough as old boot. She used to
work as a shopkeeper on Riddra Isle but later became an initiate of Shallya
with a burning need to found an orphanage. She is technically under the
authority of Brother Marijkus at the Edelmoed Temple but he leaves her to
get on with things. Ex-orphans include: Axel Huurder, Bruno Snijermans,
Paulus Edelsteen and Jeremias Qualk. (WD#126)
- Lieutenants of Morcar:
- Four dread scorcerors that served the evil Morcar -
Zanrath, Fanrax, Boroush and Grawshak. (WoM)
- Light:
- one of the Colleges of Magic. Symbol: Tree. Colour: White. These
Wizards are regarded as friendly and generous, favouring the poor and
scorning the rich. The College stresses intellectual endeavour and purity.
The Light College was one of the first to be established in Altdorf and they
crafted the war-banner of the Knights Panther in exchange for Panther Tower
where they wished to adopt as their College. (WD#113,146)
- Light of Learning:
- a Light Wizard's spell that needs a lit lamp to work. It
gives vision through solid matter. The caster is able to focus on any point
within his normal range of sight and any obstructions such as walls and
rock melt in front of his gaze. An unnerving effect that takes some getting
used to. (WD#139)
- Lighthouse Inn:
- a pub in Marienburg. The backroom is occasionally used by
The Guild. (WD#128)
- Lilaeth:
- elven goddess. (WD#156)
- Lilaeth, Moon Staff of:
- Alarielle gave this to Teclis on the eve of the
Battle of Finuval Plain. It is charged with the power of the goddess.
(WD#156)
- Lisabette:
- had the room below Felix in Nuln. Prostitute or shopkeeper?
(Skaven's Claw)
- Lisette's Leather Goods:
- a shop on Canal Street in Marienburg. Owned by
Lisette Leerer. Buys and sells hides and leatherware. It is no mistake
that the shop is near Tanner's Alley. (WD#128)
- Litzenreich:
- a wizard who practices strange, forbidden magic using
warpstone. He even steals some from the Skaven and incurs their wrath. He
is helped out of his trouble by Konrad. Employed by Gustav the Mad.
(Shadowbreed, Warblade)
- Lobotomised Slaves:
- these are often used by Slann in battle and exist
everywhere the Slann are. They are used as menial servants and are the
workhorse of the Slann civilisation. (WD#96)
- Loewijer, Anton:
- owns the tannery on Canal Street in Marienburg. He served
some time in the military as a soldier in the private militia of the
Onderzoeker family. He is missing two fingers and has an impressive scar on
his right arm. He retired once he made sergeant. He has had experience in
tanning some rare and exotic hides - e.g. Wyvern. A member of the
Leatherworkers' Guild. Two apprentices: Mats Vaadsig and Mexentius "Maxie"
Appledown. (WD#135)
- Loewijer's Tannery:
- sits on Canal Street at the corner of Potion Square in
Marienburg. Owned by Anton Loewijer. (WD#135)
- Long Beards:
- see Stunty.
- Long Dragon:
- a pub on Potion Square in Marienburg, co-owned by Lotte Wald
and ?. There is a drug den here. (WD#128,133,135)
- Long-ears:
- dwarven reference to Elves. (WD#134)
- Longhorn:
- a Skeleton Champion, servant of Morbius, this undead had the
head of a bull in life and now has a bovine skull in death. (WD#94)
- Longshanks:
- Dwarven name for anyone bigger than them. (WD#105pp49)
- Loodemans, Albert:
- the guildmaster of the Brotherhood of Seamen & Pilots in
Marienburg. A member of the secret Knights of Purity society. He knows
Odvaal van Huister, various members of the merchant families and many other
exalted people. (WD#121)
- Lord of Auersvald:
- see Friedrich-Gustav.
- Lord of Change:
- a greater daemon of Tzeentch, or, sometimes, an appellation
used to describe Tzeentch himself. This fiend is a huge, winged and
feathered monstrosity. It has a long neck and a beaked head with wise, but
uncaring eyes. It is a supreme manipulator of the affairs of the living.
(WD#119)
- Lord of Murder:
- see Khaine.
- Lord of Slaughter:
- see Khorne.
- Lord of the Crags:
- see Grom the Paunch.
- Lord of the Dance:
- see Adamnan-na-Brionha.
- Lord of the Forest:
- see Leshy.
- Lord of the Friest:
- ? see Jules Gascoigne.
- Lord of the Stone:
- see Azram the Mighty.
- Loren Forest:
- home to the largest population of Wood Elves, this
forest lies within Bretonnia. The sources of the Upper Grismerie and
the River Brienne run through it's leafy glades.
- Lorm, Loch:
- a loch in East Albion. The famous Keyler Distillery is on its
shores. The loch is supposed to be haunted by a terrible sea-monster.
(JSp86)
- Lornalim:
- a type of tree sacred to the Wood Elves. It is a straight trunked
tree, with a silvery bark and fibrous, yellow leaves. Those who enter the
Wood Elf domains and chop down such trees are shown no mercy. The wood is
used to make elf-arrows. (WD#112,136)
- Loth, Alaric von:
- a hero of the Empire. As a witch-hunter, he wielded the
sword White Reaver. He vanished in the Fortress of Veitch where he went to
destroy the Bloody mask cult. The cultist Herman Zorin resurrected him as
an undead servant. (WD#150)
- Lothar Bubonicus:
- a champion of Nurgle. The lone survivor when plague
destroyed his village, Lothar dedicated himself to Father Nurgle. He gained
the title of Bubonicus from a band of Skaven who joined his entourage and
helped him attack the town of Uberaverglau. Grod, the mutant, the witch,
Skas and the ogre, Utterblight were all part of his band. He achieved
daemonhood and took the name Ghur'urgh bu'yue. (WD#124)
- Lothern:
- the capital of the Elven Kingdoms, situated on the island of
Ulthuan. Lothern is a great sea-port and the seat of the Eldar
Council. The most powerful Elven King, the King of Lothern, comes
from here.
- Louis IX, King:
- ruler of Bretonnia.
- Louis X, King:
- ruler of Bretonnia.
- Louis XI, King:
- ruler of Bretonnia.
- Lucanfell:
- a province of North Albion. Grimgag was once the provinces
Thane. (GGG1pp14)
- Luccini:
- Tilean city.
- Ludwig the Fat:
- Emperor (c1000); issues a royal charter to the Halflings of
the Moot, granting them autonomy and an Imperial vote.
- Lufric the Doomed:
- last of the Old Kings of North Albion, he was defeated
by Flynn of Eldaw. Flynn struck the head of the Witch-King clean off his
shoulders, only thus was he able to overcome the power of the Crown of
Kings which Lufric wore. Lufric's head was kept alive by the crown and
Flynn, unable to remove the crown, took it and hid it in the Web of
Eldaw. (GGG1pp14)
- Lughsoll-Siaisullainn:
- the sea-elf vessel captained by Wavemaster Sullandiel
Fartrader. Its name means "Jewel-gleam of Sunlight on Wave-foam". It was
sighted off the coast of Marienburg and Baron Matteus von Hoogmans sent out
four warships to investigate. (WD#118)
- Luitpold, Emperor:
- ( - 2491). The father of Karl-Franz I.
- Luitpold, Prince:
- (2491 - ). ? (WD#140)
- Luitpoldstrasse District:
- an area of Altdorf. (WD#140)
- Lupendreng:
- see Beowulf.
- Lure of Chaos:
- due to the Taint of Chaos in every creature, there is
something inside that can lead them to worship Dark Gods, this urge,
this need is the Lure of Chaos.
- Lustria:
- a vast continent in the southern hemisphere, jungle in the
north, grasslands in the south. Home to two native races of Humans
(Amazons and Pygmies) and home also to what remains of the Slann.
(WFRPpp261)
- Luydenhoek Isle:
- a part of Marienburg, see Potion Square. It is connected
to the mainland by the Draaienbrug Bridge and to the island of Hightower by
the Niederbrug Bridge. (WD#119,133)
- Lynsk, River:
- runs from the north of the Worlds Edge Mountains through
Kislev, emptying into the Sea of Claws. The Plains of Blight lie north of
it and, at its headwaters, the province of Praag lies to the south . The
town of Bolgasgrad lies along its length. (WD#140)
- Lyons, Comte de:
- a Bretonnian noble. (WD#137)
M:
- Maacht, Graf Paulus van der:
- the last Baron of Westerland. He was killed in
2302IC during the last Incursion of Chaos. He was 15 years old and
unmarried, leaving no heir to the Barony. The van der Maachts were also a
junior branch of the ruling house of Nordland who immediately put forward
candidates upon Paulus' death. So did many oher houses from right across
the Empire. The decision of Magnus the Pious over who to appoint looked
ready to destabilise the Empire. It was at this point that the three
envoys from Marienburg's merchant families entered the scene. See Jan
Koopmans, Pieter Winkler adn Thijs van Onderzoeker. (WD#118)
- Maalic:
- a member of Broon's warband. (WD#108)
- Macduff:
- loyal nobleman to King Dunco of East Albion. He was with
the king the night of the fatal ambush in Glen Givet. (WD#76)
- Machiavenni, Inuendo:
- author of the famous "Lecture for an Insignificant
Princeling". (ME)
- Maciew:
- Spirit of Man's Beast, Grandfather Barn. This rural demi-god
watches over domestic beasts and is reknowned for playing practical jokes.
Appears as an aged human figure about a foot high; he can assume the
appearance of a staff of straw. (WD#104pp11)
- Mad Arab, The:
- see Luyt'ama Rah'slyn.
- Mad Cap:
- a fungus used by goblins to turn themselves into crazed fanatics in
the heat of battle. (WD#154)
- Mad Dog Pass:
- crosses the Worlds Edge Mountains into the Border Princes.
Scene of many, many pitched battles. Known as Varag Kadrin to the Dwarves.
(WD#152)
- Mage-Leaf:
- herb, invigorates mages. (WD#126)
- Magga Dog:
- a pygmy champion. (WD#100)
- Maggot:
- Chief Gudruk Bonechewer's youngest whelp, he carries the
standard in Ruglud's Spike-Can Commandoes. (WD#95)
- Magic, Raw:
- magic equals chaos. A spell is merely the orderly manifestation
of chaos in the real world. (WD#113)
- Magical Flux:
- this is the ebb and flow of raw magic as is sweeps
across the Warhammer World. Sucked in through the Chaos warp gates,
it is considered by mages to split into, or be composed of eight
different types. Wizards are supposed to be able to sense and even
see the Flux. Also called the Wind of Chaos. See the Colleges of
Magic. (WD#113)
- Magistorum Chaotica:
- a treatise concerning the nature of Chaos. (WD#103pp11)
- Magistrates' Courts:
- mentioned as part of Marienburg. (WD#133)
- Magnar the Clawed:
- a champion of Tzeentch. He reported Meitrich Von
Tolermann's treachery to a Lord of Change. (WD#119)
- Magnus:
- the wizard that accompanied Sven Hammerhelm and Pierre Chancier into
the Tombs of the Phalanx. (WD#145)
- Magnus the Pious ( - 2369):
- makes an appeal for unity against the Chaos
threat (2302); leads a Kislevite/Imperial alliance against Chaos forces;
elected Emperor (2304); reunited the Empire. He sanctioned the practice of
magic within the Empire and set up the Colleges of Magic. When he died the
Empire passed into the hands of the Emperor Leopold.
- Magritta:
- Estalian city on the Southern Sea coast.
- Maier, Jorgen:
- the captain of the Eva Braduer who rescues Stefan Hochen from
the attentions of a mugger in Ubersreik. (2495 IC). Klug is his cook and
navigator. (The Black Sail)
- Maisontaal, La:
- a monastery dedicated to Taal. It is situated in The
Princes on the edge of the Loren Forest. Bagrain is the Master of the
Monastery. (JSp86)
- Makin' Bakin:
- see Crumpin'.
- Makreel, Frans:
- a moneylender in Marienburg. (WD#128)
- Malal:
- the renegade chaos god, the Outcast One. When the other gods of
chaos became manifest on the Warhammer World, this god turned against them
all and would enter into no alliance with any of the others. His mightiest
champions are called the Doomed Ones and Kaleb-Daark is chief amongst them.
Malal appears as a giant fur-covered creature with four horns and three
eyes. He is mentioned in The Great Book of Despair. (JSp87)
- Malhandir:
- the horse given to Tyrion by the elves of Ellyrian on the eve of
the Battle of Finuval Plain, the last of the bloodline of Korhandir.
(WD#156)
- Malkin:
- the spirit-familiar of Klaus Treuer. Malkin is the spirit form of
domestic cat. (D1)
- Malmir:
- an elf who travelled for a while with the wizard Wanda. They once
came across some Fimir in an area of marshland. (WD#97pp83)
- Malteeras, the People of the Northern Reaches:
- these were the
ancestors of the Dark Elves. From their home in the Elven Kingdoms
they were exiled after the brutal Elven Civil War. Turning to the god
Slaanesh, they fled to the New World and a land called Naggaroth.
Here they took the name Druchii - the Dark Elves. (WD#108)
- Man:
- most numerous of the four races of the Old World, often called,
simply, Old Worlders. Greatly affected by Chaos they spawned a new
abhuman race - the Beastmen, and the evil Chaos Warriors. (WFRP)
- Manann, God of the Sea:
- Son of Taal and Rhya. One of the Country Gods. His
largest temple in the Old World is at Marienburg. His son is Handrich, the
god of trade. (WD#118,138)(WFRPpp196)
- Manann, Lighthouse of:
- this famous lighthouse guards the entrance to
MArienburg's harbour. (WD#118)
- Manbane:
- a very powerful poison effective against humans. Often used in
capsule form as a suicide pill by particularly dedicated chaos cultists.
- Mandragora Bank:
- a banking house. (WD#130)
- Manhound:
- a viscious breed of dog, much favoured in Tilea. Often used as
guard dogs. (WD#105pp51)
- Mankiller:
- see Prince Tyrion.
- Man-Mangler:
- the name given to the mangonel built by Ruglodd the Fruitcake
for his tribe the Skull Crusher Orcs. (WD#89)
- Mannlicher, Klaus:
- the barman at the Whaler's Return, a pub in Marienburg.
He is a good friend of Axel Huurder. (WD#121)
- Marak Barbspite:
- an orc, interviewed by the Altdorf Times just before
he was burnt to death. (WS)
- Maramseth the Centaur:
- one of the many Centaurs that roam the Northern
Steppes. Maramseth was friendly with the Dolgans for a while and helped
them attack Bagnol's caravan. (JAu85)
- Maranaeur, Dieter:
- the twin-brother of Stefan. Dieter is a wizard. He
had just completed his apprenticeship at the time of Stefan's disappearance
and presumed death. He hired Kurt Shultz, as a bodyguard, while he was
investigating his brother's demise. (WD#98pp50)
- Maranaeur, Stefan:
- a wine merchant and the lover of Elisabet Rocheteau.
Stefan has a twin-brother, Dieter. He was presumed dead after his pack and
horse was found abandoned near the village of Pritzstock. Stefan had a
residence in Altdorf. (WD#98pp51)
- Marg beh-Marg Desert:
- this desert lies to the south of the Badlands.
- Margritta:
- the southern sea-port of Estalia. The Temple to Myrmidia here
was the scene of a famous battle during the wars with Araby. See the
Knights of the Blazing Sun. (WD#147)
- Margrogg:
- an experienced orc warrior recently given a command for the
first time by Morglum. Margrogg's boys are called the Maggots. (WD#110)
- Margrogg's Maggots:
- a unit led by Margrogg, part of Morglum's Marauders.
(WD#110)
- Marie:
- lives with Petra on the Wendenbahn in the Altquartier of Middenheim.
They are ladies of dubious virtue. (WD#105pp55)
- Marienburg:
- an independant city state in the heart of the Wasteland it lies
at the mouth of the river Reik. What authority exists in the Wasteland
stems from here. It was the Burgomeisters of Marienburg who, with the help
of Bretonnia, organised the secession of the Wasteland from the Empire.
South of the city are vast swamps, the Grootmoers marsh. The docklands of
the Suiddoc stretch for over a mile and are the largest in the Old World.
There is an important Temple to Manann here, and Hoogbrug Bridge is one of
the marvels of the Old World. See also Rijker's Isle and Elftown. Entrance
to the city is via the Oostenpoort or the Westenpoort. There is a gate tax
imposed on travellers which is waived if they have buisness in the city with
one of the great families. See Marius the Fen Wolf. See the Treaty of
Traktatsey. See Moussillon. See Albany. See Matteus von Hoogmans.
Pop. 150,000. (WD#118)
- Marienburg, Council of:
- created in 2305IC by Magnus the Pious. The Barony
of Westerland ceased to be and the Province of Westerland came into being.
The Province was to be governed by a Council made up of the heads of the
merchant families of Marienburg. See Jan Koopmans. For over a hundred
years this council opperated successfully but they had insidiously
extended their powers, allowing merchant princes to keep private fleets and
militias (in order to protect the Province from pirates). In 2378-9IC a
successful campaign against the privateers was brought to a close but still
the fleets and armies did not disband. The key point was when the Council
approached Emperor Leopold and offered to relieve the Imperial Second Fleet
(stationed at Marienburg) and conduct the defence of the city themselves.
Leopold agreed as he was facing uprisings in other areas and the upkeep of
the Second Fleet was a drain of the Imperial coffers he could do without.
The council also relieved the Imperial Excise men of their duties and
collected taxes themselves on behalf of the Emperor. In the spring of
2429 IC the Province of Westerland refused to provide any more troops for
the Imperial armies and when Emperor Dieter IV was replaced by Prince
Wilhelm of Altdorf, Westerland formally seceeded from the Empire. The city
is now ruled over by the High Council. (WD#118,128)
- Marienburg, High Council of:
- this is the ruling body of Marienburg. Known
members: Wilhelm Rotkopf (secret). (WD#128)
- Marienburg Home For Foundlings:
- this institution lies on Potion Square and
is run by Sister Marianne Liefeder. It consists of three buildings that
back onto Poultice Water. The Home is well run and organised. Its orphans
don't wander the streets begging, they wander the streets in a smart blue
uniform and shake a tin for people to donate money to the Home. Gunther and
Anders Grimm act as servants. Some of the children are mutants. (WD#126)
- Marijkus, Brother:
- of the Edelmoed Temple, Marienburg. A priest of Shallya.
He has a brother called Bertholdt. (WD#126,133)
- Marius:
- cousin to Pieter. Sold a cargo in the Pit in Marienburg to
Mijinheer Stotenvark. (WD#121)
- Marius the Fen Wolf:
- a descendant of Gulderic, Marius was made the first
Baron of Westerland. His name is spelled differently in various documents;
Marjus, Marikjus, Ma.rus and Marjoos are all valid. He conducted a long-
running and successful campaign against the Fimir and goblins who plagued
the marshes and fens of the region. It was during this campaign that he
discovered the ruins of Sith Rionnasc'namishathir and set up his capital
there, calling it the City of Marius, or Marienburg. (WD#118)
- Marktag:
- one of the days of the week, see Imperial Calendar.
- Marmalodi, Giovanni:
- a bankrupt Tilean soldier of fortune. He made a
name for himself by writing the book "A Treatise For De Deliverance Of
Cities" - 2420I. Giovanni is not known to have ever been present at
any siege, and yet this book - a work of pure imagination on his part
- is one of the foremost texts on the subject of siege warfare.
Rumour has it he discovered a journal kept by Duke Ilich Meinbach.
(WS)
- Marrow Sucker Orcs:
- an orc tribe led by Hogblud. Their nearest
neighbours are the Neck Snapper Tribe. (WD#92)
- Master of the Pond:
- a title given to the Slaan, Itzibitzi. (WD#96)
- Matthius IV:
- an Emperor? he dissapeared in 2401 IC. (WD#140)
- Mauerbrecher, Graf von:
- owner of Schloss Kauze. Hired Emilio Tortellini's
mercenary outfit. (WD#100pp56)
- Mayby:
- a village of The Riding in the Empire. Famed for it's Mayby
Frog-Swallowing Day.
- Maze, The:
- the infmaous criminal quarter of Altdorf. (WD#120)
- McArno, Clan:
- a clan of East Albion. They are the traditional enemies of
the McEwman clan and live at Winwood Harbour. Their immediate neighbours
are the Greevants with whom they hold an annual games. (JSp86)
- McCoughlagan, Clan:
- a clan of East Albion loyal to Donalbane. They took
part in the attack on the Keyler Distillery. (JSp86)
- McDeath:
- hero of East Albion, he helped defeat the raiding Norse and
rebels. However, he later met three witches who prophesised his rise
to power as King of East Albion. The prophesy was fulfilled with McDeath
first becoming Thane of Cawdor and then King after he murdered the
current encumbent, King Dunco in an ambush where McDeath allied himself
with a band of orcs. McDeath was urged to his act of treachery by his wife
Lady McDeath, and aided by his lieutenant, Banquo. (WD#76)
- McDeath, Lady:
- married to the Thane of Cawdor, McDeath, she was overly-keen
for McDeath to fulfil the witches prophecy and convinced him to murder his
liege, King Dunco. She was a sorceress. (WD#76)
- McEwman, Clan:
- led by Julia McEwman, this clan sought to overthrow McDeath.
They landed at Winwood Harbour, the home of their traditional enemies, the
McArnos and attacked them during the annual Greevant-McArno gathering.
(JSp86)
- McWrecker, Een:
- McDeath's lieutenant. He was a sorcerer and commanded
McDeath's forces at Dungal Hill. (JSp86)
- Meargh:
- the ruling caste of the Fimir race. Often called Mother. Each
tribe will have but one Meargh, who is their ruler and the only female in
the tribe. Only when a Meargh is old and soon to die will she give birth to
another female and raise it. She may also do so if the settlement is
overcrowded, causing a split in the tribe. If a Meargh dies without a
successor then the entire tribe will disband and go upon death-quests.
(WD#102pp20)
- Mecklenberg, Baron Johann von:
- the eldest son of the Baron of Sudenland.
His father was slain during a raid by bandits and Johanns younger brother,
Wolf, was kidnapped. Instead of taking up his duties as an Imperial
Elector, Johann renounced his inheritance and went off into the Chaos Wastes
to seek his brother. He went with his tutor and mentor, Vukotich. The
bandit leader was Cicatrice. Later, in Altdorf, Johann suspects his brother
of being the Beast. (WD#118, Beasts in Velvet)
- Mecklenberg, Wolf von:
- (2478 - ) the younger brother of Baron Johann. Wolf
was kidnapped (2491 IC) by bandits. His brother set out to rescue him.
Later, in Altdorf, he comes under suspicion of being the Beast (2506 IC).
He is a student at the University of Altdorf he is adicted to Weirdroot. He
has a girlfriend, Trudi. (Beasts in Velvet, Ignorant Armies)
- Meier, Count:
- he recognised Gorefist the Destroyer's warbanner when the
fiend attacked Grand Duke Ferdinand's castle. (WD#156)
- Meinbach, Duke Ilich:
- Ilich was the Duke of the Grand Principality in the
Border Princes from 2396I until 5th Vorhexen in the year 2399I. Meinbach's
domain was only an area of some thirty to forty-five square miles. His
fortress, the Castle Zakgrape, was put under a long siege by orcish archers,
presumably he died during the long siege. The Duke kept an account of the
event and this journal, a priceless account of how a siege operates,
eventually found its way into the possession of one Giovanni Marmalodi. (WS)
- Meisner:
- Herr and Frau Meisner live on the Wendenbahn in the Altquartier of
Middenheim. They are local shopkeepers. (WD#105pp55)
- Melicent, Lady:
- the wife of Trystan the Bard. Her hand was sought by
Shipmaster Thoron. She is a member of the House of Conwy. (WD#137)
- Mengil Manhide:
- name of a Dark Elf leader. (Citadel produced a set of
dark elf figures under this name - WD#108pp35)
- Mentor:
- strange anonymous being who regularly meddles in the affairs
of the old world. He gathers together heroes and sends them on
missions against the forces of Evil and Chaos. (HQ)
- Mentreba:
- a town in the Khyprian Empire. It is part of the Northlands, and
stradles the Tana Dante. (WD#125)
- Mercopio:
- see Handrich.
- Mermaid, The:
- one of the many sleazy inns lining the docks in Altdorf.
The Mermaid is particularly known for the odd barroom brawl and the city
Watch have often threatened to close it down if Wertha Trotz, the manager,
doesn't get her act together. Wertha, for her part, has employed an
ex-Pit Fighter, Faustmann the Killer, to look after patron's weapons while
they are in the place. Such measures aren't always guaranteed to avoid
bloodshed. (WD#96)
- Messner, Sister Ulrike:
- works at the Great Hospice. (WD#130)
- Mezcal:
- a drink from Lustria. (WD#119)
- Michelin, Baron Wilhelm von:
- a third rank noble of the Empire, lived
at the Electoral Court in Nuln for a while, seeking to gain a military
command. He had a rival for the post - Duke Feuerberg. Wilhelm knew
about the Feueberg's long-standing feud with the Halflings of the Moot
and used this knowledge to better his chances. (WD#91)
- Mickleson:
- he and Giltbrook were old friends of King Rynn O'Flynn. The
three had been at college together. They helped Rynn's son Rolando and
the Wood-Witch Raglann to rescue King Rynn from Grimgag. (GGG1pp14)
- Middenheim, City State of:
- a major city of the Empire near the Middle
Mountains. Also known as the City of the White Wolf. The state regiment
colours are blue and white. (WD#140)
- Middenland, Grand Duchy of:
- province in the Empire; capital ? Towns:
Schoppendorf and Ahlenhof. Province regiment's colours are blue.
(WD#122, 146)
- Middle Mountains:
- there was a gold rush here in 2497IC. (WD#128)
- Middle Sea:
- many Pirate ships plunder the trade routes. (WD#133)
- Mierach:
- the capital of the Barony of Suceava. (WD#93)
- Might, Rune of:
- see Duruk-Rhun.
- Mighty-Strike:
- see Drengdang-Rhun.
- Mijnheer:
- Wastelander honorific (Dutch for "Mister"?). (WD#133)
- Mikhail:
- a thug employed by Claudio Carbonetti. (WD#105pp51)
- Mikira:
- a Night Goblin. He carried the standard for Gorblum the Magnificent
at the Battle of Iron Peak. (WD#159)
- Minotaurs:
- known as the Guardians of the Chaos Heart. These creatures are
often supposed to be just another class of beastmen but they are a race
apart. They can speak Dark Tongue but prefer to use gestures to get their
meaning across. They serve chaos and a gift from their masters to the
entire race is the Blood Greed. They are fond of Bovigors and call them
"little calves" or "little brothers" on account of the physical similarities
between the two.
(WD#125)
- Miragliano:
- Tilean city.
- Mirkal, Monastery of:
- in the Barony of Suceava, this monastery is named
after Mirkal the Brave. Father Maynir is the current head of the order.
(WD#93)
- Mirkal the Brave:
- a warrior from Kislev who led his band to a small
province of Ostland and killed the evil wizard who was terrorising the
area. (WD#93)
- Mirror Moors:
- a region of hills within the Empire. The gnomish community of
Glimdwarrow can be found here. (WD#86)
- Miska the Slaughterer:
- the great Khan-Queen of Kislev. (WD#147)
- Mist Daemons:
- see Fimir.
- Misthaufen Tavern:
- an inn in Nuln. Current proprietor is Uwe.
- Mistweave:
- one of Prince Iolair Gilandiril's horses. (JSp87)
- Mithril:
- a silver metal that cannot be worked other than by magical means.
Tends to weigh less and gives better protection. (WFRP)
- Mitterfruhl:
- Spring equinox; day between Jahrdrung and Pflugzeit.
- Mittherbst:
- Autumn equinox; day between Erntezeit and Brauzeit.
- Modegekker, Thijs:
- a smuggler on the Suiddock. (WD#120)
- Moldovitar, Monastery of:
- situated in the Barony of Suceava. A rather
imposing statue of Petru Rares is kept here. (WD#93)
- Molrik:
- a dwarven conjurer who was thrown from the battlements by his
commander, Gorum Vorstenkleiner, for not being of any use against an
advancing chaos horde. (WD#111)
- Momma:
- a male orc who reacts violently to comments about his name. He leads
a unit of orcs attatched to Morglum's Marauders. (WD#110)
- Momma's Boyz:
- a unit of orcs in Morglum's Marauders. They are lazy and
greedy and Morglum has to frequently keep an eye on them. They are led by
Momma. (WD#110)
- Mondstille:
- winter solstice; day between Ulriczeit and Vorhexen.
- Monnik:
- owner of a pit-fighter school in Marienburg. (WD#128)
- Moonbeam Inn:
- in Marienburg. Has a nice and private back room that the
Knights of Purity use for secret meetings. (WD#121)
- Moot, The:
- this is the Halfling homeland. It lies between the rivers
Stir and Aver, it is granted to them by Imperial Charter. (WFRP)
- Mootland Malt:
- a halfling-brewed beer. (WD#150)
- Moranion, Lord:
- the High Elf Lord of Athel Tamarha, the father of Eltharion
the Grim and Argalen. His was the runesword Fangsword. His fortress was
captured by Grom and he was captured. Grom had him strapped to the front of
his war chariot as his forces marched on Tor Yvresse. Moranion was rescued
by a group of Elf Rangers only to be shot down in a hail of arrows when Grom
noticed them escaping. Lord Moranion's spirit appeared to his son Eltharion
telling him to avenge his death. He had brought Fangsword with him.
(WD#158)
- Morbius:
- a Liche, rumoured to have created the the two spells, Summon
Undead Catapult and Summon Undead Chariot. He is served by 4 Skeleton
Champions: Longhorn, Reaper, Hellblade & Screamer. (WD#94)
- Morcar:
- creature that raised a great army of Orcs and Goblins against
the Dwarven Empire. His was the first serious threat to the Dwarves
since the days of Keloth's Tor. The Dwarves had let their fortresses
decline and Morcar easily overran all of their cities bar Karak Varn.
(KKpp4-5)
- Morceaux, River:
- central Bretonnian river that feeds into the Great
Western Ocean.
- Mordax:
- a Great Imperial Dragon, mother of Kegox. Asleep for many
centuries in a cave somewhere in the Worlds Edge Mountains, Mordax has
awakened. Many of Mordax's offspring are still alive. She hates
what they have become; warped by Chaos they serve evil now. She has
dedicated herself to hunting down and destroying her children.
Mordax, too, has been touched by Chaos - she has become immortal.
(WD#91)
- Mordini, Ennio:
- one of the most powerful captains ever to serve in the
Tilean City States, he and his men served in the forces of Duke Fabriano of
Lambrusco. His successes brought distrust and paranoia as it was not
unheard of for a mercenary captain to overthrow his employer. The Duke
forged an alliance with the Duke of Organza, one of the conditions was to
have Mordini killed. Fabriano sent Mordini and his men into an ambush led
by Sardo, another of Duke Fabriano's men. There were no survivors but such
treachery inspires great hatred, and Mordini became a revenant and, five
years later, led his undead soldiers to sack the city of Lambrusco. The
Duke took seven days to die. Mordini made the city his base and set about
harrying the other city states with his undead forces. (JSp87)
- Mordini's Doomed Legion:
- the host of undead commanded by Mordini. This
army operates out of the ruins of Lambrusco in Tilea. (JSp87)
- Mordrid the Manic:
- a member of the Red Redemption, Mordrid was second in
command to Darkoth.
- Morfoin:
- a wardancer belonging to Yavathol's troupe. He is the chief
musician and plays the drums and pipes with great skill. He witnessed
Brightbranch's induction into the troupe. (WD#111)
- Morgana:
- the daughter of the King of Alawn, she marries King Herla of
Plennydd.
- Morglum Necksnapper:
- the leader of Morglum's Marauders.
- Morglum's Marauders:
- an large band of marauding orcs and goblins held in
control by their chief, Morglum Necksnapper. They travel around the Old
World attacking small townes and outposts. They are only 80 strong, a small
enough size to be able to scarper quickly if any real opposition looks like
showing up. Second-in-command is Bulg, followed by Gaglud Dogreath, Sogrodd
Stunty-Flayer, Margrogg, Momma and Boggradd. The band has a small unit of
goblin wolfriders. (WD#110)
- Morgul, Lord:
- an evil necromancer, his palace lies in a dying wood in the
shadows of the Grey Mountains. (WD#136)
- Morien:
- a kingdom of Albion. Known monarchs: King Herla. This island
faces piratical raids from nearby Great Albion and Aeryn. The islands
resources include gold and iron, and plenty of coal.
- Mork:
- one of the two princial Orc deities. (WD#157)
- Morr:
- god, one of the Town Gods. Has two daughters by Verena,
Myrmidia and Shallya. (WD#138)
- Morr, Temple of, Salzenmund:
- this particular temple housed the Bowl of
Oblivion until it was stolen. (WD#106pp50)
- Morrslieb:
- the Chaos Moon.
- Mortensen, Lars:
- pregenerated character. Lars grew up on the west coast of
Norsca. He is a mercenary sergeant and has served his time in various
campaigns throughout the Old World. A devout worshipper of Olric. He took
fee for a while in Baron Werner's Own during the recent civil war in the
Empire. (D1)
- Mossfoot, Janna:
- Wilhelm Rotkopf's halfling servant. (WD#128)
- Mother:
- an honorific given to the head of a Fimir tribe. (WD#102)
- Mother Crusher Tribe:
- a band of black orcs that, under the leadership of
Eeza Ugezod, consistently raided the Empire from the Worlds Edge Mountains
for nearly forty-two years (the Great Raids of Hunger). (WD#68)
- Mound of Krell:
- (WD#173)
- Mount Naggaroth:
- this mountain shelters the city of Naggarond, the
Dark Elf capital. It is part of the Guluach Mountains. (WD#108)
- Mountaineers, Dwarf:
- amidst the mountain ranges of the Old World these
curious ski-using dwarves have emerged. They guard the mountain passes and
escort travellers through them. They have been known to ski into battle
with their fearsome Yodel of Doom which instils a blood-rage in them.
(WD#115)
- Mountains of Mourn:
- these dread mountains border the eastern side of
the Dark Lands, highly volcanic.
- Mousillon:
- Bretonnian city on the river Grismerie. There is major
ferry here crossing the great river. Called the City of the Damned,
Mousillon is a crumbling wreck: weakened by several earthquakes 50
years ago and wracked by plagues. It is even sinking slowly into the
land, making it an area of pestilence and disease. Here, alone in the
Old World, the evil of mutation openly walks the streets and chants to
the Chaotic Gods rise up when darkness falls. The Dukes of Mousillon have
a close connection with Marienburg; in 936IC a dynastic marriage was
arranged which opened up the Grismerie-Ois-Pale Sisters trade route and
cut out the Barony of L'Anguille with whom Mousillon was at war with.
- Mulderbrek, Johann:
- mayor of Karstenberg, he, along with Joseph
Hartmann, takes care of the maintenance of the silver mines. (WD#108)
- Muller, Axel & Etelka:
- a married man of 35, Axel was a miner who
disappeared in the silver mine near Karstenberg. By all accounts he
was a drunken lout. His widow, Etelka. still lives in Karstenberg.
(WD#108)
- Mummies:
- the remains of nobles from Araby were preserved from decay by
a peculiar process of alchemical nature. When raised by the art of
necromancy they become one of more powerful Undead. (WD#173)
- Muenchbeck:
- Marienburgher, mercenary. He has some magick ability gained
when he was a member of a Chaos Cult in his young days. Travelled with
Vukotich Hallam for a while and helped rescue Reiner Semperphilius.
(The Magician's Son)
- Murrman "Pick-Axe" Werner:
- human labourer; PC in the TEW campaign.
- Muzgrot:
- a Goblin Shaman who fought at the Battle of Osterwald. (WD#157)
- Myllara:
- Elf. (WFRP)
- Myrmidia:
- goddess, daughter of Mo/rr and Verena. One of the Town Gods.
Sister to Shallya. She is worshipped in Estalia as a warrior goddess.
(WD#138, 147)
- Myrmidia:
- the warrior woman who helped Hargin the Dwarf search for Aurelius
von Erlach-Manchdor. (The Manchdor Affair)
N:
- Nachalnik Kavalyerov:
- the equivalent rank to Knight Commander in the Kislev
military. (WD#122)
- Nachexen:
- 1st month of the year.
- Nachgeheim:
- 7th month of the year.
- Nachtdorf:
- a town in the Ostermark. It was destroyed in the Orc Invasion of
2512 IC, by Azhag the Slaughterer. The great Sigmarite Temple - the largest
shrine to Sigmar in the east - was burnt to the ground. (WD#157)
- Nagash, The Great Necromancer:
- greatest of the Liche Lords, Nagash made
pacts with evil gods and once slaughtered an entire kindom, compelling
them into Undead servitude. He was nearly slain by Sigmar, the man-god,
who wounded him so severely that he has for millenia been recovering and
still is a mere shadow of his former power. See The Claw of Nagash.
(WD#173)
- Naggarond:
- the name means 'Tower of Chill', this city is the capital
of the Dark Elf domains. Built upon the slopes of Mount Naggaroth.
(WD#108)
- Naggaroth:
- the name means 'Land of Chill', these are the coastal lands
of the Northern Chaos Wastes in the New World. They are controlled by
the Dark Elves. To here they were exiled after losing the Elven Civil
War. (WD#108)
- Name Rune:
- the signature rune of a Runesmith. Such runes mark an artifact
as having being crafted by a particular Runesmith. The rune may not be
visible to the naked eye and will only glow when brightly when the observer
knows what to look for. There are many famous name runes, e.g. Alaric the
Mad, Skalf Blackhammer and Haki Skavensplitter. (WD#153)
- Naprump:
- a wealthy family of Altdorf. (WD#90)
- Naprump, Heinz von:
- a Scholar of Altdorf, one of the wealthy Naprump
family. He teaches History and Geography at the University of Altdorf
and is compiling data on The Empire's waterways - his great work.
(WD#90)
- Nardreg:
- leads a unit of orc boyz in Uzgrim's mob. (WD#123)
- Narga-Rhun:
- the Spelleater Rune and one of the more difficult runes to
master. It can nullify non-runic magic and is the speciality of Karak
Azgal. (WD#153)
- Naroun al-Asred, Hassan bin:
- owns Hassan's on the corner of Dock Road and
Potion Square. Hassan is a merchant, he deals in herbs and spices and is
licensed to sell spell ingredients by the Guild of Wizards and Alchemists.
An Arabian with a passion for bargaining. (WD#135)
- Nasreen, Alkadi:
- the Caliph of Arjijil. Originally from Zaragoz, Alkadi is
now overlord of this part of Araby. He held the minstrel Orfeo captive and
had him relate three tales to him. The first was about Zaragoz, the
Caliph's birthplace; the second about the Khyprian Empire; and the third
was about ? (WD#125)
- Naznob:
- boar-boy commander, leads his ladz under Uzgrim's banner. (WD#123)
- Neck Snapper Tribe:
- an orc tribe, their nearest neighbours are the
Marrow Sucker Orcs. (WD#92)
- Necromancy:
- the magical art of raising and controling the dead. Many
forbidden books relate to necromancy - see the Liber Mortis or the Nine
Books of Nagash. (WD#173)
- Nederbaar, Dirck:
- a Watchman in Marienburg assigned to Suiddock Watch
Station Number Four on Potion Square, partnered by Jan Waat. (WD#133)
- Nekode:
- Ninja equipment. Climbing gloves with spilkes. (WD#81)
- Nerga Rye:
- ?
- Neugierde, Heironymous:
- an antique dealer, he has a shop in Middenheim and
does business occasionally with Hans Kluger of Marienburg. (WD#97,128)
- Neuvald, Wolfgang von:
- (2456 - ) a hardened mercenary of many long
campaigns, Wolf is the mentor of Konrad whom he rescued from the law
(2496 IC) and bound into his service for five years. He wears black armour,
carries a black sword, and his cheeks and forehead have black tattoos.
(WD#122, Konrad, Shadowbreed, Warblade)
- New Coast:
- this is the first Old Worlder settlement in the South Land,
barely a foothold but it's there. Mainly Humans, Norse and Dwarves.
(WFRPpp262)
- New Millenialists:
- a subversive group working out of Middenhein. Their
creed is to combat the injustices inherent in society and usher in a new
age of justice and equality. Many members follow Verena, the Goddess of
Justice. They became totally opposed to Chaos in all its forms after
the Emperor's infamous "mutants don't exist" proclamation. They
marshalled support against mutation and the Emperor, an activity which Graf
Boris Todbringer did not particularly oppose. (WD#96)
- New World:
- across the Great Western Ocean from the Old World it is
inhabited by primative Human hunter-gatherers with a Sea Elf presence
along the east coast. The northern area is dominated by the Dark
Elves, settled by them -2500I, after their defeat in the Elven Civil
War. (WFRPpp262)
- Nicodemus:
- one of Astyanax's apprentices. (WD#125)
- Niederbrug Bridge:
- part of Marienburg. It connects Hightower with
Luydenhoek. (WD#119)
- Night of Mystery:
- see Geheimnisnacht.
- Night Runners:
- see Clan Eshin.
- Nightshade:
- herb that will cause a deep sleep. (TEWpp35)
- Nine, the:
- possibly Dwarven gods but may just be venerated ancestors of
Clan Durrag. (WD#134)
- Nine Books of Nagash:
- a set of books pertaining to the dreaded arts of
necromancy. (WD#173)
- Ninja:
- aka The Invisible Warriors, they are Nipponese fighters trained from
childhood in the martial arts. Seen by many as merely a caste of assassins
or worse as mere mercenaries, they are trained to kill by stealth. There
is some connection between them and the Vimto Monks. Ninjas use a variety
of unusual weapons. See nekode, nunchaku, kusarigama, shuriken and
torinoko. (WD#81)
- N'Kari:
- the Keeper of Secrets that the Witch King sent to kill Tyrion and
the Everqueen. (WD#156)
- No Gold in the Grey Mountains:
- FICTION. Written by Jack Yeovil and found in
the Wolf Riders anthology. It is set in the ruins of Drachenfel's fortress
where the young Melissa d'Acques is held captive by bandits. Set in
2492 IC.
- Nobles:
- Should never be randomly generated - always with the GM's
fullest consent. Does not deserve it's Warrior status.
- Noir:
- one of Foulbreath's captains.
- Norddock:
- the north docklands of Marienburg. (WD#121)
- Nordland, Barony of:
- province in the Empire; capital Salzenmund. It
stretches from the Wasteland in the west to the Sea of Claws in the north.
The colours of the province's regiments are blue and yellow. (WD#146)
- Norsca:
- to the north of the Old World, this land is a mass of mountains and
rocky coastlines with dark forests and barren soil. Populated by Humans
(Norse) and Norse Dwarves, it also has large numbers of Ogres and Trolls.
(WFRPpp262)
- Norse, The:
- humans who hail from the north of the Old World. Their main
occupation is raiding the northern coastline of the Empire, Kislev or
Albion. They set out to sea in huge Dragon Ships and crave the warrior
lifestyle. Most feared are the Berserker bands and some have even Weres in
their midst. Old Worlders fear them and imagine them as huge, bristle-
bearded warriors, wild with ale, swinging an axe and wearing furs torn from
some unmentionable beast. (WD#107pp37)
- North Tower:
- see Iaghrond.
- Northern Gods, The:
- see Country Gods.
- Northern Steppes:
- beyond the Mountains of Mourn, to the north lies
this land; arctic wastes, tundra and grassland. Human and Goblin
nomads wander this land, particularly Hobgoblins. Many strange
twisted Chaos beasts live here. A virtually treeless expanse with a rich
and fertile black soil. Little rain falls here and the summers are long
and hot. Several great rivers, very broad and long, cross this expanse.
Bands of Centaurs and other chaos creatures roam this area, but Beastmen
are rare. (WFRPpp262)
- Nostag:
- a champion of Nurgle. He used Doras Varn's head as a Death Skull
against Gorban. (WD#121)
- Notlob:
- an orc who gained fame through his bolt-thrower invention. (WD#89)
- Notlob Spleenbender:
- goblin who was killed by Grungi Cloudshoulder. (WD#95)
- Nuln, City State of:
- a city of the Empire, here the rivers Aver and
the Upper Reik meet. The Reik's Plaz in Nuln is famous meeting place.
- Numan, Alberecht:
- an infamous champion of Slaanesh. He was destroyed in the
Dark Elf War by Teclis. (WD#156)
- Nunchaku:
- a weapon peculiar to the Ninjas of Nippon. (WD#81)
- Nurgle:
- Chaos God. Associated colours are Black, Green. Associated
Colleges are Dark, Jade. Nurgle is the Lord of Decay and the power of life
in the face of inevitable death. His is the brave face the terminally ill
put upon life, the false cheerfulness and hope that rallies against disease
and plague. His is the defiance born of despair and hoplessness. He is
the eternal enemy of Tzeentch. His legions include the Great Unclean Ones,
the Plaguebearers, Nurglings and Beasts of Nurgle. His minions revel in
adversity and among his ceremonies is the Dance of Death. (WD#113)
- Nurgle's Rot:
- this disease is Nurgle's gift to the world. A grotesque,
progressive disease that eats away at the victim, slowly turning them into
one of Nurgle's Plaguebearer daemons. (WD#119)
- Nurglings:
- the tiny, malevolent daemonic servants of Nurgle. They are said
to be born in the rotted bowels of Great Unclean Ones, growing fat on the
pus and disease before bursting out through the flesh of the greater
daemons. (WD#119)
O:
- Oakshadow, Larithiriel:
- the pseudonym used occasionally by Syrillia. She
claims to be from the Loren Forest. (WD#132)
- Oddsocks, Glimbrin:
- a Gnome thief who plys the thoroughfares of the
Empire. (WD#94)
- Oester, Dirck:
- owns the Sign of the Quill on Potion Square. He is an
initiate of Ranald and is a member of Edvard Strattner's shrine club. He
gives parchment scraps and offcutss to Sister Marianne for use in her
orphanage. He is not above forgin the odd document and has hidden
contraband for Matteus Pijk. (WD#135)
- Ograk, Captain; Orc:
- a captain who guarded the Eastern Passage within
the Halls of Belorn, during the days of Morcar. (KK)
- Ogre:
- (WFRPpp224) (AtOH)
- Ogre, Rat:
- a mutant type of Skaven deliberately engineered by Clan Moulder.
(JSp86)
- Ogre Cloak:
- a maical cloak that giver the wearer much strength and allows
him to assume the appearance of an ogre. (WD#145)
- Ogre Lord:
- the leader of an Ogre clan. (AtOH)
- Ois, River:
- tributary of the Grismerie that finds it's source in the
Grey Mountains and flows through the Gisoreaux Gap. The river is
navigable as far as Gisoreaux to sea-going vessels. (WFRP)
- Okri Two-Hoards:
- Runesmith. He invented the Dwor-Rhun in order to protect
his treasure hoards. He had two hoards in different strongholds. (WD#153)
- Olaf, Baron:
- [family name unknown] see Baron Olaf's Own. (WD#90)
- Old Slann, The:
- these were the ancestors of the modern day Slann. They
arrived on the Warhammer world some 7000 years ago. They ruled a vast
galactic empire and had command over the dreaded Warpgates. They engineered
the Warhammer World, shifting it's orbit and adapted the existing lifeforms
as well as introducing many new varieties. They created the Elves and
Dwarves. Their main city was on the western continent, but some calamity
overtook their civilisation and with the collapse of the two great Warpgates
over either pole they quickly descended into barbarism. (WFRP)
- Old World, The:
- part of the Known World central to the Warhammer game,
comprises Albion, The Empire, The Wasteland, Norsca, Brettonia, Tilea,
Kislev, Border Princes and the Badlands. Analagous to Europe in the
Middle Ages. (WFRP)
- Old Worlder :
- the common language of the Old World.
- Old Worlders:
- see Man.
- Olrik:
- the Norse name for Ulric. (D1)
- Olrik Alensa:
- Dwarven Hero, previously called Oran; he spent some time
with a clan of Norse Dwarves and adopted their ways, taking the name
Olrik. His commander is Dunerka-a-Veran. He Lives at Carag Eight
Peaks and fought in The Valley of Death. (WD#97)
- Olrik's Mighty Mashers:
- a unit of Troll-Slayers out of Carag Eight
Peaks, they are led by Olrik Alensa. (WD#97)
- Omensk, Castle:
- this mighty fortress was known for its huge walls, said
to be taller than a giant as a normal wall is taller than a man.
Sadly, the place is now a ruin after a successful besiegeing from the
Fiery Brand orc tribe. See Vassily of Omensk. (WS)
- Omkoop, Jan:
- works for the Board of Trade Equity in Marienburg. (WD#120)
- Onderzoeker, Thijs van:
- the head of one of Marienburg's most powerful
merchant families. He, along with Jan Koopmans and Pieter Winkler, made
a petition to Magnus the Pious to create the Province of Westerland.
(WD#118)
- One-Eye:
- a Kislevite scout hired by Kazgar. See the Battle of Grimdal's
Tomb. He was slain by Fingol Two-Feathers. (WD#153)
- Oostenpoort Gate:
- an entrance to the city of Marienburg. (WD#118)
- Ophulus, Rosanna:
- a Seer in Altdorf. She is a psychometrist sent by the
Temple of Sigmar to help the Watch investigate the Beast murders (2506 IC).
She suffers a series of terrifying visions and helps Harald Kleindeinst to
track the creature down. She also helps Johan von Mecklenberg find Wolf and
eventually takes service with him. Her talents as a seer were first
recognised by a cleric of Sigmar who sent her to the Temple of Sigmar in
Altdorf. She was technically an Initiate of the cult but had no real faith.
(Beasts in Velvet)
- Oracle of Boku-San, The:
- this small, magical statuette was brought
back from Cathay or Nippon by Thijs van Zwoteyvaant. It belonged to
Boku-San, a legendary mage of Nippon. A roughly spherical piece of
polished wood, it is about the size of two fists, and is the figure of
a broad-built man of oriental appearance sitting cross-legged with his
face in his hands. It is said to grant the power of divination.
(WD#97)
- Orc, Orcs:
- these are the tallest of the goblinoid races, reaching six or
seven feet despite their stooped shoulders and bandy legs. They are large,
coarse-boned creatures whose only vulnerable features are their pointed
ears which are often ripped or torn. Their skin is hairy, warty, greasy
and green, but remarkably tough. Humanity views them with fear and
superstition. To many, Orcs are the spawn of daemons or are fathered by
the nightmares of evil men. Their blood can be red or ranges from purple
through to black, it is thick and sticky. Their bodies can take an awful
lot of damage, with even severed limbs being crudely stitched back on and
healing up as good as new. They are the close relatives of Goblins and
their lesser kin, the Snotlings. They infest the Badlands between Araby and
the Old World, and have taken over large areas of the World's Edge Mountains
particularly in the south. Many bands of Orcs also live in the deep forests
of the Old World and are constantly attacking the more civilised races.
They have a close relationship with Chaos Dwarves. Their legends say that
when the Orc race was in its infancy, the Chaos Dwarves taught them how to
mine and smelt iron, how to forge weapons and craft their savage war-
machines. Split into many clans and tribes under the control of Warbosses,
they can sometimes band together in great numbers - the Waaagh!
(WD#89, 153)
- Orc, Orcs, Savage:
- this sub-race of Orcs are a bunch of wild, whooping
maniacs. They wear animal skins and tattoo their own flesh with bizarre
patterns. Their faces are always covered in war paint. (WD#158)
- Orc Invasion of 2512 IC:
- in the aftermath of a particularly bitter winter,
a massive horde of Orcs and Goblins descended from the World's Edge
Mountains and ravaged the easternmost provinces of the Empire. They were
led by Azhag the Slaughterer who managed to guide his forces passed the
Dwarven citadels in the foothills of the mountains and pressed on into the
eastern marches of Ostermark. In the spring, three towns were totally
destroyed and the Sigmarite Temple at Nachtdorf was desecrated and burnt to
the ground. The Orcs took this as proof that Grok and Mork were stronger
now than the human god Sigmar. The Reiksmarschel dispatched the veteran
Otto Blucher at the head of an impresive Empire army to meet the threat.
The Empire force was complemented by the Grand Theogonist Volkmar the Grim.
The two armies came face to face on the fourth of Sigmarziet outside the
tiny village of Osterwald. See the Battle of Osterwald. (WD#157)
- OrCav:
- orc war boar riders (Orrakh).
- Orcbane:
- see Prince Tyrion.
- Orders of Knighthood:
- the Empire has numerous bodies of Knights allied
to particular dynasties, cities or religions. (WD#91)
- Order of the Fiery Heart:
- an order of Knights. Their ranks are filled
by many members of the Todbringer family. (WD#91)
- Ordo Ultima:
- a front for a group of Slaaneshi worshippers in Nuln. Many
members do not realise it's true nature. (WD#94)
- Orfeo:
- (2465 - ) the wandering story-teller. Orfeo was abandoned in the
forests of Breton when he was only 8 months old. He was adopted by Wood
Elves and learned to play the lute. His skill at music was surpased only by
the Elves themselves. Eventually Orfeo left them and took to wandering the
Old World. He was embroiled in the disturbance at Zaragoz, and later in
the plague that swept the Khyprian Empire. He was taken slave near Araby
and came into the possession of Alkadi Nasreen who had him relate three
tales in return for his freedom. See Zaragoz, Plague Demon and Storm
Warriors. (WD#119,125,140)
- Organza:
- one of the city-states in Tilea. Organza is neighbours with the
destroyed state of Lambrusco. (JSp87)
- Organza, the Duke of:
- entered into an alliance with the Duke of Lambrusco on
the condition that one of Duke Fabriano's mercenary captains, Mordini, be
killed. (JSp87)
- Orrakh:
- the common tongue of most Orks. (D1)
- Orteli, Ludwig:
- a well-to-do inhabitant of Middenheim. His young son,
Sigismund, was kidnapped for ransom. Ludwig employed Alphonse Hercules de
Gascoigne to rescue him. (WD#105)
- Orteli, Sigismund:
- "Siggy", the young son of Ludwig Orteli. (WD#105)
- Ostermark, League of:
- province in the Empire; capital Berghafen. Regiment
colours are purple and yellow or purple and white. (WD#146)
- Osterwald:
- a small village in the Ostermark, it lies alongisde the River
Blut. The Battle of Ostermark was fought just outside it. (WD#157)
- Ostland, Grand Principality of:
- province in the Empire; capital Wolfenburg.
Other towns: Herzig. The colours of the province regiments are black and
white. (WD#146)
- Otto:
- a mutant employed by Hans Jinkerst. Otto is unbelievably fat.
(WD#87)
- Otto, Old:
- a printer working in Middenhein. Otto's Printworks are well
known in the city. Otto is a member of the New Millenialists. (WD#96)
- Otto:
- a priest of Mo/rr slain by Count Rutger von Bleinstift. (WD#159)
- Otto's Printworks:
- owned by Old Otto the Printer, the premises are in
the Wynd District of Middenheim. The printworks produces books, flyers
and pamphlets for any who have the cash. (WD#96)
- Our Father of the Hammer:
- a monastery dedicated to Sigmar Heldenhammer, it
lies just outside Nuln. It was burned to the ground by Thalman Lionheart
and his beastmen warriors. Johan Zauberlich was the only survivor. (WD#125)
- Outcast One:
- see Malal.
- Overlord of the North:
- title of the Tsars of Kislev. (WD#122)
- Oxy O'Cetylene:
- a mad Dwarven engineer. His most noted invention was
a Tin Man that Spikes Harvey-Wotan used to defeat Skrag the Slaughterer.
(WD#83)
P:
- Packlord:
- one of two Skaven champions who led the Warlord Clans into battle
at the Battle of La Maisontaal. (JSp86)
- Painfury Spasmclaw:
- a Daemonette of Slaanesh, she was summoned by Hasak
Venomspawn, a member of the Priests of Pleasure cult. Painfury's real name
is D'haer'ss'oathl. (WD#122)
- Pakuister, Andreas:
- the warehouseman at Haagen's Wharf on Riddra Isle. A
thin, emaciated man, he is known to the street brats of the Suiddock as
the Scarecrow. His boss, Jochen Kaaimans, abuses him and Andreas has
taken the rap for Jochen's smuggling on more than one occasion. (WD#120)
- Palanquin of Nurgle:
- the ornate, mobile thrones used by Great Unclean Ones
to travel around on. A host of nurglings carries the throne. (WD#121)
- Pale Sisters:
- a series of mountains at the northern extremity of the
Grey Mountains. The Gisoreaux Gap seperates it from the Grey
Mountains. Always capped in snow, they are said to resemble Old
Crones with white shawls - hence the name. A barren area, home to
brigands and goblins.
- Pangolin, giant:
- a creature nearly 13ft long from nose to tail. It looks
like a blend of badger, wolverine and anteater but is as big as a horse and
covered in scales. (D1)
- Parravon:
- Bretonnian city on the banks of the Upper Grismerie. It is built
upon the north bank against a background of chalk cliffs. Many houses are
cut into the cliffs of dig their cellars down into the soft earth. There is
a bridge crossing the river here, further downstream this is impossible.
The least decadent of Bretonnia's cities, but even here the hand of chaos
works evil deeds. Some terrible evil stalks the streets of Parravon, on
more than one occasion entire families have vanished in the night.
Strangely, the aristocracy remains unaffected. (WFRP)
- Parrying, Rune of:
- see Klang-Rhun.
- Party Field:
- at the centre of every Halfling village is this expanse
of meadow. Here Halflings will throw parties and have picnicks.
- Parvisch, Tigrati:
- a jailer and member of the Poison Claw cult in Delberz.
Nicknamed 'Head'. (WD#99pp29)
- Patragresk:
- [UNDEVELOPED] see Siege of Patragresk.
- Pay-Swords:
- a band of Ogres that fought in the Goblin-Dwarf wars. They
were great rivals with Golgfag's band and usually fought on opposing
sides. (WD#79)
- Peledor Ford:
- in Yvresse. (WD#158)
- Pelican's Perch:
- a pub in Marienburg. Owned by Ishmael Boorsevelt. He
stocks a wide range of alcoholic drinks and has a pet pelican called Beaky
who has the run of the pub. Ingrid Botenverhuurder is a barmaid here.
(WD#119)
- Pestigors:
- see Gors.
- Petal:
- the halfling cook at The Mermaid in Altdorf. (WD#96)
- Petrosian:
- a scholar from the University of Altdorf (but originally from
Kislev). He gained quick fame for his accessable writings on the history of
the Empire and enjoyed touring the country to find out local legends. It
was on one of these tours that he went missing. He was checking out several
monasteries of Mo/rr in a small barony on the eastern side of the Middle
Mountains. See Suceava. (WD#93)
- Petra:
- lives with Marie on the Wendenbahn in the Altquartier of Middenheim.
They are ladies of dubious virtue. (WD#105pp55)
- Petty Dwarf:
- see Gnomes.
- Pfandleiher, Master Lukas:
- the dwarven proprietor of The Vermillion Pawn.
Lukas has carved himself quite a reputation when it comes to buying and
selling magical items. He charges too much, but his help in identifying
artifacts often proves invaluable. The shop is classed as a Pawnshop but
most of the locals know what sort of items he is really interested in. He
has dabbled in Daemonic magick and has a bargain with the daemon Sikinnes.
He is high-up on the social ladder, gets invites to most of the better
parties and his good opinion is sought after. (WD#103)
- Pfeifraucher, Margrave Hermann von:
- also holds the title Knight Commander of
the Imperial Guard, and is the heir to the County of Wissenland and
Hinterloch of Durchwall. Resident at Castle Reikguard. (WD#92)
- Pfeifraucher, Graf Freidrich von:
- the third son of Count Bruno of
Wissenland. He has been having an affair with Hanna Lastkahn of
Grissenwald. (WD#94)
- Pfeihandler's Pharmacopeia of Toxins and their Antidotes:
- a standard text on
poisons. (WD#118)
- Pfeildorf:
- a town in the south of Wissenland. (WD#132)
- Pflugzeit:
- 3rd month of the year.
- Phalanx, Tombs of the:
- these catacombs lie in the Vaults and houses those
who died several centuries ago fighting against a powerful Chaos Warband.
Every year a memorial service is held at the Tombs commemorating their
valor. Hundreds of Bretonnian warriors died in the conflict. The tombs
are in a set of ancient caverns - possibly not of natural origin - and a
cairn was erected outside. The name of the tombs was carved above the
entrance. Recently the caves were taken over by a band of ogres controlled
by the chaos sorceror Johannes Wiesehofer. (WD#145)
- Phillipe:
- the friend of Armand Carriere that helps him investigate the
garden of Gaspard Gruiller. (A Gardener in Parravon)
- Phobe, Zeno:
- author of A Hundred And One Uses for a Dead Pygmie. (WD#100)
- Phoenix-King:
- along with the Everqueen of Avelorn, he is the ruler of the
High Elves. (WD#156)
- Pieter:
- cousin of Marius (WD#121)
- Pigpen Muckyfoot:
- a gnome. Member of the Guild of Painters. (JAu85)
- Pijk, Matteus:
- smuggler? (WD#135)
- Pincushioners, The:
- a unit of crossbow weilding Dwarves out of Carag
Eight Peaks. Their standard depicts an arrow peppered Goblin. (WD#97)
- Pirates:
- a common danger in the Warhammer World. Most ply the trade
routes that criss-cross the Middle Sea, particularly between Araby and
Tilea or Estalia. (WD#133)
- Pirates Current:
- this stretch of water seperates Sartosa from the mainland.
- Pistoliers:
- type of horsemen used in Imperial armies. They are made up of
younger sons of nobles or elder sons who are too young to join a Knightly
Order. Wearing lighter armour than the Knightly Orders they also boast
pistols. A notoriously hot-headed lot they are prone to duelling. (WD#146)
- Pit, The:
- the main trading room of the Wasteland Export-Import Excahnge.
(WD#112)
- Pit of Chaos, The:
- this was at the heart of the Dirgrusht Ogre clan's
fortress. It was destroyed when Festral's Ring of Power was thrown
into it. (AtOH)
- Pit of Darkness:
- trap. (AtOH)
- Pit Prop, The:
- a pub in Karstenberg run by Adolf Shultz with his
barmaid, Gretchen. (WD#108)
- Pixies:
- tiny fairy-folk. (WD#103pp11)
- Plague Censers:
- these are Skaven devices containing Refined Warpstone that
has been treated to burn like incense. Inhalation of the smoke causes a
violent spasm. (JSp86)
- Plague Demon:
- FICTION. A novel by Brian Craig and published by GW Books.
ISBN 1 872372 003 4. The second story told by Orfeo to his captor, Alkadi
Nasreen. Set in 2470 IC, in the Border Princes, Harmis Detz is the hero
struggling against chaos. See Zaragoz, Storm Warriors.
- Plague Lord:
- daemon of Nurgle or, sometimes, Nurgle himself. (WD#107)
- Plague Monks:
- see Clan Pestilens.
- Plaguebearers:
- lesser daemons of Nurgle. They are created whenever a mortal
dies of Nurgle's Rot. (WD#119)
- Plains of Blight:
- north of the River Lynsk. The Crags of Shargan border
their northern side. (JSp87)
- Plains of Death:
- near Kalos.
- P.L.A.N.T.:
- the Popular League Against Nobility and Taxation. Active in
Altdorf, tries to organise rallies against new taxes and generally annoy and
harass the powers that be. (WD#96)
- Pleegester, "Sister" Wilhelmina:
- an initiate of Shallya, she works at the
Edelmoed Temple with Brother Marijkus. Born and raised in Marienburg, her
family home was a small house on Riddra Isle, just behind Fisherman's Steps.
Her first job was as a rat-catcher before studying medicine under Mats
Geneezer, and then later becoming an initiate. (WD#126)
- Plennydd:
- a town of Morien. Its king is King Herla. (WD#137)
- Plonki:
- the pig mascot of Bogradd Tusker's 'Ogg Boyz. (WD#110)
- Poison Claw Cult:
- a human organisation dedicated to the Horned Rat. Known
members/cells: Peter Tavelli/Delberz. (WD#99)
- Polevik:
- Spirit of the Soil and Scythe, Grandfather Grain. The bloodthirsty
spirit of the harvest, murder, war and treachery. They appear in groups
and always whisper amongst themselves. They require blood sacrifices and
are exceedingly cruel. (WD#104)
- Policella:
- a Tilean drink. (The Black Sail)
- Polly:
- Zogzog's pet Wyvern. (WD#92)
- Pool:
- a standard Slaan counting unit. (WD#96)
- Potions:
- many types of magical potions exist. Imbibing one can produce any
one of a number of effects. Most common are potions of healing and poisons.
(WFRP)
- Potion Square:
- an area of Luydenhoek in Marienburg near Powder Bridge. Dock
Road runs down one side and both Canal Street and Silver Street lead onto
it. See Suiddock Watch Station Number Four, the Marienburg Home For
Foundlings, the Long Dragon. On city maps it is more correctly known as
Graf Anders Square. It is called Potion Square because it is rather too
near to Zegepraal Straat where many physicians and healers live. (WD#133)
- Poultice Water:
- one of the waterways on Luydenhoek Isle in Marienburg. It
seperates Potion Square from Leech Street. The correct name for this canal
is Tussenkanal, but it is only called that upon official maps. (WD#126, 133)
- Powder Bridge:
- crosses Poultice Water onto the Luydenhoek near Potion
Square in Marienburg. (WD#133)
- Power of Life:
- a spell of the Light College. Potent healing magick that
requires a silver hand as a spell component. (WD#139)
- Praag:
- Kislev city on the River Lynsk. Suffered immensely during the
Incursions of Chaos.
- Prahmhandler, Thomas:
- the current heir to one of the great boatbuilding
families of Grissenwald. He is betrothed to Hanna Lastkahn but is aware
of her affair with Graf Freidrich von Pfeifraucher. (WD#94)
- Priests of Pleasure:
- a Slaaneshi cult who operate near Hovelhof. They
kidnapped Wilhelm Kaldach but were thwarted by a band of adventurers hired
by his brother. Gabrad the Carnal and Hasrak Venomspawn are the cult's
leaders. (WD#122)
- Pritzstock:
- a village near Middenheim. It lies along the road to
Leichlinberg. The village is small but wealthy and home to about fifty
people. Like most villages in the area, Pritzstock produces wine. It is
most famous for Pritzstock Reisling. (WD#98)
- Pritzstock Reisling:
- a light delicate wine from the Middenheim region.
(WD#98)
- Private War, The:
- the name given to the internecine struggles between
the great noble houses of the Empire. (WD#91)
- Prophecy of Kalos:
- When three sit upon the Thrones of Kalos then
shall the bones of all fallen warriors be summoned together under the
Black Banner. (WL)
- Provinces of the Empire:
- these are the autonomous regions of the Empire.
Each has a capital and provides and Elector. There are ten: Averland,
Hochland, Middenland, Nordland, Ostland, Ostermark, Reikland, Stirland,
Talabecland, and Wissenland. (WD#146)
- Psychometry:
- the ability to read emotions and glean facts from material
objects. (WD#140)
- Pukebreath:
- see Vomitskrag Krusher.
- Pulg's Grand Carnival:
- FICTION. Written by Simon Ounsley and found in the
Wolf Riders anthology.
- Purple Hand:
- one of the many Chaos Cults that exist in the Empire. They
worship Tzeentch and seek to bring the Empire to its knees by infiltrating
positions of power. The Purple hand has succesfully placed members in the
Cults of Sigmar and Ulric and are working to bring the Sigmarian Heresy to a
state where the two factions are at each others throats. The Purple Hand
plays a major role in TEW campaign. (TEW)
- Pus:
- one of Saksquit Headbreaker's Skull Crusher Orcs. Killed by a party of
Elven Wardancers. (WD#96)
- Puttlangs, Doktor Markus:
- this drunken Physician runs a surgery on Potion
Square in Marienburg. He previously had a practice on Leech Street. He is
addicted to Black Lotus. He rents a room at Koester's Boarding House and
frequents the Long Dragon quite a lot. (WD#133)
- Pygmies:
- short negroid inhabitants of Lustria. They are not native to the
Warhammer World but are in fact the barbaric remnants of a spacefaring race
that crash-landed on the planet several millenia ago. Cannibals. They live
in the jungles of Lustria and are masters of the blowgun, often using poison
darts to paralyse their prey. Principle deities are Beesbok and Brobat,
although their names can vary widely from tribe to tribe. The clergy that
serves a particular tribes spiritual needs are called Witchdoctors. (WD#100)
Q:
- Quango Lipstrangle:
- the halfling cook at Caraz-Lumbar. He serves Grim
Skullhammer. (WS)
- Qualk, Jeremias:
- on the wrong side of the law. An ex-orphan from the
Marienburg Home for Foundlings. (WD#126, 133)
- Quartjin Josef:
- human boatman; owns a vessel "The Berebeli". (TEW)
- Queekish:
- the Skaven tongue.
- Queen Hilga:
- monarch of Carag Eight Peaks, she fought a famous battle in
the Square of Merscha against a goblinoid army. (WD#125)
- Quenelles:
- this Bretonnian city lies 50 miles west of the Loren Forest
on the banks of the river Brienne. It is a dark, dirty and squalid
place. Run-down. Shanty towns spread beyond the crumbling walls.
The aristocrats of Quenelles live in expensive tower-mansions in the
hills to the north and are cruel, sadistic rulers. Mutilation and
torture is common for even petty crimes. The Lichemaster came here in
his final mortal days seeking sanctuary in the the city's Temple of Taal.
- Quest for the Shattered Amulet:
- the AHQ scenario that comes with the
base set.
- Quicksure, John:
- one of the Heroes of East Albion. He took part in the
Battle of Dungal Hill. (JSp86)
R:
- Raggobb the Loon:
- Lord of the Wolf's Head tribe of orcs. He was killed
by a Roc. (WD#109)
- Raglann:
- Wood-witch of North Albion and direct descendant of Lufric the
Doomed. She healed Rolando O'Flynn after the seige of Castle Eldaw. Her
price was an unspecified demand at some future date. She bound the oath in
blood and called the spirits to witness Rolando's oath. Together, Rolando
and her, set out to rescue his father, King Rynn. She had a miraculous toad
as a familiar. (GGG1)
- Ragnar, Sir:
- traitor, he helped Skulmar escape certain death. For his
troubles he was captured and executed. (WL)
- Ragnar O'Flynn, King:
- the tenth of his line to rule North Albion. Ragnar
was obssessed with a legend about Flynn of Eldaw, his ancestor, and sought
to find some hidden treasure. He descended in the Web of Eldaw after
sealing all the entrances with magic and was never seen again. His ghost
now haunts the Web. (GGG1)
- Rah'slyn, Luyt'ama:
- the Mad Arab. He carved out a petty kingdom for himself
in The Princes and his evil deeds sparked off scores of legends and popular
songs. He is said to have come from the east on a horse the colour of
lightning and brandishing a sword hell-forged in the smithies of Araby.
See The Arab and the Comely Pig, and The Drunken Elf. (JSp86)
- Rainbow:
- one of the Colleges of Magic. Colour: Multicoloured. Symbols: the
Eye of Unity, a Pyramid. They are considered conceited and puffed up with
their own importance. (WD#113)
- Raine, Katya:
- a healer, she meets Stefan Hochen as he enters Middenheim.
She travels to Morien in 2493 and sails back to the Empire with Hallam.
(The Other, Blood and Earth)
- Raise Stone:
- an elemental spell. It allows the caster to lift a block of
stone. (WD#137)
- Ranald:
- god of thieves and tricksters. Born a mortal, Ranald tricked
Shallya into granting him immortality. Neither Shallya, nor her family has
ever forgiven him for this. His younger brother is Handrich. (WD#138)
- Randee, von:
- a noble family who had a 34 year long blood feud with the
Verspeer family. (WD#91)
- Randee, Count von:
- the head of the von Randee clan, he holds a minor
position in south Middenheim. (WD#91)
- Rangers:
- Rangers are independant rural characters. Their lives are spent
tending animals, or roaming the woodlands or mountains. (WFRPpp16)
- Ranlac the Black:
- one of the undead champions animated by the Lichemaster.
In his mortal days, Ranlac had been the captain of Krell's bodyguard.
(JSp86)
- Rares, Petru:
- a hero of the Barony of Suceava. A statue of him can be found
in the Monastery of Moldovitar. (WD#93)
- Rat-assassins:
- see Clan Eshin.
- Ratchett Lines:
- coaching house;
based in Altdorf.
- Ratgash:
- a lowly orc in one of the units attatched to Morglum's Marauders.
(WD#110)
- Ratgot Dwarfmangler:
- the ogre who, although mortally wounded by Prince
Karad von Carron, managed to slay the hero in the final climatic moments of
the battle for Carroburg. (WD#121)
- Ratmen:
- see Skaven.
- Ratnugg:
- famous boot-maker. Bovva was his apprentice. (WFRPpp184)
- Raving 'Rat' Ripsnarl:
- an orcish wizard attatched to Vomitskrag
Crusher's mob. She froths at the mouth and lets out constant snarling
whines. Took to wearing a Dwarf's thighbone through her obscenely
stretched nose. (WD#97)
- Rund, King Agam:
- an ancient king of Morien. He founded a set of laws and
moral principles which are still in use today. It is believed in Morien and
elsewhere in Albion that Agam once united the kingdoms of Albion. He was
said to have a powerful court magician called Bavian. It was he that
somehow brought King Agam's rule to an end and split Albion. (WD#137)
- Reaper:
- (1) a Skeleton Champion, servant of Morbius, carries a scythe.
(WD#94); (2) see Prince Tyrion.
- Rechtshandler, Gustaf:
- a lawyer and graduater of the University of Nuln,
Gustaf became a member of the Ordo Ultima in Nuln but left when he began to
suspect it's more than innocent origins. He has found employment as the
personal lawyer of Gravin Maria-Ulrike von Liebewitz. (WD#94)
- Red Arrow Coaches:
- coaching house;
based in Averheim.
- Red Axe Pass:
- the Red Axe River flows through it. (WD#154)
- Red Axe River:
- flows through the lands of Naggaroth. Scene of a battle
between High Elves and Goblins. See the Battle of Red Axe Pass. (WD#154)
- Red Fangs:
- an orc tribe. Led by Gorfang Rotgut, the Red Fangs are the
most powerful band of orcs near the western end of Death Pass. They
occupy Black Crag, the ancient Dwarven stronghold. (WD#159)
- Red Moon:
- a pub that Stefan Hochen used to frequent. (The Black Sail)
- Red Redemption:
- see Disciples of the Red Redemption.
- Red Span:
- orcish name given to the Great Crossing after the Mother Crushers
defeated a band of dwarves there. (WD#58)
- Red Thirst:
- FICTION. An anthology of short stories edited by David Pringle
and Neil Jones, and published by GW Books. ISBN 1 872372 07 4. Includes
Red Thirst, The Dark Beneath the World, The Spells Below, The Light of
Transfiguration, The Song and The Voyage South.
- Red Thirst:
- FICTION. Written by Jack Yeovil and found in the Red Thirst
anthology. Set in 2478 IC, Geneveieve Sandrine teams up with Vukotich.
Their enemies are the minions of Tzeentch in the form of Dien Ch'ing and
Yefimovich. A young Detlef Sierck also makes an appearance.
- Regeneration:
- a Light Wizard's spell. It requires bone-marrow from a Troll
and the recipient will find his body able to heal itself for a short while.
(WD#139)
- Region of the Gods:
- the Slann name for warpspace. (WD#119)
- Reichenbach:
- a family. (Death's Dark Shadow)
- Reichenbachs, Curse of the:
- (Death's Dark Shadow)
- Reik, River:
- this major river of the Empire flows through the Imperial
capital of Altdorf. It finds its source in the Black Mountains and
flows ultimately Marienburg and the Sea of Claws.
- Reikland, Grand Principality of:
- province in the Empire; capital Altdorf.
Other towns: Bogenhafen, Grynburg and Ubersreik. Regiment's colours are
white. (WD#146)
- Reiksguard:
- this is the army of the Empire. It is seperate from the private
armies that each province and city-state has, but recruits from across the
Empire. The Emperor is guarded by the Reiksguard and there is considerable
prestige in being closest to the Emperor. See Imperial Tournament. The
Reiksguard is split into two forces; the mounted Reiksguard Knights and the
infantry Reiksguard Regiment. (WD#146)
- Reiksmarschal:
- the commander of the Reiksguard. (WD#157)
- Reikwald, Forest:
- occupies the area between the river Reik and the
Grey mountains. It is mainly a corniferous forest, particularly in the
uplands.
- Reikwalk:
- ? (WD#107pp46)
- Reik's Plaz:
- this square is in Nuln. It is the busiest place in the city.
Here would-be adventurers check out the Deutz Elm for jobs and help-wanted
notices.
- Reikspur:
- a gorge on the Reik just down from Grunburg. (The Black Sail)
- Reitsmann, Reiner:
- first pilot on board the Emperor Luitpold, Reiner is
under the command of Captain Mikhail Iorga. (WD#122)
- Remas:
- Tilean city.
- Remove Venom:
- a Light Wizard's spell that requires a snake's tooth to work.
The spell sucks all the poison in the immediate area into the tooth and
destroys it. (WD#139)
- Ranault, L'Hommes du:
- a unit in the Bretonian army. (WD#137)
- Renegade God of Chaos:
- see Malal.
- Restore Life:
- a spell of the Light College. Rebinds the life-essence of a
recently-killed corpse to its body and restores it to life. Requires a
fossilised leaf. (WD#139)
- Reuter, Ludovic:
- husband of Mathilda. They own the village store in
Pritzstock. (WD#98)
- Reuter, Mathilda:
- wife of Ludovic. She is the town gossip. (WD#98)
- Reynard Boar-Spear:
- a Bretonnian champion who fought at the Battle of
Grimdal's Tomb. (WD#153)
- Rezhnek, Vok:
- a dark elf, the henchman of Darsis Death Dealer. (WD#144)
- Rhiannon Demonfriend:
- a wizard who had to turn her apprentice Badrinas into
a blue dragon to escape a small army. (JSp87)
- Rhudd Cynchaef:
- the Princess-Queen of the Dark Elves, recently usurped
her way into power, she is the 1000 year old High-Priestess of the
Kryrnaa Khanas. She claims to be a true Daughter of Khaine. (WD#108)
- Rhun:
- a rune. (Khazalid)
- Rhya:
- goddess, one of the Country Gods. Has a son Manann by Taal.
(WD#138)
- Ridd:
- a warboy in Bratt's Boar Boyz. He is the standard-bearer and second-
in-command. (WD#106pp19)
- Riddra Isle:
- an island in the Suiddock of Marienburg. The Fisherman's Steps
are here. (WD#126)
- Riding, The:
- an area of the Empire comprising of the three villages:
Shoodthorpe, Averridge and Mayby.
- Ridley:
- see Wilhelm Koch.
- Rijgpen, Floris:
- journeyman apprentice to Wilhelm Rotkopf. Is friends with
Jan van Arzeneier and thinks he is in love with Lotte Wald. He occasionally
visits Monnik's pit fighter school and owes money to Frans Makreel -
gambling debts. (WD#128)
- Rijker's Isle:
- part of Marienburg, a great fortress-prison that stand on an
island in the middle of the Reik-mouth. (WD#118,133)
- Rijkstrum:
- the god of the lower Reik, said to be an aspect of Manann.
(WD#118)
- Ring of Power:
- Festral had one of these, it was hurled into the Pit of
Chaos by a party of adventurers. (AtOH)
- Ringil:
- chief deity in the Gnomic pantheon, the god of Smiths and
Jesters. Has a few followers amongst Dwarves but under the name of
Rukh. The first day of every month is sacred to Ringil with
particularly large festivals being held every three months. He is the
protector of the communal burrow and is usually seen as an elderly
male Gnome weilding a hammer and either a bladder on a stick or a
fishing rod. (WD#86)
- River Life in the Old World:
- an absorbing account of everyday-folk up and
down the waterways of the Old World. By Graeme Davis Esq.
- Rivermen's Association, The:
- an important guild in Marienburg. Located
across the Bruenwasser Kanal from the Brotherhood of Seamen & Pilots with
whom they are bitter rivals. The Association is a breakaway movement from
the Brotherhood and there is no love lost between them. The head of the
Association is Axel Huurder. (WD#121)
- Roc:
- huge chaos bird.
- Roergang, Eric:
- the cook at the Brotherhood of Seamen & Pilots in
Marienburg. Said to do the best pickled herring in town. A friend of
Granny Hetta. (WD#121)
- Roglud:
- one of Torgoch's orcs, he led a band of orcs to desert Torgoch who
was under the influence of the Crystal of Fire and by now totally mad. He
knew that Torgoch would incur the wrath of the orc gods if he went up
against the priests and shamans. (D1)
- Rojax Gorewade:
- a chaos champion of Khorne. He led a small band of beastmen
who terrorised the Twisted Lands for several years. (D1)
- Rok:
- (1) a stone, (2) see Roc. (Orrakh)
- Roland:
- companion of Chronus Goodheart who was there when Chronus
discovered his cousin's evil deed. He, too, took the oath and became
an Avenging Kinight of the Cleansing Flame.
- Rolando O'Flynn:
- son of King Rynn O'Flynn, Rolando was thought slain in
the seige of Castle Eldaw. He was wounded and forced to flee into
the Witch-Woods of North Albion. There he made a bargain with Raglann
the Wood-Witch and last surviving heir of Lufric the Doomed. Raglann
demanded that an unspecified demand be met in return for her aid. Her
family was the ancestral enemy of the O'Flynns. At the same time, two
old college friends of King Rynn, Mickelson and Giltbrook were travelling
north. They met and the four set out to rescue King Rynn. They gained
entrance to Castle Eldaw through the ancient Web of Eldaw beneath the
castle. (GGG1)
- Ross:
- loyal nobleman to King Dunco of East Albion. He was with the king
the night of the fatal ambush in Glen Givet. (WD#76)
- Rotkopf:
- lives in Marienburg, near Potion Square? (WD#133)
- Rottefach:
- a village near Altdorf.
- Rotten Row:
- a street in Nuln. (Skaven's Claw)
- Rrinnhasha:
- a northern island of the Elven Kingdoms. Until the start
of the Blood War, this isle was inhabited by High Elves. The invading
Dark Elf hordes massacred nearly all and left the island barren and
lifeless. It now lies under some sorcerous spell, a strange black
cloud hangs over it and no ship can approach due to the terrible
storms that come unbidden from clear skies. (WD#108)
- Rrinns Falls:
- a famous waterfall on the Isle of Rrinnhasha.
- Rocheteau, Elisabet:
- wife to Henri-Phillippe. She was a local girl, much
flattered by the attentions of the newly-arrived Rocheteau and they soon
married. The couple are childless and the marriage is going through a
difficult patch due to Elisabet's affair with Stefan Maranaeur. (WD#98pp51)
- Rocheteau, Henri-Phillippe:
- Mayor of Pritzstock. Husband to Elisabet.
Henri is a Breton who relocated to Pritzstock to start a vineyard of his
own, having been a wine merchant for several years. (WD#98pp51)
- Rod of the Fith Part, the:
- an ancient device of obscure origin. (WD#103pp9)
- Rod of Tzeentch:
- a long staff having a blue gem at the top or even, more
simply the symbol Tzeentch. Rods of this nature have the power to transfix
an individual, rendering them immobile and unable to defend themselves.
(WD#122)
- Roergang, Eric:
- works at the Pilot's Guild in Marienburg. (WD#120)
- Rokyug:
- son of Doggbref and a new recruit in Bratt's Boar Boyz. Mastered
his war boar with the traditional head-butt. (WD#106pp20)
- Rotkopf, Wilhelm:
- a Master Alchemist with premises on Dock Road - just off
Potion Square. The shop is a two-storey building with a turret. His
journeyman Floris Rijgpen deals with customers. He also employs Jacob
Boerenstand, Anatol and Janna Mossfoot. Thadrin Thadrinson is a permanent
guest. Wilhelm was apprenticed to Helmut Schwarzbauch, but he died before
Wilhelm's training was complete and he went off to seek his fortune in the
Middle Mountains' gold rush of 2497IC. He turned to tomb-robbing, but
eventually came to his senses and re-apprenticed himself to Josef
Schmidtturm in Middenheim. Now a Master at his craft, Wilhelm is a
prominent member of the Wizards' and Alchemists' Guild and is also a member
of the High Council of Marienburg. (WD#126)
- Rougierre, Comte de la:
- see Etienne Edouard Villechaize.
- Rubba Dubb:
- pygmy champion. (WD#100pp16)
- Rudi:
- a sewerjack in Nuln. (Skaven's Claw)
- Rudiger, Graf:
- he forces Genevieve to help him and his son Doremus hunt down
a unicorn. (Unicorn Ivory)
- Ruglud:
- orc captain of the Spike-Can Commandoes, part of the Crooked
Eye Orcs. He was the brave young orc that entered a ruined Dwarf
stronghold alone and discovered a horde of "black an' spiky" armour.
With the armour he founded his own company of armoured orcs, accepting
his Chief's youngest son as standard bearer.(WD#95)
- Ruhmacht, Albrecht:
- Professor of Geography, Master of the Cartographer's
Guild and Architect to the Emperor. (WD#98pp46)
- Rukh:
- a Dwarven deity that closely resembles Ringil. (WD#86)
- Runefangs:
- the twelve great runeswords that Alaric the Mad promised Sigmar
Heldenhammer in return for recapturing his dwarfhold from the orcs. He only
managed to repay the debt after Sigmar had died. The swords were given to
each of the Electors who were meeting to decide who should become Emperor.
(WD#147)
- Runeskyres:
- see Helrun.
- Runesmiths:
- these are Dwarven practioners of magick. The dwarven race has
no real wizards the way other races like man or elf do. The dwarven way of
magick is one of craftmanship and the inscribing of potent runes. Their
lore is one of oral tradition, the mighty runes passed down from dwarf to
dwarf. Each Runesmith has his own unique name rune that marks his work.
(WD#153)
- Runestaff:
- a staff of wood or iron inscribed with runes in precious metal.
The commonest runes used are the Earthshaker Rune and the Stonebreaker rune.
The runestaff can cause earthquakes and break through walls. (WD#153)
- Runic Talisman:
- another dwarven magical artefact. The talisman is inscribed
with runes - probably those of Valaya, as the Talisman is most often one
of protection. (WD#153)
- Runsinane, Castle:
- in East Albion, it is the seat of McDeath, Thane of
Cawdor. (WD#76)
- Rusikis:
- a Skaven wizard of Clan Scuten who was sent to recover the
warpstone hidden near the village of Pritzstock. His superior is
Skleetishisk. (WD#98pp61)
- Rustik, River:
- runs through the pass guarded by Carak Oran and Carak
Eight Peaks.
- Rynn O'Flynn, King:
- monarch of North Albion and descendant of Flynn of
Eldaw. He was educated outside of Albion, probably in the Empire where
he made an enemy of Grimgag, a fellow student from North Albion. Many
years later, Grimgag raised and army against the King and imprissoned
him in the dungeons of Castle Eldaw. (GGG1pp14)
S:
- Sabine Heistlenburger:
- a Cleric of Sigmar. Sabine had the honour to
fight for Sigmar at the Battle of Dog Peak Pass. He commanded the
Empire's forces alongside the dwarven contingent commanded by Caran
Crazak. (WD#91)
- Sacred Belly Guard:
- aka The Belt of the Eater. A sacred relic of the
ogre clans of the north. During the Goblin-Dwarf wars it belonged to
Golgfag until Hrothyogg won it from him in an epic eating contest
lasting three days. (WD#79)
- Sagas:
- epic poems crafted by the poets of Norsca.
- Sagas, Chaos:
- in the Chaos Wastes but occasionally in more civilised places
that have felt the touch of chaos, can be found curious words written in
the dark tongue upon monoliths or cave walls. They tell the tale of mighty
chaos warriors and the fates that befell them. The writing is put there by
their followers. Within the Empire, such saga-stones were pulled down long
ago to protect the eyes of innocents. Some may still be found, but far off
the beaten track. There are those who recorded the tales before the stones
were broken and books of such sagas crop up from time to time. (WD#124)
- Saksquit Headbreaker:
- leader of a band of twenty Skull Cleaver Orcs who
made a foray into Wood Elf lands. They got as far as Three-Willow-Clearing
before being spotted by Brightbranch. Later a group of five Wardancers,
including Yavathol, attacked and slew him and his lads. Pus was one of
his crew. (WD#96)
- Salwort:
- herb that makes a character regain consciousness. (TEWpp35)
- Salzenmund:
- the capital of Nordland.
- Samain Day:
- a day of the week in Albion. (WD#137)
- Sandrine, Genevieve du Pointe du Lac Dieudonne:
- born in the year 1841 or 42
IC [or 1839 IC - WD#140pp14], Genevieve recieved the Dark Kiss in 1855 IC
from Chandagnac and became a vampire. She was one of Oswald von
Konigswald's party that destroyed the Great Enchanter, Drachenfels. She
also aided Vukotich against Dien Ch'ing. She entered the convent of Eternal
Night and Solace in 2479 IC. She becomes involved with the intrigues of
Udolpho is 2507 IC. and in 2508 IC she is forced by Graf Rudiger to help him
hunt down a Unicorn in the Drak Wald forest. (WD#117, 140, Beasts in Velvet,
Red Thirst, Cold Stark House, Unicorn Ivory)
- Sannez, River:
- river in the north of Bretonnia that enters into the
Middle Sea. It's soource lies in the Pale Sisters. At Couronne, that
cities hot springs and mineral waters mix with the river. The river
is navigable as far as Couronne. It reaches the sea at L'Anguille, a
huge city-port.
- Saphery:
- a kingdom of Ulthuan. (WD#158)
- Saphery, the War Crown of:
- given to Teclis by the High Loremaster to aid him
on his quest to find Tyrion and the Everqueen during the Dark Elf War. It
is said to give the wearer increased powers of magic even beyond that which
a mortal could bear. (WFB4)
- Sapphire Company:
- one of the military outfits from Yvresse. (WD#154)
- Sarako:
- noted for it's high mage, Zanrath. (WoM)
- Sardo:
- a mercenary captain in Duke Fabriano's pay. He led the ambush
against Mordini and his men. (JSp87)
- Sartosa:
- this island city lies off the peninsula formed by the Tilean
Sea and the Black Gulf. Famed for it's pirates, these buckaneers
worship Manann.
- Sauber, Hans:
- the bosun of the Emperor Luitpold, under the command of
Captain Mikhail Iorgo. (WD#122)
- Scarface:
- a Kislevite hired by Kazgar. See the Battle of Grimdal's Tomb.
He betrayed his dwarven employers for a handful of gold from Baron Flaubert
Bonsante/. The Baron let him live it up for a while then had him arrested
and fed to his dogs. (WD#153)
- Scarlet:
- one of Foulbreath's captains.
- Scarzini:
- a Tilean who travelled on a boat up the Reik from Altdorf to
Marienburg. His companions were Stumpy and Doctor Hieronymous Applejack.
(WD#118)
- Sceberra, Estevan:
- a minister of Zaragoz and master of his Duke's secret
police. He is a dangerous and poweful bully. (WD#119)
- Schadensumpf:
- an area of marshland approximately 110 miles to the west of
Middenheim. Home to many dire beasts. Even Fimir have been seen within
its environs. There is some human presence but the occasional raids on
villages has discouraged any further ingress. Graf Boris Todbringer has
sent one or two half-hearted punitative expeditions into the marsh with
limited success. The tiny village of Kammendun lies on the southeast edge
of the marsh at the point where the River Schaumfluss enters the marsh.
The marsh is a source of low-grade bog-iron. There have been a few failed
attempts at sinking mines into the marsh. (WD#102pp24)
- Schaffenfest:
- yearly festival held in Bogenhafen. (TEWpp49)
- Schaumfluss, River:
- flows westwars into the Schadensumpf. The village of
Kammendum lies along its course. (WD#102)
- Schlachtoff, Marijke:
- a thirteen year old girl, murdered by Old Mother
Crumhorn. Her ghost haunts Potion Square. (WD#133)
- Schaffer:
- ran the Jaegar business in Nuln. Vanished mysteriously. Otto
believes he was just politically undesirable. (Skaven's Claw)
- Schlafenkraut:
- herb, mild sedative. (WD#126)
- Schlecht-Vambrace, Sir Wilhelm:
- a human knight who once came across a
sleeping fire dragon and woke it up. (JSp87)
- Schmidttrum, Josef:
- the famous Master Alchemist of Middenheim. Wilhelm
Rotkopf studied under him. (WD#128)
- Schmundt, Zacharia:
- a famous Witch-Hunter, noted for saying "What I
like best about a siege is that there is nowhere for them to run..."
(WS)
- Schoppendorf:
- a town in the Grand Duchy of Middenland within the Empire.
(WD#122)
- Schullderman:
- a powerful banking family from Altdorf, known to support
the Grand Theogonist Yorri XV with monetary loans. (WD#91)
- Schumm, Max:
- a Jailer used an example. (WD#138)
- Schwarzbauch, Helmut:
- the alchemist who originally taught Wilhelm Rotkopf
befoe his untimely death. (WD#128)
- Schwerdblitz, Bernhardt von:
- a noble from Nuln who visited Marienburg. He
is a professional duellist and likes provoking fights. (WD#119)
- Scratchin's:
- a wound or a scar, particularly the regimental scars
administered after initiation into many orc warbands. (Orrakh) (WD#106pp22)
- Screamer:
- a Skeleton Champion, servant of Morbius, he is said to howl
constantly placing fear in the hearts of his enemies. (WD#94)
- Screaming Bells:
- these are dire Skaven weapons created by the Warlock
Engineers, Clan Skyre. They have the power to decimate armies and raze
cities. (WD#119)
- Scrut:
- a member of Clan Scruten.
- Seerstones:
- these are magical devices that Skaven use to track down things.
Each is a ball of flawless crystal at the heart of which lies a piece of
warpstone. (JSp86)
- Sektliebe, Baron Olaf:
- the named heir of Etelka Toppenheimer, the Baronness
of Sudenland. (TEW)
- Semaphore Machines:
- a network of complex sifgnalling machines, mostly
built on hilltops and high towers. They are designed and crewed by members
of the Dwarven Engineer's Guild. They operate by means of signalling
flags and great beacons.
- Semjaza:
- a dabbler in the black arts, Semjaza has made many pacts with the
forces of Chaos. (WD#119)
- Semmelweiss, Gunter:
- a member of Pritzstock's militia. (WD#98pp52)
- Semperphilius, Reiner:
- adopted son of Rodrick Semperphilius. (The Magician's
Son)
- Semperphilius, Rodrick:
- has a son, Reiner. They live just outside the
village of Gladbeich. Rodrick is a wizard of the Grey college. He hired
Cuolsh-an-Eshain, Muenchbeck and Vukotich to rescue his son from a band of
goblins. (The Magician's Son)
- Sentinels of Chaos:
- these are among the most powerful of Chaos's servants.
They are gigantic Chaos Warriors, each chosen to stand as the eternal
guardians on the dimensional gateways that lead into the domains of the
Chaos Gods. On occasion, they will be sent out of the chaos wastes to take
part in battle. See Titans. (JAu85)
- Seuchenshof:
- a place in Nordland, there is a hospice here that specialises
in the treatment of Black Plague. (WD#130)
- Shadowbreed:
- FICTION. Written by David Ferring and published by GW Books.
ISBN 1 872372 10 4. The second in the Konrad trilogy. This volume has
Konrad help the wizard Litzenreich defeat the skaven. See Konrad, Warblade.
- Shadows, Forest of:
- covers much of Ostland from the Middle Mountains east;
its trees are twisted into grotesque shapes and covered with hanging
curtains of moss and lichen. (WD#140)
- Shaffat, Warlord:
- a Skaven of a minor Warlord Clan. Part of the nest that
infested Durrag-Dol. (WD#134)
- Shallya:
- goddess, daughter of Mo/rr and Verena. One of the Town Gods.
Sister to Myrmidia. (WD#138)
- Shaman:
- a magic using individual of any race. Typically, Shamans don't
really have a sound understanding of how they use magic - it seems intuitive
to them - and they dress up spellcasting with a lot of needless ceremony and
mumbo-jumbo. (WD#124)
- Shama, Shamm:
- honorifics given to pygmy Witchdoctors. e.g. Shama Beesbok
or Beesbok-Shamm (WD#100)
- Shama Beesbok:
- pygmy Witchdoctor. (WD#100)
- Shama Brobat:
- pygmy Witchdoctor. (WD100)
- Shape Stone:
- an elemental spell. It allows the caster to mould stone as if
it were putty. (WD#137)
- Shargan, Crags of:
- a range of barren mountains beyond the Plains of Blight.
(JSp87)
- Shearl:
- the slave caste of Fimir society. They are little better than
thralls. (WD#102pp19)
- Shield Rune:
- see Thrung-Rhun.
- Shoemaker's Square:
- in Marienburg, near Tanners Alley. (WD#135)
- Shuddering Forests, The:
- beyond these lies the graveyard swamp, home
to Fanrax. (WoM)
- Shultz, Adolf:
- owner of the Pit Prop, a pub in the village of
Karstenberg. (WD#108)
- Shultz, Albrecht:
- a wizard's apprentice in Middenheim. Brother of Kurt.
Albrecht was an aquaintance of Dieter Maranaeur. (WD#98pp60)
- Shultz, Inga:
- a pick-pocket operating around the docks of Altdorf. Often
found in The Mermaid running the old "Three Cups and a Pea" scam. (WD#96)
- Shultz, Kurt:
- a bodyguard hired by Dieter Maranaeur. (WD#98)
- Shuriken:
- throwing stars favoured by the Ninjas of Nippon. (WD#81)
- Siege of Altdorf:
- this infamous siege took place during the Waaa-Gorbad and
led to the death of the Emperor Sigismund. The city held for over a year
until the orc hordes got bored and eventually drifted off. The Horn of
Sigismunmd is blown three times on the anniversary of Sigismund's death to
remind people of the event. (WD#153)
- Siege of Barak Varr:
- the Orc warlord, Gorfang Rotgut, laid siege to this
Dwarven hold. With typical depravity he ordered the severed heads of
Dwarven warriors to be catapulted into the city. (WD#159)
- Siege of Caraz-Lumbar:
- this Dwarven fort was under the protection of Dumwin
Stoutbelly when the goblin forces, commanded by Bogrot Stuntybane, besieged
it. The giant Grimsmirk Danglejaw proved a nasty surprise to the stout
dwarven defenders. (WS)
- Siege of Castle Seigfreid:
- Skaven broke this seige by undermining the walls.
They were hired by Prince Karsten who is said to have paid a terrible price
for their help. (Skaven's Claw)
- Siege of Castle Zakgrape:
- Owned by Duke Ilich Meinback, on the 2nd Pflugzeit
2399 IC it was put under siege by an orc army. The Duke kept a journal, the
last entry is for 4th Erntzeit when the Duke states he and his men are
sealed in for good. The Duke died on the 5th of Vorhexen when presumably
the Castle fell to the orc hordes. (WS)
- Siege of Faenasti:
- part of the War of the Barrel. Count Rudolf von Alptraum
led siege but perished near the end when a wall section was deliberately
collapsed onto him. (WS)
- Siege of Patragresk:
- this occured in 2277 IC. The city perished after a
giant kicked a huge hole in one of the city walls. Grand Count Vassily of
Omensk was present and survived the event. (WS)
- Siege of Praag:
- (2500 IC) the Halfling "Peeler" Flatfoot distinguished
himself here.
- Siege of Thighbone Pass:
- General Gross-Ustard took part. (WS-WDarticle)
- Siege of the Goblin Fort of Three Pikes:
- Uwe Diamondscar took part in this.
(WS)
- Sierck, Detlef:
- (2471 - ) the playright, actor an poet. He was rescued from
a debtors prison by, and wrote the epic drama Drachenfels for, Oswald von
Konigswald. Other works include the True History of Sigmar Heldenhammer,
Goblin Bay and Adventurers at Bay. An actor-manager, he is an incredibly
difficult man to work with - an immodest perfectionist. He staged his new
play "The Strange History of Dr Zhiekhill and Mr Chiada" in 2506 IC.
(WD#117, Drachenfels, Beasts in Velvet, Red Thirst, Stage Blood)
- Sigismund, Emperor:
- the warrior-emperor. He was killed during the Siege of
Altdorf when Orc War-Wyverns attacked the Imperial Palace in Altdorf.
(WD#146)
- Sigismund, Horn of:
- a sacred relic of the Empire. Carried into battle only
by the Grand Theogonist. It was made for Emperor Sigismund by dwarves and
presented to him after the Battle of Grimgrill Dale. When Sigismund died
during the Siege of Altdorf, the Horn passed into the keeping of the Temple
of Sigmar. Every year on the anniversary of Sigmar's death the hor is blown
three times to remind people how close the Empire came to destruction.
(WD#146)
- Sigmafoil:
- herb that causes quick recovery from lost W. (TEWpp35)
- Sigmar, Cult of:
- religion in the Empire; led by the Grand Theogonist
in Altdorf.
- Sigmar, Seal of:
- this was made by the Elves and has since been lost.
(WD#147)
- Sigmar, Silver Shield of:
- this relic of the Empire is carried by the Grand
Theogonist into battle. It can turn arrows from their path and deflect
even magick. (WD#146)
- Sigmar, Warhammer of:
- see Ghal-Maraz.
- Sigmar, War Altar of:
- one of the holiest relics. This huge mobile altar is
sometimes taken onto the field of battle by the Grand Theogonist. It is a
strong magical focus. (WD#157)
- Sigmar Heldenhammer (-30 - 50):
- rescues King Kargan and receives magical
hammer Ghal-maraz (-15); chief of Unberogens and other tribes in war against
the Goblins (-8); victory at Black Fire pass (-1); crowned first Emperor at
Altdorf (0); returns Ghal-Maraz to its makers (50) and is never seen again.
At one point Sigmar defeats but is unable to destroy Drachenfels. He is a
major deity of the Empire but seldom worshipped elsewhere. There is a large
temple to Sigmar in Marienburg, but this is one of the rare cities outside
the Empire to have one. (WD#138)
- Sigmarzeit:
- 4th month of the year.
- Sign of Chaos:
- the eight-spoked wheel. (WD#113)
- Sign of the Quill:
- a shop in Potion Square next to the Marienburg Home For
Foundlings. Owned by Dirck Oester, selling parchment, quills and ink.
There is a secret door leading into the warehouse next door that only Dirck
knows about. (WD#135)
- Sikariel:
- Elf. Pre-generated character. (RotL)
- Sikinnes:
- a daemon currently bound to serve Lukas Pfandleiher. (WD#103pp9)
- Silbermann, Werner:
- a werewolf. Previously a young and successful wizard
in Nuln. Became the leader of a wolf-pack that ranged across the Vaults and
on into the Princes. The pack moved out of Wissenland when Werner attacked
a caravan containing the dark elf, Syrillia. He forged an alliance with her
and moved his base of opperations to the Yetzin valley. He had control over
Gorr'ummaraoor by means of a Lesser Earthstone. (WD#132)
- Silver Arrows, Eldril's:
- the unit of High Elf archers commanded by Eldril at
the Battle of Red Axe Pass. (WD#154)
- Silver Helms:
- renowned as the finest warriors of the High Elf army, they are
formed from the noblest families of the Kingdoms of Ulthuan. (WD#153)
- Silver Star of Kislev:
- one of the foremost military honours that can be
awarded by the Tsar of Kislev. (WD#122)
- Silver Street:
- leads onto Potion Square in Marienburg. (WD#133)
- Silverleaf:
- one of Prince Iolair Gilandiril's horses. (JSp87)
- Sisters of Shallya:
- one of the largest orders in Shallya's priesthood.
(WD#130)
- Sith Fascoluinne:
- a Wood Elf settlement that lies in the Yetzin valley. (D1)
- Sith Fascoluinne, the Forest of:
- lies on the south side of the Twisted Lands
in the Yetzin valley. The forest takes its name from the Wood Elf
settlement that lies within its boundary. (D1)
- Sith Rionnasc'namishathir:
- aka Elftown, this is the Sea-Elf name for the
place and it mean "Fortress of the Star-gem on the Sandy Coast". It is the
Sea Elf quarter in Marienburg, and easily the largest such settlement in the
Old World. Historically, the elves were here well before humanity and had
built this fortress thousands of years ago. They used it as a base to
explore the Old World. Eventually dwarves came to live with them and built
the Vloedmuur. The city prospered. When the Dwarf-Elf war came, the
Star-gem was the Elven capital of the Old World. The dwarves besieged the
city for five years and the elves had to evacuate. And when the Goblin
hordes threatened Caraz-a-Carak even the dwarves left the city. The dwarven
name for Star-gem was Zhorak-Kuban. They razed the city when they left to
stop the elves regaining it. In the vacuum that was left humanity slowly
filled. (WD#118)
- Skaag Hills:
- near Carroburg. The body of Prince Karad von Carron is buried
here. (WD#121)
- Skalds:
- see Helrun.
- Skarfang:
- the goblin leader of a unit of stickas; part of Uzgrim's
Marauders. (WD#123)
- Skarloc:
- also called The Hooded One. Skarloc is the leader of a band
of Wood Elf Scouts based in the Laurelorn forest. His self-appointed
mission is to keep the forest safe from goblinoids or worse, but this
also extends to driving away humans from the area. A mysterious
figure, many young and foolhardy elves have joined his band. He has
dealings with a troupe of Wardancers, as Glam, the Laughing Warrior
often fights at his side. (WD#92)
- Skarloc's Wood Elf Scouts:
- led by Skarloc, this band protect the
forest of Laurelorn from goblins, beastmen and the depravities of
humans. Glam the wardancer is often with them and the wizard Kaia
Stormwitch holds their banner. The Scouts revere Kern as their patron
and inspiration. Araflane Warskald, minstrel, accompanies them.
(WD#92)
- Skalf Blackhammer:
- a legnendary Runesmith. He worked in Karaz-a-Karak
before the days of the Great Dwarf Empire. His particular gift was for
warhammers, many of which are still used by Dwarf warlords as symbols of
power and kingship. The Ghal-Maraz may have been his work. (WD#153)
- Skalf Dragonslayer:
- the dwarven hero who ventured into the abandoned
dwarfhold of Karak-Azgal and slew Graug the Terrible. As a result, the
dwarfhold began to be reclaimed for the Dwarven empire. (WD#152)
- Skargash:
- an Orc champion who fought in the Battle of Irom Peak. (WD#159)
- Skas:
- a witch and follower of Nurgle, she joined Lothar Bubonicus's warband.
(WD#124)
- Skattach, Mother:
- a Meargh of a Fimir-hold in the Schadensumpf. (WD#102)
- Skaven:
- Ratmen, the foul vermin race that undermines the Old World. They
look like giant rats twisted into a human shape. Standing 4 to 6 feet high,
their bodies are covered in short hair apart from their ears and tails.
Their fur can be brown, black, piebald, white or grey. They wear clothing,
ragged parodies of human dress and often have their fur and clothing died
with pack symbols. Their society is split up into several clans:
Clan
Eshin, Clan Scruten, Clan Skyre, Clan Moulder, Clan Perstilens, the Grey
Seers and the Warlord Clans. They also have a slave caste which includes
captives of other species. They worship the Horned Rat and are ruled over
by the Thirteen Lords of Decay. They believe that they are destined to be
the only inteligent species on the Warhammer World and their war banners
often sport the phrase "We Shall Inherit". Their origins go way back to
the fall of the Slann when some normal rats started to nibble at small
pieces of warpstone thrown out by the collapse of the warpgates. These
rats were mutated over millenia to the intelligent and organised species
that exists today. Omniverous, they farm various types of moulds and
mushrooms. (JSp86, WD#119,134)
- Skavenblight:
- accursed city of the foul ratmen. It lies within the
Blighted Marshes of Tilea.
- Skaven's Claw:
- FICITON. Written by Bill King and published in two parts in
WD#152 and WD#153. This is a short tale about Gotrek Gurnisson and Felix
Jaegar. Set in Nuln.
- Skeener:
- a Skaven sergeant attatched to Rusikis. A member of Clan Scruten
(WD#98pp61)
- Skeletons:
- the withered husks of the long departed can be animated by
necromancy to form this weak Undead. (WD#173)
- Skimgol 'The Butcher' Zekaarg:
- Orc Hero, fought under Vomitskrag
Krusher in The Valley of Death. Skimgol is a total sadist and weilds
a mighty double handed weapon. (WD#97)
- Skinny, Skimbo, Slim, Stringy:
- an elf. (Orrakh) (WD#106pp22)
- Skimbo:
- see Skinny.
- Skleetishisk:
- a Skaven Grey Seer. (WD#98pp61)
- Skrag the Slaughterer:
- an Ogre renegade who stole a sacred starmetal axe
from his clan and was force to flee. His violent nature led him to
wander the edges of the Chaos Wastes for several years. There the Chaos
God Malal found him and offered him a bargain. Malal guided him to a
Chaos Dwarf stronghold where he forced the dwarves to forge a great suit of
plate armour. Once finished, Skrag donned the suit and slew all the
dwarves, offering their souls to Malal. The sole survivor of the deed,
Harvey-Wotan, has swore to kill him and shadowed Skrag wherever he went
waiting for the right moment to strike. Ultimately, that moment came.
After a particularly fierce battle, Wotan sent in a mechanical monster
and two Chaos Goblin Fantatics called Blood and Gore to weaken Skrag up
even further before stepping in himself for the final blow. (WD#79)
- Skraggi:
- a goblin unit commander who fought at the Battle of Red Axe Pass.
(WD#154)
- Skrequal:
- leader of the Skaven in Nuln. Replaced by Grey Seer Thanquil.
He was killed by Gotrek Gurnisson in the sewers beneath Nuln.
(Skaven's Claw)
- Skretth:
- a renegade Skaven servant to a necromancer. He controls a small
band of Clan Skyre warriors and is addicted to Black Lotus. (WD#99pp23)
- Skull Cleaver Orcs:
- a tribe of orcs. Famed for their Man-Mangler mangonel
and it's builder - Bruglodd. Graglud was the chief of the tribe. (WD#89)
- Skull Crusher:
- a Dwarven trebuchet, now in the posession of the Broken
Nose Goblins.
- Skulmar, Captain of the Dead Host:
- was in league with the Witch Lord,
but narrowly escaped sharing that evil beings' fate. Skulmar fled the
Forbidden City taking many of his master's spell books, he was helped
by Sir Ragnar. (WL)
- Skumwort Skabbad:
- an orc warchief of the Howling Moon tribe who lives amid
the ruins of Carag Eight Peaks. (WD#125)
- Slaanesh:
- Associated colours are Black, Pink. Associated colleges are
Dark, Amethyst. (WD#113)
- Slaangors:
- see Gors.
- Slann:
- a race of frog-like beings, the barbaric remnants of the Old
Slann. They are highly resistant to Chaos in all its forms.
(WFRPpp264)
- Slann Emperor, The Great:
- rules over the remnants of the Slann race.
Typically, great reverence is shown whenever a Slann mentions the Emperor's
name and it is usually accompanied by a blessing such as "may his skin
never wrinkle". (WD#96)
- Slashing Slasher's Slashing Slasher:
- this unit on Goblin warriors
fight in Gan Green's mob. The only accept those Goblins who can say
their name properly the first time and rightly regard themselves as an
intellectual elite amongst Goblins. (WD#97)
- Slazinger, Helmut:
- the unfortunate torture-victim of Fritz von Halstadt.
(Skaven's Claw)
- Sleban Foulheart:
- a chaos champion of Khorne. One of Khornes favourites
who was slain by Kaleb-Daark. (JSp87)
- Sleekid:
- chief lackey of Gorblum the Magnificent, he commanded a unit of
Night Goblin archers in the Battle of Iron Peak. (WD#159)
- Sleep of Ages:
- this Light Wizard's spell requires apiece of duck down to
work and can cause unnatural sleep in a target. (WD#139)
- Sleeves:
- a halfling cook, held captive by the Black Arrows. (WD#101pp48)
- Slim:
- see Skinny.
- Slizz the One-Eyed:
- a snotling shaman. (WD#100pp25)
- Slowmind:
- herb, very mild nerve toxin. (WD#126)
- Slumbernacht Hostelry:
- a hostelry in Grimminghagen. (WD#106)
- Snake-man:
- see Abrahim.
- Snarler, Estalian:
- a type of fierce dog owned by the nobility. (WD#159)
- Snarling Sun Tribe:
- a tribe of orcs living in the ruins of Carag Eight Peak.
Their warchief is Goggrul Skarlug. (WD#125)
- Snert, Alfrida:
- ?
- Snijermans, Bruno:
- a carpenter who works near Potion Square, an ex-orphan
of the Marienburg Home for Foundlings. (WD#126)
- Snorri Spangelhelm:
- Runesmith to the high-king in Karaz-a-Karak during the
Golden Age of the Dwarf Empire. A master at crafting Gromril, he is famous
for a unique set of mail and plate that was said to be strong enough to
turn the hardest blow and yet was a light and flexible as skin. (WD#153)
- Snotgrub:
- a Goblin shaman who fought at the Battle of Osterwald. (WD#157)
- Snotling-fondler:
- a dwarven insult. (Skaven's Claw)
- Social Level:
- ARTICLE. Appeared in WD#138 and contained rules to mimic
class differences in WFRP. By Mike Brunton and Graeme Davis.
- Sognirstane:
- the mighty warhammer, an ancestral heirloom of the dwarven Clan
Durrag. For years it lay forgotten in the ruins of Durrag-Dol until Kili
Thekkrsson swore an oath to retrieve it. It was kept in the Temple of the
Living Ancestor. "Roaring Stone" in Khazalid. (WD#134)
- Sogrodd Stunty-Flayer:
- a leader of a tough unit of Orcs. They are attatched
to Morglum's Necksnappers. They are the shock troops of the outfit. "We
never met a stunty we didn't like... WITH SAUCE!" is their motto. (WD#110)
- Solkan the Avenger:
- a god of Law, Solkan is a favourite patron of
Witch-hunters. (WD#138)
- Soll, River:
- finds it's source in the Black Mountains and joins up
with the Upper Reik.
- Sommerzeit:
- 5th month of the year.
- Sonnenklinge:
- the sword used by Prince Karad von Carron to slay Ratgot
Dwarfmangler. It was buried with the Prince but later stolen by orcs from
a tribe controlled by Hogrod Trollslaughterer, a descendant of Ratgot.
(WD#121)
- Sonnstill:
- summer solstice; day between Sommerzeit and Vorgeheim.
- Sorglos Rigde:
- part of the Grey Mountains, it lies 15 miles southwest of
Helmgart and Axe-Bite Pass. Here the mountains rise steeply to over 1000ft
above the Bretonnian road. Hochepointe is the highest peak on the ridge.
(WD#107)
- South Lands, The:
- this area lies beyond Araby and is home to Human
tribes and Goblin tribes. The New Coast is an Old World colony along
it's western edge. (WFRPpp262)
- Southern Gods, The:
- see Town Gods.
- Southern Sea:
- south of Estalia.
- Spawn:
- a beastman whose mutations have deprived him of intellect or
usefulness to the herd. (WD#124)
- Spawning, A Full:
- some measure of Slaan numbers. (WD#96)
- Speckled Rustwort:
- herb that is used to treat Red Pox. (TEWpp35)
- Spee Boatyards of Altdorf:
- a very famous boatbuilding firm. They built the
luxury river-liners the Emperor Luitpold, Emperor Wilhelm and Emperor Magnus
in 2510IC. (WD#122)
- Spelleater Rune:
- see Narga-Rhun.
- Spellwort:
- herb, has draining effect on a mage. (WD#126)
- Spider:
- Hef's twin brother. Both sewerjacks in Nuln. Both in love with
Gilda. Sppider has a tattoo of an arachnid on his cheek. They lived on
Cheap Street and were in trouble with Big Jax. Skaven killed him.
(Skaven's Claw)
- Spiderleaf:
- herb that prevents further bleeding. (TEW)
- Spikes Harvey-Wotan:
- a Chaos Dwarf, the sole survivor of a the Chaos
Dwarfhold destroyed by Skrag the Slaughterer. He swore an oath to Khorne
that he would seek revenge upon the ogre. After years of wandering he
met the mad Dwarven Oxy O'Cetylene who gave him one of his latest inventions
in the form of a Tin Man that Spikes used to weaken Skrag up with before
stepping in himself to kill him. Spikes also enlisted the aid of two
Chaos Dwarf Fanatics, Blood and Gore. (WD#83)
- Spike-Can Commandoes:
- a unit of armoured orcs under the command of
Ruglud, an orc champion. The unit is part of the Crooked Eye Orcs.
Bambrag, a shaman, often bangs the bones together as musician and
Maggot, the son of Gudruk Bonechewer, carries their standard. (WD#95)
- Spindle of Magic:
- a representation of the various Colleges of Magic
that takes the eight Colour Magics as a central disc with the White
Cone rising to a point above, and the Dark Cone falling to a point
below the plane of the disc. Also called the Twin Vortex of Magic.
(WD#113)
- Spirit of Man's Beasts:
- see Maciew.
- Spirit of the Forest:
- see Leshy.
- Spirit of the Hearth:
- see Domovoy.
- Spirit of the Soil and Scythe:
- see Polevik.
- Spirit of the Waters:
- see Vodyanoy.
- Spirit Riders:
- these undead cavalry served the Witch Lord, their
resting place is in the Cold Halls of Kalos. (WL)
- Spitberry:
- spitberry juice has an intoxicating effect upon orcs.
(WD#97)
- Splintered Bone, Orcs of the:
- a tribe of Orcs noted for their snotling
allies who ride Grim's Reaper into battle. (WD#88)
- Spot Brothers, The:
- see Ziptpicker Zorn and Blackhead the Worse than
Normal.
- Sproinnggs, The:
- a unit of Gobbo archers. One of Gan Green's lot.
(WD#97)
- Spugga Fegg:
- an Orc. (WD#95)
- Square of Merscha:
- this is the famous hall in Carag Eight Peaks. The
largest one in the city, the hall was the scene of a famous battle between
Queen Hilga and a goblinoid army. It is every dwarf's dream to see it with
his own eyes. (WD#125)
- Squig, Cave:
- the pets of goblins. They are a curious hybrid of fungus and
flesh and blood. Like a ball with two enormous taloned feet that drag it
around. They have huge mouths filled with razor-sharp teeth. Cave Squigs
are used by goblins as a source of food as well as pets, and the more
ferocious breeds are trained to fight in battle. They are hunted down by
Squig Hunters and goblins have a whole host of sports such as Squig
Wrestling, Tunnel Racing, Squig Pit Jumping and bare-back Squig Riding.
(WD#154)
- Squig Herder:
- a goblin career. These goblins are in charge of the Squig
Herds that roam about the goblin tunnels. They use Squig Prodders to push
the Squigs around and occasionally a herd will be used in battle. (WD#154)
- Squig Hunters:
- a goblin profession. Squigs roam free and goblins have to
hunt them down and domesticate them. The gobbos that do this are Squig
Hunters. The accepted practive is to use a long, pointy stick and poke the
squig in its hole until it becomes so enraged it races out to attack. Other
gobbos throw a net over it and then club it senseless. (WD#154)
- Squig Pit Jumping:
- goblin sport. (WD#154)
- Squig Prodder:
- used by Herders and Squig Hunters. (WD#154)
- Squig Riding:
- goblin sport. (WD#154)
- Squig Wrestling:
- goblin sport. (WD#154)
- Staff of Command:
- the badge of office of the Grand Theogonist, this staff is
a potent magical item when near the War Altar of Sigmar. (WD#157)
- Staff of Lightning:
- magical staff capable of casting a lightning spell. It
may become exhausted and requires a full day to recharge. (WFB4)
- Staff of Nurgle:
- a tall staff carved from either the branch of a diseased
tree of the bones of a plague victim. Often a gift from Nurgle himself,
these magical staves can infest a victim with so much disease and corruption
that thew literally burst with pus, worms, larvae and maggots. (WD#121)
- Stage Blood:
- FICTION. Written by ?? Published by ??
- Star Boat:
- Erik the Were is hired to search for this fabled craft. (The
Star Boat)
- Star Lance:
- the weapon used by Prince Imrik. (WD#179)
- Starmetal:
- see Gromril.
- Steamhammer:
- see Torin Algenonsonn.
- Steelhorn:
- a beastman loyal to Kaon the Idolator. (WD#135)
- Steinmeyer, Heinrich:
- see Udo Wentz.
- Stephan:
- a Dolgan. (JAu85)
- Steppe Gardening in the Tropics:
- a book by Juri Dibber. (WD#100)
- Steppes:
- see Northern Steppes.
- Stickas:
- archers. (Orrakh)
- Stiffy:
- a casualty. (Orrakh) (WD#106)
- Stiggerwurt Herpin:
- human barman at the Coach & Horses Inn. (TEW)
- Stir, River:
- finds it's source in the World's Edge Mountains and flows
through the forests of the Empire before joining the Reik.
- Stirland, Grand County of:
- province in the Empire; capital Wurtbad. The
province's reigmental colours are green and yellow. (WD#146)
- Stomper:
- a war boar, specifically a stallion. (Orrakh) (WD#106)
- Stompin':
- hand-to-hand combat. (Orrakh) (WD#106)
- Storm Riders:
- the undead remnants of Uathach's treacherous forces. They
were condemned to ride forever in search of battle by Sigmar. It is said
that certain dread necromancers can bind them to their bidding and allow
them to sate their lusts in the field of battle once more. (WD#114)
- Storm Warriors:
- FICTION. Written by Brain Craig and published by GW Books.
ISBN 1 872372 17 1. This is the last of Orfeo's stories to Alkadi Nasreen.
It is set in 2492 IC and takes place on the isle of Morien when a band of
sea-elves are ship-wrecked on its coast. See Zaragoz and Plague Demon.
- Stormwing:
- the war griffon of Eltharion the Grim. (WD#158)
- Strattner, Edvard:
- runs a shrine club (Ranald) in Marienburg. Members
include Dirck Oester and Albert Waarmans. (WD#135)
- Streissen:
- [UNDEVELOPED] this city/fortress was besieged by the Emperor
Hasso. (WS)
- Strength of Life:
- a spell of the Light College. It invigorates the body
with strength and fighting prowess. The powdered bones of any large and
powerful monster are recommended. (WD#139)
- Strengthen Undead:
- a Dark spell requiring a handful of gravedust to cast.
It invigorates any nearby undead. (WD#159)
- Stringy:
- see Skinny.
- Stromfels:
- the god of wrecks. His cult is proscribed in Marienburg.
(WD#118)
- Stronnomir:
- the commander of the dwarven forces allied to Sigmar during the
Goblin Wars. He was killed through the treachery of Uathach who sought to
start hostilities between man and dwarf. (WD#113)
- Strudeldorf, Isolde von:
- human young noble; she has a servant Janna and a
bodyguard Marie. (TEW)
- Stoessel Isle:
- an island off the Suiddock in Marienburg. It lies between
Riddra Isle and Luydenhoek Isle. (WD#121)
- Stonebreaker Rune:
- ? (WD#153)
- Storm Warriors:
- FICTION SOURCE. A novel by Brian Craig and published by
GW Books. ISBN# ??. A selection of characters from the novel were given
the WFRP treatment in WD#137. See King Herla, Trystan the Bard, Shipmaster
Thoron and Kerewan the Wizard. (WD#137)
- Stormwing:
- the mighty war griffon of Eltharion the Grim. (WD#158)
- Stotenvark:
- bought a cargo off Marius in the Pit in Marienburg. (WD#121)
- Stoutheart, Hilme:
- Elder of Mootland; the Halfling Elector
- Striking, Rune of:
- see Dang-Rhun.
- Stumpfnase, Jurgen:
- an inmate of the Great Hospice. (WD#130)
- Stumpy:
- a dwarf who travelled on a boat up the Reik from Altdorf to
Marienburg. His companions were Scarzini and Doctor Hieronymous Applejack.
(WD#118)
- Stuntie Spikers, The:
- a unit of Goblins, part of Gan Green's mob, that
fight with spears. Their standard shows a forest of these weapons.
Their pet musician only knows one song:
- Ere We Go. (WD#97)
- Stunty, Long Beard:
- a dwarf. (Orrakh) (WD#106)
- Suceava, the Barony of:
- this small barony is in Ostland on the eastern side
of the Middle Mountains. The barony contains several monasteries, almost
all dedicated to the god Morr. The barony came into existance when Mirkal
the Brave led a band of warriors against an evil wizard who had carved out
a petty kingdom in this area of the Empire. The princely residence of the
barony is called Suceava. The Barony's capital is the town of Mierach.
Other towns are Sibiu and Sighisoara. The many monasteries include
Moldovitar, Mirkal, Voronet and Sucevitar. The area also features a large
number of gypsies. See also Petru Rares. (WD#93)
- Sucevitar, Monastery of:
- lies in the Barony of Suceava. (WD#93)
- Sudenland, Grand Barony of:
- province in the Empire; capital Pfeildorf.
- Suiddock:
- the mile-long docks of Marienburg. Most of the coach-houses also
have depots in this area. So journeying to Marienburg by land or sea is
likely to terminate in this area. (WD#118,133)
- Suiddock Watch Station Number Four:
- sits on Potion Square, a small
Watch-House for two Watchmen. Currently Dirck Nederbaar and Jan Waat man
it. Their beat includes the whole eastern side of Luydenhoek Isle. The
station reports to Captain Valk at the Suiddock Ward Barracks. (WD#133)
- Suiddock Ward Barracks:
- a coordination point for law and order in
Marrienburg. (WD#133)
- Suiddock Temple, The:
- this is the oldest temple in Marienburg, said to
have been founded by Marius himself. It is dedicataed to Manann, but is
semi-derelict. Attended by Agnetha Zeetrouw, the congregation is not large,
mainly down-and-outs or aged seamen. The west wing is used as a hostel.
(WD#120)
- Sullandiel Fartrader, Wavemaster; the captain of Lughsoll-Siaisullain. He
accepted the offer of Baron Matteus von Hoogmans and reoccupied Sith
Rionnasc'namishathir in Marienburg. (WD#118)
- Sultan of All Araby:
- title given to the ruler of Araby. (WFRP)
- Sumpfer, Johann:
- human, an inhabitant of the Schadensumpf marshland.
Johann discovered a Fimm hiding out in an old mineworks. (WD#102)
- Sundering, the:
- the great schism that split the elven nations apart. Those
that had turned to the worship of chaos in the guise of Slaanesh were
ejected from the Elven Kingdoms and fled north to Naggaroth where they
became the Dark Elves. (WD#156)
- Sunfang:
- the great runesword, forged to be the bane of daemons. Tyrion
wielded it during the Battle of Finuval Plain. It blazes with the captured
fires of the sun. (WD#156)
- Supreme Patriarch of the Colleges of Magic:
- head of the College of Magic.
(WD#154)
- Surhardt, Erietta:
- a young woman from the village of Pritzstock. She was
attacked by one of the flaming skulls that plagued the village. (WD#98)
- Sven:
- Fisherman, one of Abrahim's party. (WFRP)
- Sven Hammerhelm:
- he and Magnus the wizard helped Pierre Chancier remove the
ogres from the Tombs of the Phalanx. (WD#145)
- Sven Haslefresian - The Unofficial Biography:
- a book by Erik
Haslefresianson. (WD#100pp45)
- Swartzhelm, Ludvig:
- the Emperor's Champion, a fierce, tower of strength.
Said to have never smiled in his entire life. He wields the Sword of
Justice in the name of Karl-Franz I. (WD#147)
- Swiftness, Rune of:
- see Alabrin-Rhun.
- Sword of Justice:
- a relic of the Empire. This mighty sword is dwarven-
- forged with powerful runes of retribution and vengeance. (WD#137)
- Sword of Switft Slaying, The:
- an enchanted blade coursing with power
that passes into the hands of its weilder. (WFB4)
- Sylvania, County of:
- province in the Empire, attached to Stirland;
capital Waldenhof. A sinister forest, home to vampires. (WD#173)
- Syrillia:
- the dark elf, outcast from Feis Mabdon, she travelled the Old
World before striking up an alliance with Werner Silbermann - a werewolf,
and leader of the Daemon Wolves of Wissenland. She uses the pseudonym
Larithiriel Oakshadow. (WD#132)
T:
- Taal:
- god, one of the Country Gods, has a son Manann by Rhya. (WD#138)
- Tab-asco's Burners:
- a unit of Dwarven Troll-Slayers out of Black Crag.
(WD#97)
- Tain-Ella:
- a Sea Elf merchant prince of the 23rd century. Owned a magic
sword. (WD#103)
- Tain-Ella, the Sword of:
- a magical sword of unknown abilities. Once owned
by Tain-Ella. (WD#103)
- Taint of Chaos:
- when the raw Chaos matter was spewed out onto the World it
affected all the creatures, plants and races of the World. It subtly
altered every being. This is the Taint of Chaos, in every bloodline it
exists. (WFRP)
- Talabec:
- the name of a river-god from which the river takes its name. He
is generally seen as an aspect of the god Taal. (WD#122)
- Talabec, River:
- finds it's source in the Worlds Edge Mountains, flows
through most of the Empire until it meets the River Reik at Altdorf.
- Talabec, Upper:
- this part of the river goes all the way up to the dwarfholds
of Karak-Kadrin and Karak-Ungor depending on which tributary you follow.
(WD#122)
- Talabecland, Grand Duchy of:
- province in the Empire; capital Castle
Schloss. Other places: Volgen. Regimental colours are red and yellow.
(WD#146)
- Talabheim, City State of:
- city in the heart of the Empire's forests on
the banks of the River Talabec. The state regiment's uniform is red and
white. (WD#146)
- Tales of a Travelling Dictator:
- the diary of the mage Bahb-Elonn.
(WD#100)
- Tallanquine, Prince:
- a High Elf leader of an expedition force sent to
Naggaroth to take the Dark Elf pressure off the coasts of Ulthuan. He was
mortally wounded in combat with a Dark Elf Lord. Anaryll, the second-in-
command, took charge of the army. (WD#155)
- Tana Dante:
- this river runs through the Khyprian Empire in the Border
Princes. It has its source in the Black Mountains. (WD#125)
- Tanner's Alley:
- close to Canal Street in Marienburg. (WD#128)
- Tarak Mountains:
- within this range lies Zanrath's Tower. (WoM)
- Tarnel, Kalem:
- a champion of Tzeentch. He slew Gorak, champion of Nurgle.
(WD#121)
- Tarquin's Twangies:
- a crossbow unit of Dwarves out of Black Crag.
Their standard shows a yellow rose and crossed quarrels. (WD#97)
- Tarrabeth:
- herb that causes sleep and recovery. (TEW)
- Tartail:
- see Brutal.
- Tarthan Trollbaiter:
- Dwarven heroine, fought at The Valley of Death
under Barnok Blatterzan's command. Famed for using Orcs blood to
spike her hair.
- Tassenincks von, family of Ostland:
- rulers of Ostland [NOTE: WD#117 gives
the Konigswald family as the rulers of Ostland.]
- Tasseninck, Hals von (2450 IC):
- Grand Prince of Ostland, based in
Wolfenburg; named heir is his only son, Prince Hergard; Imperial Elector.
- Tasseninck, Prince Hergard von:
- on the lookout for a group of adventurers,
the son and heir of Grand Prince Hals. (2512 IC). (TEW)
- Taurus, Frederick von:
- a warrior-mage who made the Great Silver Seal of the
Empire for Magnus the Pious. (WD#147)
- Tavelli, Peter:
- member of the Poison Claw cult in Delberz. Responsible for
the murders of Klauss Dralst and his son. (WD#99)
- Teclis:
- the twin of Tyrion, son of Arathion. Teclis was the most powerful
mage during the Incursion of Chaos two hundred years ago. Spells and
artefacts have been named after him. See The Sword of Teclis. Born into
one of the oldest families of Ulthuan, Teclis can trace his ancestry back to
the doomed Phoenix-King Aenarion. Teclis is a gaunt figure of an elf, his
tongue has a bitter, carping nature. He was taught by the Loremasters of
the Tower of Hoth and is a true master of the High Magic. When his brother
Tyrion was reported lost during the Dark Elf War he went in search of him
and the Everqueen. He slew Ferik Casterman's Coven of Ten at the Battle of
Hathar Ford, and killed Alberecht Numan, a champion of Slaanesh. At the
decisive Battle of Finuval Plain, Teclis defeated the Witch King. Later,
Teclis volunteered to go to the Old World in answer to Magnus the Pious'
plee for help. When the Incursion was over Teclis agreed to teach the
secrets of magic to the Empire and founded the Colleges of Magic. He
returned home in 2325 IC. He led a High Elf army to victory against Erik
Redaxe. (WD#156)
- Teclis, Sword of:
- charged with celestial power. Crackling energies play
across it's shining surface and when it strikes opponents they are blasted
apart. (WFB4)
- Temple of the Living Ancestor:
- the ancient halls in Durrag-Dol where the
warhammer Sognirstane was kept. (WD#134)
- Terek:
- a Dolgan, he owns a pack of war hounds. (JAu85)
- Terrible Thunderers, The:
- a unit of boar-riders under Vomitskrag
Krusher's command. The Thunderers all carry small drums into battle
which they manically beat with bones as they charge. Rivals to The
Groundshakers. (WD#97)
- Trufel, River:
- a tributary of the Reik, runs from the Grey Mountains, past
Ubersreik and Auerwald till it joins the Reik at Grunburg. (The Black Sail)
- Teufelfeuer:
- village that was burnt down by Witch Hunter Fabergus
Heinzdork. (TEW)
- Thadrinson, Thadrin:
- Thadrin is a privately wealthy dwarf who is a
more-or-less permanent guest of Wilhelm Rotkopf. Impossibly neat and fussy.
(WD#128)
- Thaindon:
- the Elf-Lord of Caledor. Rode Kargos the Despoiler. (WD#149)
- Thalui:
- the Elf rune of Vengeance or Hatred. (WD#158)
- Thane of Cawdor:
- a title given to McDeath by King Dunco for helping defeat
the current holder of the title who had rebelled against the king. (WD#76)
- Thanquol:
- a Grey Seer, the leader of the Skaven nest in Nuln. He replaced
Skrequal. He bought the services of Boneripper from Clan Moudler. His
schemes involving Fritz von Halstadt are disrupted by Gotrek Gurnisson and
Felix Jaegar. (Skaven's Claw)
- Thegns:
- see Drengs.
- Thekkrsson, Kili:
- a dwarven trollslayer who ventured in the ruins of Durag-
Dol in search of Sognirstane. (WD#134)
- The Black Sail:
- FICTION. Written by Neil McIntosh iand published in WD#141.
- The Dark Beneath the World:
- FICTION. Written by William King and found in
the Red Thirst anthology, this story leads on from where Wolf Riders left
off. Felix Jaegar and Gotrek Gurnisson make it to Carag Eight Peaks and
search for the lost sword, Karaghu^l.
- The Laughter of Dark Gods:
- FICTION. Written by William King and found in
the Ignorant Armies anthology.
- The Light of Transfiguration:
- FICTION. Written by Brian Craig and found in
the Red Thirst anthology.
- The Magician's Son:
- FICTION. A short story by Barrington J. Bayler
published in WD#136 about Rodrick Semperphilius. Includes the character
Vukotich who is perhaps an earlier version of the Vukotich Hallam that
appears in Ignorant Armies by Jack Yeovil.
- The Manchdor Affair:
- FICTION. Written by ?? Published ??
- The Other:
- FICTION. Written by Nicola Griffith and found in the Ignorant
Armies anthology. It is set in Middenheim in 2492 IC. The story revolves
around Stefan Hochen and Katya Raine.
- The Phantom of Yremy:
- FICTION. Written by Brian Craig and found in the Wolf
Riders anthology.
- The Reavers and the Dead:
- FICITON. Written by William King and found in the
Ignorant Armies anthology. Involves Helmut and an ancient evil at Wrecker's
Point.
- The Song:
- FICTION. Written by Steve Baxter and found in the Red Thirst
anthology.
- The Spells Below:
- FICTION. Written by Neil Jones and found in the Red
Thirst anthology. It is about Katarina Kraeber and her master Anton
Freiwald.
- The Star Boat:
- FICTION. Written by Steve Baxter and found in the Ignorant
Armies anthology. Erik the Were is hired to search for this fabled craft.
- The Strange History of Dr Zhiekhill and Mr Chiada:
- the latest play by Detlef
Sierck (2506 IC). (Stage Blood)
- The Tilean Rat:
- FICTION. Written by Sandy Mitchell and found in the Wolf
Riders anthology, it introduces us to Sam Warble, the halfling investigator.
He is on the trail of a family heirloom - a statue - belonging to the
beautiful dark-elf Astra. Set in Marienburg in 2505 IC.
- The Voyage South:
- FICTION. Written by Nicola Griffith and found in the
Red Thirst anthology.
- The Way of the Witchfinder:
- FICTION. Written by Brain Craig and found in
the Wolf Riders anthology.
- Theogonist, Grand:
- position currently held by Volkmar the Grim, the
successor to Yurri XV. The Theogonist is the leader of the Cult of Sigmar
and is the most powerful person in the Empire after the Emperor himself.
Only he is allowed to carry the Silver Shield of Sigmar and the Horn of
Sigismund. The Grand Theogonist's badge of office is the Staff of Command
and he wears the famous Jade Griffon on his chest. (WD#140, 146, 157)
- Thieves' Guild:
- many towns and cities have such an organisation. It
exists for the mutual benefit of it's members providing safe-houses,
protection, back-up and information. The Guild may have close ties to
the Beggars' Guild which it will often control to a lesser or greater
extent.
- Thighbone Pass:
- [UNDEVELOPED: probably in the Worlds Edge Mountains]
see Siege of Thighbone Pass. (WS)
- Thijs van Zwoteyvaant:
- one of the most daring and successful merchants
and explorers ever to set sail from the great port of Marienburg.
Stories of his exploits across the world, from Cathay to Lustria, are
told wherever seamen meet. He is said to have brought many strange
and wonderful objects back from his travels, and his name is often
used by antiques dealers to boost the price of an object. (WD#97)
- Throd Trollbiter:
- a dwarf champion who fought at the Battle of Grimdal's
Tomb. (WD#153)
- Throgrim Greybeard:
- the clan lord of the Dwarfs of Iron Mountain. He led
the dwarven side at the Battle of Iron Peak. They lost but Thorgrim was not
found amongst the dead. (WD#159)
- Thorgrim Grudge Bearer:
- the Dwarven Lord of Karaz-a-Karak, High King of all
the Dwarfs. He keeps his own personal copy of Dammaz Kron, the Book of
Grudges with him at all times - hence his name. (WD#160)
- Throgrim's Hall:
- Thorgrim Greybeard's feast hall. (WD#159)
- Throne of Kings:
- said to have been created by Grungni, this dwarven throne
is capable of being held aloft by four throne-bearers and carried into
battle. The current Dwarven High King often enters battle this way. It is
marked with the rune Azamar. (WD#160)
- Thoron, Shipmaster:
- the captain of the ship-wrecked elves (Uranai) that
landed in Morien and caused King Herla so much trouble. He was a cunning,
calculating elf who sought to ally himself to the House of Conwy by marrying
the Lady Melicent. (WD#137)
- Three-Penny Bridge:
- a notorious part of Marienburg where anything can be
bought for a price. (WD#118)
- Thriteen Lords of Decay, the:
- the rulers of Skaven society. They consist
of the leaders of the Skaven and the high priests of the Horned Rat. In
total, there are twelve Lords of Decay with their god making up the symbolic
thirteenth member. Each lord is a mighty king ruling from one of the great
Skaven centres throughout the Warhammer World. (JSp86)
- Thralls:
- the slave-caste of the Norse. (WD#107)
- Three Feathers:
- a roadside inn within the Empire. (WD#94)
- Three-Peaked Mountain:
- overlooks the Yetzin valley. (D1)
- Three Thumbs:
- a member of Broon's warband. (WD#108)
- Three-Willow-Clearing:
- a forest clearing under control of Wood Elfs. Here
a band of Wardancers fought with a party of Skull Cleaver orcs. (WD#96)
- Thrones of Kalos:
- The three thrones of that ruined city, see Prophecy
of Kalos.
- Thrott the Unclean:
- a mighty skaven warrior who fought alongside Gnawdoom at
the Battle of La Maisontaal. Thrott is blessed with a mutation of a third
arm and has a warpstone charm in place of one of his eyes. (JSp86)
- Thrung-Rhun:
- the Shield Rune. (WD#153)
- Thulgul:
- a mutant troll that guarded the sword Karaghul in Carag Eight
Peaks. (WD#125)
- Thurgard the Treacherous:
- a Runesmith of Karaz-a-Karak. He devised the
Alabrin-Rhun. It is said he stole part of the ritual for its making from
the Elves, but his descendants as tight-lipped on the matter. (WD#153)
- Thwopter:
- the legendary Dwarven flying machines. An invention of the 207th
Lodge of the World's Edge Engineers' Guild, these machines are capable of
carrying a single Dwarf and a payload of bombs aloft. (WD#100)
- Thyksson, Tom:
- 'Owd', Tom was a member of Bugman's Dwarf Rangers. (JSp87)
- Thymbrin Snakebeard:
- a renegade Dwarven engineer. He was thrown out of the
Engineers' Guild and turned to chaos. He is credited with designing many
of the fearsome war machines used by Chaos Dwarf armies. (WD#103pp10)
- Tilean City States:
- a loose confederation, concerned with trade but
prone to attacking each other's fleets. (WFRPpp270)
- Tin Man:
- invention of Oxy O'Cetylene. (WD#83)
- Tiranoc:
- a kingdom of Ulthuan. (WD#158)
- Tisenbreck:
- [UNDEVELOPED] see Albrecht of Tisenbreck.
- Titans:
- these are the Lawful equivalent of Sentinels of Chaos. They also,
guard the dimensional gateways into the Chaos (Lawful) Realms. When a
Sentinel is sent out into reality, a Titan is often sent to counter him.
(JAu85)
- Toad-eyes, The:
- a unit in Gorrfang Ratbreath's outfit. (WD#155)
- Tobaro:
- Tilean city on the Abrasko Mountain side of the Tilean Sea.
- Tobod:
- a tumbler a Goshuar's gypsy band. (D1)
- Todbringer, family of Middenheim:
- distant relatives of the von Bildhofen
family. Many dependants serve in the Order of the Fiery Heart. (WD#91)
- Todbringer, Boris (2455 - ):
- Graf of Middenheim, based in the Middenpalaz in
Middenheim; named heir is his youngest son, Baron Stefan; Imperial Elector.
- Todbringer, Stefan:
- the heir to the City State of Middenheim. Son of Graf
Boris.
- Todtheim:
- a ruined, daemon-haunted city lying on the edges of the Chaos
Wastes. (WD#157)
- To-ka Bong:
- pygmy champion. (WD#100)
- Toke:
- a sip of beer, roughly equivalent to a litre-and-a-half. (Orrakh)
(WD#106pp22)
- Tolermann, Meitrich von:
- the traitor. Magnar the Clawed had to report his
treachery to a Lord of Change. (WD#119)
- Tollucci, Giuseppi:
- pregenerated character. Giuseppi is a racketeer. He
came orignally from Miragliano, but slept with the wrong person's daughter
and was forced to flee the city unless he wanted his legs broken. (D1)
- Tomas:
- an orphan at the Marienburg Home For Foundlings. Tomas used to be
severely mutated; he had a spider's head and two extra pairs of limbs, but
thanks to a shape-changing potion he now appears normal - if you ignore the
two extra chitinous eye in his forehead. He looks after the younger
children. (WD#126)
- Tomb-Blade:
- a chaos weapon that can entrap a man's soul. It is a rune sword
made out of black metal. The Lichemaster found one of these fell blades.
(JSp86)
- Toppenheimer, Etelka (2461-):
- Grand Baroness of Sudenland, based in
Pfeildorf; named heir is the adopted son of a distant relative, Baron Olaf
Sektliebe; Imperial Elector.
- Tor Achare:
- the capital of Chrace. (WD#156)
- Tor Yvresse:
- the capital of Yvresse, built on nine hills its tall towers are
linked by narrow bridges. (WD#158)
- Torgoch:
- a warrior-priest orc of the Bloodaxe Alliance who came to note in
the Vaults campaign. Warboss Torgoch was one of the more intelligent and
popular leaders. Too popular. He gained the enmity of the other shamans
who suspected he would one day usurp them. So they faked a false oracle and
decided to lead the Alliance back into the darklands - without Torgoch who
was to stay behind with a skeleton crew to man the base in the Yetzin
Valley. Torgoch realised he had been outmanouvered and accepted his fate.
In the valley he set about founding an empire for himself and had soon
destroyed all Dwarven resistance in the area. And it was on the body of
a Loremaster Hadrin that he found documents about the Crystals of Power.
Torgoch had, years earlier, taken a red gem from the body of a human wizard.
It was, he now realised, the Crystal of Fire. He came close to finding the
Crystal of Earth when his troops overran the Shrine of Kadal-Helgad. By
reading Hadrin's documents and books, Torgoch learned how to use his
crystal. Realising the power at his command, he set out with most of his
boyz for the Dark Lands. He left the orc Yatagan behind with some orcs.
Torgoch didn't get far though, he ended up at the main base in Yetzin
valley and lacking all reason tried to bend the orc gods to his will. They
reacted by smashing what little sanity he had left and set about torturing
him for a few decades until he died. His death didn't impede their
torments. (D1)
- Torinoko:
- a Ninja speciality weapon. A form of grenade containing
a small explosive, flash powder or a violent irritant. (WD#81)
- Torothal:
- a forest goddess, she has a son - Kern. (WD#92).
- Tortellini, Emilio:
- mercenary captain, took fee wtih Graf von Mauerbrecher.
(WD#100pp56)
- Towerhill:
- one of the twin hills of Bordeleaux, the Governor's Palace
can be found on top of it.
- Town Gods, The:
- one of the two great families of gods in the Old World.
Also called the Southern Gods. Consists of Mo/rr, Verena and their
daughters Shallya and Myrmidia. See also Country Gods. (WD#138)
- Tracker-Rats:
- an invention of Clan Moulder. (JSp86)
- Traktatsey:
- a town in Norsca. It was at an Althing in this town that the
Treaty of Traktatsey was signed. (WD#118)
- Traktatsey, Treaty of:
- signed in 765 IC between the Barony of Westerland and
the Norse raiders, this treaty stopped the constant raiding and pillaging of
the Norse who now came to Marienburg to trade instead. (WD#118)
- Treatise for the Deliverance of Cities, A:
- a famous book on siege
warfare written in 2420I by Giovanni Marmalodi. (WS)
- Treuer, Klaus:
- pregenerated character. A human Druidic Priest, Klaus
travels around with his spirit familiar Malkin. (D1)
- Trinkwort:
- herb, negates drunkenness. (WD#126)
- Troff Time, Grubbup:
- any mealtime. (Orrakh) (WD#106pp22)
- Trolls:
- ravenous creatures that live only for eating. Inherently stupid,
Trolls have survived due to their powerful constitutions, they are able to
heal wounds that would otherwise kill creatures. Several distinct types are
noted: Marsh; Cave and Hill. As well as the Warrior Troll. (WD#87)
- Troll, Marsh:
- these creatures live in the most inaccessable places, hunting
for fish with net and trident. They can swim as fast as they can walk and
have been known to attack river boats by eating through the side of the
hull. (WD#87)
- Troll, Cave:
- noted by their horned heads, these Trolls have been known to
take particular delight in lobbing boulders at passers-by. (WD#87)
- Troll, Hill:
- the most stupid of the Trolls, the Hill Troll is a nomadic
wanderer that travels through hill and dale leaving trail of destruction in
its wake. (WD#87)
- Troll, River:
- an inhabitant of rivers and marshes, this type of Troll likes
dank, wet places. They catch their prey by covering themselves in ooze and
slime while partly submerged and then striking out when a victim comes in
reach. (WD#157)
- Troll, Stone:
- ?
- Troll, Warrior:
- occasionally an evil wizard will take it into his head to
capture and train a normal Troll in the arts of warfare. The end result is
an armoured killing machine - the Warrior Troll. (WD#87)
- Troll Country:
- area north of Kislev.
- Trotz, Wertha:
- she runs The Mermaid, an infamous pub on the docks of
Altdorf. (WD#96)
- Troutbeck River:
- flows out of Dog Peak Pass in the Black mountains.
(WD#91)
- Trudi:
- the girlfriend of Wolf von Mecklenberg when he is a student in
Altdorf. (Beasts in Velvet)
- Trygg Trollslayer:
- dwarven Runesmith who worked at Karak-Kadrin during the
days of the Great Dwarf Empire. His mighty two-handed axes are potent
against Trolls, and to a lesser extent Orcs and Goblins. Goblinoids always
attempt to destroy such weapons when they find them, making them very rare
indeed. (WD#153)
- Trygg's Rune:
- created by Trygg Trollslayer and very effective against his
namesakes. (WD#153)
- Trystan:
- the bard of King Herla. Married to Lady Melicent. (WD#137)
- Tsekkaz, Sorcerer:
- a Skaven wizard attatched to the nest in Durrag-Dol. He
is out here in the relative wilderness because of powerful Grey Seer
enemies. He wears The Black Hand of Death. (WD#134)
- Tulluch:
- a part of the Dark Elf cult of Kryrnaa Khanas. These are the
dreaded Witch Elves, terrible, blood-crazed female warriors. (WD#108)
- Tunnel Racing:
- a goblin sport involving Squigs. (WD#154)
- Tunnelway Coaches; coaching house:
- based in Talabheim.
- Turner's Alley:
- leads onto Canal Street in Marienburg. (WD#133)
- Turnskins:
- those humans whose mutations have driven them from society to
seek a life amongst the bands of beastmen that roam the Old World. (WD#124)
- Tusker:
- (1) a potent ale drunk by orcs, (2) a war boar. (Orrakh)
(WD#106)
- Twin Vortex of Magic:
- see the Spindle of Magic.
- Twisted Lands, The:
- this is an area of the Yetzin valley. When Torgoch was
trying to compel the Orc gods to do his bidding, he or they caused a huge
chunk of warpstone to break off the chaos moon Mo/rslieb and fall into the
valley. This corrupted the area for a while until it was recovered by one
of several parties that had noted its fall. (D1)
- Tym, River:
- this great river crosses the Northern Steppes. (JAu85)
- Tyrion, Prince:
- the twin of Teclis, the son of Arathion. Tyrion was the
great High Elf general who turned back the Incursion of Chaos two hundred
years ago. Born into one of the oldest families of Ulthuan, Tyrion can
trace his ancestry back to the doomed Phoenix-King Aenarion. He is fair,
tall and proud, a master of combat and fighting-skills. He is the chosen
champion of the Everqueen of Avelorn. The Norse call him Mankiller, the
goblins of Red-Axe Pass call him Orcbane and to the Dark Elves he is Reaper.
During the Dark Elf Wars he saved the Everqueen from the initial onslaught.
(WD#156)
- Tzaangors:
- see Gors.
- Tzeentch:
- one of the main Chaos Powers. Known under a vast range of other
names, such is his nature. Called by many The Changer of the Ways.
Associated colours are Black, Yellow, Blue. Associated Colleges are Dark,
Golden, Celestial. A common oath amongst cultists is Njawrr'thakh Lzimbarr
Tzeentch. Tzeentch represents hope and changin fortune. He is the opposite
of Nurgle whose power is born out of despair and hoplessness. His daemonic
legions include Lords of Change, Pink and Blue Horrors, Flamers and Discs.
(WD#113,119)
- Tzerkual Varmatz:
- hostleader of a band of Skaven Stormvermin. (Skaven's
Claw)
- Tzy'y chy ikch:
- the name Werner Thunderfist adopted when he became a Daemon
Prince of Tzeentch. (WD#124)
U:
- Uathach:
- a warlord of the tribe of the Teutognens at the time of the Goblin
Wars. He was the commander of Sigmar's chariots but when the goblins were
defeated, Uathach advised Sigmar to turn on the dwarves and make humanity
the greatest power in the Old World. Sigmar rejected his counsel but this
did not deter Uathach: he treacherously attacked the dwarven forces and
brought back the head of Stronnomir and threw it at Sigmar's feet. Enraged,
Sigmar ordered his men to encircle Uathach and his bloodthirsty men. They
hacked the traitors to death, Uathach killed by Sigmar's own hand. And as
Uathach lay dying Sigmar cursed him and his men and comdemed them to ride
forever across the skies in search of war; they became the Storm Riders.
(WD#114)
- Uberaverglau:
- a town attacked by Lothar Bubonicus and his minions. (WD#124)
- Ubersreik:
- a town near the Grey Mountains in the Grand Principality of
Reikland within the Empire. It lies on the river Teufel. (WD#122)
- Udo, Axel:
- the assistant to Magus Heinz Diehl. (WD#107)
- Udolpho:
- his twisted inrigues involve Genevieve Sandrine and Prince
Kloszowski of Tilea. (Cold Stark House)
- Ugbad:
- fronts a unit of orc stickas in Uzgrim's mob. (WD#123)
- Ugrok, the Horn of:
- a goblin magic item. (WFB4)
- Uisce Beathadh:
- a potent Albion drink. (WD#119)
- Ulfar Stonehammer:
- dwarven king of Karak-Ungor. He spearheaded the
Imperial Dwarven response to the threat of Chaos Dwarves and swore never to
rest until they had been destroyed. Enlisting the aid of his allies at
Karak-Kadrin in the shape of Lord Gomrund Forkebeard he fought many battles
against the tainted ones. He died a-bed, passing on his oath to his son,
Ulther and leaving the rule of Karak-Ungor to his chancellor, Grom the Wise.
See his cousins, Grom, Grim and Grum. (WD#80)
- Ulfcarl:
- see Beowulf.
- UlfJarl:
- see Beowulf.
- Ulfthegn:
- see Beowulf.
- Ulfwerenar:
- Were-warriors. The name Norse use for a unit of were-creatures.
(WD#107)
- Ulgrakh Gutripper:
- member of the Wolf's Head tribe of orcs. He helped build
the tribe's stone thrower. He was killed, along with his chief, Raggob the
Loon, by a Roc. (WD#109)
- Ulha'up:
- a spawnling of The Great Slann Emperor. Ulha'up was a powerful
mage and was sent on the expedition led by Itzibitzi, Master of the Pond.
Ulha'up has the title Voyager in the Rain Drops of Eternity. (WD#96)
- Ulther:
- son of Ulfar Stonehammer. At his father's deathbed, he was charged
with ridding the mountains of the Chaos Dwarf scum - an oath that his father
had taken upon himself. Ulfar gave his son his war-axe with it's
dragon-etched blade and bade him form the Dragon Company, taking as it's
standard a pole from Ulfar's own deathbed. Ulther did not get to rule,
Karak-Ungor. Instead Grom the Wise was to rule in his place while Ulther
was off killing Chaos Dwarves. There was considerable relief that Ulther
did not become King in practice instead of just name. (WD#95)
- Ulthuan:
- the temperate island-continent of the Elven Kingdoms. Home to the
High Elves. It is divided into many smaller realms and fiefdoms. The
capital is Lothern. When the elves first came to Ulthuan they found the
island already inhabited by dragons. [in WD#158 the elves are said to be
using channels of power to _keep_their_islands_above_the_sea_. And there
are Watchstones that are the lynchpins that keep the power of Chaos from
the world... thet hold the Vortex together...] (WD#108, 143, 156, 158)
- Ulric:
- god, one of the Country Gods, brother of Taal. The people of
Middenheim favour Ulric. (WD#138)
- Ulriczeit:
- 11th month of the year. See the Imperial Calendar.
- Unfahiger, Emperor Dieter IV:
- the last of his dynasty, Dieter was removed
in a coup in 2429 and replaced by Prince Wilhelm of Atldorf. (WD#118)
- Unfahiger, House of:
- they were the ruling dynasty of the Empire for more
than seventy years. The last to sit on the imperial throne was Dieter IV,
who was removed in a coup and replaced by Prince Wilhelm of Altdorf. The
dynasty has seriously depleted the imperial coffers during its rule with
frequent abortive attempts at capturing the Border Princes. The continual
demands on the Barons to provide more troops led to outright refusals on
the part of many and the Province of Westerlan seceeded from the Empire
when Dieter IV was removed from office. (WD#118)
- Ungols:
- a race of horse-warriors who swept across the Steppes over 800 years
ago. (D1)
- Ungors:
- see Gors.
- Unicorn Ivory:
- FICTION. Written ?? Published ??
- University of Altdorf:
- it exists.
- University of Marienburg:
- it exists. (WD#133)
- University of Nuln:
- known professors - Professor Heilman. (WD#125)
- Untermensch, Ottilia:
- Grand Duchess of Talabecland; declared herself Empress
without election (1360); outlawed Sigmar's Cult in Talabecland (TEW).
- Upper Grismerie:
- part of the River Grismerie that runs along the edge of the
Grey Mountains, it turns into the Grismerie proper at a confluence with the
River Ois.
- Upper Reik:
- part of the Reik from the Black Mountains to Nuln.
- Upper Talabec:
- this part of the river flows from the Worlds Edge Mountains
to the confluence with the River Urskoy, when it becomes the Talabec proper.
- Uranai:
- the Eltha/rin name for sea-elves. (WD#137)
- Urgok:
- see The Horn of Urgok.
- Urian Poisonblade:
- the personal champion of the Witch King during the Dark
Elf War. A trained assassin, he bore the mark of Kha/ine on his forehead.
He slew Arhalien of Yvresse and Korhian Ironglaive before being slain by
Tyrion at the Battle of Finuval Plain. (WD#156)
- Urskoy, River:
- this river runs through Kislev and into the Empire
where it meets up with the River Talabec, swelling it's waters.
- Utterblight:
- an ogre. Utterblight was a follower of Nurgle and became part
of Lothar Bubonicus' warband. (WD#124)
- Uwe Diamondscar:
- dwarven siege engineer who practised his art at the
Siege of the Goblin Fort of Three Pikes. (WS)
- Uzgrim:
- orc warboss, leader of Uzgrim's Marauders. Rides a chariot into
battle "'coz its stylish, see?". Later joined his forces with that of
Durbog. (WD#123, 139)
- Uzgrim's Marauders:
- an orc and gobbo army under the command of Uzgrim. The
force includes Zogwort and Skarfang, two goblin commanders and their boyz;
Gorfung the boss of a man-mangler team; Ugbad, the nasty leader of a bunch
of orcs archers; Nardreg and his boyz; and Naznob and his boar-boyz. They
later became part of Durbog's army. (WD#123, 139)
V:
- Vaadsig, Mats:
- a leatherworker's apprentice, Mats works for Anton Loewijer
in Marienburg. He is lazy and used to be an orphan at the Marienburg Home
For Foundlings. (WD#135)
- Vacmark, Gunnar:
- an exciseman in Altdorf. (WD#96)
- Valaya:
- the only dwarvven goddess. She was an ancestress of Karaz-a-Karak,
the protector of hearth and home. She stands for the Dwarven concept of
clan. (WD#152, 153)
- Valaya-Rhun:
- the rune sacred to the Dwarven goddess Valaya. It has special
powers of protection against magical attack. This rune is only ever
inscribed during rituals in the temple of Valaya in Karaz-a-Karak. (WD#153)
- Valaya's Rune:
- see Valaya-Rhun.
- Vala-Azril-Ungol:
- see Karag Eight Peaks.
- Valerian:
- herb that restores wounds. (TEW)
- Valk, Captain:
- a member of the Watch in Marienburg. He drinks at the
Pelican's Perch. Used to be patrol Sergeant on Riddra Isle. (WD#119, 126)
- Valley of Death, The:
- This battle took place in
the Worlds Edge Mountains. The battle zone was a valley pass which
leads west to the Dwarven holds of Carak Oran and Carag Eight Peaks.
A raiding force of Orcs, commanded by Vomitskrag 'Pukebreath' Krusher,
was aided by the Goblin leader Gan Green and his forces. A Dwarven
'Wide Patrol' on a scouting mission from Carag Oran spotted the
Goblinoid army coming up the pass and the alarm was raised. The joint
forces of Black Crag and Carag Eight Peaks, commanded by Barnock
Blatterzan and Dunerka-a-Varn met the threat. (WD#97)
- Vampires:
- form of undead. (WD#173)
- Van Niek's Emporium:
- an establishment in Nuln that takes delivery of
warpstone for Fritz von Halstadt in order to pay off Skaven who travel
through the city's sewers in order to collect it. (Skaven's Claw)
- Vanera:
- herb, stimulant, removes the need for sleep. (WD#126)
- Varag Kadrin:
- see Mad Dog Pass.
- Varek:
- leader of a chaos warband. (WD#108)
- Varn Drazh:
- see Black Water.
- Varn, Doras:
- a former Champion of Slaanesh. His skull was made into a Death
Head by Nostag, Champion of Nurgle and used in battle against Gorban, a
Champion of Khorne. Doras was said to be the most handsome of all
Slaanesh's warriors. (WD#121)
- Varshak Doombringer:
- Kaon the Idolator's lieutenant, he rides into battle on
a mighty warhorse. (WD#134)
- Vassily of Omensk, Grand Count:
- this Grand Count is famous for
building a massive wall around his beloved castle. He conceived the
idea after witnessing the Siege of Patragresk. (WS)
- Vastarien, Prince:
- ( - 2477) ? (WD#140)
- Vastarien's Vanquishers:
- ? (WD#140)
- Vaul:
- ? (WD#156)
- Vaul's Anvil:
- the Dragon Armour of Aenarion the Doomed was forged upon this
anvil. (WD#156)
- Vaults, The:
- a mountainous area where several ranges meet. Here the
Black Mountains, the Appucinis, the Grey Mountains, and the Irranas
converge. There are many hanging valleys here that provide excellent
pasture for cattle and an adequate harvest. Here lie many Border
Prince domains. (WFRPpp270)
- Veangthur the Learned:
- a principal of Altdorf University. He allowed the
scholar Petrosian to visit a small barony of the eastern side of the Middle
Mountains. And sent a party of adventurers to find him when he stopped
sending regular reports. (WD#93)
- Veidt, Anton:
- a bounty hunter and a damn fine one at that. He accompanied
Oswald von Konigswald into Castle Drachenfels. (WD#117)
- Veiss, River:
- a small tributary of the River Reik. The village of Eisenhof
lies along its banks. (WD#159)
- Veitch, Fortress of:
- the bandit stronghold that Herman Zorin hid in. It was
here that Alaric von Loth vanished with his sword, White Reaver. (WD#150)
- Verena:
- goddess, one of the Town Gods. Has two daughters by Mo/rr,
Myrmidia and Shallya. (WD#138)
- Vermillion Pawn, The:
- a magick shop owned by Master Lukas Pfandleiher, a
dwarf of no mean abilities. He offers identification services and trades in
magical items of all sorts. (WD#103)
- Verspeers:
- a noble family from Talabecland, they engaged in a Private
War for over 34 years with the von Randee clan. (WD#91)
- Vespasian:
- a reknowned Nuln painter. (Skaven's Claw)
- Vetch:
- the servant of Walpurgis. (JSp87)
- Viderlich, Sven:
- an undead champion who serves his master, the vampire Count
Rutger von Bleistift. (WD#159)
- Vigwort:
- herb, stimulant. (WD#126)
- Vilager, Ruud:
- ? (WD#128)
- Villechaize, Etienne Edouard:
- the Comte de la Rougierre, Ambassador to the
Empire from Bretonnia. A dwarf. A suspect in the Beast murders. The Comte
is a ludricous figure, a fop, with a wild dress sense. He currently is
after the affections of Emmanuelle von Liebewitz, the Countess of Nuln.
(Beasts in Velvet)
- Vimera:
- a village of the Khyprian Empire. It lies in the foothills of the
Black Mountains. (WD#125)
- Vimto Monks:
- Nipponese monks who are trained in a brand of martial arts
also favoured by the Ninjas of Nippon. (WD#81)
- Vlad:
- Else Koch's incredibly fierce Rottweiler. (WD#105pp55)
- Vodyanoy, Vodyaniye:
- Spirit of the Waters, Grandfather Drowner. A truly
malevolent spirit that delights in appearing as an old man by the river
with a brightly-ribboned club. If anyone approaches he batters them to
death and hurls them into the water. (WD#104pp13)
- Voice, The:
- a disembodied voice that challenged the mercenary Foulbreath's
troops to battle from within a mist. (WD#95)
- Volans, Ring of:
- ? (WFB4)
- Volas:
- see Helrun.
- Vloedmuur:
- the great sea-wall at Marienburg. It was built by the dwarves
for the elves before the Dwarf-Elf war. (WD#118)
- Volees Adgitz:
- an orc book detailing the campaigns of Eeza Ugezod. (JAu85)
- Volgen:
- a town in the Grand Duchy of Talabecland. (WD#122)
- Volgular:
- a sorcerous champion of Tzeentch. (WD#122)
- Volkmar the Grim:
- the current Grand Theogonist. (WD#157)
- Volley Gun:
- a firegun (WC).
- Vomitskrag 'Pukebreath' Krusher:
- Orc leader, commanded an Orc/Gobbo force in
The Valley of Death. Boar-rider. See Skimgol and Gan Green.
- Vorgeheim:
- 6th month of the year.
- Vorhexen:
- 12th and last month of the year.
- Voronet, Monatery of:
- lies in the Barony of Suceava. (WD#93)
- Voyager in the Rain Drops of Eternity:
- Slann title given to Ulha'up. (WD#96)
- Vrolatsin, Radu; a pseudonym used by a vampire who once visited the
Pelican's Perch in Marienburg. (WD#119)
- Vukotich:
- (2446 - ) the tutor of Baron Johann von Mecklenberg. He
accompanied the young baron into the Chaos Wastes to search for Johann's
brother. Vukotich is a Kislevite mercenary and has survived many hardships.
To the bandits who kidnapped Johann's brother he is known as The Iron Man.
He joined the old baron's entourage when he was captured (2483 IC) during a
skirmish on the borders of Wissenland and Sudenland. (WD#118)
W:
- Waaa-Azhag:
- see Orc Invasion of 2512 IC.
- Waaagh!, Waaa-Orc:
- when Orc tribes and clans band together for a big
military push into another territory this is called the Waaagh! At such
times a Warboss of legendary proportions comes to the fore and the greenies
march triumphant across the landscape. Often the Waagh! is presaged by
favourable omens read in the entrail of sacrifices. The typical internecine
warfare of Orcs and Goblins is suppressed and a Waaagh! is almost
unstoppable. Eventually its force gets dissipated as in-fighting breaks out
or enough casualties have been taken to dent morale. (WD#153)
- Waaa-Gorbad:
- one of the most notorious Waaaghs of all time. Led by the Orc
Warlord Gorbad Ironclaw led his hordes through Black Fire Pass and stomped
across the Empire. They rampaged through the Moot, sacked the City of Nuln
and even laid siege to the imperial capital, Altdorf. He defeated a much
larger imperial army on the banks of the Reik and used War Wyverns to attack
the Imperial Palace. The Emperor Sigismund was killed in this raid but the
siege failed as individual Warbosses got bored and took their lads home.
Gorbads led his remaining forces home but were brought to task by the Dwarf
Lords of Karak Varn at the Battle of Blood Peak. (WD#153)
- Waaa-Grom:
- this Waaagh! was led by Grom, the Paunch of the Mosty Mountian.
He led a trail of destruction from the World's Edge Mountains right across
the oceans to the lands of Ulthuan. They landed in the Elf Kingdoms at
Cairn Lotherl in the kingdom of Yvresse. (WD#158)
- Waat, Jan:
- a Watchman in Marienburg assigned to Suiddock Watch Station
Number Four on Potion Square, partnered with Dirck Nederbaar. Jan is a very
junior member of the Knights of Purity. (WD#133)
- Waarmans, Albert:
- the caretaker of Artur Dagblad's shop and warehouse on
Potion Square. Likes a drink in the Long Dragon and is a bit of a gossip.
(WD#135)
- Wagner, Franz:
- a Master Wizard from the Bright College in Altdorf. He was
slain by Doomfang at the Battle of Ostermark. (WD#157)
- Wa-Kurran:
- a leader of a band of Night Goblins who fought with Gorblum the
Magnificent at the Battle of Iron Peak. (WD#159)
- Wald, Lotte:
- co-owner of the Long Dragon pub. Pestered by the attentions of
Floris Rijgpen. (WD#128)
- Waldenhof:
- the capital of the County of Sylvania, a region of the Empire, it
lies near the headwaters of the River Stir. (WD#140)
- Walpurgis:
- the current guardian of Arianka's tomb, and the great grandson of
Walpurgis the Nasty. He has a servant called Vetch. When Kaleb-Daark came
to Praag, Walpurgis gave him an amulet that would help locate the crystal
ikons. Walpurgis believed Kaleb was the Doomed One foretold in the Book
of Ancients. (JSp87)
- Walpurgis the Nasty:
- one of the previous guardians of Arianka's tomb. He
betrayed his charge and gave the crystal ikons that could open the tomb to
the servants of chaos. (JSp87)
- Wanda:
- a young human mage who travelled with Malmir the elf. (WD#97)
- Wanderers:
- name sometimes given to gypsies in the Old World.
- War, Blood:
- this is the Dark Elf name for the current crusade against the
High Elves. Quite a surprise to the High Elves after several millenia of
relative peace.
- War, Dark Elf:
- (2303 - 2305 IC) this series of conflicts occured during the
last Incursion of Chaos. The Dark Elves, led by the Witch King, once more
swept south across the lands of Ulthuan, their Black Arks bringing
devastation upon the High Elves. They were aided by the four great powers
of chaos and ferried Chaos Warbands into the Elven Kingdoms. The deciding
conflict was the Battle of Finuval Plain. From then on the High Elves were
in the winning position. The war is considered to have ended when Tyrion
met with the Phoenix-King at Tor Achare, although fighting on the lesser
islands of the Elven Kingdoms would continue for many years. (WD#156)
- War, Dwarf/Elf:
- an ancient struggle between the Dwarves and the Elves, this
one resulted in the Elves abandoning the mainland and retiring to the Elven
Kingdoms.
- War, Goblin:
- after the Dwarf/Elf War the Dwarves were left relatively week.
The Goblinoids from beyond the World's Edge mountains chose that moment to
attack. The Dwarves were sorely bested; losing many major strongholds and
leading to the destruction of their Empire.
- War of the Barrel:
- (2319 - 2320 IC), a series of conflicts in the Border
Princes. Included the Siege of Faenasti. (WS)
- Warband:
- a collection of chaos followers united under the banner of a
chaos champion. (WD#124)
- Warblade:
- FICTION. Written by David Ferring. The third part in the Konrad
trilogy. Konrad and the wizard Litzenreich struggle against the skaven once
more and Konrad gains a powerful magic sword. See Konrad, Shadowbreed.
Was it ever published?
- Warblade:
- the magic sword that was forged specially for Konrad. (Warblade)
- Warble, Sam:
- Sam left his original name of Buttermere behind when he came
to Marienburg. There he carved out a career for himself as a private
detective. He spends his free time at Esmerelda's Apron. He has
connections with the Watch and the Thief's Guild as well as a large number
or informants. (WD#120, Beasts in Velvet, The Song, The Tilean Rat)
- Warboss:
- orcish title for the commander of a band of orcs. (D1)
- Warboyz:
- Boar Boyz. (Orrakh) (WD#106pp22)
- Wardancers:
- a specialised Wood Elf warrior. Wardancers live for violence.
Their combat is graceful, athletic, and blindingly fast. They enter a
frenzied state when fighting and become killing machines. They have their
own deity:
Adamnan-na-Brionha. (WD#96)
- Warlord Clans, the:
- the bulk of Skaven armies come from the Warlord Clans.
These are bands of Skaven ruled over by individual Warlords. (JSp86)
- Warhammer World:
- the setting for the Warhammer games. It gets its name from
the last Slann ship to come through the warp-gates before they exploded.
This ship was called "The Warhammer" and gave its name to the planet. What
the Slann called the planet before this is unknown.
- Warhammer Adventure:
- SOURCEBOOK. A repackaged version of the two books
Warhammer Campaign and Death on the Reik. ISBN ?
- Warhammer Campaign:
- SOURCEBOOK. A repackaged version of the two adventures
The Enemy Within and Shadows Over Bogenhafen. ISBN 1-869-893-37-9
- Warhammer City:
- SOURCEBOOK. Details the City of Middeheim, intended as a
companion volume to The Power Behind the Throne. ISBN 1-869893-24-7
- Warhammer City of Chaos:
- SOURCEBOOK. A repackaged version of the two books
Warhammer City and The Power Behind the Throne. ISBN ?
- Warhawk:
- FICTION. Written by ?? Published ??
- Warhird, Warhoard:
- name for any Norse army.
- Warhoard:
- see Warhird.
- Warp:
- a counter-reality, also called inbetween space, warpspace, Chaos or
the void. The great vessels of the Old Slann travelled through the Warp to
quickly reach other planets. Within the Warp strange powers lurk. These
Warp Creatures seem connected with normal reality in some way and the Warp
itself is the source of all magick and divine power. The Slann called the
Warp the Region of the Gods. (WFRP)
- Warped Elms, Grove of:
- lies outside Bleistift Manor. (WD#159)
- Warpgates:
- these were the method of transport that the Old Slann used to
cover the vast interstellar distances between planets. On the Warhammer
World the two largest (but not the only) Warpgates were situated over either
pole. It is the collapse of these two gates that signalled the coming of
Chaos to the Warhammer World. The reason for the catastrophic failure of
the warpgate mechanism can only be guessed at; there are some who suggest
that the Slann, thenselves, destroyed the gates and brought about the
collapse of their galactic civilisation in order to stop some terrible
entity from breaking through into real space. (WFRP, WD#124)
- Warpscrolls:
- these are powerful Skaven magick. By using ink imbued with
warpstone, a terrible spell is written onto the living hides of creatures.
The ink causes intense agony and eventually death. The skin is flayed off
and then cured using warpstone powder. The effects of reading a warpscroll
are always horrifying and commonly cause rapid ageing in the intended
targets. (JSp86)
- Warpstone:
- when the Warpgates collapsed, much of the matter of the Warp was
sucked into the World, here it manifested as a fine, dust- like powder. A
few larger pieces also entered the world, these are known as Warpstones and
are a mighty source of raw Chaotic energy and magical power. Ultimately
they are a source of corruption and their influence led to the creation of
many new races, including Beastmen and the sinister Skaven. A piece of
warpstone is irregular in shape and, perversely, glows blackly. It actually
seems to suck light into itself so the exact shape of a piece can only be
determined by feeling it. Exposure to any piece of warpstone may result in
mutation. Crystalised warpstone exists (WFRP, WD#124)
- Warpstone, Refined:
- this is a safer form of warpstone that the Grey Seers of
the Skaven have transmuted. (JSp86)
- Warpstone Charms:
- these are made from warpstone and are tokens of luck to
the Skaven, offering protection from magick. Tzeentch's followers are also
known to use these devices. (JSp86,WD#122)
- Warpstone Key:
- these are specially carved warpstones that open Skaven locks.
(JSp86)
- Warptokens:
- the Skaven currency? (Skaven's Claw)
- Warrior Halls, The:
- part of the Halls of Belorn, these dwarven halls are
sacred. Here all dwarven warriors are honoured and the place was used as a
testing ground for those brave enough to face them. The place is full of
traps and magical opponents. Very powerful dwarvenmagic. (KK)
- Warsch, Henkin:
- visited the Schrammel monastery and is saved from the evil
that lurks there by Felix Jaegar and Gotrek Gurnisson. (A Place of Quiet
Assembly)
- Wasteland, The:
- an area of the Old World, having Marienburg as its most
prominent settlement. Orignially part of the Empire, it was founded less
than 100 years ago, and was officially recognised by the Empire on Marktag,
20th Kaldezeit 2429IC. It extends from the borders of the Reikwald Forest
in the east to the foothills of the Pale Sisters in the west, and from the
marshes of Grootmoers to the sea. The area used to be called Westerland,
but the Emperor Wilhelm is supposed to have contemptuously referred to it as
"that damned wasteland"; from whence the Marienburger's were quite happy to
take their name. (WD#118)
- Wasteland Export-Import Exchange:
- an impressive four-story building on
Hightower Isle in Marienburg. This is the trade-centre for Marienburg.
Simply called the Change by many. The Exchange is run by the twelve-man
Commission of Overseers of Trade. Current Master Overseer is Jaan van de
Kuypers. The main trading room is called The Pit. The building also
includes a smll temple to Handrijk, the God of Trade. (WD#112)
- Watchstone:
- the cities of Ulthuan each have one. (WD#158)
- Wazir the Cruel, Emir:
- an Arabian leader who was killed while fighting in
the Temple of Myrmidia in Margritta, Estalia. The Knights of the Blazing
Sun were involved when an earthquake dislodged a statue of the goddess
which fell and crushed the Emir. He and his Black Scimitar Guard were
defeated. (WD#147)
- Web of Eldaw:
- the Web is a labyrinthe of tunnels beneath Castle Eldaw.
The tunnels predate the Castle. There are several legends concerning the
Web. It is said the Flynn of Eldaw invited all his Thanes to a feast in
some chamber within the Web. He had them all murdered by his guards and
the chamber was sealed off. The ghosts of those slain can still be heard
wailing. Flynn is also said to have hidden some fantastic treasure within
the Web. King Ragnar O'Flynn went in search of the treasure and was never
seen again. (GGG1pp14)
- Wegener, Erzbet:
- an inmate of the Great Hospice. She was listed as a dancer
in the hospice records. Generous donations on her behalf are paid by the
Mandragora Bank on the instructions of Dieudonna - a lady who has never
visited her there. Cared for by Sister Clementine Clausewitz. (WD#128)
- Weilerberg:
- a village. (Death's Dark Shadow)
- Weims, Father:
- a resident of Helmgart. (WD#107)
- Weirdroot:
- a drug with hallucingenic properties. Users are jumpy and
paranoid, many develop permanent insanities from using the drug. (WD#140)
- Well 'ard:
- a formiddable warrior or opponent. (Orrakh) (WD#106pp22)
- Weltschmerz Wanda:
- human wizard's apprentice; PC in the TEW campaign.
- Wentz, Udo:
- Styles himself "Herr Doktor Heinrich Steinmeyer" but is nothing
more than a charlatan purveying dubious concoctions and cure-alls to
gullible peasants. Born in Ubersreik, he ran away when he was fifteen to
the bright lights of Altdorf where he ended up playing the lyre and
mandolin to earn his keep. However, petty thieving forced him to flee
the capital and he now travels around with his dog, Hansi. (WD#95)
- Were:
- a creature common in Norsca. Human, for the most part, it can
change suddenly into the form of a Giant Wolf. The Norse welcome units
of Weres (or Ulfwerenar) into their ranks. (WD#107)
- Werner Thunderfist:
- a human follower of Tzeentch. He was a noble who
dabbled in alchemy his turning to the dark path came when he discovered a
crystal of warpstone. Soon he had a band of followers and had become a
champion of Tzeentch. His followers included:
Kaspar. Werner achieved
daemonhood by slaying Festus the Fiend, a champion of Nurgle. He took the
name Tzy'y chy ikch. (WD#124)
- Westenpoort Gate:
- an entrance to Marienburg from the Bretonnian side.
(WD#118,119)
- Westerland, Barony of:
- this is the old Imperial Barony that succeeded from
the empire and became the Wasteland. The first Baron was Marius the Fen
Wolf and the last was Graf Paulus van der Maacht. (WD#118)
- Wetbacks:
- name given to those that leave or are expelled from the
Dwarven Engineers' Guild. (see WFRPpp24)
- Wetzel, Karl:
- rode in the War Wagon during the Battle of Osterwald. (WD#157)
- We've Got Nasty Pointy Things And We're Going To Use Them:
- a javelin
throwin' unit of Gobbos who fight in Gan Green's mob. Their standard,
rather unimaginatively, shows a javelin. (WD#97)
- Whaler's Return:
- a pub in Marienburg owned by Klaus Mannlicher. (WD#121)
- Wheelies, The:
- Goblin name for war chariots. (WD#97)
- Whisprensk Giant Gymnastic Team:
- part of the Fiery Brand orc tribe. The
team were responsible for breaching the fabled walls of Castle Omensk. (WS)
- White Cone:
- part of the Spindle of Magic, from which the Rainbow College
draws its power. (WD#113)
- White Dwarf, The:
- a legendary Dwarven warrior. In recent years he has
appeared time and time again in widely seperated places. His deadly ax,
Edyta, never leaves his side. [Okay, so this is a jokey piece from GW, but I
can see the "White Dwarf" being developed into a sort of immortal figure,
perhaps an avatar of one of the Dwarven gods, who dances in and out of
history coming to the aid of the Dwarven race.] (WD#90)
- White Reaver:
- the famous sword of Alaric von Loth. (WD#150)
- White Tower:
- see the Tower of Hoth.
- White Wolf, City of the:
- see Middenheim.
- White Wolf, Feast of the:
- see the Battle of Middenheim. A yearly event when
the people of Middenheim go out to the ancient battle-field and celebrate
the victory of the Knights of the White Wolf over the chaos hordes. (WD#146)
- White Wolf, Order of:
- formed by the Templars of Ulric when the Chaos
incursions threatened Middenheim. See the Battle of Middenheim. This is a
Knightly Order, and comprises the elite unit of Middenheim's standing army.
The members of this order are amongst the fiercest and most aggressive of
the Empire's warriors. Branches of this order exist outwith the Empire,
most notably in Kislev. They fight without helmets and carry giant warclubs
into battle. The order is one of the most numerous and powerful within
the Empire. (TEW, WD#122, 146)
- Who Mourns a Necromancer?:
- FICTION. Written by ?? Published ??
- Wiesehofer, Gregor:
- chaos sorceror of Slaanesh and brother to Johannes. He
has little love for his kin and although he accompanied him into the Tombs
of the Phalanx, he was only biding his time until he could kill Johannes
and steal his magic. (WD#145)
- Wiesehofer, Johannes:
- chaos sorceror who leads a band of ogres into the
Tombs of the Phalanx. He killed his own master and stole a magical Ogre
Cloak. His studies brought to light a Chaos Flux deep within the heart of
the Vaults. He was accompanied by his brother, Gregor and exerted control
over Greatgut and his band of Ogres. (WD#145)
- Wights:
- the spirits of evil men that have refused to give up life and
linger in their tombs. (WD#173)
- Wilhelm:
- one of Sister Marianne Liefeder's orphans. (WD#126)
- Wilhelm:
- a mutant employed by Hans Jinkerst. Wilhelm has a skull face.
(WD#87)
- Wilhelm of Altdorf:
- Emperor (2429). He replaced Dieter IV in a coup brought
on by years of taxation and levying. Wilhelm's arrival was heralded by
the Province of Westerland seceeding from the Empire. He tried to regain it
but the depleted and tired armies of the Empire were unable to win. See
Battle of Grootscher Marsh. (WD#118)
- Wind of Chaos:
- see Magical Flux.
- Window Tax:
- a diabolical piece of legislation that taxed property in Altdorf
based on the number of windows a place had. (WD#120)
- Window Tax March:
- this demonstration by the citizens of Altdorf degenerated
into a riot and later a bloodbath when the Imperial Cavalry intervened. One
of the agitators, Felix Jaegar, was rescued from certain death by Gotrek
Gurnisson. (WD#120)
- Winkler, Pieter:
- the head of one of Marienburg's most powerful merchant
families. He, along with Jan Koopmans and Thijs van Onderzoeker, made
a petition to Magnus the Pious to create the Province of Westerland.
(WD#118)
- Winter's Teeth Pass:
- crosses the Vaults. This is one of the most
treacherous passes over these mountains. Prone to rockslides and featuring
a steep, 500ft drop from a narrow crumbling track to the valley far below.
Gnarok fell to his death from here. It connects with the Yetzin valley at
its southern end. (D1)
- Winwood Harbour:
- in East Albion, the home of the McArno clan. (JSp86)
- Wisentlich:
- a superior form of an Elemental being. A Wisentlich has the
intellect and personality of an educated human. They are masters of
elemental magick. (WD#107)
- Wissenland, County of:
- province of the Empire, attached to Nuln;
capital Wissenburg; current heir is Margrave Hermann von Pfeifraucher.
Other towns: Pfeildorf. Regimental colours are grey and white.
(WD#91, 122, 146)
- Wissenland, Daemon Wolves of:
- a pack of wolves led by the werewolf Werner
Silbermann, they plagued the south of Wissenland before an attack on a
caravan forged a strange alliance between Werner and Syrillia. The pack
moved across the Vaults. (WD#132)
- Witch King:
- the leader of the Dark Elf forces that attacked Ulthuan during
the Dark Elf War. He was vanquished by Teclis at the Battle of Finuval
Plain. The Witch King had to enter the Warp in order to escape Teclis'
wrath. (WD#156)
- Witch Lord, The;:
- this creature attempted to fullfil the Prophecy of Kalos
and sit upon the High Throne of Kalos. He was aided by Skulmar and
Kessandria. He died in his own throne room at the heart of the Forbidden
city, slain by a band of heroes sent to kill him by Mentor. (WL)
- Witch Queen, The:
- see Kessandria.
- Witchdoctors:
- these are clerics of either Beesbok or Brobat, the principle
pygmy deities. Witchdoctors in a pygmy tribe exist in pairs, one for each
god, and are invariably male twins. They are fond of potions, herbs and
rituals as a means of exercising their powers, instead of the more direct
use of Divine magick. Witchdoctors are still capable of casting spells like
normally priests. One of their many duties is to communicate with ancestor
spirits. (WD#100pp11)
- Wolf Riders:
- FICTION. An anthology of short stories edited by David Pringle
and published by GW Books. ISBN 1 85515 004 2. Contains the stories Wolf
Riders, The Tilean Rat, The Way of the Witchfinder, Cry of the Beast, No
Gold in the Grey Mountains, The Hammer of the Stars, The Phantom of Yremy
and Pulg's Grand Carnival.
- Wolf Riders:
- FICTION. Found in the Wolf Riders anthology. Written by
William King, it features Gotrek Gurnisson and Felix Jaegar and their
adventures while escorting Baron Gottfried von Diehl into exile. Set in
2496 IC.
- Wolf Runner Coaches; coaching house:
- based in Middenheim. They run regular
coaches to Marienburg.
- Wolf-rats:
- an invention of Clan Moulder. (JSp86)
- Wolf's Head Tribe:
- an orc tribe led by Raggob the Loon. (WD#109)
- Wood Elves:
- these elves live deep within the dark forests of the
Warhammer World. (see Elf, Athel-Loren)
- World's Edge Mountains:
- a range of mountains that stretches along the
eastern edge of the Empire. Ancestral home of the Dwarves. Here lie
the great Dwarven cities. The whole area is undercut by numerous
tunnel complexes and mines, some natural, most built by Goblin, Dwarfs
or the evil Lizardmen. It was over possession of these mountains that
the Goblin/Dwarf wars flared up, with the Goblins being forced out
into the Dark Lands or down into the deeper tunnel-complexes and even
into the domains of the Lizardmen. To the east are the Dark Lands, to
the west the Empire. Of note are: Karak Varn, a huge fortress built
to ward against the east, and Caraz-a-Carak, the most mighty of the
old Dwarven cities. (KK, WFRP)
- Worm, Fen:
- ?
- Worm, River:
- a relative of the Fen Worm, it is a natural creature living in
fresh-water rivers and lakes. It is like an immense snake with a mouth full
of wickedly hooked teeth. There are reports of individuals reaching upto
100ft in length. They attack small boats and can swallow upto man-sized
creatures whole. (D1)
- Worm-eyes, The:
- a unit in Gorrfang Ratbreath's outfit. (WD#155)
- Wraiths:
- the undying remains of sorcerors who have secured for themselves
a terrible immortality through their arts of necromancy. Greatest of the
Wraiths are the Dark Lords of Nagash. (WD#173)
- Wrath, The Great Hammer of:
- forged by Skalf Blackhammer before the rise of
the Dwarven Empire. It was given to Grimdal Runescar by King Brand of
Karaz-a-Karak. Grimdal foraged west in search of riches and never returned.
Thousands of years later, a Bretonnian map with Grimdal's Barrow marked on
it came into the possesion of the Guild of Runesmiths in Karaz and an
expedition was mounted to recover the weapon. See the Battle of Grimdal's
Tomb. (WD#153)
- Wrecker's Point:
- The most northern point of Nordland it is also the closest
point of the continental Old World to the islands of Albion. (The Reavers
and the Dead)
- Writhers in the Dark:
- a Tzeentchian Chaos Cult active within the Empire.
Known members - Hans Jinkerst. (WD#87)
- Wurlitzer's Company of Foote:
- ? (WD#95)
- Wurtbad:
- this small town has an Orphanage to Verena in it. One Hexensnacht,
many years ago, a terrible crime was comitted there. See Chaos Brothers.
It lies on the River Stir, midway between Kemperbad and Krugenheim.
(JSp87, WD#140)
- Wynd District:
- an area in Middenheim.
- Wyrm's Crag:
- sinister mountain. Dragonfire Castle sits atop it.
(DungeonQuest)
- Wyrdskyre:
- see Helrun.
X:
- Xenloth:
- assistant to Festral. (AtOH)
Y:
- Yadrey, One-Eyed:
- a follower of the bandit Herman Zorin. (WD#150)
- Yaskin Forit:
- second-in-command to Harboth, the leader of the Black
Mountain Boys. Overly fond of his two-handed Dwarf Tickler. (WD#90)
- Yatagan:
- the orc that Torgoch left behind to guard the waterfall complex
that Loremaster Hadrin had set up the Great Ward in. Yatagan didn't
expect to see Torgoch again and soon abandoned his post. (D1)
- Yavathol:
- elven Wardancer who, along with four others, dealt with a small
group of Skull Cleaver orcs (twenty of them) that had been spotted in
Three-Willow-Clearing by the scout Brightbranch. She is the leader of a
troupe of wardancers and has dawn-red hair. Morfoin is in her troup and,
later, Brightbranch is inducted. (WD#96)(WD#111)
- Yazeran:
- a Dwarven-mage who fled to the Monastery of Eyrie with the
Crystal of Air. (WD#133)
- Ye Describ'd Werkes of Chaos:
- a foul tome about all manner of things
chaotic. A copy exists in the Monastery of Gottschalk. (WD#103pp33)
- Yefimovich, Yevgeny:
- a High Priest of Tzeentch born in 2262 IC. He, along
with Dien Ch'ing, tries to get the better of Genevieve Sandrine and
Yukovitch. He is also one of the agitators behind the Fog Riots in
Altdorf in 2506 IC. From Kislev originally. He has a transparent face
which he hides with elaborates masks made from the skins of his acolyte
Respighi's victims.
(Red Thirst, WD#140, Beasts in Velvet)
- Yellowbeard, Lord Offo:
- a mercenary captain. (WD#96)
- Yeovil, Master:
- a balladeer of Albion. He wrote "Drachenfels, a Romance".
(WD#130)
- Yetzin, River:
- has its source in the Vaults. (D1)
- Yetzin Valley:
- named after the river that runs through it, this valley
contains the Twisted Lands. Yetzin is overlooked by Three-Peaked Mountain.
The Monastery of Eyrie lies here and there is an ancient stone circle that
was used as a base by the Bloodaxe Alliance. The valley connects with
Winter's Teeth Pass. (WD#133)(D1)
- Yodel of Doom:
- the infamous warcry of dwarf Mountaineers. (WD#115)
- Yorri XV, the previous Grand Theogonist:
- born Jan Todbringer. Has the
financial support of the Schullderman family. (WD#91)
- Yrtle:
- he joined Teclis and Finreir in reply to Magnus the Pious' plea for
help. He fell in battle in the Old World. (WD#156)
- Yuri:
- a Dolgan. (JAu85)
- Yvraine Plain:
- near Tor Yvresse. See the Battle of Yraine Plain.
- Yvresse:
- a kingdom of Ulthuan. Its capital is at Tor Yvresse. The Warden
is Eltharion the Grim. (WD#158)
- Ystareth:
- a daemon prince of Nurgle. He was once mortal but when Prince
Faramond of Khypris indirectly caused the death of his brother he was so
maddened with rage and a need for revenge that he bargained for power with
Nurgle himself. Indeed, Nurgle was so impressed with his plans that
Ystareth was raised immediately to the level of daemon prince and given the
means to exact his revenge. The name Ystareth was given to him personally
by Nurgle. (WD#125)
Z:
- Za:
- the Rune of Kingship. A potent rune that makes one steadfast and sure.
(WD#160)
- Zaborota:
- the "Farside", this is the Kislev name for those lands under
their control but on the eastern side of the Worlds Edge Mountains.
These lands are only tenuously held by marcher boyars (barons). (WFRP)
- Zaffe:
- twin-sister of Zorille, they do a knife-throwing act together. Part
of Goshuar's gypsy band. (D1)
- Zagrag's Shooters:
- a unit of Gobbo archers who fight in Gan Green's
mob. The Shooter's standard depicts a Goblin fist. (WD#97)
- Zaharof, Oleg:
- a companion of Kurt the Wolf. Oleg was once quite sane, now
he is little more than an animal that feeds off the dead and prowls the
wastelands with Kurt. (WD#118)
- Zakgrape, Castle:
- this fortress is in the Border Princes and was the
stronghold of Duke Ilich Meinbach. On the 2nd Pflugzeit 2399I it was
put under seige by an army of orcs. (WS)
- Zani, the:
- the hill peoples of the Border Princes. This term is used by the
farming-folk to describe all hill-folk. Not entirely a term of respect.
(WD#125)
- Zanrath:
- Evil Sorceror, one of the Lieutenants of Morcar, and high
mage of Sarako. He had a magical tower in the Tarak Mountains and was
guarded by a personal army of Chaos Warriors. (WoM)
- Zaragoz:
- FICTION. A novel by Brian Craig and published by GW Books. ISBN
1 872372 05 8. Concerns the downfall of the ruling house in the Estalian
kingdom of Zaragoz. The tale is told by Orfeo to his captor Alkadi Nasreen
and is set in 2502 IC.
- Zaragoz:
- an Estalian kingdom. (WD#119, Zaragoz)
- Zauberlich, Johan:
- a human wizard of the Amethyst College. He led a simple
life of contemplation at the Our Father of the Hammer monastery outside
Nuln until it was burnt down by Thalman Lionheart. Johan survived and was
found in a state of shock by the Templar Aldred Fellblade. He became
Aldred's companion and they both studied under Professor Heilman at the
University of Nuln. While there they destroyed the Crimson Rose chaos cult
that had infiltrated the campus. (WD#125)
- Zeetrouw, Agnetha:
- the attendant cleric at the Suiddock Temple. She is
affectionatly know as Miss Aggie. An ex-seafarer, she still has a limp from
her younger days. She sometimes deals with Sister Marianne Liefeder at the
Temple of Shallya. (WD#120)
- Zegepraal Straat:
- a street in Marienburg, aka Leech Street. It is on the
other side of Poultice Water to Potion Square. A lot of practicing
physicians and other healers work here. (WD#126)
- Zhufbar:
- city in the Worlds Edge Mountains famed for its great arches. It
means "torrent gate" in Khazalid as it stands in the deep chasm down the
mountainside from lake Varn. The water-driven mining machinery give an
indication that that here the Dwarven Engineers' Guild was formed. During
the Goblin-Dwarf Wars, Zhufbar fell but Alaric the Mad journeyed west into
the nascent human Empire and asked Sigmar Heldenhammer for aid. In return
he would give Sigmar twelve runeswords. The human Empire rallied to the
Dwarf cause and recaptured Zhufbar for the Dwarves. (WD#152)
- Zgrag Heartsucker:
- chaos warrior, follower of Khorne. (WD#100pp56)
- Zhorac-Kuban:
- the dwarven name for Sith Rionnasc'namishathir (Marienburg);
it means "Defiant Lowland City". They gained this city from the elves after
besieging it for five years. But after less than a century they too had to
abandon it when the goblin hordes threatened Caraz-a-Carak and Zhufbar was
besieged. They razed the city before leaving. (WD#118)
- Zinbar Sicklesword:
- one of the four sent by Khorne to slay Kaleb-Daark.
See Hogan Headhacker and the Chaos Brothers. They failed. (JSp87)
- Ziptpicker Zorn:
- Goblin Hero, part of Gan Green's Mob. Zorn fightigs
with a spear. One of the 'Spot Brothers'. See Blackhead. (WD#97)
- Zog Off!:
- go away immediately. (Orrakh) (WD#106pp22)
- Zogged:
- exhausted. (Orrakh) (WD#106pp22)
- Zoglub:
- a spy for Torgoch amongst the rest of the Bloodaxe Alliance. (D1)
- Zogrod Gutsticker:
- chief of the Gut Ripper goblin tribe. (WD#105pp15)
- Zogwort:
- the goblin leader of a gang of goblin warriors attatched to
Uzgrim's Marauders. (WD#123)
- Zogzog:
- an orc Shaman, currently allied to Hogblud and his Marrow
Sucker Orcs. Zogzog has a pet wyvern called Polly, together they make
quite a dangerous opponent. (WD#92)
- Zombies:
- the recently dead bodies of mortals can be animated by necromancy
to form this weak Undead whose unliving flesh still klings to their
skeletons. (WD#173)
- Zombie Dragon:
- created by the most powerful of necromantic spells, these
creatures are under the control of their evil creators. Only dragons that
are consumed by greed, avarice or jealousy may be turned into Zombies.
These foul creatures are said to be able to pass through solid rock,
travelling in the ether. (WD#75)
- Zorille:
- twin sister of Zaffe, they do a knife-throwing act together. Part
of Goshuar's gypsy band. (D1)
- Zorin:
- Frau, the owner of a boarding house in Nuln that Felix Jaegar stayed
in. She was killed by Boneripper. (Skaven's Claw)
- Zorin, Herman:
- the infamous bandit chief. His band were so successful that
a bounty of 750 Crowns was placed on his head. He was a chaos follower of
Tzeentch, and the last surviving master of the Bloody Mask cult. (WD#150)
- Zondervan, Kurt:
- a youth of 17 years, Kurt was a miner who
dissappeared in the silver mine near Karstenberg. (WD#108)